2546 lines
88 KiB
C++
2546 lines
88 KiB
C++
|
|
#pragma once
|
|||
|
|
|
|||
|
|
/*
|
|||
|
|
* SDK generated by Dumper-7
|
|||
|
|
*
|
|||
|
|
* https://github.com/Encryqed/Dumper-7
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
// Package: AdvancedThirdPersonCamera
|
|||
|
|
|
|||
|
|
#include "Basic.hpp"
|
|||
|
|
|
|||
|
|
#include "AdvancedThirdPersonCamera_classes.hpp"
|
|||
|
|
#include "AdvancedThirdPersonCamera_parameters.hpp"
|
|||
|
|
|
|||
|
|
|
|||
|
|
namespace SDK
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCArrowDebugActor.PickActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void AATPCArrowDebugActor::PickActor(class AActor* Actor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCArrowDebugActor", "PickActor");
|
|||
|
|
|
|||
|
|
Params::ATPCArrowDebugActor_PickActor Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnEnterCameraMode
|
|||
|
|
// (Event, Public, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraBaseObject::K2_OnEnterCameraMode(bool bWithInterpolation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnEnterCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_K2_OnEnterCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_OnExitCameraMode
|
|||
|
|
// (Event, Public, BlueprintEvent)
|
|||
|
|
|
|||
|
|
void UATPCCameraBaseObject::K2_OnExitCameraMode()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_OnExitCameraMode");
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Tick
|
|||
|
|
// (Event, Public, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraBaseObject::K2_Tick(float DeltaSeconds)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Tick");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_K2_Tick Parms{};
|
|||
|
|
|
|||
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.K2_Validate
|
|||
|
|
// (Event, Public, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraBaseObject::K2_Validate(bool bWithInterpolation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "K2_Validate");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_K2_Validate Parms{};
|
|||
|
|
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.Validate
|
|||
|
|
// (Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraBaseObject::Validate(bool bWithInterpolation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "Validate");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_Validate Parms{};
|
|||
|
|
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class AActor* UATPCCameraBaseObject::GetOwningActor() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_GetOwningActor Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningCamera
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraComponent* UATPCCameraBaseObject::GetOwningCamera() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningCamera");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_GetOwningCamera Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetOwningPawn
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class APawn* UATPCCameraBaseObject::GetOwningPawn() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "GetOwningPawn");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_GetOwningPawn Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerCameraManager
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class APlayerCameraManager* UATPCCameraBaseObject::GetPlayerCameraManager() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerCameraManager");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_GetPlayerCameraManager Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraBaseObject.GetPlayerController
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class APlayerController* UATPCCameraBaseObject::GetPlayerController() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraBaseObject", "GetPlayerController");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraBaseObject_GetPlayerController Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.AddCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::AddCameraMode(class UATPCCameraModeDataAsset* CameraMode)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "AddCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_AddCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraMode = CameraMode;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ClearAllCameraModes
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::ClearAllCameraModes()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "ClearAllCameraModes");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCameraMode(const struct FGameplayTag& CameraModeName)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraModeName = std::move(CameraModeName);
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraModeDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraModeDataAsset* UATPCCameraComponent::GetCurrentCameraMode()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCurrentCameraMode Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.RemoveCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::RemoveCameraMode(const struct FGameplayTag& CameraModeName)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "RemoveCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_RemoveCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraModeName = std::move(CameraModeName);
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ResetCustomCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::ResetCustomCameraMode(bool bWithInterpolation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "ResetCustomCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_ResetCustomCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraDistance
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// float NewDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::SetCameraDistance(float NewDistance, bool bInterpolate)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "SetCameraDistance");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_SetCameraDistance Parms{};
|
|||
|
|
|
|||
|
|
Parms.NewDistance = NewDistance;
|
|||
|
|
Parms.bInterpolate = bInterpolate;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCameraMode
|
|||
|
|
// (Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "SetCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_SetCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraModeTag = std::move(CameraModeTag);
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
