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ReshadePluginsCore/SilentHill2Remake/SDK/MovieScene_functions.cpp

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2026-01-15 19:39:21 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MovieScene
#include "Basic.hpp"
#include "MovieScene_classes.hpp"
#include "MovieScene_parameters.hpp"
namespace SDK
{
// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::ChangePlaybackDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMovieSceneObjectBindingID&ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects");
Params::MovieSceneSequencePlayer_GetBoundObjects Parms{};
Parms.ObjectBinding = std::move(ObjectBinding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::GetDisableCameraCuts()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts");
Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneObjectBindingID>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings");
Params::MovieSceneSequencePlayer_GetObjectBindings Parms{};
Parms.InObject = InObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::GoToEndAndStop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.JumpToFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::JumpToFrame(const struct FFrameTime& NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToFrame");
Params::MovieSceneSequencePlayer_JumpToFrame Parms{};
Parms.NewPosition = std::move(NewPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.JumpToMarkedFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::JumpToMarkedFrame(const class FString& InLabel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToMarkedFrame");
Params::MovieSceneSequencePlayer_JumpToMarkedFrame Parms{};
Parms.InLabel = std::move(InLabel);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.JumpToSeconds
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::JumpToSeconds(float TimeInSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToSeconds");
Params::MovieSceneSequencePlayer_JumpToSeconds Parms{};
Parms.TimeInSeconds = TimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Pause
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Pause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Play
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Play()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Play");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayLooping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping");
Params::MovieSceneSequencePlayer_PlayLooping Parms{};
Parms.NumLoops = NumLoops;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayReverse
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::PlayReverse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic)
// const struct FMovieSceneSequencePlayToParams&PlayToParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayTo");
Params::MovieSceneSequencePlayer_PlayTo Parms{};
Parms.PlaybackParams = std::move(PlaybackParams);
Parms.PlayToParams = std::move(PlayToParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayToFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayToFrame(const struct FFrameTime& NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToFrame");
Params::MovieSceneSequencePlayer_PlayToFrame Parms{};
Parms.NewPosition = std::move(NewPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayToMarkedFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::PlayToMarkedFrame(const class FString& InLabel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToMarkedFrame");
Params::MovieSceneSequencePlayer_PlayToMarkedFrame Parms{};
Parms.InLabel = std::move(InLabel);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayToSeconds
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayToSeconds(float TimeInSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToSeconds");
Params::MovieSceneSequencePlayer_PlayToSeconds Parms{};
Parms.TimeInSeconds = TimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.RestoreState
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::RestoreState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "RestoreState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FFrameTime& RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent");
Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{};
Parms.Method = Method;
Parms.RelevantTime = std::move(RelevantTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnFinishPlaybackEvent");
Params::MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent Parms{};
Parms.StoppedTime = std::move(StoppedTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent");
Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{};
Parms.StoppedTime = std::move(StoppedTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Scrub
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Scrub()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.ScrubToFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FFrameTime& NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::ScrubToFrame(const struct FFrameTime& NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToFrame");
Params::MovieSceneSequencePlayer_ScrubToFrame Parms{};
Parms.NewPosition = std::move(NewPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.ScrubToMarkedFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::ScrubToMarkedFrame(const class FString& InLabel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToMarkedFrame");
Params::MovieSceneSequencePlayer_ScrubToMarkedFrame Parms{};
Parms.InLabel = std::move(InLabel);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.ScrubToSeconds
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::ScrubToSeconds(float TimeInSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToSeconds");
Params::MovieSceneSequencePlayer_ScrubToSeconds Parms{};
Parms.TimeInSeconds = TimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts");
Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{};
Parms.bInDisableCameraCuts = bInDisableCameraCuts;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 Duration, float SubFrames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange");
Params::MovieSceneSequencePlayer_SetFrameRange Parms{};
Parms.StartFrame = StartFrame;
Parms.Duration = Duration;
Parms.SubFrames = SubFrames;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate");
Params::MovieSceneSequencePlayer_SetFrameRate Parms{};
Parms.FrameRate = std::move(FrameRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition");
Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{};
Parms.PlaybackParams = std::move(PlaybackParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate");
Params::MovieSceneSequencePlayer_SetPlayRate Parms{};
Parms.PlayRate = PlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float StartTime_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetTimeRange(float StartTime_0, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange");
Params::MovieSceneSequencePlayer_SetTimeRange Parms{};
Parms.StartTime_0 = StartTime_0;
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Stop
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::StopAtCurrentTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime");
Params::MovieSceneSequencePlayer_GetCurrentTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration");
Params::MovieSceneSequencePlayer_GetDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetEndTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime");
Params::MovieSceneSequencePlayer_GetEndTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequencePlayer::GetFrameDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration");
Params::MovieSceneSequencePlayer_GetFrameDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate");
Params::MovieSceneSequencePlayer_GetFrameRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequencePlayer::GetPlayRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate");
Params::MovieSceneSequencePlayer_GetPlayRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneSequence* UMovieSceneSequencePlayer::GetSequence() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequence");
Params::MovieSceneSequencePlayer_GetSequence Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bAddClientInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMovieSceneSequencePlayer::GetSequenceName(bool bAddClientInfo) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequenceName");
Params::MovieSceneSequencePlayer_GetSequenceName Parms{};
Parms.bAddClientInfo = bAddClientInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetStartTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime");
Params::MovieSceneSequencePlayer_GetStartTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.IsPaused
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::IsPaused() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused");
Params::MovieSceneSequencePlayer_IsPaused Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.IsPlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::IsPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying");
