3054 lines
130 KiB
C++
3054 lines
130 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BP_MainCharacter
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#include "Basic.hpp"
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#include "BP_MainCharacter_classes.hpp"
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#include "BP_MainCharacter_parameters.hpp"
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namespace SDK
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{
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// Function BP_MainCharacter.BP_MainCharacter_C.IsTalking
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::IsTalking(bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "IsTalking");
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Params::BP_MainCharacter_C_IsTalking Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.AddFloor
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::AddFloor(int32 Index_0)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "AddFloor");
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Params::BP_MainCharacter_C_AddFloor Parms{};
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Parms.Index_0 = Index_0;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.IsFloorAvailable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::IsFloorAvailable(int32 Index_0, bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "IsFloorAvailable");
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Params::BP_MainCharacter_C_IsFloorAvailable Parms{};
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Parms.Index_0 = Index_0;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.IsInSafeZone
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::IsInSafeZone(bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "IsInSafeZone");
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Params::BP_MainCharacter_C_IsInSafeZone Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.IsWieldableActive
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::IsWieldableActive(class UDA_ItemDefinition_C* Definition, bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "IsWieldableActive");
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Params::BP_MainCharacter_C_IsWieldableActive Parms{};
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Parms.Definition = Definition;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.GetRemainingAnimationLength
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::GetRemainingAnimationLength(double* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "GetRemainingAnimationLength");
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Params::BP_MainCharacter_C_GetRemainingAnimationLength Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.GetActiveWieldable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// E_WieldableHand Hand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool* HaveWieldable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDA_ItemDefinition_C** Definition (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::GetActiveWieldable(E_WieldableHand Hand, bool* HaveWieldable, class UDA_ItemDefinition_C** Definition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "GetActiveWieldable");
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Params::BP_MainCharacter_C_GetActiveWieldable Parms{};
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Parms.Hand = Hand;
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UObject::ProcessEvent(Func, &Parms);
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if (HaveWieldable != nullptr)
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*HaveWieldable = Parms.HaveWieldable;
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if (Definition != nullptr)
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*Definition = Parms.Definition;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.TryUnequipWieldable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// E_WieldableHand WieldableHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool EnableDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::TryUnequipWieldable(class UDA_ItemDefinition_C* Definition, E_WieldableHand WieldableHand, bool EnableDuration, bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "TryUnequipWieldable");
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Params::BP_MainCharacter_C_TryUnequipWieldable Parms{};
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Parms.Definition = Definition;
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Parms.WieldableHand = WieldableHand;
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Parms.EnableDuration = EnableDuration;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.IsWieldableEquipped
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::IsWieldableEquipped(class UDA_ItemDefinition_C* Definition, bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "IsWieldableEquipped");
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Params::BP_MainCharacter_C_IsWieldableEquipped Parms{};
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Parms.Definition = Definition;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.TryEquipWieldable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// E_WieldableHand WieldableHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool EnableDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::TryEquipWieldable(class UDA_ItemDefinition_C* Definition, E_WieldableHand WieldableHand, bool EnableDuration, bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "TryEquipWieldable");
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Params::BP_MainCharacter_C_TryEquipWieldable Parms{};
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Parms.Definition = Definition;
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Parms.WieldableHand = WieldableHand;
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Parms.EnableDuration = EnableDuration;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.GetPairedAnimations
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UBPC_PairedAnimations_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::GetPairedAnimations(class UBPC_PairedAnimations_C** Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "GetPairedAnimations");
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Params::BP_MainCharacter_C_GetPairedAnimations Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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// Function BP_MainCharacter.BP_MainCharacter_C.SetDamageBlockers
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
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// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MainCharacter_C::SetDamageBlockers(int32 Amount, int32* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BP_MainCharacter_C", "SetDamageBlockers");
|
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Params::BP_MainCharacter_C_SetDamageBlockers Parms{};
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Parms.Amount = Amount;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
|
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}
|
|||
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|
|||
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|
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// Function BP_MainCharacter.BP_MainCharacter_C.PlaySound
|
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// (Public, BlueprintCallable, BlueprintEvent)
|
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// Parameters:
|
|||
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// class USoundWave* Audio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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|
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void ABP_MainCharacter_C::PlaySound(class USoundWave* Audio)
