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ReshadePluginsCore/LittleNightmareIII/SDK/AnimGraphRuntime_structs.hpp

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2025-10-12 19:46:04 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimGraphRuntime
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "AnimationCore_structs.hpp"
namespace SDK
{
// Enum AnimGraphRuntime.ESphericalLimitType
// NumValues: 0x0003
enum class ESphericalLimitType : uint8
{
Inner = 0,
Outer = 1,
ESphericalLimitType_MAX = 2,
};
// Enum AnimGraphRuntime.AnimPhysSimSpaceType
// NumValues: 0x0006
enum class EAnimPhysSimSpaceType : uint8
{
Component = 0,
Actor = 1,
World = 2,
RootRelative = 3,
BoneRelative = 4,
AnimPhysSimSpaceType_MAX = 5,
};
// Enum AnimGraphRuntime.AnimPhysLinearConstraintType
// NumValues: 0x0003
enum class EAnimPhysLinearConstraintType : uint8
{
Free = 0,
Limited = 1,
AnimPhysLinearConstraintType_MAX = 2,
};
// Enum AnimGraphRuntime.AnimPhysAngularConstraintType
// NumValues: 0x0003
enum class EAnimPhysAngularConstraintType : uint8
{
Angular = 0,
Cone = 1,
AnimPhysAngularConstraintType_MAX = 2,
};
// Enum AnimGraphRuntime.EBlendListTransitionType
// NumValues: 0x0003
enum class EBlendListTransitionType : uint8
{
StandardBlend = 0,
Inertialization = 1,
EBlendListTransitionType_MAX = 2,
};
// Enum AnimGraphRuntime.EDrivenDestinationMode
// NumValues: 0x0004
enum class EDrivenDestinationMode : uint8
{
Bone = 0,
MorphTarget = 1,
MaterialParameter = 2,
EDrivenDestinationMode_MAX = 3,
};
// Enum AnimGraphRuntime.EDrivenBoneModificationMode
// NumValues: 0x0004
enum class EDrivenBoneModificationMode : uint8
{
AddToInput = 0,
ReplaceComponent = 1,
AddToRefPose = 2,
EDrivenBoneModificationMode_MAX = 3,
};
// Enum AnimGraphRuntime.EConstraintOffsetOption
// NumValues: 0x0003
enum class EConstraintOffsetOption : uint8
{
None = 0,
Offset_RefPose = 1,
EConstraintOffsetOption_MAX = 2,
};
// Enum AnimGraphRuntime.CopyBoneDeltaMode
// NumValues: 0x0003
enum class ECopyBoneDeltaMode : uint8
{
Accumulate = 0,
Copy = 1,
CopyBoneDeltaMode_MAX = 2,
};
// Enum AnimGraphRuntime.EInterpolationBlend
// NumValues: 0x0008
enum class EInterpolationBlend : uint8
{
Linear = 0,
Cubic = 1,
Sinusoidal = 2,
EaseInOutExponent2 = 3,
EaseInOutExponent3 = 4,
EaseInOutExponent4 = 5,
EaseInOutExponent5 = 6,
MAX = 7,
};
// Enum AnimGraphRuntime.EBoneModificationMode
// NumValues: 0x0004
enum class EBoneModificationMode : uint8
{
BMM_Ignore = 0,
BMM_Replace = 1,
BMM_Additive = 2,
BMM_MAX = 3,
};
// Enum AnimGraphRuntime.EModifyCurveApplyMode
// NumValues: 0x0006
enum class EModifyCurveApplyMode : uint8
{
Add = 0,
Scale = 1,
Blend = 2,
WeightedMovingAverage = 3,
RemapCurve = 4,
EModifyCurveApplyMode_MAX = 5,
};
// Enum AnimGraphRuntime.EPoseDriverOutput
// NumValues: 0x0003
enum class EPoseDriverOutput : uint8
{
DrivePoses = 0,
DriveCurves = 1,
EPoseDriverOutput_MAX = 2,
};
// Enum AnimGraphRuntime.EPoseDriverSource
// NumValues: 0x0003
enum class EPoseDriverSource : uint8
{
Rotation = 0,
Translation = 1,
EPoseDriverSource_MAX = 2,
};
// Enum AnimGraphRuntime.EPoseDriverType
// NumValues: 0x0004
enum class EPoseDriverType : uint8
{
SwingAndTwist = 0,
SwingOnly = 1,
Translation = 2,
EPoseDriverType_MAX = 3,
};
// Enum AnimGraphRuntime.ESnapshotSourceMode
// NumValues: 0x0003
enum class ESnapshotSourceMode : uint8
{
NamedSnapshot = 0,
SnapshotPin = 1,
ESnapshotSourceMode_MAX = 2,
};
// Enum AnimGraphRuntime.ERefPoseType
// NumValues: 0x0003
enum class ERefPoseType : uint8
{
EIT_LocalSpace = 0,
EIT_Additive = 1,
EIT_MAX = 2,
};
// Enum AnimGraphRuntime.ESimulationSpace
// NumValues: 0x0004
enum class ESimulationSpace : uint8
{
ComponentSpace = 0,
WorldSpace = 1,
BaseBoneSpace = 2,
ESimulationSpace_MAX = 3,
};
// Enum AnimGraphRuntime.EScaleChainInitialLength
// NumValues: 0x0004
enum class EScaleChainInitialLength : uint8
{
FixedDefaultLengthValue = 0,
Distance = 1,
ChainLength = 2,
EScaleChainInitialLength_MAX = 3,
};
// Enum AnimGraphRuntime.ESequenceEvalReinit
// NumValues: 0x0004
enum class ESequenceEvalReinit : uint8
{
NoReset = 0,
StartPosition = 1,
ExplicitTime = 2,
ESequenceEvalReinit_MAX = 3,
};
// Enum AnimGraphRuntime.ESplineBoneAxis
// NumValues: 0x0005
enum class ESplineBoneAxis : uint8
{
None = 0,
X = 1,
Y = 2,
Z = 3,
ESplineBoneAxis_MAX = 4,
};
// Enum AnimGraphRuntime.ERotationComponent
// NumValues: 0x0007
enum class ERotationComponent : uint8
{
EulerX = 0,
EulerY = 1,
EulerZ = 2,
QuaternionAngle = 3,
SwingAngle = 4,
TwistAngle = 5,
ERotationComponent_MAX = 6,
};
// Enum AnimGraphRuntime.EEasingFuncType
// NumValues: 0x0010
enum class EEasingFuncType : uint8
{
Linear = 0,
Sinusoidal = 1,
Cubic = 2,
QuadraticInOut = 3,
CubicInOut = 4,
HermiteCubic = 5,
QuarticInOut = 6,
QuinticInOut = 7,
CircularIn = 8,
CircularOut = 9,
CircularInOut = 10,
ExpIn = 11,
ExpOut = 12,
ExpInOut = 13,
CustomCurve = 14,
EEasingFuncType_MAX = 15,
};
// Enum AnimGraphRuntime.ERBFNormalizeMethod
// NumValues: 0x0005
enum class ERBFNormalizeMethod : uint8
{
OnlyNormalizeAboveOne = 0,
AlwaysNormalize = 1,
NormalizeWithinMedian = 2,
NoNormalization = 3,
ERBFNormalizeMethod_MAX = 4,
};
// Enum AnimGraphRuntime.ERBFDistanceMethod
// NumValues: 0x0006
enum class ERBFDistanceMethod : uint8
{
Euclidean = 0,
Quaternion = 1,
SwingAngle = 2,
TwistAngle = 3,
DefaultMethod = 4,
ERBFDistanceMethod_MAX = 5,
};
// Enum AnimGraphRuntime.ERBFFunctionType
// NumValues: 0x0007
enum class ERBFFunctionType : uint8
{
Gaussian = 0,
Exponential = 1,
Linear = 2,
Cubic = 3,
Quintic = 4,
DefaultFunction = 5,
ERBFFunctionType_MAX = 6,
};
// Enum AnimGraphRuntime.ERBFSolverType
// NumValues: 0x0003
enum class ERBFSolverType : uint8
{
Additive = 0,
Interpolative = 1,
ERBFSolverType_MAX = 2,
};
// ScriptStruct AnimGraphRuntime.AngularRangeLimit
// 0x0028 (0x0028 - 0x0000)
struct FAngularRangeLimit final
{
public:
struct FVector LimitMin; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LimitMax; // 0x000C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoneReference Bone; // 0x0018(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAngularRangeLimit;
// ScriptStruct AnimGraphRuntime.AnimNode_SkeletalControlBase
// 0x00B8 (0x00C8 - 0x0010)
struct FAnimNode_SkeletalControlBase : public FAnimNode_Base
{
public:
struct FComponentSpacePoseLink ComponentPose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 LODThreshold; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ActualAlpha; // 0x0024(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimAlphaInputType AlphaInputType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAlphaBoolEnabled; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A[0x2]; // 0x002A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float Alpha; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBias AlphaScaleBias; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0038(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FName AlphaCurveName; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0088(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_B8[0x10]; // 0x00B8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SkeletalControlBase;
// ScriptStruct AnimGraphRuntime.AnimNode_ApplyLimits
// 0x0020 (0x00E8 - 0x00C8)
struct FAnimNode_ApplyLimits final : public FAnimNode_SkeletalControlBase
{
public:
TArray<struct FAngularRangeLimit> AngularRangeLimits; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector> AngularOffsets; // 0x00D8(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_ApplyLimits;
// ScriptStruct AnimGraphRuntime.AnimSequencerInstanceProxy
// 0x02A0 (0x0A10 - 0x0770)
struct FAnimSequencerInstanceProxy : public FAnimInstanceProxy
{
public:
uint8 Pad_770[0x2A0]; // 0x0770(0x02A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSequencerInstanceProxy;
// ScriptStruct AnimGraphRuntime.AnimNode_MultiWayBlend
// 0x0040 (0x0050 - 0x0010)