Parms.bForceSet = bForceSet;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.SetCustomCameraMode
|
|||
|
|
// (Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraModeDataAsset* CameraMode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "SetCustomCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_SetCustomCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraMode = CameraMode;
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ValidateComponents
|
|||
|
|
// (Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool bWithInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::ValidateComponents(bool bWithInterpolation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "ValidateComponents");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_ValidateComponents Parms{};
|
|||
|
|
|
|||
|
|
Parms.bWithInterpolation = bWithInterpolation;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomIn
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::ZoomIn()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "ZoomIn");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.ZoomOut
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraComponent::ZoomOut()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "ZoomOut");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.CanSetCameraMode
|
|||
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FGameplayTag& CameraModeTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraComponent::CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "CanSetCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_CanSetCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraModeTag = std::move(CameraModeTag);
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.FindOverlapCameraVolume
|
|||
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AATPCCameraVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class AATPCCameraVolume* UATPCCameraComponent::FindOverlapCameraVolume() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "FindOverlapCameraVolume");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_FindOverlapCameraVolume Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraDistance
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraComponent::GetCameraDistance() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraDistance");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraDistance Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFadingObject
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraFadingObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraFadingObject* UATPCCameraComponent::GetCameraFadingObject() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFadingObject");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraFadingObject Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFollowTerrainObject
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraFollowTerrainObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraFollowTerrainObject* UATPCCameraComponent::GetCameraFollowTerrainObject() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFollowTerrainObject");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraFollowTerrainObject Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraFOVObject
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraFOVObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraFOVObject* UATPCCameraComponent::GetCameraFOVObject() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraFOVObject");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraFOVObject Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocation
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCCameraComponent::GetCameraLocation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraLocation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLocationObject
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraLocationObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraLocationObject* UATPCCameraComponent::GetCameraLocationObject() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLocationObject");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraLocationObject Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraLockOnTargetObject
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraLockOnTargetObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraLockOnTargetObject* UATPCCameraComponent::GetCameraLockOnTargetObject() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraLockOnTargetObject");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraLockOnTargetObject Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraModeTagFromOverlapCameraVolume
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FGameplayTag UATPCCameraComponent::GetCameraModeTagFromOverlapCameraVolume() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraModeTagFromOverlapCameraVolume");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraModeTagFromOverlapCameraVolume Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraRotation
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCCameraComponent::GetCameraRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCameraShakesObject
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraShakesObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCCameraShakesObject* UATPCCameraComponent::GetCameraShakesObject() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCameraShakesObject");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCameraShakesObject Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetCurrentCameraModeTag
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FGameplayTag UATPCCameraComponent::GetCurrentCameraModeTag() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetCurrentCameraModeTag");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetCurrentCameraModeTag Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetDesiredCameraModeTag
|
|||
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FGameplayTag UATPCCameraComponent::GetDesiredCameraModeTag() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetDesiredCameraModeTag");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetDesiredCameraModeTag Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetInitialCameraModeTag
|
|||
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FGameplayTag UATPCCameraComponent::GetInitialCameraModeTag() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetInitialCameraModeTag");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetInitialCameraModeTag Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningCharacter
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class ACharacter* UATPCCameraComponent::GetOwningCharacter() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetOwningCharacter");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetOwningCharacter Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningMesh
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class USkeletalMeshComponent* UATPCCameraComponent::GetOwningMesh() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetOwningMesh");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetOwningMesh Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetOwningPawn
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class APawn* UATPCCameraComponent::GetOwningPawn() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetOwningPawn");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetOwningPawn Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerCameraManager
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class APlayerCameraManager* UATPCCameraComponent::GetPlayerCameraManager() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerCameraManager");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetPlayerCameraManager Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.GetPlayerController
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class APlayerController* UATPCCameraComponent::GetPlayerController() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "GetPlayerController");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_GetPlayerController Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.HasCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FGameplayTag& CameraModeName (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraComponent::HasCameraMode(const struct FGameplayTag& CameraModeName) const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "HasCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_HasCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.CameraModeName = std::move(CameraModeName);
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsCineCameraActive
|
|||
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraComponent::IsCineCameraActive() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "IsCineCameraActive");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_IsCineCameraActive Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraComponent.IsSetCustomCameraMode
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraComponent::IsSetCustomCameraMode() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraComponent", "IsSetCustomCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraComponent_IsSetCustomCameraMode Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddIgnoredActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraFadingObject::AddIgnoredActor(class AActor* Actor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFadingObject", "AddIgnoredActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFadingObject_AddIgnoredActor Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.AddManualFadeActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bWithCustomTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float CustomFadeOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraFadingObject::AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFadingObject", "AddManualFadeActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFadingObject_AddManualFadeActor Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
Parms.bWithCustomTime = bWithCustomTime;
|
|||
|
|
Parms.CustomFadeOutTime = CustomFadeOutTime;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearIgnoredActors
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraFadingObject::ClearIgnoredActors()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFadingObject", "ClearIgnoredActors");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.ClearManualFadeActors
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraFadingObject::ClearManualFadeActors()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFadingObject", "ClearManualFadeActors");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveIgnoredActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraFadingObject::RemoveIgnoredActor(class AActor* Actor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveIgnoredActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFadingObject_RemoveIgnoredActor Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFadingObject.RemoveManualFadeActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraFadingObject::RemoveManualFadeActor(class AActor* Actor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFadingObject", "RemoveManualFadeActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFadingObject_RemoveManualFadeActor Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.SetCustomFOVModifier
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraFOVObject::SetCustomFOVModifier(float InValue)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFOVObject", "SetCustomFOVModifier");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFOVObject_SetCustomFOVModifier Parms{};
|
|||
|
|
|
|||
|
|
Parms.InValue = InValue;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetCurrentFOV
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraFOVObject::GetCurrentFOV() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFOVObject", "GetCurrentFOV");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFOVObject_GetCurrentFOV Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraFOVObject.GetTargetFOV
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraFOVObject::GetTargetFOV() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraFOVObject", "GetTargetFOV");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraFOVObject_GetTargetFOV Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ApplyAssignedRotation
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FRotator& InRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// bool InAutoClear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool InResetSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool InApplyPitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool InApplyYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool InApplyRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "ApplyAssignedRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_ApplyAssignedRotation Parms{};
