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ReshadePluginsCore/SilentHillF/SDK/SMSystem_classes.hpp

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2025-09-27 20:56:09 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SMSystem
#include "Basic.hpp"
#include "SMSystem_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// Class SMSystem.SMInstance
// 0x06D0 (0x06F8 - 0x0028)
class USMInstance : public UObject
{
public:
uint8 Pad_28[0x58]; // 0x0028(0x0058)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSMReferenceContainer> ReplicatedReferences; // 0x0080(0x0010)(Net, ZeroConstructor, Transient, RepNotify, NativeAccessSpecifierPrivate)
struct FGuid RootStateMachineGuid; // 0x0090(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnPreStateMachineInitializedEvent; // 0x00A0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineInitializedEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineStartedEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, float DeltaSeconds)> OnStateMachineUpdatedEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineStoppedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineShutdownEvent; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, const struct FSMTransitionInfo& Transition)> OnStateMachineTransitionTakenEvent; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, const struct FSMStateInfo& NewState, const struct FSMStateInfo& PreviousState)> OnStateMachineStateChangedEvent; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, const struct FSMStateInfo& State)> OnStateMachineStateStartedEvent; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class USMStateMachineComponent* ComponentOwner; // 0x0130(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TScriptInterface<class ISMStateMachineNetworkedInterface> NetworkInterface; // 0x0138(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_148[0x140]; // 0x0148(0x0140)(Fixing Size After Last Property [ Dumper-7 ])
struct FSMStateMachine RootStateMachine; // 0x0288(0x02C8)(Protected, NativeAccessSpecifierProtected)
class UObject* R_StateMachineContext; // 0x0550(0x0008)(Net, ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class USMInstance* ReferenceOwner; // 0x0558(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSubclassOf<class USMStateMachineInstance> StateMachineClass; // 0x0560(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bAutoManageTime : 1; // 0x0568(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bStopOnEndState : 1; // 0x0568(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bCanEverTick : 1; // 0x0568(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bCanTickWhenPaused : 1; // 0x0568(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bTickRegistered : 1; // 0x0568(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bTickBeforeInitialize : 1; // 0x0568(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bTickBeforeBeginPlay : 1; // 0x0568(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_569[0x3]; // 0x0569(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TickInterval; // 0x056C(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_570[0x10]; // 0x0570(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UInputComponent* InputComponent; // 0x0580(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ESMStateMachineInput AutoReceiveInput; // 0x0588(0x0001)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_589[0x3]; // 0x0589(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 InputPriority; // 0x058C(0x0004)(Edit, Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bBlockInput : 1; // 0x0590(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_591[0x7]; // 0x0591(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSMStateHistory> StateHistory; // 0x0598(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, Protected, NativeAccessSpecifierProtected)
int32 StateHistoryMaxCount; // 0x05A8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bEnableLogging : 1; // 0x05AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bLogStateChange : 1; // 0x05AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bLogTransitionTaken : 1; // 0x05AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 bCanReplicateAsReference : 1; // 0x05AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_5AD[0x3]; // 0x05AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TMap<struct FGuid, struct FGuid> PathGuidRedirectMap; // 0x05B0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPrivate)