struct FAnimNode_MultiWayBlend final : public FAnimNode_Base
{
public:
TArray<struct FPoseLink> Poses; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> DesiredAlphas; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
struct FInputScaleBias AlphaScaleBias; // 0x0040(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool bAdditiveNode; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNormalizeAlpha; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_MultiWayBlend;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpacePlayer
// 0x00B0 (0x00E8 - 0x0038)
struct FAnimNode_BlendSpacePlayer : public FAnimNode_AssetPlayerBase
{
public:
float X; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Y; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Z; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLoop; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bResetPlayTimeWhenBlendSpaceChanges; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float StartPosition; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpaceBase* BlendSpace; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_58[0x88]; // 0x0058(0x0088)(Fixing Size After Last Property [ Dumper-7 ])
class UBlendSpaceBase* PreviousBlendSpace; // 0x00E0(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FAnimNode_BlendSpacePlayer;
// ScriptStruct AnimGraphRuntime.AnimNode_AimOffsetLookAt
// 0x00D8 (0x01C0 - 0x00E8)
struct alignas(0x10) FAnimNode_AimOffsetLookAt final : public FAnimNode_BlendSpacePlayer
{
public:
uint8 Pad_E8[0x68]; // 0x00E8(0x0068)(Fixing Size After Last Property [ Dumper-7 ])
struct FPoseLink BasePose; // 0x0150(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 LODThreshold; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SourceSocketName; // 0x0164(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PivotSocketName; // 0x016C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LookAtLocation; // 0x0174(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SocketAxis; // 0x0180(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Alpha; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_190[0x30]; // 0x0190(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_AimOffsetLookAt;
// ScriptStruct AnimGraphRuntime.AnimNode_PoseSnapshot
// 0x0080 (0x0090 - 0x0010)
struct FAnimNode_PoseSnapshot final : public FAnimNode_Base
{
public:
class FName SnapshotName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPoseSnapshot Snapshot; // 0x0018(0x0038)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
ESnapshotSourceMode Mode; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3F]; // 0x0051(0x003F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_PoseSnapshot;
// ScriptStruct AnimGraphRuntime.AnimPhysPlanarLimit
// 0x0040 (0x0040 - 0x0000)
struct FAnimPhysPlanarLimit final
{
public:
struct FBoneReference DrivingBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform PlaneTransform; // 0x0010(0x0030)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimPhysPlanarLimit;
// ScriptStruct AnimGraphRuntime.AnimPhysSphericalLimit
// 0x0024 (0x0024 - 0x0000)
struct FAnimPhysSphericalLimit final
{
public:
struct FBoneReference DrivingBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector SphereLocalOffset; // 0x0010(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LimitRadius; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESphericalLimitType LimitType; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimPhysSphericalLimit;
// ScriptStruct AnimGraphRuntime.AnimPhysConstraintSetup
// 0x0048 (0x0048 - 0x0000)
struct FAnimPhysConstraintSetup final
{
public:
EAnimPhysLinearConstraintType LinearXLimitType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimPhysLinearConstraintType LinearYLimitType; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimPhysLinearConstraintType LinearZLimitType; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LinearAxesMin; // 0x0004(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearAxesMax; // 0x0010(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimPhysAngularConstraintType AngularConstraintType; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimPhysTwistAxis TwistAxis; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimPhysTwistAxis AngularTargetAxis; // 0x001E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1F[0x1]; // 0x001F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float ConeAngle; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularLimitsMin; // 0x0024(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularLimitsMax; // 0x0030(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularTarget; // 0x003C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimPhysConstraintSetup;
// ScriptStruct AnimGraphRuntime.RotationRetargetingInfo
// 0x0130 (0x0130 - 0x0000)
struct FRotationRetargetingInfo final
{
public:
bool bEnabled; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform Source; // 0x0010(0x0030)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform Target; // 0x0040(0x0030)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
ERotationComponent RotationComponent; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector TwistAxis; // 0x0074(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseAbsoluteAngle; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SourceMinimum; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceMaximum; // 0x0088(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TargetMinimum; // 0x008C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TargetMaximum; // 0x0090(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEasingFuncType EasingType; // 0x0094(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRuntimeFloatCurve CustomCurve; // 0x0098(0x0088)(Edit, NativeAccessSpecifierPublic)
bool bFlipEasing; // 0x0120(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float EasingWeight; // 0x0124(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bClamp; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRotationRetargetingInfo;
// ScriptStruct AnimGraphRuntime.AnimNode_AnimDynamics
// 0x0378 (0x0440 - 0x00C8)
struct FAnimNode_AnimDynamics final : public FAnimNode_SkeletalControlBase
{
public:
float LinearDampingOverride; // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingOverride; // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D0[0x60]; // 0x00D0(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneReference RelativeSpaceBone; // 0x0130(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference BoundBone; // 0x0140(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference ChainEnd; // 0x0150(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector BoxExtents; // 0x0160(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LocalJointOffset; // 0x016C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GravityScale; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector GravityOverride; // 0x017C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearSpringConstant; // 0x0188(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularSpringConstant; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindScale; // 0x0190(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentLinearAccScale; // 0x0194(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentLinearVelScale; // 0x01A0(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentAppliedLinearAccClamp; // 0x01AC(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularBiasOverride; // 0x01B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSolverIterationsPreUpdate; // 0x01BC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSolverIterationsPostUpdate; // 0x01C0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimPhysConstraintSetup ConstraintSetup; // 0x01C4(0x0048)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_20C[0x4]; // 0x020C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FAnimPhysSphericalLimit> SphericalLimits; // 0x0210(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float SphereCollisionRadius; // 0x0220(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ExternalForce; // 0x0224(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimPhysPlanarLimit> PlanarLimits; // 0x0230(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
