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ReshadePluginsCore/Samson/SDK/CJInventory_structs.hpp

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2026-04-11 09:27:45 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CJInventory
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum CJInventory.EGetInventoryItemInstanceResult
// NumValues: 0x0003
enum class EGetInventoryItemInstanceResult : uint8
{
Succeeded = 0,
CastFailed = 1,
EGetInventoryItemInstanceResult_MAX = 2,
};
// ScriptStruct CJInventory.InventoryItemAmount
// 0x0040 (0x0040 - 0x0000)
struct FInventoryItemAmount final
{
public:
TSoftObjectPtr<class UInventoryItemConfigAsset> ItemId; // 0x0000(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Amount; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UInventoryItemInstanceBase*> Instances; // 0x0030(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr)
};
DUMPER7_ASSERTS_FInventoryItemAmount;
// ScriptStruct CJInventory.InventoryId
// 0x0008 (0x0008 - 0x0000)
struct FInventoryId final
{
public:
class FName InventoryName; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInventoryId;
// ScriptStruct CJInventory.Inventory
// 0x0068 (0x0068 - 0x0000)
struct FInventory final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FInventoryItemAmount> Items; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
uint8 Pad_18[0x50]; // 0x0018(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInventory;
// ScriptStruct CJInventory.InventoryItemLocator
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FInventoryItemLocator final
{
public:
uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInventoryItemLocator;
// ScriptStruct CJInventory.InventoryItemFilter
// 0x00A8 (0x00A8 - 0x0000)
struct FInventoryItemFilter final
{
public:
TSubclassOf<class UInventoryItemMixinConfigAsset> MixinClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UInventoryItemCategoryConfigAsset> Category; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UInventoryItemConfigAsset> ItemId; // 0x0030(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeSubCategories; // 0x0058(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTagQuery GameplayTagQuery; // 0x0060(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInventoryItemFilter;
}