TMap<struct FGuid, struct FSMGuidMap> RootPathGuidCache; // 0x0600(0x0050)(DuplicateTransient, NativeAccessSpecifierPrivate)
uint8 Pad_650[0x10]; // 0x0650(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> ReferenceTemplates; // 0x0660(0x0010)(ExportObject, ZeroConstructor, DuplicateTransient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
TMap<struct FGuid, struct FSMExposedNodeFunctions> NodeExposedFunctions; // 0x0670(0x0050)(DuplicateTransient, NativeAccessSpecifierPrivate)
uint8 Pad_6C0[0x38]; // 0x06C0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClearLoadedStates();
void ClearStateHistory();
bool EvaluateAndFindTransitionChain(class USMTransitionInstance* InFirstTransitionInstance, TArray<class USMTransitionInstance*>* OutTransitionChain, class USMStateInstance_Base** OutDestinationState, bool bRequirePreviousStateActive);
bool EvaluateAndTakeTransitionChain(class USMTransitionInstance* InFirstTransitionInstance);
void EvaluateTransitions();
TMap<struct FGuid, struct FGuid> GetGuidRedirectMap();
class USMInstance* GetPrimaryReferenceOwner();
void Initialize(class UObject* Context);
bool Internal_EvaluateAndTakeTransitionChainByGuid(const struct FGuid& PathGuid);
void Internal_EventCleanup(const struct FGuid& PathGuid);
void Internal_EventUpdate();
void Internal_Update(float DeltaSeconds);
void K2_InitializeAsync(class UObject* Context, const struct FLatentActionInfo& LatentInfo);
void K2_TryGetNetworkInterface(TScriptInterface<class ISMStateMachineNetworkedInterface>* Interface, bool* bIsValid);
void LoadFromMultipleStates(const TArray<struct FGuid>& FromGuids, bool bNotify);
void LoadFromState(const struct FGuid& FromGuid, bool bAllParents, bool bNotify);
void OnContextPawnRestarted(class APawn* Pawn);
void OnPreStateMachineInitialized();
void OnStateMachineInitialized();
void OnStateMachineInitialStateLoaded(const struct FGuid& StateGuid);
void OnStateMachineShutdown();
void OnStateMachineStart();
void OnStateMachineStateChanged(const struct FSMStateInfo& ToState, const struct FSMStateInfo& FromState);
void OnStateMachineStateStarted(const struct FSMStateInfo& State);
void OnStateMachineStop();
void OnStateMachineTransitionTaken(const struct FSMTransitionInfo& Transition);
void OnStateMachineUpdate(float DeltaSeconds);
void PreloadAllNodeInstances();
void REP_OnReplicatedReferencesLoaded();
void ReplicatedRestart();
void ReplicatedStart();
void ReplicatedStop();
void Restart();
void RunUpdateAsReference(float DeltaSeconds);
void SetAutoManageTime(bool Value);
void SetCanEverTick(bool Value);
void SetCanTickWhenPaused(bool Value);
void SetContext(class UObject* Context);
void SetGuidRedirectMap(const TMap<struct FGuid, struct FGuid>& InGuidMap);
void SetRootStateMachineNodeClass(TSubclassOf<class USMStateMachineInstance> NewStateMachineNodeClass);
void SetStateHistoryMaxCount(int32 NewSize);
void SetStateMachineClass(TSubclassOf<class USMStateMachineInstance> NewStateMachineClass);
void SetStopOnEndState(bool Value);
void SetTickBeforeBeginPlay(bool Value);
void SetTickInterval(float Value);
void SetTickOnManualUpdate(bool Value);
void Shutdown();
void Start();
void StartWithNewContext(class UObject* Context);
void Stop();
void SwitchActiveState(class USMStateInstance_Base* NewStateInstance, bool bDeactivateOtherStates);
void SwitchActiveStateByQualifiedName(const class FString& InFullPath, bool bDeactivateOtherStates);
bool TakeTransitionChain(const TArray<class USMTransitionInstance*>& InTransitionChain);
void Tick(float DeltaTime);
void Update(float DeltaSeconds);
bool AreInitialStatesSetFromLoad() const;
bool CanAutoManageTime() const;
bool CanEverTick() const;
bool CanTickOnManualUpdate() const;
void GetAllActiveStateGuids(TArray<struct FGuid>* ActiveGuids) const;
void GetAllActiveStateInstances(TArray<class USMStateInstance_Base*>* ActiveStateInstances) const;
TArray<class USMInstance*> GetAllReferencedInstances(bool bIncludeChildren) const;