EAnimPhysCollisionType CollisionType; // 0x0240(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimPhysSimSpaceType SimulationSpace; // 0x0241(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_242[0x2]; // 0x0242(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bUseSphericalLimits : 1; // 0x0244(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePlanarLimit : 1; // 0x0244(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDoUpdate : 1; // 0x0244(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDoEval : 1; // 0x0244(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideLinearDamping : 1; // 0x0244(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideAngularBias : 1; // 0x0244(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideAngularDamping : 1; // 0x0244(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableWind : 1; // 0x0244(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_245_0 : 1; // 0x0245(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bUseGravityOverride : 1; // 0x0245(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLinearSpring : 1; // 0x0245(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAngularSpring : 1; // 0x0245(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bChain : 1; // 0x0245(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_246[0xA]; // 0x0246(0x000A)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotationRetargetingInfo RetargetingSettings; // 0x0250(0x0130)(Edit, NativeAccessSpecifierPublic)
uint8 Pad_380[0xC0]; // 0x0380(0x00C0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_AnimDynamics;
// ScriptStruct AnimGraphRuntime.AnimNode_ApplyAdditive
// 0x00B8 (0x00C8 - 0x0010)
struct FAnimNode_ApplyAdditive final : public FAnimNode_Base
{
public:
struct FPoseLink Base; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPoseLink Additive; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float Alpha; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBias AlphaScaleBias; // 0x0034(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 LODThreshold; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0040(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FName AlphaCurveName; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0090(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_C0[0x4]; // 0x00C0(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
EAnimAlphaInputType AlphaInputType; // 0x00C4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAlphaBoolEnabled; // 0x00C5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C6[0x2]; // 0x00C6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_ApplyAdditive;
// ScriptStruct AnimGraphRuntime.BlendBoneByChannelEntry
// 0x0024 (0x0024 - 0x0000)
struct FBlendBoneByChannelEntry final
{
public:
struct FBoneReference SourceBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference TargetBone; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bBlendTranslation; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBlendRotation; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBlendScale; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBlendBoneByChannelEntry;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendBoneByChannel
// 0x0058 (0x0068 - 0x0010)
struct FAnimNode_BlendBoneByChannel final : public FAnimNode_Base
{
public:
struct FPoseLink A; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPoseLink B; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FBlendBoneByChannelEntry> BoneDefinitions; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
float Alpha; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FInputScaleBias AlphaScaleBias; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EBoneControlSpace TransformsSpace; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendBoneByChannel;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendListBase
// 0x0088 (0x0098 - 0x0010)
struct FAnimNode_BlendListBase : public FAnimNode_Base
{
public:
TArray<struct FPoseLink> BlendPose; // 0x0010(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> BlendTime; // 0x0020(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
EBlendListTransitionType TransitionType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAlphaBlendOption BlendType; // 0x0031(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bResetChildOnActivation; // 0x0032(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* CustomBlendCurve; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendProfile* BlendProfile; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_48[0x50]; // 0x0048(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendListBase;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendListByBool
// 0x0008 (0x00A0 - 0x0098)
struct FAnimNode_BlendListByBool final : public FAnimNode_BlendListBase
{
public:
bool bActiveValue; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendListByBool;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendListByEnum
// 0x0018 (0x00B0 - 0x0098)
struct FAnimNode_BlendListByEnum final : public FAnimNode_BlendListBase
{
public:
TArray<int32> EnumToPoseIndex; // 0x0098(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 ActiveEnumValue; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendListByEnum;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendListByInt
// 0x0008 (0x00A0 - 0x0098)
struct FAnimNode_BlendListByInt final : public FAnimNode_BlendListBase
{
public:
int32 ActiveChildIndex; // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendListByInt;
// ScriptStruct AnimGraphRuntime.AnimNode_BlendSpaceEvaluator
// 0x0008 (0x00F0 - 0x00E8)
struct FAnimNode_BlendSpaceEvaluator final : public FAnimNode_BlendSpacePlayer
{
public:
float NormalizedTime; // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendSpaceEvaluator;
// ScriptStruct AnimGraphRuntime.AnimNode_BoneDrivenController
// 0x0050 (0x0118 - 0x00C8)
struct FAnimNode_BoneDrivenController final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference SourceBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
class UCurveFloat* DrivingCurve; // 0x00D8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Multiplier; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeMin; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeMax; // 0x00E8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RemappedMin; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RemappedMax; // 0x00F0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParameterName; // 0x00F4(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoneReference TargetBone; // 0x00FC(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EDrivenDestinationMode DestinationMode; // 0x010C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDrivenBoneModificationMode ModificationMode; // 0x010D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EComponentType SourceComponent; // 0x010E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseRange : 1; // 0x010F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetTranslationX : 1; // 0x010F(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetTranslationY : 1; // 0x010F(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetTranslationZ : 1; // 0x010F(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetRotationX : 1; // 0x010F(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetRotationY : 1; // 0x010F(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetRotationZ : 1; // 0x010F(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetScaleX : 1; // 0x010F(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetScaleY : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAffectTargetScaleZ : 1; // 0x0110(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BoneDrivenController;
