385 lines
17 KiB
C++
385 lines
17 KiB
C++
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/W_FullUI_classes.hpp"
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#include "SDK/CBP_James_Cooper_classes.hpp"
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#include "SDK/BPC_HealthSystem_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "FearTheTimeloop";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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float baseAspect = 1.777778f;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodMode_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_cameraDistanceMultiplier = 1.f;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static int g_HUDOffsets = 0.f;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 90.f;
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static float g_FOV_Out = 90.f;
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static float g_Camera_In = 120;
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static float g_Camera_Out = 120;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void CameraFixEnabled();
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static void HUDFixEnabled(const std::vector<UUserWidget*>& widgets);
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static void LogHUD(GameFixes fix);
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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// Unreal Engine widgets
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static UW_FullUI_C* g_FullUI = nullptr;
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static UUserWidget* g_MainMenu = nullptr;
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Unreal Engine 5.5.4
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3");
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constexpr auto CameraStringObfuscated = make_obfuscated<0xF3>("F3 0F 10 ?? ?? ?? ?? ?? F2 0F 10 ?? ?? ?? F2 0F 10 ?? ?? ?? 0F ?? ?? 0F");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 44 89");
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constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress && Cameraaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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}
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logger->info("-------------- Fixes initialisation -------------");
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init) HUDFixEnabled({ g_FullUI, g_MainMenu });
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::GodMode);
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled({ g_FullUI, g_MainMenu }); LogHUD(GameFixes::HUD); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; HUDFixEnabled({ g_FullUI }); LogHUD(GameFixes::UltraWide); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) {
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g_AITimeDilationValue = value;
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EnableCheats(Cheat::None);
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}
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled({ g_FullUI, g_MainMenu });
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}
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->cameraIn = g_Camera_In;
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infos->cameraOut = g_Camera_Out;
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infos->consoleEnabled = g_Console_Enabled;
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}
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// Hook injections
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static APawn* g_Enemy = nullptr;
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static ACBP_James_Cooper_C* g_James = nullptr;
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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if (object && func && object->IsA(APawn::StaticClass())) {
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APawn* pawn = (APawn*)object;
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if (funcName.contains("ReceiveTick")) { // Enable cheats based on Tick
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if (!pawn->IsPlayerControlled() && pawn->Class->GetName().contains("BP_Zombie_C")) {
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g_Enemy = pawn;
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EnableCheats(Cheat::None);
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}
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}
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}
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if (objectName.contains("James_Cooper_C") && funcName == "IsPlayerControlled") { // Enable cheats based on Tick
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if (object->IsA(ACBP_James_Cooper_C::StaticClass())) {
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g_James = (ACBP_James_Cooper_C*)object;
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EnableCheats(Cheat::None);
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}
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}
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if (objectName.contains("QuickMenu") || objectName.contains("DeathScreen")) {
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if (funcName == "OnDeath" || funcName == "OnInputEnabled") {
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g_Enemy = nullptr;
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g_James = nullptr;
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g_MainMenu = nullptr;
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}
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logger->debug("{} {}", objectName, funcName);
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}
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if (objectName.contains("W_FullUI_C")) {
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if (funcName == "Construct") g_FullUI = (UW_FullUI_C*)object;
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if (funcName == "Destruct") g_FullUI = nullptr;
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}
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if (objectName.contains("W_MainMenu_C") && object->IsA(UUserWidget::StaticClass())) {
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if (funcName == "Construct") {
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g_MainMenu = (UUserWidget*)object;
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HUDFixEnabled({ g_MainMenu });
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}
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if (funcName == "Destruct") g_MainMenu = nullptr;
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}
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// This will be our Tick to apply HUD fix
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if (objectName.contains("BPC_InteractionHandler") && funcName.contains("ReceiveTick"))
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HUDFixEnabled({ g_FullUI });
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}
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});
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}
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}
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// HUD fix hook UUserWidget -> AddToViewPort to log and know which HUD widget will be targeted
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static void HUDFixEnabled(const std::vector<UUserWidget*>& widgets) {
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if (!g_fix_enabled || !(g_HUD_fix_enabled || g_ultrawide_fix_enabled)) return;
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for (auto* widget : widgets) {
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if (!widget) continue;