|
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{
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static class UFunction* Func = nullptr;
|
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if (Func == nullptr)
|
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Func = Class->GetFunction("BP_MainCharacter_C", "PlaySound");
|
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Params::BP_MainCharacter_C_PlaySound Parms{};
|
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Parms.Audio = Audio;
|
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UObject::ProcessEvent(Func, &Parms);
|
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}
|
|||
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|
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|
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// Function BP_MainCharacter.BP_MainCharacter_C.GetRadio
|
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
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// Parameters:
|
|||
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// class ABP_Radio_C** Radio (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
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|
|||
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void ABP_MainCharacter_C::GetRadio(class ABP_Radio_C** Radio)
|
|||
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{
|
|||
|
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static class UFunction* Func = nullptr;
|
|||
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|
|||
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if (Func == nullptr)
|
|||
|
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Func = Class->GetFunction("BP_MainCharacter_C", "GetRadio");
|
|||
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|
|||
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Params::BP_MainCharacter_C_GetRadio Parms{};
|
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|
|||
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UObject::ProcessEvent(Func, &Parms);
|
|||
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|
|||
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if (Radio != nullptr)
|
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*Radio = Parms.Radio;
|
|||
|
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}
|
|||
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|
|||
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|
|||
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// Function BP_MainCharacter.BP_MainCharacter_C.GetBattleSystem
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_BattleSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetBattleSystem(class UBPC_BattleSystem_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetBattleSystem");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetBattleSystem Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetFireHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_FireHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetFireHandler(class UBPC_FireHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetFireHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetFireHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetMovementSystem
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_MovementSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetMovementSystem(class UBPC_MovementSystem_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetMovementSystem");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetMovementSystem Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetLookHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_LookHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetLookHandler(class UBPC_LookHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetLookHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetLookHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetWatches
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class ABP_Watches_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetWatches(class ABP_Watches_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetWatches");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetWatches Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetWieldablesViewer
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_WieldablesHolsterViewer_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetWieldablesViewer(class UBPC_WieldablesHolsterViewer_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetWieldablesViewer");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetWieldablesViewer Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetInteractionHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_InteractionHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetInteractionHandler(class UBPC_InteractionHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetInteractionHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetInteractionHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetSafeZoneHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_SafeZoneHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetSafeZoneHandler(class UBPC_SafeZoneHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetSafeZoneHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetSafeZoneHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetHolsterSelector
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_HolsterSelector_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetHolsterSelector(class UBPC_HolsterSelector_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetHolsterSelector");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetHolsterSelector Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetQuickMenu
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_QuickMenu_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetQuickMenu(class UBPC_QuickMenu_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetQuickMenu");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetQuickMenu Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetAimHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_AimHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetAimHandler(class UBPC_AimHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetAimHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetAimHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetWieldablesHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_Wieldables_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetWieldablesHandler(class UBPC_Wieldables_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetWieldablesHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetWieldablesHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetVoiceHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_VoiceHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetVoiceHandler(class UBPC_VoiceHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetVoiceHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetVoiceHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetDropHandler
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_ItemDropHandler_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetDropHandler(class UBPC_ItemDropHandler_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetDropHandler");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetDropHandler Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetHUD
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UW_FullUI_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetHUD(class UW_FullUI_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetHUD");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetHUD Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetHealthSystem
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UBPC_HealthSystem_C** Result (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetHealthSystem(class UBPC_HealthSystem_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetHealthSystem");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetHealthSystem Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.DamageActorForced
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// class AActor* Causer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// E_DamageWeapon Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|||
|
|
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::DamageActorForced(const struct FS_DamageInfo& DamageInfo, class AActor* Causer, E_DamageWeapon Weapon, const struct FHitResult& Hit_Result, bool* WasDamaged)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "DamageActorForced");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_DamageActorForced Parms{};
|
|||
|
|
|
|||
|
|
Parms.DamageInfo = std::move(DamageInfo);
|
|||
|
|
Parms.Causer = Causer;
|
|||
|
|
Parms.Weapon = Weapon;
|
|||
|
|
Parms.Hit_Result = std::move(Hit_Result);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (WasDamaged != nullptr)
|
|||
|
|
*WasDamaged = Parms.WasDamaged;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetTeamNumber
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetTeamNumber(int32* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetTeamNumber");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetTeamNumber Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ReturnToken
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ReturnToken(int32 Amount)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ReturnToken");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_ReturnToken Parms{};
|
|||
|
|
|
|||
|
|
Parms.Amount = Amount;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ReserveAttackToken
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ReserveAttackToken(int32 Amount, bool* Success)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ReserveAttackToken");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_ReserveAttackToken Parms{};
|
|||
|
|
|
|||
|
|
Parms.Amount = Amount;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Success != nullptr)
|
|||
|
|
*Success = Parms.Success;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetIsAttacking
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetIsAttacking(bool* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetIsAttacking");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetIsAttacking Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.SetMaxHealth
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::SetMaxHealth(double Value, double* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "SetMaxHealth");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_SetMaxHealth Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetCurrentHealth
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetCurrentHealth(double* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetCurrentHealth");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetCurrentHealth Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetMaxHealth
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetMaxHealth(double* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetMaxHealth");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetMaxHealth Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.Heal
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// double* NewHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::Heal(double Amount, double* NewHealth)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "Heal");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_Heal Parms{};
|
|||
|
|
|
|||
|
|
Parms.Amount = Amount;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (NewHealth != nullptr)
|
|||
|
|
*NewHealth = Parms.NewHealth;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.TakeDamage
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|||
|
|
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "TakeDamage");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_TakeDamage Parms{};
|
|||
|
|
|
|||
|
|
Parms.DamageInfo = std::move(DamageInfo);
|
|||
|
|
Parms.Hit_Result = std::move(Hit_Result);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (WasDamaged != nullptr)
|
|||
|
|
*WasDamaged = Parms.WasDamaged;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetIsDead
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetIsDead(bool* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetIsDead");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetIsDead Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.AddItem
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_Item& Item (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|||
|
|
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::AddItem(const struct FS_Item& Item, int32* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "AddItem");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_AddItem Parms{};
|
|||
|
|
|
|||
|
|
Parms.Item = std::move(Item);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.RemoveItemsWithID
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::RemoveItemsWithID(int32 ID, int32 Amount, int32* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "RemoveItemsWithID");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_RemoveItemsWithID Parms{};
|
|||
|
|
|
|||
|
|
Parms.ID = ID;
|
|||
|
|
Parms.Amount = Amount;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetItemsWithIDCount
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// int32* Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetItemsWithIDCount(int32 ID, int32* Count)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetItemsWithIDCount");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetItemsWithIDCount Parms{};
|
|||
|
|
|
|||
|
|
Parms.ID = ID;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Count != nullptr)
|
|||
|
|
*Count = Parms.Count;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetItemCountByContainer
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class FString& ContainerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|||
|
|
// int32* Count (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetItemCountByContainer(int32 ID, const class FString& ContainerName, int32* Count)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetItemCountByContainer");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetItemCountByContainer Parms{};
|
|||
|
|
|
|||
|
|
Parms.ID = ID;
|
|||
|
|
Parms.ContainerName = std::move(ContainerName);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Count != nullptr)
|
|||
|
|
*Count = Parms.Count;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ContainsItemInContainer
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_Item& Item (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|||
|
|
// const class FString& ContainerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|||
|
|
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ContainsItemInContainer(const struct FS_Item& Item, const class FString& ContainerName, bool* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ContainsItemInContainer");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_ContainsItemInContainer Parms{};
|
|||
|
|
|
|||
|
|
Parms.Item = std::move(Item);
|
|||
|
|
Parms.ContainerName = std::move(ContainerName);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetContainerWithName
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const class FString& Name_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|||
|
|
// class UUO_ItemContainer_C** Container (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetContainerWithName(const class FString& Name_0, class UUO_ItemContainer_C** Container)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetContainerWithName");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetContainerWithName Parms{};