void GetAllStateInstances(TArray<class USMStateInstance_Base*>* StateInstances) const;
void GetAllTransitionInstances(TArray<class USMTransitionInstance*>* TransitionInstances) const;
class USMStateMachineComponent* GetComponentOwner() const;
class UObject* GetContext() const;
class UInputComponent* GetInputComponent() const;
TScriptInterface<class ISMStateMachineNetworkedInterface> GetNetworkInterface() const;
class USMNodeInstance* GetNodeInstanceByGuid(const struct FGuid& Guid) const;
class USMInstance* GetReferencedInstanceByGuid(const struct FGuid& Guid) const;
class USMInstance* GetReferenceOwner() const;
TSubclassOf<class USMStateMachineInstance> GetRootStateMachineNodeClass() const;
class USMStateMachineInstance* GetRootStateMachineNodeInstance() const;
struct FGuid GetSingleActiveStateGuid(bool bCheckNested) const;
class USMStateInstance_Base* GetSingleActiveStateInstance(bool bCheckNested) const;
const TArray<struct FSMStateHistory> GetStateHistory() const;
int32 GetStateHistoryMaxCount() const;
class USMStateInstance_Base* GetStateInstanceByGuid(const struct FGuid& Guid) const;
class USMStateInstance_Base* GetStateInstanceByQualifiedName(const class FString& InFullPath) const;
TSubclassOf<class USMStateMachineInstance> GetStateMachineClass() const;
bool GetStopOnEndState() const;
float GetTickInterval() const;
class USMTransitionInstance* GetTransitionInstanceByGuid(const struct FGuid& Guid) const;
bool HasStarted() const;
bool IsActive() const;
bool IsInEndState() const;
bool IsInitialized() const;
bool IsInitializingAsync() const;
bool IsStopping() const;
bool IsTickable() const;
bool IsTickableWhenPaused() const;
void TryGetNestedActiveState(struct FSMStateInfo* FoundState, bool* bSuccess) const;
void TryGetStateInfo(const struct FGuid& Guid, struct FSMStateInfo* StateInfo, bool* bSuccess) const;
void TryGetTransitionInfo(const struct FGuid& Guid, struct FSMTransitionInfo* TransitionInfo, bool* bSuccess) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMInstance")
}
static class USMInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMInstance>();
}
};
DUMPER7_ASSERTS_USMInstance;
// Class SMSystem.AnimDrivenSMInstance
// 0x00F0 (0x07E8 - 0x06F8)
class UAnimDrivenSMInstance : public USMInstance
{
public:
class FName StateMachineName; // 0x06F8(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_700[0xE8]; // 0x0700(0x00E8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnAnimMontageBlendingOut();
void OnAnimMontagePlay();
bool OnAnimStateChanged(class FName MachineName, class FName PrevStateName, class FName NextStateName);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimDrivenSMInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimDrivenSMInstance")
}
static class UAnimDrivenSMInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimDrivenSMInstance>();
}
};
DUMPER7_ASSERTS_UAnimDrivenSMInstance;
// Class SMSystem.SMNodeInstance
// 0x0080 (0x00A8 - 0x0028)
class USMNodeInstance : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool bHasGameConstructionScripts; // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bEvalDefaultProperties : 1; // 0x0031(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoEvalExposedProperties : 1; // 0x0031(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture2D* NodeIcon; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector2D NodeIconSize; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FLinearColor NodeIconTintColor; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bResetVariablesOnInitialize; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bIsThreadSafe : 1; // 0x0061(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UInputComponent* InputComponent; // 0x0068(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
ESMNodeInput AutoReceiveInput; // 0x0070(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 InputPriority; // 0x0074(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bBlockInput : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_79[0x1F]; // 0x0079(0x001F)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid TemplateGuid; // 0x0098(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
void ConstructionScript();
void EvaluateGraphProperties(bool bTargetOnly);
