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ReshadePluginsCore/ClairObscur/SDK/S_FreezeFrame_structs.hpp

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2026-03-18 18:13:09 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_FreezeFrame
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_FreezeFrame.S_FreezeFrame
// 0x0010 (0x0010 - 0x0000)
struct FS_FreezeFrame final
{
public:
class FName FreezeFrameType_2_E90F818B44B1EFE2B9D5DD9EC7EC88D1; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float TimeDilation_7_E8A5D74245ACDF6ECAA382A13BB37CF5; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float DilationDuration_8_4E49FE8B44D724C7E7AB0DBC6EA7A11A; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_FreezeFrame;
}