// ScriptStruct AnimGraphRuntime.SocketReference
// 0x0040 (0x0040 - 0x0000)
struct alignas(0x10) FSocketReference final
{
public:
uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
class FName SocketName; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSocketReference;
// ScriptStruct AnimGraphRuntime.BoneSocketTarget
// 0x0060 (0x0060 - 0x0000)
struct FBoneSocketTarget final
{
public:
bool bUseSocket; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneReference BoneReference; // 0x0004(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_14[0xC]; // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
struct FSocketReference SocketReference; // 0x0020(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneSocketTarget;
// ScriptStruct AnimGraphRuntime.AnimNode_CCDIK
// 0x00B8 (0x0180 - 0x00C8)
struct FAnimNode_CCDIK final : public FAnimNode_SkeletalControlBase
{
public:
struct FVector EffectorLocation; // 0x00C8(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace EffectorLocationSpace; // 0x00D4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D5[0xB]; // 0x00D5(0x000B)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneSocketTarget EffectorTarget; // 0x00E0(0x0060)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference TipBone; // 0x0140(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference RootBone; // 0x0150(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float Precision; // 0x0160(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxIterations; // 0x0164(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStartFromTail; // 0x0168(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableRotationLimit; // 0x0169(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_16A[0x6]; // 0x016A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> RotationLimitPerJoints; // 0x0170(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAnimNode_CCDIK;
// ScriptStruct AnimGraphRuntime.Constraint
// 0x001C (0x001C - 0x0000)
struct FConstraint final
{
public:
struct FBoneReference TargetBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EConstraintOffsetOption OffsetOption; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETransformConstraintType TransformType; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFilterOptionPerAxis PerAxis; // 0x0012(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_15[0x7]; // 0x0015(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FConstraint;
// ScriptStruct AnimGraphRuntime.AnimNode_Constraint
// 0x0040 (0x0108 - 0x00C8)
struct FAnimNode_Constraint final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference BoneToModify; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FConstraint> ConstraintSetup; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> ConstraintWeights; // 0x00E8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_F8[0x10]; // 0x00F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_Constraint;
// ScriptStruct AnimGraphRuntime.AnimNode_CopyBone
// 0x0028 (0x00F0 - 0x00C8)
struct FAnimNode_CopyBone final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference SourceBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference TargetBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bCopyTranslation; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCopyRotation; // 0x00E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCopyScale; // 0x00EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace ControlSpace; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_CopyBone;
// ScriptStruct AnimGraphRuntime.AnimNode_CopyBoneDelta
// 0x0030 (0x00F8 - 0x00C8)
struct FAnimNode_CopyBoneDelta final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference SourceBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference TargetBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bCopyTranslation; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCopyRotation; // 0x00E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCopyScale; // 0x00EA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECopyBoneDeltaMode CopyMode; // 0x00EB(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TranslationMultiplier; // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationMultiplier; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleMultiplier; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_CopyBoneDelta;
// ScriptStruct AnimGraphRuntime.AnimNode_CopyPoseFromMesh
// 0x01C8 (0x01D8 - 0x0010)
struct FAnimNode_CopyPoseFromMesh final : public FAnimNode_Base
{
public:
TWeakObjectPtr<class USkeletalMeshComponent> SourceMeshComponent; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseAttachedParent : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCopyCurves : 1; // 0x0018(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
bool bCopyCustomAttributes; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseMeshPose : 1; // 0x001A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class FName RootBoneToCopy; // 0x001C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x1B4]; // 0x0024(0x01B4)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_CopyPoseFromMesh;
// ScriptStruct AnimGraphRuntime.AnimNode_CurveSource
// 0x0030 (0x0040 - 0x0010)
struct FAnimNode_CurveSource final : public FAnimNode_Base
{
public:
struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FName SourceBinding; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Alpha; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TScriptInterface<class ICurveSourceInterface> CurveSource; // 0x0030(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_CurveSource;
// ScriptStruct AnimGraphRuntime.AnimNode_Fabrik
// 0x00C8 (0x0190 - 0x00C8)
struct FAnimNode_Fabrik final : public FAnimNode_SkeletalControlBase
{
public:
uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform EffectorTransform; // 0x00D0(0x0030)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneSocketTarget EffectorTarget; // 0x0100(0x0060)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference TipBone; // 0x0160(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference RootBone; // 0x0170(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float Precision; // 0x0180(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxIterations; // 0x0184(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace EffectorTransformSpace; // 0x0188(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneRotationSource EffectorRotationSource; // 0x0189(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_18A[0x6]; // 0x018A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_Fabrik;
// ScriptStruct AnimGraphRuntime.AnimNode_HandIKRetargeting
// 0x0058 (0x0120 - 0x00C8)
struct FAnimNode_HandIKRetargeting final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference RightHandFK; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference LeftHandFK; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference RightHandIK; // 0x00E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference LeftHandIK; // 0x00F8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FBoneReference> IKBonesToMove; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float HandFKWeight; // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_HandIKRetargeting;
// ScriptStruct AnimGraphRuntime.AnimNode_LayeredBoneBlend
// 0x00B0 (0x00C0 - 0x0010)
struct FAnimNode_LayeredBoneBlend final : public FAnimNode_Base
{
public:
struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FPoseLink> BlendPoses; // 0x0020(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FInputBlendPose> LayerSetup; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<float> BlendWeights; // 0x0040(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
bool bMeshSpaceRotationBlend; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMeshSpaceScaleBlend; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECurveBlendOption CurveBlendOption; // 0x0052(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBlendRootMotionBasedOnRootBone; // 0x0053(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
int32 LODThreshold; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FPerBoneBlendWeight> PerBoneBlendWeights; // 0x0060(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
struct FGuid SkeletonGuid; // 0x0070(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FGuid VirtualBoneGuid; // 0x0080(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_90[0x30]; // 0x0090(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_LayeredBoneBlend;
// ScriptStruct AnimGraphRuntime.AnimLegIKDefinition
// 0x002C (0x002C - 0x0000)
struct FAnimLegIKDefinition final
{
public:
struct FBoneReference IKFootBone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference FKFootBone; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
int32 NumBonesInLimb; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinRotationAngle; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAxis FootBoneForwardAxis; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAxis HingeRotationAxis; // 0x0029(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableRotationLimit; // 0x002A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableKneeTwistCorrection; // 0x002B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimLegIKDefinition;
// ScriptStruct AnimGraphRuntime.AnimNode_LegIK
// 0x0030 (0x00F8 - 0x00C8)
struct FAnimNode_LegIK final : public FAnimNode_SkeletalControlBase
{
public:
float ReachPrecision; // 0x00C8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxIterations; // 0x00CC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimLegIKDefinition> LegsDefinition; // 0x00D0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_E0[0x18]; // 0x00E0(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_LegIK;
// ScriptStruct AnimGraphRuntime.AnimLegIKData
// 0x00A0 (0x00A0 - 0x0000)
struct alignas(0x10) FAnimLegIKData final
{
public:
uint8 Pad_0[0xA0]; // 0x0000(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimLegIKData;
// ScriptStruct AnimGraphRuntime.IKChain
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FIKChain final
{
public:
uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FIKChain;
// ScriptStruct AnimGraphRuntime.IKChainLink
// 0x003C (0x003C - 0x0000)
struct alignas(0x04) FIKChainLink final
{
public:
uint8 Pad_0[0x3C]; // 0x0000(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FIKChainLink;
// ScriptStruct AnimGraphRuntime.AnimNode_LookAt
// 0x00E8 (0x01B0 - 0x00C8)
struct FAnimNode_LookAt final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference BoneToModify; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneSocketTarget LookAtTarget; // 0x00E0(0x0060)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector LookAtLocation; // 0x0140(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAxis LookAt_Axis; // 0x014C(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bUseLookUpAxis; // 0x015C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInterpolationBlend InterpolationType; // 0x015D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15E[0x2]; // 0x015E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FAxis LookUp_Axis; // 0x0160(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float LookAtClamp; // 0x0170(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpolationTime; // 0x0174(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InterpolationTriggerThreashold; // 0x0178(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_17C[0x34]; // 0x017C(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_LookAt;
// ScriptStruct AnimGraphRuntime.AnimNode_MakeDynamicAdditive
// 0x0028 (0x0038 - 0x0010)
struct FAnimNode_MakeDynamicAdditive final : public FAnimNode_Base
{
public:
struct FPoseLink Base; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPoseLink Additive; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool bMeshSpaceAdditive; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_MakeDynamicAdditive;
// ScriptStruct AnimGraphRuntime.AnimNode_ModifyBone
// 0x0040 (0x0108 - 0x00C8)
struct FAnimNode_ModifyBone final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference BoneToModify; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Translation; // 0x00D8(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x00E4(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x00F0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneModificationMode TranslationMode; // 0x00FC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneModificationMode RotationMode; // 0x00FD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneModificationMode ScaleMode; // 0x00FE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace TranslationSpace; // 0x00FF(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace RotationSpace; // 0x0100(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace ScaleSpace; // 0x0101(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_ModifyBone;
// ScriptStruct AnimGraphRuntime.AnimNode_ModifyCurve
// 0x0048 (0x0058 - 0x0010)
struct FAnimNode_ModifyCurve final : public FAnimNode_Base
{
public:
struct FPoseLink SourcePose; // 0x0010(0x0010)(Edit, BlueprintVisible, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic)
TArray<float> CurveValues; // 0x0020(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<class FName> CurveNames; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
float Alpha; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EModifyCurveApplyMode ApplyMode; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_ModifyCurve;
// ScriptStruct AnimGraphRuntime.AnimNode_ObserveBone
// 0x0038 (0x0100 - 0x00C8)
struct FAnimNode_ObserveBone final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference BoneToObserve; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EBoneControlSpace DisplaySpace; // 0x00D8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRelativeToRefPose; // 0x00D9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DA[0x2]; // 0x00DA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Translation; // 0x00DC(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x00E8(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x00F4(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_ObserveBone;
// ScriptStruct AnimGraphRuntime.AnimNode_PoseHandler
// 0x0048 (0x0080 - 0x0038)
struct FAnimNode_PoseHandler : public FAnimNode_AssetPlayerBase
{
public:
class UPoseAsset* PoseAsset; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_40[0x40]; // 0x0040(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_PoseHandler;
// ScriptStruct AnimGraphRuntime.AnimNode_PoseBlendNode
// 0x0020 (0x00A0 - 0x0080)
struct FAnimNode_PoseBlendNode final : public FAnimNode_PoseHandler
{
public:
struct FPoseLink SourcePose; // 0x0080(0x0010)(Edit, BlueprintVisible, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic)
EAlphaBlendOption BlendOption; // 0x0090(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_91[0x7]; // 0x0091(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* CustomCurve; // 0x0098(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimNode_PoseBlendNode;
// ScriptStruct AnimGraphRuntime.AnimNode_PoseByName
// 0x0018 (0x0098 - 0x0080)
struct FAnimNode_PoseByName final : public FAnimNode_PoseHandler
{
public:
class FName PoseName; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PoseWeight; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0xC]; // 0x008C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_PoseByName;
// ScriptStruct AnimGraphRuntime.PoseDriverTransform
// 0x0018 (0x0018 - 0x0000)
struct FPoseDriverTransform final
{
public:
struct FVector TargetTranslation; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TargetRotation; // 0x000C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPoseDriverTransform;
// ScriptStruct AnimGraphRuntime.PoseDriverTarget
// 0x00C0 (0x00C0 - 0x0000)
struct FPoseDriverTarget final
{
public:
TArray<struct FPoseDriverTransform> BoneTransforms; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FRotator TargetRotation; // 0x0010(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float TargetScale; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFDistanceMethod DistanceMethod; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFFunctionType FunctionType; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bApplyCustomCurve; // 0x0022(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23[0x5]; // 0x0023(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
struct FRichCurve CustomCurve; // 0x0028(0x0080)(Edit, NativeAccessSpecifierPublic)
class FName DrivenName; // 0x00A8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool bIsHidden; // 0x00B8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPoseDriverTarget;
// ScriptStruct AnimGraphRuntime.RBFParams
// 0x002C (0x002C - 0x0000)
struct FRBFParams final
{
public:
int32 TargetDimensions; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFSolverType SolverType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutomaticRadius; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFFunctionType Function; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFDistanceMethod DistanceMethod; // 0x000E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneAxis TwistAxis; // 0x000F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeightThreshold; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFNormalizeMethod NormalizeMethod; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector MedianReference; // 0x0018(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MedianMin; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MedianMax; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRBFParams;
// ScriptStruct AnimGraphRuntime.AnimNode_PoseDriver
// 0x00E8 (0x0168 - 0x0080)
struct FAnimNode_PoseDriver final : public FAnimNode_PoseHandler
{
public:
struct FPoseLink SourcePose; // 0x0080(0x0010)(Edit, BlueprintVisible, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FBoneReference> SourceBones; // 0x0090(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FBoneReference> OnlyDriveBones; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPoseDriverTarget> PoseTargets; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_C0[0x30]; // 0x00C0(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneReference EvalSpaceBone; // 0x00F0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FRBFParams RBFParams; // 0x0100(0x002C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EPoseDriverSource DriveSource; // 0x012C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPoseDriverOutput DriveOutput; // 0x012D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOnlyDriveSelectedBones : 1; // 0x012E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_12F[0x1]; // 0x012F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 LODThreshold; // 0x0130(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_134[0x34]; // 0x0134(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_PoseDriver;
// ScriptStruct AnimGraphRuntime.RandomPlayerSequenceEntry
// 0x0050 (0x0050 - 0x0000)
struct FRandomPlayerSequenceEntry final
{
public:
class UAnimSequence* Sequence; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ChanceToPlay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinLoopCount; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxLoopCount; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinPlayRate; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxPlayRate; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FAlphaBlend BlendIn; // 0x0020(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRandomPlayerSequenceEntry;
// ScriptStruct AnimGraphRuntime.AnimNode_RandomPlayer
// 0x0068 (0x0078 - 0x0010)
struct FAnimNode_RandomPlayer final : public FAnimNode_Base
{
public:
TArray<struct FRandomPlayerSequenceEntry> Entries; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_20[0x50]; // 0x0020(0x0050)(Fixing Size After Last Property [ Dumper-7 ])
bool bShuffleMode; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RandomPlayer;
// ScriptStruct AnimGraphRuntime.AnimNode_MeshSpaceRefPose
// 0x0000 (0x0010 - 0x0010)
struct FAnimNode_MeshSpaceRefPose final : public FAnimNode_Base
{
};
DUMPER7_ASSERTS_FAnimNode_MeshSpaceRefPose;
// ScriptStruct AnimGraphRuntime.AnimNode_RefPose
// 0x0008 (0x0018 - 0x0010)
struct FAnimNode_RefPose final : public FAnimNode_Base
{
public:
ERefPoseType RefPoseType; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RefPose;
// ScriptStruct AnimGraphRuntime.AnimNode_ResetRoot
// 0x0010 (0x00D8 - 0x00C8)
struct FAnimNode_ResetRoot final : public FAnimNode_SkeletalControlBase
{
public:
uint8 Pad_C8[0x10]; // 0x00C8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_ResetRoot;
// ScriptStruct AnimGraphRuntime.SimSpaceSettings
// 0x0040 (0x0040 - 0x0000)
struct FSimSpaceSettings final
{
public:
float MasterAlpha; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VelocityScaleZ; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxLinearVelocity; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAngularVelocity; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxLinearAcceleration; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAngularAcceleration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExternalLinearDrag; // 0x0018(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ExternalLinearDragV; // 0x001C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ExternalLinearVelocity; // 0x0028(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ExternalAngularVelocity; // 0x0034(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSimSpaceSettings;
// ScriptStruct AnimGraphRuntime.AnimNode_RigidBody
// 0x0768 (0x0830 - 0x00C8)
struct alignas(0x10) FAnimNode_RigidBody final : public FAnimNode_SkeletalControlBase
{
public:
class UPhysicsAsset* OverridePhysicsAsset; // 0x00C8(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D0[0x98]; // 0x00D0(0x0098)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector OverrideWorldGravity; // 0x0168(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ExternalForce; // 0x0174(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentLinearAccScale; // 0x0180(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentLinearVelScale; // 0x018C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentAppliedLinearAccClamp; // 0x0198(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSimSpaceSettings SimSpaceSettings; // 0x01A4(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float CachedBoundsScale; // 0x01E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoneReference BaseBoneRef; // 0x01E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