void OnContextPawnControllerChanged(class APawn* Pawn, class AController* NewController);
void OnRootStateMachineStart();
void OnRootStateMachineStop();
void ResetVariables();
void SetDisplayName(class FName NewDisplayName);
void SetNodeColor(const struct FLinearColor& NewColor);
void SetNodeDescriptionText(const class FText& NewDescription);
void SetUseCustomColor(bool bValue);
void SetUseCustomIcon(bool bValue);
void SetVariableHidden(class FName VariableName, bool bSetHidden);
void SetVariableReadOnly(class FName VariableName, bool bSetIsReadOnly);
void WithExecutionEnvironment(ESMExecutionEnvironment* ExecutionEnvironment);
class UObject* GetContext() const;
const struct FGuid GetGuid() const;
class UInputComponent* GetInputComponent() const;
TScriptInterface<class ISMStateMachineNetworkedInterface> GetNetworkInterface() const;
class FText GetNodeDescriptionText() const;
class UTexture2D* GetNodeIcon() const;
struct FVector2D GetNodeIconSize() const;
struct FLinearColor GetNodeIconTintColor() const;
class FString GetNodeName() const;
const struct FVector2D GetNodePosition() const;
TScriptInterface<class ISMEditorGraphNodeInterface> GetOwningEditorGraphNode() const;
class USMStateMachineInstance* GetOwningStateMachineNodeInstance() const;
class USMInstance* GetStateMachineInstance(bool bTopMostInstance) const;
float GetTimeInState() const;
bool HasUpdated() const;
bool IsActive() const;
bool IsEditorExecution() const;
bool IsInEndState() const;
bool IsInitialized() const;
bool IsInitializedAndReadyForInputEvents() const;
void K2_TryGetOwningEditorGraphNode(TScriptInterface<class ISMEditorGraphNodeInterface>* EditorNode, ESMValidEditorNode* IsValidNode) const;
void OnPreCompileValidate(class USMCompilerLog* CompilerLog) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMNodeInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMNodeInstance")
}
static class USMNodeInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMNodeInstance>();
}
};
DUMPER7_ASSERTS_USMNodeInstance;
// Class SMSystem.SMStateInstance_Base
// 0x0048 (0x00F0 - 0x00A8)
class USMStateInstance_Base : public USMNodeInstance
{
public:
uint8 bEvalGraphsOnStart : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEvalGraphsOnUpdate : 1; // 0x00A8(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEvalGraphsOnEnd : 1; // 0x00A8(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEvalGraphsOnRootStateMachineStart : 1; // 0x00A8(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEvalGraphsOnRootStateMachineStop : 1; // 0x00A8(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_A8_5 : 3; // 0x00A8(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_A9[0x1]; // 0x00A9(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bDisableTickTransitionEvaluation : 1; // 0x00AA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bEvalTransitionsOnStart : 1; // 0x00AA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bAlwaysUpdate : 1; // 0x00AA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bCanBeEndState : 1; // 0x00AA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bDefaultToParallel : 1; // 0x00AA(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bAllowParallelReentry : 1; // 0x00AA(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bStayActiveOnStateChange : 1; // 0x00AA(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bExcludeFromAnyState : 1; // 0x00AA(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_AB[0x5]; // 0x00AB(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class USMStateInstance_Base* StateInstance)> OnStateBeginEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMStateInstance_Base* StateInstance)> OnPostStateBeginEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMStateInstance_Base* StateInstance, float DeltaSeconds)> OnStateUpdateEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMStateInstance_Base* StateInstance)> OnStateEndEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
void EvaluateTransitions();
void OnStateBegin();
void OnStateEnd();
void OnStateUpdate(float DeltaSeconds);
void SetActive(bool bValue, bool bSetAllParents, bool bActivateNow);
void SetAllowParallelReentry(const bool bValue);
void SetAlwaysUpdate(const bool bValue);
