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ReshadePluginsCore/Memory/Memory.hpp

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#pragma once
#include <spdlog/spdlog.h>
#define AUTO_ASSEMBLE_TRAMPOLINE(ADDRESS, TRAMPOLINE_LENGTH, INSTRUCTIONS) \
do { \
auto allocMemory = Memory::AllocateNearbyMemory(ADDRESS, sizeof INSTRUCTIONS + 14); \
Memory::CreateTrampoline(ADDRESS, allocMemory, TRAMPOLINE_LENGTH); \
Memory::WriteInstructions(allocMemory, INSTRUCTIONS, sizeof INSTRUCTIONS, ADDRESS + TRAMPOLINE_LENGTH); \
} while (false)
class Memory
{
public:
static void PatchBytes(void* address, const char* bytes, size_t len);
//static void RestoreBytes(uintptr_t address);
static void RestoreBytes(void* address);
// AOB scan dans le module sp<73>cifi<66> (par nom), avec filtrage sur protections (ex: PAGE_EXECUTE_READ) et offset optionnel
static uint8_t* aob_scan(const std::string& module_name, const std::string& signature, DWORD protect_flags, std::shared_ptr<spdlog::logger> log = nullptr);
static bool wait_for_module(const std::string& module_name, int timeoutMs, int intervalMs);
static std::string byteToHexEscaped(const BYTE byte);
private:
struct PatchInfo {
void* address;
std::vector<BYTE> originalBytes;
bool hasTrampoline = false;
void* trampolineDestination = nullptr;
};
static std::unordered_map<void*, PatchInfo> patches;
};