ECollisionChannel OverlapChannel; // 0x01F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESimulationSpace SimulationSpace; // 0x01F9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceDisableCollisionBetweenConstraintBodies; // 0x01FA(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FB[0x1]; // 0x01FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bEnableWorldGeometry : 1; // 0x01FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideWorldGravity : 1; // 0x01FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTransferBoneVelocities : 1; // 0x01FC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFreezeIncomingPoseOnStart : 1; // 0x01FC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bClampLinearTranslationLimitToRefPose : 1; // 0x01FC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1FD[0x3]; // 0x01FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float WorldSpaceMinimumScale; // 0x0200(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EvaluationResetTime; // 0x0204(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_208[0x628]; // 0x0208(0x0628)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RigidBody;
// ScriptStruct AnimGraphRuntime.AnimNode_RotateRootBone
// 0x0090 (0x00A0 - 0x0010)
struct FAnimNode_RotateRootBone final : public FAnimNode_Base
{
public:
struct FPoseLink BasePose; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float Pitch; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Yaw; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp PitchScaleBiasClamp; // 0x0028(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp YawScaleBiasClamp; // 0x0058(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator MeshToComponent; // 0x0088(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_94[0xC]; // 0x0094(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RotateRootBone;
// ScriptStruct AnimGraphRuntime.AnimNode_RotationMultiplier
// 0x0028 (0x00F0 - 0x00C8)
struct FAnimNode_RotationMultiplier final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference TargetBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference SourceBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float Multiplier; // 0x00E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneAxis RotationAxisToRefer; // 0x00EC(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsAdditive; // 0x00ED(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EE[0x2]; // 0x00EE(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RotationMultiplier;
// ScriptStruct AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace
// 0x00A8 (0x0190 - 0x00E8)
struct FAnimNode_RotationOffsetBlendSpace final : public FAnimNode_BlendSpacePlayer
{
public:
struct FPoseLink BasePose; // 0x00E8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 LODThreshold; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Alpha; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBias AlphaScaleBias; // 0x0100(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0108(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FName AlphaCurveName; // 0x0150(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0158(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_188[0x4]; // 0x0188(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
EAnimAlphaInputType AlphaInputType; // 0x018C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAlphaBoolEnabled; // 0x018D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_18E[0x2]; // 0x018E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RotationOffsetBlendSpace;
// ScriptStruct AnimGraphRuntime.AnimNode_ScaleChainLength
// 0x0068 (0x0078 - 0x0010)
struct FAnimNode_ScaleChainLength final : public FAnimNode_Base
{
public:
struct FPoseLink InputPose; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float DefaultChainLength; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoneReference ChainStartBone; // 0x0024(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference ChainEndBone; // 0x0034(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector TargetLocation; // 0x0044(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Alpha; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FInputScaleBias AlphaScaleBias; // 0x0058(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EScaleChainInitialLength ChainInitialLength; // 0x0060(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x17]; // 0x0061(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_ScaleChainLength;
// ScriptStruct AnimGraphRuntime.AnimNode_SequenceEvaluator
// 0x0018 (0x0050 - 0x0038)
struct FAnimNode_SequenceEvaluator final : public FAnimNode_AssetPlayerBase
{
public:
class UAnimSequenceBase* Sequence; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExplicitTime; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldLoop; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTeleportToExplicitTime; // 0x0045(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESequenceEvalReinit ReinitializationBehavior; // 0x0046(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_47[0x1]; // 0x0047(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float StartPosition; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SequenceEvaluator;
// ScriptStruct AnimGraphRuntime.AnimNode_Slot
// 0x0038 (0x0048 - 0x0010)
struct FAnimNode_Slot final : public FAnimNode_Base
{
public:
struct FPoseLink Source; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FName SlotName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAlwaysUpdateSourcePose; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x1F]; // 0x0029(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_Slot;
// ScriptStruct AnimGraphRuntime.AnimNode_SplineIK
// 0x01A8 (0x0270 - 0x00C8)
struct FAnimNode_SplineIK final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference StartBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FBoneReference EndBone; // 0x00D8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
ESplineBoneAxis BoneAxis; // 0x00E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoCalculateSpline; // 0x00E9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EA[0x2]; // 0x00EA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 PointCount; // 0x00EC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FTransform> ControlPoints; // 0x00F0(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
float Roll; // 0x0100(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TwistStart; // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TwistEnd; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FAlphaBlend TwistBlend; // 0x0110(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float Stretch; // 0x0140(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Offset; // 0x0144(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_148[0x128]; // 0x0148(0x0128)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SplineIK;
// ScriptStruct AnimGraphRuntime.SplineIKCachedBoneData
// 0x0014 (0x0014 - 0x0000)
struct FSplineIKCachedBoneData final
{
public:
struct FBoneReference Bone; // 0x0000(0x0010)(NoDestructor, NativeAccessSpecifierPublic)
int32 RefSkeletonIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSplineIKCachedBoneData;
// ScriptStruct AnimGraphRuntime.AnimNode_SpringBone
// 0x0060 (0x0128 - 0x00C8)
struct FAnimNode_SpringBone final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference SpringBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float MaxDisplacement; // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpringStiffness; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpringDamping; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ErrorResetThresh; // 0x00E4(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E8[0x3C]; // 0x00E8(0x003C)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bLimitDisplacement : 1; // 0x0124(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTranslateX : 1; // 0x0124(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTranslateY : 1; // 0x0124(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTranslateZ : 1; // 0x0124(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRotateX : 1; // 0x0124(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRotateY : 1; // 0x0124(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bRotateZ : 1; // 0x0124(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_125[0x3]; // 0x0125(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SpringBone;