void SetCanBeEndState(const bool bValue);
void SetDefaultToParallel(const bool bValue);
void SetDisableTickTransitionEvaluation(const bool bValue);
void SetEvalTransitionsOnStart(const bool bValue);
void SetExcludeFromAnyState(const bool bValue);
void SetStayActiveOnStateChange(const bool bValue);
bool SwitchToLinkedState(class USMStateInstance_Base* NextStateInstance, bool bRequireTransitionToPass, bool bActivateNow);
bool SwitchToLinkedStateByName(const class FString& NextStateName, bool bRequireTransitionToPass, bool bActivateNow);
bool SwitchToLinkedStateByTransition(class USMTransitionInstance* TransitionInstance, bool bRequireTransitionToPass, bool bActivateNow);
bool SwitchToLinkedStateByTransitionName(const class FString& TransitionName, bool bRequireTransitionToPass, bool bActivateNow);
bool AreAllIncomingTransitionsFromAnAnyState() const;
bool AreAllOutgoingTransitionsFromAnAnyState() const;
bool GetAllowParallelReentry() const;
bool GetAlwaysUpdate() const;
bool GetCanBeEndState() const;
bool GetDefaultToParallel() const;
bool GetDisableTickTransitionEvaluation() const;
bool GetEvalTransitionsOnStart() const;
bool GetExcludeFromAnyState() const;
class USMTransitionInstance* GetIncomingTransitionByName(const class FString& Name_0) const;
bool GetIncomingTransitions(TArray<class USMTransitionInstance*>* Transitions, bool bExcludeAlwaysFalse) const;
class USMStateInstance_Base* GetNextStateByName(const class FString& StateName) const;
class USMStateInstance_Base* GetNextStateByTransitionIndex(int32 Index_0) const;
class USMTransitionInstance* GetOutgoingTransitionByName(const class FString& Name_0) const;
bool GetOutgoingTransitions(TArray<class USMTransitionInstance*>* Transitions, bool bExcludeAlwaysFalse) const;
class USMStateInstance_Base* GetPreviousActiveState() const;
class USMTransitionInstance* GetPreviousActiveTransition() const;
class USMStateInstance_Base* GetPreviousStateByName(const class FString& StateName) const;
float GetServerTimeInState(bool* bOutUsedLocalTime) const;
const struct FDateTime GetStartTime() const;
void GetStateInfo(struct FSMStateInfo* State) const;
bool GetStayActiveOnStateChange() const;
class USMTransitionInstance* GetTransitionByIndex(int32 Index_0) const;
class USMTransitionInstance* GetTransitionToTake() const;
bool IsEndState() const;
bool IsEntryState() const;
bool IsStateMachine() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMStateInstance_Base")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMStateInstance_Base")
}
static class USMStateInstance_Base* GetDefaultObj()
{
return GetDefaultObjImpl<USMStateInstance_Base>();
}
};
DUMPER7_ASSERTS_USMStateInstance_Base;
// Class SMSystem.SMStateInstance
// 0x0000 (0x00F0 - 0x00F0)
class USMStateInstance : public USMStateInstance_Base
{
public:
class USMStateInstance* AddStateToStack(TSubclassOf<class USMStateInstance> StateClass, int32 StackIndex);
void ClearStateStack();
void OnPostEdit(const class FName& PropertyName);
void OnStateInitialized();
void OnStateShutdown();
void RemoveStateFromStack(int32 StackIndex);
void GetAllStatesInStackOfClass(TSubclassOf<class USMStateInstance> StateClass, TArray<class USMStateInstance_Base*>* StateStackInstances, bool bIncludeChildren) const;
void GetAllStateStackInstances(TArray<class USMStateInstance_Base*>* StateStackInstances) const;
class USMStateInstance_Base* GetStackOwnerInstance() const;
int32 GetStateIndexInStack(class USMStateInstance_Base* StateInstance) const;
class USMStateInstance_Base* GetStateInStack(int32 Index_0) const;
class USMStateInstance_Base* GetStateInStackByClass(TSubclassOf<class USMStateInstance> StateClass, bool bIncludeChildren) const;
int32 GetStateStackCount() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMStateInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMStateInstance")
}
static class USMStateInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMStateInstance>();
}
};
DUMPER7_ASSERTS_USMStateInstance;
// Class SMSystem.AnimSMStateInstance
// 0x0010 (0x0100 - 0x00F0)
class UAnimSMStateInstance final : public USMStateInstance
{
public:
class FName RefMachineName; // 0x00F0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName CorrespondingStateName; // 0x00F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSMStateInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSMStateInstance")