|
|||
|
|
|
|||
|
|
Parms.InRotator = std::move(InRotator);
|
|||
|
|
Parms.InAutoClear = InAutoClear;
|
|||
|
|
Parms.InResetSpeed = InResetSpeed;
|
|||
|
|
Parms.InApplyPitch = InApplyPitch;
|
|||
|
|
Parms.InApplyYaw = InApplyYaw;
|
|||
|
|
Parms.InApplyRoll = InApplyRoll;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.AttachCameraToComponent
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class USceneComponent* ParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// const struct FVector& RelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bWithInterp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "AttachCameraToComponent");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_AttachCameraToComponent Parms{};
|
|||
|
|
|
|||
|
|
Parms.ParentComponent = ParentComponent;
|
|||
|
|
Parms.RelativeLocation = std::move(RelativeLocation);
|
|||
|
|
Parms.SocketName = SocketName;
|
|||
|
|
Parms.bWithInterp = bWithInterp;
|
|||
|
|
Parms.InterpSpeed = InterpSpeed;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ClearAssignedRotation
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::ClearAssignedRotation()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "ClearAssignedRotation");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetProbeSize
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraLocationObject::GetProbeSize()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetProbeSize");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetProbeSize Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverlapingPlayerMesh
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraLocationObject::IsOverlapingPlayerMesh()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverlapingPlayerMesh");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_IsOverlapingPlayerMesh Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.ResetOverrideCameraRotation
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::ResetOverrideCameraRotation()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "ResetOverrideCameraRotation");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetCameraDistance
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// float NewDist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::SetCameraDistance(float NewDist, bool bInterpolate)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "SetCameraDistance");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_SetCameraDistance Parms{};
|
|||
|
|
|
|||
|
|
Parms.NewDist = NewDist;
|
|||
|
|
Parms.bInterpolate = bInterpolate;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetOverrideCameraRotation
|
|||
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FRotator& NewOverrideRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bClampByCameraModeRotationLimits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "SetOverrideCameraRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_SetOverrideCameraRotation Parms{};
|
|||
|
|
|
|||
|
|
Parms.NewOverrideRotation = std::move(NewOverrideRotation);
|
|||
|
|
Parms.bClampByCameraModeRotationLimits = bClampByCameraModeRotationLimits;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.SetViewRotation
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::SetViewRotation(const struct FRotator& Rotation)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "SetViewRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_SetViewRotation Parms{};
|
|||
|
|
|
|||
|
|
Parms.Rotation = std::move(Rotation);
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.Tick
|
|||
|
|
// (Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraLocationObject::Tick(float DeltaSeconds)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "Tick");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_Tick Parms{};
|
|||
|
|
|
|||
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetAllSocketOffsets
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCCameraLocationObject::GetAllSocketOffsets() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetAllSocketOffsets");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetAllSocketOffsets Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraDistance
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraLocationObject::GetCameraDistance() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraDistance");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetCameraDistance Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraLocation
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCCameraLocationObject::GetCameraLocation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraLocation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetCameraLocation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraRotation
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCCameraLocationObject::GetCameraRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetCameraRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetCameraTargetDistance
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraLocationObject::GetCameraTargetDistance() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetCameraTargetDistance");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetCameraTargetDistance Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetDesiredRotation
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCCameraLocationObject::GetDesiredRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetDesiredRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetDesiredRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetLocationFromSwitchToATPCamera
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCCameraLocationObject::GetLocationFromSwitchToATPCamera() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetLocationFromSwitchToATPCamera");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetLocationFromSwitchToATPCamera Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetOverrideCameraRotation
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
const struct FRotator UATPCCameraLocationObject::GetOverrideCameraRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetOverrideCameraRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetOverrideCameraRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRealCameraDistance
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCCameraLocationObject::GetRealCameraDistance() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetRealCameraDistance");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetRealCameraDistance Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetRotationFromSwitchToATPCamera
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCCameraLocationObject::GetRotationFromSwitchToATPCamera() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetRotationFromSwitchToATPCamera");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetRotationFromSwitchToATPCamera Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetSocketOffset
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCCameraLocationObject::GetSocketOffset() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetSocketOffset");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetSocketOffset Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetOffset
|
|||
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCCameraLocationObject::GetTargetOffset() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetOffset");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetTargetOffset Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetTargetRotation
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCCameraLocationObject::GetTargetRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetTargetRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetTargetRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.GetViewRotation
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCCameraLocationObject::GetViewRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "GetViewRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_GetViewRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLocationObject.IsOverrideCameraRotation
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraLocationObject::IsOverrideCameraRotation() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLocationObject", "IsOverrideCameraRotation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLocationObject_IsOverrideCameraRotation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.ChangeLockOnTargetLocation
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// float InputX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float InputY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool CheckAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "ChangeLockOnTargetLocation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLockOnTargetObject_ChangeLockOnTargetLocation Parms{};
|
|||
|
|
|
|||
|
|
Parms.InputX = InputX;
|
|||
|
|
Parms.InputY = InputY;
|
|||
|
|
Parms.CheckAngle = CheckAngle;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.FindNearestLockOnTargetLocation
|
|||
|
|
// (Final, Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool InByNearestDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class UATPCLockOnTargetLocationComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class UATPCLockOnTargetLocationComponent* UATPCCameraLockOnTargetObject::FindNearestLockOnTargetLocation(bool InByNearestDistance)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "FindNearestLockOnTargetLocation");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLockOnTargetObject_FindNearestLockOnTargetLocation Parms{};
|
|||
|
|
|
|||
|
|
Parms.InByNearestDistance = InByNearestDistance;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.SetTargetActor
|
|||
|
|
// (Native, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* NewTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class UATPCLockOnTargetLocationComponent*InLocationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCCameraLockOnTargetObject::SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "SetTargetActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLockOnTargetObject_SetTargetActor Parms{};
|
|||
|
|
|
|||
|
|
Parms.NewTargetActor = NewTargetActor;
|
|||
|
|
Parms.InLocationComponent = InLocationComponent;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject.GetTargetActor
|
|||
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
class AActor* UATPCCameraLockOnTargetObject::GetTargetActor() const
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraLockOnTargetObject", "GetTargetActor");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraLockOnTargetObject_GetTargetActor Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnEnterCameraMode
|
|||
|
|
// (Event, Protected, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraModeScript::K2_OnEnterCameraMode(class UATPCCameraComponent* Camera)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnEnterCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraModeScript_K2_OnEnterCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.Camera = Camera;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_OnExitCameraMode
|
|||
|
|
// (Event, Protected, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraModeScript::K2_OnExitCameraMode(class UATPCCameraComponent* Camera)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraModeScript", "K2_OnExitCameraMode");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraModeScript_K2_OnExitCameraMode Parms{};
|
|||
|
|
|
|||
|
|
Parms.Camera = Camera;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraModeScript.K2_Tick
|
|||
|
|
// (Event, Protected, BlueprintEvent)
|
|||
|
|
// Parameters:
|
|||
|
|
// class UATPCCameraComponent* Camera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCCameraModeScript::K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraModeScript", "K2_Tick");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraModeScript_K2_Tick Parms{};
|
|||
|
|
|
|||
|
|
Parms.Camera = Camera;
|
|||
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeBeginOverlap
|
|||
|
|
// (Final, Native, Protected)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void AATPCCameraVolume::OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeBeginOverlap");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraVolume_OnVolumeBeginOverlap Parms{};
|
|||
|
|
|
|||
|
|
Parms.OverlappedActor = OverlappedActor;
|
|||
|
|
Parms.OtherActor = OtherActor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCCameraVolume.OnVolumeEndOverlap
|
|||
|
|
// (Final, Native, Protected)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void AATPCCameraVolume::OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCCameraVolume", "OnVolumeEndOverlap");
|
|||
|
|
|
|||
|
|
Params::ATPCCameraVolume_OnVolumeEndOverlap Parms{};
|
|||
|
|
|
|||
|
|