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UWidget* root = widget->WidgetTree->RootWidget;
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if (!root || !root->IsA(UCanvasPanel::StaticClass())) continue;
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auto* panel = (UCanvasPanel*)root;
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if (!panel) continue;
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for (int i = 0; i < panel->Slots.Num(); i++) {
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UPanelSlot* slotBase = panel->Slots[i];
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if (!slotBase) continue;
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UWidget* content = slotBase->Content;
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if (!content) continue;
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// Pillarboxing
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if (content->GetName().contains("AspectRation") || content->GetName().contains("Fader")) {
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content->SetVisibility(g_ultrawide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
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continue;
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}
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// Set offsets to all other widgets
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if (slotBase->IsA(UCanvasPanelSlot::StaticClass())) {
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UCanvasPanelSlot* slot = (UCanvasPanelSlot*)slotBase;
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if (!slot) continue;
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FMargin slotOffsets = slot->GetOffsets();
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slotOffsets.Left = g_HUD_fix_enabled ? g_HUDOffsets : 0.f;
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slotOffsets.Right = g_HUD_fix_enabled ? g_HUDOffsets : 0.f;
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slot->SetOffsets(slotOffsets);
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}
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}
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}
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}
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static void LogHUD(GameFixes fix) {
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if (fix == GameFixes::HUD) logger->info("HUD fix {}", g_HUD_fix_enabled ? "enabled" : "disabled");
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if (fix == GameFixes::UltraWide) logger->info("Ultrawide fix {}", g_ultrawide_fix_enabled ? "enabled" : "disabled");
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}
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static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress + 0x10,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
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g_FOV_Out = ctx.xmm0.f32[0];
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});
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}
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}
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logger->info("FOV fix {}", g_fov_fix_enabled ? "enabled" : "disabled");
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}
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static void CameraFixEnabled() {
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if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
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if (!CameraHook) { // Hook only once
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CameraHook = safetyhook::create_mid(Cameraaddress + 0x8,
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[](SafetyHookContext& ctx) {
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g_Camera_In = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier;
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g_Camera_Out = ctx.xmm0.f32[0];
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});
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|||
|
|
}
|
|||
|
|
else CameraHook.enable();
|
|||
|
|
}
|
|||
|
|
if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress && CameraHook)
|
|||
|
|
CameraHook.disable();
|
|||
|
|
|
|||
|
|
logger->info("Camera distance fix {}", g_fov_fix_enabled ? "enabled" : "disabled");
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// Cheats
|
|||
|
|
static double g_HealthReducePerSecond = 0;
|
|||
|
|
static bool bIsReadHealthReducePerSecond = false;
|
|||
|
|
static void EnableCheats(Cheat cheat) {
|
|||
|
|
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
|
|||
|
|
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
|
|||
|
|
[](SafetyHookContext& ctx) {
|
|||
|
|
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
|||
|
|
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
// Enemies time dilation
|
|||
|
|
if (g_Enemy) g_Enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
|
|||
|
|
// Player cheats
|
|||
|
|
if (g_James && g_James->Class) {
|
|||
|
|
double maxHealth = g_James->BPC_HealthSystem->m_MaxHealth;
|
|||
|
|
double currentHealth = 0;
|
|||
|
|
if (maxHealth > 0) {
|
|||
|
|
if (!bIsReadHealthReducePerSecond) {
|
|||
|
|
g_HealthReducePerSecond = g_James->BPC_HealthSystem->m_HealthReducePerSecond;
|
|||
|
|
bIsReadHealthReducePerSecond = true;
|
|||
|
|
}
|
|||
|
|
g_James->BPC_HealthSystem->IsInvincible = g_GodMode_fix_enabled;
|
|||
|
|
g_James->BPC_HealthSystem->m_HealthReducePerSecond = g_GodMode_fix_enabled ? 0 : g_HealthReducePerSecond;
|
|||
|
|
g_James->BPC_HealthSystem->ReduceHealthFromStart = !g_GodMode_fix_enabled;
|
|||
|
|
currentHealth = g_James->BPC_HealthSystem->m_CurrentHealth;
|
|||
|
|
g_James->BPC_HealthSystem->m_CurrentHealth = g_GodMode_fix_enabled ? maxHealth : currentHealth;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
|||
|
|
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// Memory patch fixes
|
|||
|
|
static void VignettingFixEnabled() {
|
|||
|
|
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress)
|
|||
|
|
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
|||
|
|
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress)
|
|||
|
|
Memory::RestoreBytes(Vignettingaddress);
|
|||
|
|
|
|||
|
|
logger->info("Vignetting fix {}", g_Vignetting_fix_enabled ? "enabled" : "disabled");
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
static void FogFixEnabled() {
|
|||
|
|
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress)
|
|||
|
|
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0
|
|||
|
|
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
|
|||
|
|
Memory::RestoreBytes(Fogaddress);
|
|||
|
|
|
|||
|
|
logger->info("Fog fix {}", g_Fog_fix_enabled ? "enabled" : "disabled");
|
|||
|
|
}
|
|||
|
|
// UE Console creation
|
|||
|
|
static void EnableConsole() {
|
|||
|
|
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
|||
|
|
if (!g_Console && !user_inputs_logged) {
|
|||
|
|
logger->info("------------------ User inputs ------------------");
|
|||
|
|
user_inputs_logged = true;
|
|||
|
|
}
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
logger->info("-------------- Console re-enabling --------------");
|
|||
|
|
ReactivateDevConsole(logger);
|
|||
|
|
}
|
|||
|
|
// Standard dll entry
|
|||
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
|||
|
|
if (reason == DLL_PROCESS_ATTACH) {
|
|||
|
|
logger = InitializeLogger("Fear the timeloop", PLUGIN_LOG);
|
|||
|
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
|||
|
|
}
|
|||
|
|
else if (reason == DLL_PROCESS_DETACH) {
|
|||
|
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
|||
|
|
spdlog::drop_all();
|
|||
|
|
}
|
|||
|
|
return TRUE;
|
|||
|
|
}
|