}
static class UAnimSMStateInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSMStateInstance>();
}
};
DUMPER7_ASSERTS_UAnimSMStateInstance;
// Class SMSystem.SMStateMachineInstance
// 0x0008 (0x00F8 - 0x00F0)
class USMStateMachineInstance : public USMStateInstance_Base
{
public:
uint8 bWaitForEndState : 1; // 0x00F0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bReuseCurrentState : 1; // 0x00F0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bReuseIfNotEndState : 1; // 0x00F0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_F1[0x7]; // 0x00F1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnEndStateReached();
void OnStateInitialized();
void OnStateMachineCompleted();
void OnStateShutdown();
void SetReuseCurrentState(const bool bValue);
void SetReuseIfNotEndState(const bool bValue);
void SetWaitForEndState(const bool bValue);
void GetActiveStates(TArray<class USMStateInstance_Base*>* ActiveStates) const;
void GetAllStateInstances(TArray<class USMStateInstance_Base*>* StateInstances) const;
class USMStateInstance_Base* GetContainedStateByName(const class FString& StateName) const;
void GetEntryStates(TArray<class USMStateInstance_Base*>* EntryStates) const;
bool GetReuseCurrentState() const;
bool GetReuseIfNotEndState() const;
class USMInstance* GetStateMachineReference() const;
bool GetWaitForEndState() const;
bool IsStateMachineInEndState() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMStateMachineInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMStateMachineInstance")
}
static class USMStateMachineInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMStateMachineInstance>();
}
};
DUMPER7_ASSERTS_USMStateMachineInstance;
// Class SMSystem.AnimSMStateMachineInstance
// 0x0018 (0x0110 - 0x00F8)
class UAnimSMStateMachineInstance final : public USMStateMachineInstance
{
public:
class FName RefMachineName; // 0x00F8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName CorrespondingStateName; // 0x0100(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName InnerStateMachineName; // 0x0108(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSMStateMachineInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSMStateMachineInstance")
}
static class UAnimSMStateMachineInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSMStateMachineInstance>();
}
};
DUMPER7_ASSERTS_UAnimSMStateMachineInstance;
// Class SMSystem.SMTransitionInstance
// 0x0018 (0x00C0 - 0x00A8)
class USMTransitionInstance : public USMNodeInstance
{
public:
int32 PriorityOrder; // 0x00A8(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bRunParallel : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bEvalIfNextStateActive : 1; // 0x00AC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bCanEvaluate : 1; // 0x00AC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bCanEvaluateFromEvent : 1; // 0x00AC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bCanEvalWithStartState : 1; // 0x00AC(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class USMTransitionInstance* TransitionInstance)> OnTransitionEnteredEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
public:
bool EvaluateFromManuallyBoundEvent();
void OnTransitionEntered();
void OnTransitionInitialized();
void OnTransitionShutdown();
void SetCanEvaluate(const bool bValue);
void SetCanEvaluateFromEvent(const bool bValue);
void SetCanEvalWithStartState(const bool bValue);
void SetEvalIfNextStateActive(const bool bValue);
void SetPriorityOrder(const int32 Value);
void SetRunParallel(const bool bValue);
bool CanEnterTransition() const;
bool DoesTransitionPass() const;
void GetAllTransitionsInStackOfClass(TSubclassOf<class USMTransitionInstance> TransitionClass, TArray<class USMTransitionInstance*>* TransitionStackInstances, bool bIncludeChildren) const;
void GetAllTransitionStackInstances(TArray<class USMTransitionInstance*>* TransitionStackInstances) const;
bool GetCanEvaluate() const;
bool GetCanEvaluateFromEvent() const;
bool GetCanEvalWithStartState() const;
class USMStateInstance_Base* GetDestinationStateForActiveTransition() const;
bool GetEvalIfNextStateActive() const;