|
|||
|
|
|
|||
|
|
Parms.Name_0 = std::move(Name_0);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Container != nullptr)
|
|||
|
|
*Container = Parms.Container;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.CheckForBatonStagger
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::CheckForBatonStagger()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "CheckForBatonStagger");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.CheckForReducedDamage
|
|||
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const struct FHitResult& HitResult (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|||
|
|
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::CheckForReducedDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& HitResult, bool* WasDamaged)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "CheckForReducedDamage");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_CheckForReducedDamage Parms{};
|
|||
|
|
|
|||
|
|
Parms.DamageInfo = std::move(DamageInfo);
|
|||
|
|
Parms.HitResult = std::move(HitResult);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (WasDamaged != nullptr)
|
|||
|
|
*WasDamaged = Parms.WasDamaged;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetIsAimPressed
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetIsAimPressed(bool* Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetIsAimPressed");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetIsAimPressed Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.UpdatedHealthAudio
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::UpdatedHealthAudio()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "UpdatedHealthAudio");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.CheckAngerDamage
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::CheckAngerDamage()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "CheckAngerDamage");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.CheckGuiltDamage
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::CheckGuiltDamage(class AActor* Actor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "CheckGuiltDamage");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_CheckGuiltDamage Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.SetCollisionResponseToChannel
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// ECollisionChannel Channel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// ECollisionResponse ResponseType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse ResponseType)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "SetCollisionResponseToChannel");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_SetCollisionResponseToChannel Parms{};
|
|||
|
|
|
|||
|
|
Parms.Channel = Channel;
|
|||
|
|
Parms.ResponseType = ResponseType;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.UpdateMovementDelta
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::UpdateMovementDelta()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "UpdateMovementDelta");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetRunByDelta
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool* IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetRunByDelta(bool* IsRunning)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetRunByDelta");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetRunByDelta Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (IsRunning != nullptr)
|
|||
|
|
*IsRunning = Parms.IsRunning;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InitializeUI
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InitializeUI()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InitializeUI");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.GetFlashlightModule
|
|||
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// class ABP_Flashlight_C** Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::GetFlashlightModule(class ABP_Flashlight_C** Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "GetFlashlightModule");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_GetFlashlightModule Parms{};
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
if (Result != nullptr)
|
|||
|
|
*Result = Parms.Result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerLookVertical
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::OnTriggerLookVertical(double Value)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerLookVertical");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_OnTriggerLookVertical Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerLookHorizontal
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::OnTriggerLookHorizontal(double Value)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerLookHorizontal");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_OnTriggerLookHorizontal Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerVertical
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::OnTriggerVertical(double Value)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerVertical");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_OnTriggerVertical Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.OnTriggerHorizontal
|
|||
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::OnTriggerHorizontal(double Value)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "OnTriggerHorizontal");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_OnTriggerHorizontal Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InitializeInput
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InitializeInput()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InitializeInput");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.Start
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::Start()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "Start");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.Awake
|
|||
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::Awake()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "Awake");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.UserConstructionScript
|
|||
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::UserConstructionScript()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "UserConstructionScript");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Escape_K2Node_EnhancedInputActionEvent_37 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Back_K2Node_EnhancedInputActionEvent_36 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_35 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Running_K2Node_EnhancedInputActionEvent_34 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_PoliceTonfa_K2Node_EnhancedInputActionEvent_33 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_UI_Move_Horizontal_K2Node_EnhancedInputActionEvent_32 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_UI_Move_Vertical_K2Node_EnhancedInputActionEvent_31 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_30 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_29 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_28 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_27 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_26 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_25 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_24 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_1_K2Node_EnhancedInputActionEvent_23 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_22 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Interact_2_K2Node_EnhancedInputActionEvent_21 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Map_K2Node_EnhancedInputActionEvent_20 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Inventory_K2Node_EnhancedInputActionEvent_19 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Files_K2Node_EnhancedInputActionEvent_18 