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ReshadePluginsCore/LittleNightmareIII/SDK/SMGUIBase_structs.hpp

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2025-10-12 19:46:04 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SMGUIBase
#include "Basic.hpp"
#include "SMGCommon_structs.hpp"
#include "SlateCore_structs.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum SMGUIBase.ESMGUILatentCommand
// NumValues: 0x0005
enum class ESMGUILatentCommand : uint8
{
SetMenu = 0,
ExitMenu = 1,
WaitForTransition = 2,
WaitForVariousTransitions = 3,
ESMGUILatentCommand_MAX = 4,
};
// Enum SMGUIBase.ESMGUIScreenResults
// NumValues: 0x0003
enum class ESMGUIScreenResults : uint8
{
Finish = 0,
Remain = 1,
ESMGUIScreenResults_MAX = 2,
};
// Enum SMGUIBase.USMGIconType
// NumValues: 0x0005
enum class EUSMGIconType : uint8
{
Normal = 0,
Rounded = 1,
Skewed = 2,
COUNT = 3,
USMGIconType_MAX = 4,
};
// Enum SMGUIBase.USMGGamepadTypes
// NumValues: 0x0006
enum class EUSMGGamepadTypes : uint8
{
DS4_Gamepad = 0,
PS5_Gamepad = 1,
XB_Gamepad = 2,
Steam_Gamepad = 3,
COUNT = 4,
USMGGamepadTypes_MAX = 5,
};
// Enum SMGUIBase.ResolutionRatioName
// NumValues: 0x0007
enum class EResolutionRatioName : uint8
{
Resolution_4_3 = 0,
Resolution_16_9 = 1,
Resolution_16_10 = 2,
Resolution_21_9 = 3,
Resolution_Cinematic = 4,
Resolution_COUNT = 5,
Resolution_MAX = 6,
};
// Enum SMGUIBase.EDebugGroupInternalState
// NumValues: 0x0007
enum class EDebugGroupInternalState : uint8
{
None = 0,
CrossFadingScreens = 1,
FadingOutScreen = 2,
ForceFadingOutScreen = 3,
PopupShowing = 4,
ScreenShowing = 5,
EDebugGroupInternalState_MAX = 6,
};
// ScriptStruct SMGUIBase.SmgFontInfo
// 0x0048 (0x0048 - 0x0000)
struct FSmgFontInfo final
{
public:
class USMGLocaleFontUMG* LocaleFontUMG; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bManualFontMaterialAdjustment; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* FontMaterial; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bManualOutlineSettings; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FFontOutlineSettings OutlineSettings; // 0x0020(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bManualSizeAdjustment; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsInGameText; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_42[0x2]; // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 Size; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSmgFontInfo;
// ScriptStruct SMGUIBase.SMGGameSettingEnumReference
// 0x0010 (0x0010 - 0x0000)
struct FSMGGameSettingEnumReference final
{
public:
class USMGGameSettingEnum* GameSetting; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EntryIndex; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSMGGameSettingEnumReference;
// ScriptStruct SMGUIBase.SMGGameSettingTypeEnumEntry
// 0x0038 (0x0038 - 0x0000)
struct FSMGGameSettingTypeEnumEntry final
{
public:
class FString EntryName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EntryIndex; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsEnabled; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FString NonLocalisedLabel; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NonLocalisedLabel2; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGGameSettingTypeEnumEntry;
// ScriptStruct SMGUIBase.GameSettingEnumUnlockRequirement
// 0x0030 (0x0030 - 0x0000)
struct FGameSettingEnumUnlockRequirement final
{
public:
class USMGGameSettingEnum* EnumGameSetting; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> UnlockingIndices; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
bool bInvert; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> UnlockedEntries; // 0x0020(0x0010)(Edit, ZeroConstructor, Transient, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameSettingEnumUnlockRequirement;
// ScriptStruct SMGUIBase.SMGWrappedLine
// 0x0018 (0x0018 - 0x0000)
struct FSMGWrappedLine final
{
public:
class FString Value; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D LineExtent; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGWrappedLine;
// ScriptStruct SMGUIBase.SMGUILatentData
// 0x0038 (0x0038 - 0x0000)
struct alignas(0x08) FSMGUILatentData final
{
public:
uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSMGUILatentData;
// ScriptStruct SMGUIBase.SMGUITransitionList
// 0x0010 (0x0010 - 0x0000)
struct FSMGUITransitionList final
{
public:
TArray<class USMGUIScreenTransition*> Transitions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGUITransitionList;
// ScriptStruct SMGUIBase.SMGUIToolTipText
// 0x0090 (0x0090 - 0x0000)
struct FSMGUIToolTipText final
{
public:
class FText DefaultToolTip; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText XboxToolTip; // 0x0018(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText PlaystationToolTip; // 0x0030(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText StadiaToolTip; // 0x0048(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText NintendoSwitchToolTip; // 0x0060(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText PCToolTip; // 0x0078(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGUIToolTipText;
// ScriptStruct SMGUIBase.SMGUIButtonPlatformDepText
// 0x0078 (0x0078 - 0x0000)
struct FSMGUIButtonPlatformDepText final
{
public:
class FText XboxLocalisedString; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText PS4LocalisedString; // 0x0018(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText PS5LocalisedString; // 0x0030(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText StadiaLocalisedString; // 0x0048(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText NintendoSwitchLocalisedString; // 0x0060(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGUIButtonPlatformDepText;
// ScriptStruct SMGUIBase.SMGKeyboardTextures
// 0x0018 (0x0018 - 0x0000)
struct FSMGKeyboardTextures final
{
public:
class UTexture2D* KeyboardKeyTexture; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* KeyboardKeyRoundTexture; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* KeyboardKeySkewedTexture; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGKeyboardTextures;
// ScriptStruct SMGUIBase.SMGGamepadTextures
// 0x0050 (0x0050 - 0x0000)
struct FSMGGamepadTextures final
{
public:
class UTexture2D* DS4_GamepadKeyTexture; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* DS4_GamepadKeyTexture_Skewed; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* PS5_GamepadKeyTexture; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* PS5_GamepadKeyTexture_Skewed; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* XB_GamepadKeyTexture; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* XB_GamepadKeyTexture_Skewed; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* Stadia_GamepadKeyTexture; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* Stadia_GamepadKeyTexture_Skewed; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* Nintendo_GamepadKeyTexture; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* Nintendo_GamepadKeyTexture_Skewed; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGGamepadTextures;
// ScriptStruct SMGUIBase.ResolutionsSupported
// 0x0028 (0x0028 - 0x0000)
struct FResolutionsSupported final
{
public:
EResolutionRatioName ResolutionName; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> ResolutionRatios; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FVector2D AllocatedResolution; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AllocatedRatio; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FResolutionsSupported;
// ScriptStruct SMGUIBase.ShowBackgroundCondition
// 0x0001 (0x0001 - 0x0000)
struct FShowBackgroundCondition final
{
public:
bool bNot; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FShowBackgroundCondition;
// ScriptStruct SMGUIBase.ScreenOverride
// 0x0018 (0x0018 - 0x0000)
struct FScreenOverride final
{
public:
class USMGUIScreen* OtherScreen; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Action; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScreenOverride;
// ScriptStruct SMGUIBase.SMGUIScreenGroupData
// 0x0030 (0x0030 - 0x0000)
struct FSMGUIScreenGroupData final
{
public:
int32 FocusPriority; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ZOrder; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsFocusable; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class USMGUIScreenTransition* DefaultBackTransition; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath DefaultBackTransitionPath; // 0x0018(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSMGUIScreenGroupData;
// ScriptStruct SMGUIBase.SMGUIScreenGroupReference
// 0x0000 (0x0010 - 0x0010)
struct FSMGUIScreenGroupReference final : public FStringReferenceSMG
{
};
DUMPER7_ASSERTS_FSMGUIScreenGroupReference;
}