class USMStateInstance_Base* GetNextStateInstance() const;
class USMStateInstance_Base* GetPreviousStateInstance() const;
int32 GetPriorityOrder() const;
bool GetRunParallel() const;
const struct FDateTime GetServerTimestamp() const;
class USMStateInstance_Base* GetSourceStateForActiveTransition() const;
class USMTransitionInstance* GetStackOwnerInstance() const;
int32 GetTransitionIndexInStack(class USMTransitionInstance* TransitionInstance) const;
void GetTransitionInfo(struct FSMTransitionInfo* Transition) const;
class USMTransitionInstance* GetTransitionInStack(int32 Index_0) const;
class USMTransitionInstance* GetTransitionInStackByClass(TSubclassOf<class USMTransitionInstance> TransitionClass, bool bIncludeChildren) const;
int32 GetTransitionStackCount() const;
bool IsTransitionFromAnyState() const;
bool IsTransitionFromLinkState() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMTransitionInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMTransitionInstance")
}
static class USMTransitionInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMTransitionInstance>();
}
};
DUMPER7_ASSERTS_USMTransitionInstance;
// Class SMSystem.AnimSMTransitionInstance
// 0x0038 (0x00F8 - 0x00C0)
class UAnimSMTransitionInstance final : public USMTransitionInstance
{
public:
class FName MachineName; // 0x00C0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PrevStateName; // 0x00C8(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NextStateName; // 0x00D0(0x0008)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsFromAnyState; // 0x00D8(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D9[0x1F]; // 0x00D9(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRefAnimBPStateChanged();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSMTransitionInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSMTransitionInstance")
}
static class UAnimSMTransitionInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSMTransitionInstance>();
}
};
DUMPER7_ASSERTS_UAnimSMTransitionInstance;
// Class SMSystem.SMEditorGraphNodeInterface
// 0x0000 (0x0000 - 0x0000)
class ISMEditorGraphNodeInterface final
{
public:
TScriptInterface<class ISMEditorGraphNode_StateBaseInterface> AsStateBaseInterface();
void ResetNodeName();
bool SetNodeName(const class FString& NewName, class FText* OutErrorMessage);
TArray<TScriptInterface<class ISMEditorGraphPropertyNodeInterface>> GetAllEditorGraphProperties(const class USMNodeInstance* NodeInstance) const;
TScriptInterface<class ISMEditorGraphPropertyNodeInterface> GetEditorGraphProperty(class FName PropertyName, const class USMNodeInstance* NodeInstance, int32 ArrayIndex) const;
TArray<TScriptInterface<class ISMEditorGraphPropertyNodeInterface>> GetEditorGraphPropertyAsArray(class FName PropertyName, const class USMNodeInstance* NodeInstance, int32 ArrayIndex) const;
class FString GetNodeName() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMEditorGraphNodeInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMEditorGraphNodeInterface")
}
static class ISMEditorGraphNodeInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISMEditorGraphNodeInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISMEditorGraphNodeInterface;
// Class SMSystem.SMEditorGraphNode_StateBaseInterface
// 0x0000 (0x0000 - 0x0000)
class ISMEditorGraphNode_StateBaseInterface final
{
public:
struct FGameplayTagContainer GetAnyStateTags();
void SetAnyStateTags(const struct FGameplayTagContainer& InAnyStateTags);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMEditorGraphNode_StateBaseInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMEditorGraphNode_StateBaseInterface")
}
static class ISMEditorGraphNode_StateBaseInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISMEditorGraphNode_StateBaseInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISMEditorGraphNode_StateBaseInterface;
// Class SMSystem.SMEditorGraphPropertyNodeInterface
// 0x0000 (0x0000 - 0x0000)
class ISMEditorGraphPropertyNodeInterface final
{
public:
void ResetProperty();
void SetHighlight(bool bEnable, const struct FLinearColor& Color, bool bClearOnCompile);
void SetNotification(bool bEnable, ESMLogType Severity, const class FString& Message, bool bClearOnCompile);