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Select_Next_K2Node_EnhancedInputActionEvent_17 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Select_Previous_K2Node_EnhancedInputActionEvent_16 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Tab_Previous_K2Node_EnhancedInputActionEvent_15 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Tab_Next_K2Node_EnhancedInputActionEvent_14 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_1_K2Node_EnhancedInputActionEvent_13 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_2_K2Node_EnhancedInputActionEvent_12 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_3_K2Node_EnhancedInputActionEvent_11 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_4_K2Node_EnhancedInputActionEvent_10 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Wieldable_MouseWheel_K2Node_EnhancedInputActionEvent_9 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_8 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Aim_K2Node_EnhancedInputActionEvent_7 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Abillities_K2Node_EnhancedInputActionEvent_6 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_5 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_QuickMenu_K2Node_EnhancedInputActionEvent_4 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Reload_K2Node_EnhancedInputActionEvent_3 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_2 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Shoot_K2Node_EnhancedInputActionEvent_1 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FInputActionValue& ActionValue (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|||
|
|
// float ElapsedTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// float TriggeredTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const class UInputAction* SourceAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_IA_Flashlight_K2Node_EnhancedInputActionEvent_0 Parms{};
|
|||
|
|
|
|||
|
|
Parms.ActionValue = std::move(ActionValue);
|
|||
|
|
Parms.ElapsedTime = ElapsedTime;
|
|||
|
|
Parms.TriggeredTime = TriggeredTime;
|
|||
|
|
Parms.SourceAction = SourceAction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.InpActEvt_AnyKey_K2Node_InputKeyEvent_0
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FKey& Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const struct FKey& Key)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "InpActEvt_AnyKey_K2Node_InputKeyEvent_0");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_InpActEvt_AnyKey_K2Node_InputKeyEvent_0 Parms{};
|
|||
|
|
|
|||
|
|
Parms.Key = std::move(Key);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.SetRemainingAnimationLength
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::SetRemainingAnimationLength(double Value)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "SetRemainingAnimationLength");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_SetRemainingAnimationLength Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ResetHolsterThreshold
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ResetHolsterThreshold()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ResetHolsterThreshold");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ForgotTarget
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ForgotTarget(class AActor* Sender)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ForgotTarget");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_ForgotTarget Parms{};
|
|||
|
|
|
|||
|
|
Parms.Sender = Sender;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.FoundTarget
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::FoundTarget(class AActor* Sender)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "FoundTarget");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_FoundTarget Parms{};
|
|||
|
|
|
|||
|
|
Parms.Sender = Sender;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_DamageInfo& Info (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature(const struct FS_DamageInfo& Info, const struct FHitResult& Hit_Result)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_1_OnDamageEvent__DelegateSignature Parms{};
|
|||
|
|
|
|||
|
|
Parms.Info = std::move(Info);
|
|||
|
|
Parms.Hit_Result = std::move(Hit_Result);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_CurrentHealthValueChanged__DelegateSignature");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ReceiveBeginPlay
|
|||
|
|
// (Event, Protected, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ReceiveBeginPlay()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ReceiveBeginPlay");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.TriggerMove
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Horizontal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// double Vertical (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::TriggerMove(double Horizontal, double Vertical)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "TriggerMove");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_TriggerMove Parms{};
|
|||
|
|
|
|||
|
|
Parms.Horizontal = Horizontal;
|
|||
|
|
Parms.Vertical = Vertical;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.TriggerLook
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Horizontal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// double Vertical (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::TriggerLook(double Horizontal, double Vertical)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "TriggerLook");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_TriggerLook Parms{};
|
|||
|
|
|
|||
|
|
Parms.Horizontal = Horizontal;
|
|||
|
|
Parms.Vertical = Vertical;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.StartInteraction
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// E_InteractionType_0::E_InteractionType Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::StartInteraction(E_InteractionType_0::E_InteractionType Type)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "StartInteraction");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_StartInteraction Parms{};
|
|||
|
|
|
|||
|
|
Parms.Type = Type;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.CompleteInteraction
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// E_InteractionType_0::E_InteractionType Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::CompleteInteraction(E_InteractionType_0::E_InteractionType Type)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "CompleteInteraction");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_CompleteInteraction Parms{};
|
|||
|
|
|
|||
|
|
Parms.Type = Type;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.PickupFlashlight
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::PickupFlashlight()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "PickupFlashlight");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ToggleFlashlight
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ToggleFlashlight()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ToggleFlashlight");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.PushMessage
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const class FText& Text (BlueprintVisible, BlueprintReadOnly, Parm)
|
|||
|
|
// class UTexture2D* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::PushMessage(const class FText& Text, class UTexture2D* Icon)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "PushMessage");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_PushMessage Parms{};
|
|||
|
|
|
|||
|
|
Parms.Text = std::move(Text);
|
|||
|
|
Parms.Icon = Icon;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.PushPickupRejectMessage