// ScriptStruct AnimGraphRuntime.AnimNode_StateResult
// 0x0000 (0x0030 - 0x0030)
struct FAnimNode_StateResult final : public FAnimNode_Root
{
};
DUMPER7_ASSERTS_FAnimNode_StateResult;
// ScriptStruct AnimGraphRuntime.RotationLimit
// 0x0018 (0x0018 - 0x0000)
struct FRotationLimit final
{
public:
struct FVector LimitMin; // 0x0000(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LimitMax; // 0x000C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRotationLimit;
// ScriptStruct AnimGraphRuntime.AnimNode_Trail
// 0x0198 (0x0260 - 0x00C8)
struct alignas(0x10) FAnimNode_Trail final : public FAnimNode_SkeletalControlBase
{
public:
uint8 Pad_C8[0x38]; // 0x00C8(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneReference TrailBone; // 0x0100(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
int32 ChainLength; // 0x0110(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAxis ChainBoneAxis; // 0x0114(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bInvertChainBoneAxis : 1; // 0x0115(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitStretch : 1; // 0x0115(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLimitRotation : 1; // 0x0115(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUsePlanarLimit : 1; // 0x0115(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bActorSpaceFakeVel : 1; // 0x0115(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReorientParentToChild : 1; // 0x0115(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_116[0x2]; // 0x0116(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float MaxDeltaTime; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RelaxationSpeedScale; // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRuntimeFloatCurve TrailRelaxationSpeed; // 0x0120(0x0088)(Edit, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp RelaxationSpeedScaleInputProcessor; // 0x01A8(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FRotationLimit> RotationLimits; // 0x01D8(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector> RotationOffsets; // 0x01E8(0x0010)(Edit, BlueprintVisible, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FAnimPhysPlanarLimit> PlanarLimits; // 0x01F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float StretchLimit; // 0x0208(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector FakeVelocity; // 0x020C(0x000C)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBoneReference BaseJoint; // 0x0218(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float LastBoneRotationAnimAlphaBlend; // 0x0228(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22C[0x34]; // 0x022C(0x0034)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_Trail;
// ScriptStruct AnimGraphRuntime.ReferenceBoneFrame
// 0x0020 (0x0020 - 0x0000)
struct FReferenceBoneFrame final
{
public:
struct FBoneReference Bone; // 0x0000(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FAxis Axis; // 0x0010(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FReferenceBoneFrame;
// ScriptStruct AnimGraphRuntime.AnimNode_TwistCorrectiveNode
// 0x0070 (0x0138 - 0x00C8)
struct FAnimNode_TwistCorrectiveNode final : public FAnimNode_SkeletalControlBase
{
public:
struct FReferenceBoneFrame BaseFrame; // 0x00C8(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FReferenceBoneFrame TwistFrame; // 0x00E8(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FAxis TwistPlaneNormalAxis; // 0x0108(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float RangeMax; // 0x0118(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RemappedMin; // 0x011C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RemappedMax; // 0x0120(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimCurveParam Curve; // 0x0124(0x000C)(Edit, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_130[0x8]; // 0x0130(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_TwistCorrectiveNode;
// ScriptStruct AnimGraphRuntime.AnimNode_TwoBoneIK
// 0x0118 (0x01E0 - 0x00C8)
struct FAnimNode_TwoBoneIK final : public FAnimNode_SkeletalControlBase
{
public:
struct FBoneReference IKBone; // 0x00C8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float StartStretchRatio; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxStretchScale; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EffectorLocation; // 0x00E0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_EC[0x4]; // 0x00EC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneSocketTarget EffectorTarget; // 0x00F0(0x0060)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector JointTargetLocation; // 0x0150(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneSocketTarget JointTarget; // 0x0160(0x0060)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FAxis TwistAxis; // 0x01C0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
EBoneControlSpace EffectorLocationSpace; // 0x01D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBoneControlSpace JointTargetLocationSpace; // 0x01D1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAllowStretching : 1; // 0x01D2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTakeRotationFromEffectorSpace : 1; // 0x01D2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMaintainEffectorRelRot : 1; // 0x01D2(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAllowTwist : 1; // 0x01D2(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1D3[0xD]; // 0x01D3(0x000D)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_TwoBoneIK;
// ScriptStruct AnimGraphRuntime.AnimNode_TwoWayBlend
// 0x00B8 (0x00C8 - 0x0010)
struct FAnimNode_TwoWayBlend final : public FAnimNode_Base
{
public:
struct FPoseLink A; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPoseLink B; // 0x0020(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EAnimAlphaInputType AlphaInputType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAlphaBoolEnabled : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_31_1 : 2; // 0x0031(0x0001)(Fixing Bit-Field Size Between Bits [ Dumper-7 ])
uint8 bResetChildOnActivation : 1; // 0x0031(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float Alpha; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBias AlphaScaleBias; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FInputAlphaBoolBlend AlphaBoolBlend; // 0x0040(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class FName AlphaCurveName; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputScaleBiasClamp AlphaScaleBiasClamp; // 0x0090(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_TwoWayBlend;
// ScriptStruct AnimGraphRuntime.PositionHistory
// 0x0030 (0x0030 - 0x0000)
struct FPositionHistory final
{
public:
TArray<struct FVector> Positions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
float Range; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x1C]; // 0x0014(0x001C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPositionHistory;
// ScriptStruct AnimGraphRuntime.RBFEntry
// 0x0010 (0x0010 - 0x0000)
struct FRBFEntry
{
public:
TArray<float> Values; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRBFEntry;
// ScriptStruct AnimGraphRuntime.RBFTarget
// 0x0090 (0x00A0 - 0x0010)
struct FRBFTarget final : public FRBFEntry
{
public:
float ScaleFactor; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bApplyCustomCurve; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRichCurve CustomCurve; // 0x0018(0x0080)(Edit, NativeAccessSpecifierPublic)
ERBFDistanceMethod DistanceMethod; // 0x0098(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERBFFunctionType FunctionType; // 0x0099(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9A[0x6]; // 0x009A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRBFTarget;
}