Params::MovieSceneSequencePlayer_IsPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.IsReversed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::IsReversed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed");
Params::MovieSceneSequencePlayer_IsReversed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequence.FindBindingByTag
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag(class FName InBindingName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequence", "FindBindingByTag");
Params::MovieSceneSequence_FindBindingByTag Parms{};
Parms.InBindingName = InBindingName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequence.FindBindingsByTag
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FMovieSceneObjectBindingID>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequence::FindBindingsByTag(class FName InBindingName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequence", "FindBindingsByTag");
Params::MovieSceneSequence_FindBindingsByTag Parms{};
Parms.InBindingName = InBindingName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMovieSceneTimecodeSource ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequence", "GetEarliestTimecodeSource");
Params::MovieSceneSequence_GetEarliestTimecodeSource Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.SetBlendType
// (RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// EMovieSceneBlendType InBlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetBlendType(EMovieSceneBlendType InBlendType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetBlendType");
Params::MovieSceneSection_SetBlendType Parms{};
Parms.InBlendType = InBlendType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetCompletionMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMovieSceneCompletionMode InCompletionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetCompletionMode(EMovieSceneCompletionMode InCompletionMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetCompletionMode");
Params::MovieSceneSection_SetCompletionMode Parms{};
Parms.InCompletionMode = InCompletionMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetIsActive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetIsActive(bool bInIsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetIsActive");
Params::MovieSceneSection_SetIsActive Parms{};
Parms.bInIsActive = bInIsActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetIsLocked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetIsLocked(bool bInIsLocked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetIsLocked");
Params::MovieSceneSection_SetIsLocked Parms{};
Parms.bInIsLocked = bInIsLocked;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetOverlapPriority
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetOverlapPriority(int32 NewPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetOverlapPriority");
Params::MovieSceneSection_SetOverlapPriority Parms{};
Parms.NewPriority = NewPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetPostRollFrames
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InPostRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetPostRollFrames(int32 InPostRollFrames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetPostRollFrames");
Params::MovieSceneSection_SetPostRollFrames Parms{};
Parms.InPostRollFrames = InPostRollFrames;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetPreRollFrames
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InPreRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetPreRollFrames(int32 InPreRollFrames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetPreRollFrames");
Params::MovieSceneSection_SetPreRollFrames Parms{};
Parms.InPreRollFrames = InPreRollFrames;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.SetRowIndex
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewRowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSection::SetRowIndex(int32 NewRowIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "SetRowIndex");
Params::MovieSceneSection_SetRowIndex Parms{};
Parms.NewRowIndex = NewRowIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSection.GetBlendType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FOptionalMovieSceneBlendType ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FOptionalMovieSceneBlendType UMovieSceneSection::GetBlendType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "GetBlendType");
Params::MovieSceneSection_GetBlendType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.GetCompletionMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EMovieSceneCompletionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovieSceneCompletionMode UMovieSceneSection::GetCompletionMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "GetCompletionMode");
Params::MovieSceneSection_GetCompletionMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.GetOverlapPriority
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSection::GetOverlapPriority() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "GetOverlapPriority");
Params::MovieSceneSection_GetOverlapPriority Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.GetPostRollFrames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSection::GetPostRollFrames() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "GetPostRollFrames");
Params::MovieSceneSection_GetPostRollFrames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.GetPreRollFrames
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSection::GetPreRollFrames() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "GetPreRollFrames");
Params::MovieSceneSection_GetPreRollFrames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.GetRowIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSection::GetRowIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "GetRowIndex");
Params::MovieSceneSection_GetRowIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.IsActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSection::IsActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "IsActive");
Params::MovieSceneSection_IsActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSection.IsLocked
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSection::IsLocked() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSection", "IsLocked");
Params::MovieSceneSection_IsLocked Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSubSection.SetSequence
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSubSection::SetSequence(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSubSection", "SetSequence");
Params::MovieSceneSubSection_SetSequence Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSubSection.GetSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneSequence* UMovieSceneSubSection::GetSequence() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSubSection", "GetSequence");
Params::MovieSceneSubSection_GetSequence Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneEasingFunction.OnEvaluate
// (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IMovieSceneEasingFunction::OnEvaluate(float Interp) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate");
Params::MovieSceneEasingFunction_OnEvaluate Parms{};
Parms.Interp = Interp;
AsUObject()->ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime
// (Native, Public, HasOutParams)
// Parameters:
// const struct FQualifiedFrameTime& InCurrentTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime IMovieSceneCustomClockSource::OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnRequestCurrentTime");
Params::MovieSceneCustomClockSource_OnRequestCurrentTime Parms{};
Parms.InCurrentTime = std::move(InCurrentTime);
Parms.InPlayRate = InPlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying
// (Native, Public, HasOutParams)
// Parameters:
// const struct FQualifiedFrameTime& InStartTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IMovieSceneCustomClockSource::OnStartPlaying(const struct FQualifiedFrameTime& InStartTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStartPlaying");
Params::MovieSceneCustomClockSource_OnStartPlaying Parms{};
Parms.InStartTime = std::move(InStartTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying
// (Native, Public, HasOutParams)
// Parameters:
// const struct FQualifiedFrameTime& InStopTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IMovieSceneCustomClockSource::OnStopPlaying(const struct FQualifiedFrameTime& InStopTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStopPlaying");
Params::MovieSceneCustomClockSource_OnStopPlaying Parms{};
Parms.InStopTime = std::move(InStopTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneCustomClockSource.OnTick
// (Native, Public)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IMovieSceneCustomClockSource::OnTick(float DeltaSeconds, float InPlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnTick");
Params::MovieSceneCustomClockSource_OnTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
Parms.InPlayRate = InPlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}