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const class FText& Input (BlueprintVisible, BlueprintReadOnly, Parm)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::PushPickupRejectMessage(const class FText& Input)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "PushPickupRejectMessage");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_PushPickupRejectMessage Parms{};
|
|||
|
|
|
|||
|
|
Parms.Input = std::move(Input);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.LoadContainers
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::LoadContainers()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "LoadContainers");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.CreateContainers
|
|||
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const TArray<struct FS_PreContainerData>&PreContainers (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|||
|
|
// bool UseSelf (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::CreateContainers(const TArray<struct FS_PreContainerData>& PreContainers, bool UseSelf)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "CreateContainers");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_CreateContainers Parms{};
|
|||
|
|
|
|||
|
|
Parms.PreContainers = std::move(PreContainers);
|
|||
|
|
Parms.UseSelf = UseSelf;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.DropItemFromSlot
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UUO_ItemSlot_C* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
// bool PlayAudio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::DropItemFromSlot(class UUO_ItemSlot_C* Slot, bool PlayAudio)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "DropItemFromSlot");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_DropItemFromSlot Parms{};
|
|||
|
|
|
|||
|
|
Parms.Slot = Slot;
|
|||
|
|
Parms.PlayAudio = PlayAudio;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.SelectByDirection
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// E_Direction Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::SelectByDirection(E_Direction Direction)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "SelectByDirection");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_SelectByDirection Parms{};
|
|||
|
|
|
|||
|
|
Parms.Direction = Direction;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.SelectBySlot
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 Index_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::SelectBySlot(int32 Index_0)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "SelectBySlot");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_SelectBySlot Parms{};
|
|||
|
|
|
|||
|
|
Parms.Index_0 = Index_0;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.SubscribeWieldable
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class ABP_WieldableItem_C* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::SubscribeWieldable(class ABP_WieldableItem_C* Item)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "SubscribeWieldable");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_SubscribeWieldable Parms{};
|
|||
|
|
|
|||
|
|
Parms.Item = Item;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.AddWieldable
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UUO_ItemSlot_C* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::AddWieldable(class UUO_ItemSlot_C* Slot)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "AddWieldable");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_AddWieldable Parms{};
|
|||
|
|
|
|||
|
|
Parms.Slot = Slot;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.RemoveWieldable
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UDA_ItemDefinition_C* Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::RemoveWieldable(class UDA_ItemDefinition_C* Definition)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "RemoveWieldable");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_RemoveWieldable Parms{};
|
|||
|
|
|
|||
|
|
Parms.Definition = Definition;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature
|
|||
|
|
// (BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "BndEvt__BP_MainCharacter_BPC_HealthSystem_K2Node_ComponentBoundEvent_0_OnDeath__DelegateSignature");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ReceiveTick
|
|||
|
|
// (Event, Public, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ReceiveTick(float DeltaSeconds)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ReceiveTick");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_ReceiveTick Parms{};
|
|||
|
|
|
|||
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.PushVoice
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_Voice& Audio (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::PushVoice(const struct FS_Voice& Audio)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "PushVoice");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_PushVoice Parms{};
|
|||
|
|
|
|||
|
|
Parms.Audio = std::move(Audio);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.Update_FOV
|
|||
|
|
// (BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::Update_FOV(double Value)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "Update_FOV");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_Update_FOV Parms{};
|
|||
|
|
|
|||
|
|
Parms.Value = Value;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.Blocked Hit Reaction
|
|||
|
|
// (BlueprintCallable, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::Blocked_Hit_Reaction()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "Blocked Hit Reaction");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.UpdateMovementLag
|
|||
|
|
// (BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::UpdateMovementLag(bool IsEnabled)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "UpdateMovementLag");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_UpdateMovementLag Parms{};
|
|||
|
|
|
|||
|
|
Parms.IsEnabled = IsEnabled;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.UpdateRotationLag
|
|||
|
|
// (BlueprintCallable, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::UpdateRotationLag(bool IsEnabled)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "UpdateRotationLag");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_UpdateRotationLag Parms{};
|
|||
|
|
|
|||
|
|
Parms.IsEnabled = IsEnabled;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.ExecuteUbergraph_BP_MainCharacter
|
|||
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|||
|
|
// Parameters:
|
|||
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::ExecuteUbergraph_BP_MainCharacter(int32 EntryPoint)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "ExecuteUbergraph_BP_MainCharacter");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_ExecuteUbergraph_BP_MainCharacter Parms{};
|
|||
|
|
|
|||
|
|
Parms.EntryPoint = EntryPoint;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.RemoveSpeedModifier
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_SpeedModifier& Modifier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::RemoveSpeedModifier(const struct FS_SpeedModifier& Modifier) const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "RemoveSpeedModifier");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_RemoveSpeedModifier Parms{};
|
|||
|
|
|
|||
|
|
Parms.Modifier = std::move(Modifier);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function BP_MainCharacter.BP_MainCharacter_C.AddSpeedModifier
|
|||
|
|
// (Public, BlueprintCallable, BlueprintEvent, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FS_SpeedModifier& Modifier (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|||
|
|
|
|||
|
|
void ABP_MainCharacter_C::AddSpeedModifier(const struct FS_SpeedModifier& Modifier) const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("BP_MainCharacter_C", "AddSpeedModifier");
|
|||
|
|
|
|||
|
|
Params::BP_MainCharacter_C_AddSpeedModifier Parms{};
|
|||
|
|
|
|||
|
|
Parms.Modifier = std::move(Modifier);
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|