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ReshadePluginsCore/EternalStrands/SDK/GameplayTasks_structs.hpp

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2025-10-23 18:39:50 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameplayTasks
#include "Basic.hpp"
namespace SDK
{
// Enum GameplayTasks.ETaskResourceOverlapPolicy
// NumValues: 0x0005
enum class ETaskResourceOverlapPolicy : uint8
{
StartOnTop = 0,
StartAtEnd = 1,
RequestCancelAndStartOnTop = 2,
RequestCancelAndStartAtEnd = 3,
ETaskResourceOverlapPolicy_MAX = 4,
};
// Enum GameplayTasks.EGameplayTaskState
// NumValues: 0x0006
enum class EGameplayTaskState : uint8
{
Uninitialized = 0,
AwaitingActivation = 1,
Paused = 2,
Active = 3,
Finished = 4,
EGameplayTaskState_MAX = 5,
};
// Enum GameplayTasks.EGameplayTaskRunResult
// NumValues: 0x0006
enum class EGameplayTaskRunResult : uint8
{
Error = 0,
Failed = 1,
Success_Paused = 2,
Success_Active = 3,
Success_Finished = 4,
EGameplayTaskRunResult_MAX = 5,
};
// ScriptStruct GameplayTasks.GameplayResourceSet
// 0x0002 (0x0002 - 0x0000)
struct alignas(0x02) FGameplayResourceSet final
{
public:
uint8 Pad_0[0x2]; // 0x0000(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayResourceSet;
}