Parms.OverlappedActor = OverlappedActor;
|
|||
|
|
Parms.OtherActor = OtherActor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpFloat
|
|||
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const float& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// const float& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCFunctionLibrary::InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpFloat");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_InterpFloat Parms{};
|
|||
|
|
|
|||
|
|
Parms.Current = Current;
|
|||
|
|
Parms.Target = Target;
|
|||
|
|
Parms.DeltaTime = DeltaTime;
|
|||
|
|
Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
if (InterpSpeed != nullptr)
|
|||
|
|
*InterpSpeed = std::move(Parms.InterpSpeed);
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_GetCurrentInterpolationSpeed
|
|||
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FATPCInterploationSpeed& InterpSpeed (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
float UATPCFunctionLibrary::InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_GetCurrentInterpolationSpeed");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_InterpolationSpeed_GetCurrentInterpolationSpeed Parms{};
|
|||
|
|
|
|||
|
|
Parms.InterpSpeed = std::move(InterpSpeed);
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_InterpolateSpeed
|
|||
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCFunctionLibrary::InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_InterpolateSpeed");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_InterpolationSpeed_InterpolateSpeed Parms{};
|
|||
|
|
|
|||
|
|
Parms.DeltaTime = DeltaTime;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
if (InterpSpeed != nullptr)
|
|||
|
|
*InterpSpeed = std::move(Parms.InterpSpeed);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpolationSpeed_ResetSpeed
|
|||
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
void UATPCFunctionLibrary::InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpolationSpeed_ResetSpeed");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_InterpolationSpeed_ResetSpeed Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
if (InterpSpeed != nullptr)
|
|||
|
|
*InterpSpeed = std::move(Parms.InterpSpeed);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpRotator
|
|||
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FRotator& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// const struct FRotator& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FRotator UATPCFunctionLibrary::InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpRotator");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_InterpRotator Parms{};
|
|||
|
|
|
|||
|
|
Parms.Current = std::move(Current);
|
|||
|
|
Parms.Target = std::move(Target);
|
|||
|
|
Parms.DeltaTime = DeltaTime;
|
|||
|
|
Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
if (InterpSpeed != nullptr)
|
|||
|
|
*InterpSpeed = std::move(Parms.InterpSpeed);
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.InterpVector
|
|||
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// const struct FVector& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// struct FATPCInterploationSpeed* InterpSpeed (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|||
|
|
// bool bResetSpeedIfResultEqualToTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCFunctionLibrary::InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "InterpVector");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_InterpVector Parms{};
|
|||
|
|
|
|||
|
|
Parms.Current = std::move(Current);
|
|||
|
|
Parms.Target = std::move(Target);
|
|||
|
|
Parms.DeltaTime = DeltaTime;
|
|||
|
|
Parms.bResetSpeedIfResultEqualToTarget = bResetSpeedIfResultEqualToTarget;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
if (InterpSpeed != nullptr)
|
|||
|
|
*InterpSpeed = std::move(Parms.InterpSpeed);
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCFunctionLibrary.ReplaceSpringArmToATPCComponent
|
|||
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|||
|
|
// Parameters:
|
|||
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCFunctionLibrary::ReplaceSpringArmToATPCComponent(class AActor* Actor)
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = StaticClass()->GetFunction("ATPCFunctionLibrary", "ReplaceSpringArmToATPCComponent");
|
|||
|
|
|
|||
|
|
Params::ATPCFunctionLibrary_ReplaceSpringArmToATPCComponent Parms{};
|
|||
|
|
|
|||
|
|
Parms.Actor = Actor;
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.CanBeLockedOnTarget
|
|||
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
bool UATPCLockOnTargetLocationComponent::CanBeLockedOnTarget()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "CanBeLockedOnTarget");
|
|||
|
|
|
|||
|
|
Params::ATPCLockOnTargetLocationComponent_CanBeLockedOnTarget Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetTargetLocation
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCLockOnTargetLocationComponent::GetTargetLocation()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetTargetLocation");
|
|||
|
|
|
|||
|
|
Params::ATPCLockOnTargetLocationComponent_GetTargetLocation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.GetWidgetRelativeLocation
|
|||
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|||
|
|
// Parameters:
|
|||
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|||
|
|
|
|||
|
|
struct FVector UATPCLockOnTargetLocationComponent::GetWidgetRelativeLocation()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "GetWidgetRelativeLocation");
|
|||
|
|
|
|||
|
|
Params::ATPCLockOnTargetLocationComponent_GetWidgetRelativeLocation Parms{};
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, &Parms);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
|
|||
|
|
return Parms.ReturnValue;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Function AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent.OnRegisterTimerUp
|
|||
|
|
// (Final, Native, Protected)
|
|||
|
|
|
|||
|
|
void UATPCLockOnTargetLocationComponent::OnRegisterTimerUp()
|
|||
|
|
{
|
|||
|
|
static class UFunction* Func = nullptr;
|
|||
|
|
|
|||
|
|
if (Func == nullptr)
|
|||
|
|
Func = Class->GetFunction("ATPCLockOnTargetLocationComponent", "OnRegisterTimerUp");
|
|||
|
|
|
|||
|
|
auto Flgs = Func->FunctionFlags;
|
|||
|
|
Func->FunctionFlags |= 0x400;
|
|||
|
|
|
|||
|
|
UObject::ProcessEvent(Func, nullptr);
|
|||
|
|
|
|||
|
|
Func->FunctionFlags = Flgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|