void SetNotificationAndHighlight(bool bEnable, ESMLogType Severity, const class FString& Message, bool bClearOnCompile);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMEditorGraphPropertyNodeInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMEditorGraphPropertyNodeInterface")
}
static class ISMEditorGraphPropertyNodeInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISMEditorGraphPropertyNodeInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISMEditorGraphPropertyNodeInterface;
// Class SMSystem.SMInstanceInterface
// 0x0000 (0x0000 - 0x0000)
class ISMInstanceInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMInstanceInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMInstanceInterface")
}
static class ISMInstanceInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISMInstanceInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISMInstanceInterface;
// Class SMSystem.SMStateMachineInterface
// 0x0000 (0x0000 - 0x0000)
class ISMStateMachineInterface final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMStateMachineInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMStateMachineInterface")
}
static class ISMStateMachineInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISMStateMachineInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISMStateMachineInterface;
// Class SMSystem.SMStateMachineNetworkedInterface
// 0x0000 (0x0000 - 0x0000)
class ISMStateMachineNetworkedInterface final
{
public:
bool HasAuthority() const;
bool IsConfiguredForNetworking() const;
bool IsSimulatedProxy() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMStateMachineNetworkedInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMStateMachineNetworkedInterface")
}
static class ISMStateMachineNetworkedInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISMStateMachineNetworkedInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISMStateMachineNetworkedInterface;
// Class SMSystem.SMAnimInstance
// 0x0120 (0x0490 - 0x0370)
class USMAnimInstance : public UAnimInstance
{
public:
uint8 Pad_368[0x10]; // 0x0368(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TMap<int32, class FName> MachineIdToNameMap; // 0x0378(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, NativeAccessSpecifierProtected)
TArray<class FName> RegisteredStateNames; // 0x03C8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
bool DebugInfo_LogStateChange; // 0x03D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_3D9[0xB7]; // 0x03D9(0x00B7)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void FillAllStateNames();
void OnAnimMontageBlendingOut(class UAnimMontage* InMontage, bool InInterrupted);
void OnAnimMontageStarted(class UAnimMontage* InMontage);
void OnAnimStateEnter(const struct FAnimNode_StateMachine& Machine, int32 PrevStateIndex, int32 NextStateIndex);
bool OnAnimStateEnterBP(class FName InStateEnterName);
void OnAnimStateExit(const struct FAnimNode_StateMachine& Machine, int32 PrevStateIndex, int32 NextStateIndex);
bool OnAnimStateExitBP(class FName InStateExitName);
void SetDebugInfoLogStateChagne(bool InValue);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMAnimInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMAnimInstance")
}
static class USMAnimInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMAnimInstance>();
}
};
DUMPER7_ASSERTS_USMAnimInstance;
// Class SMSystem.SMBlueprint
// 0x0008 (0x00B0 - 0x00A8)
class USMBlueprint final : public UBlueprint
{
public:
int32 AssetVersion; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PluginVersion; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMBlueprint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMBlueprint")
}
static class USMBlueprint* GetDefaultObj()
{
return GetDefaultObjImpl<USMBlueprint>();
}
};
DUMPER7_ASSERTS_USMBlueprint;
// Class SMSystem.SMNodeBlueprint
// 0x0008 (0x00B0 - 0x00A8)
class USMNodeBlueprint final : public UBlueprint
{
public:
int32 AssetVersion; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PluginVersion; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMNodeBlueprint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMNodeBlueprint")
}
static class USMNodeBlueprint* GetDefaultObj()
{
return GetDefaultObjImpl<USMNodeBlueprint>();
}
};
DUMPER7_ASSERTS_USMNodeBlueprint;
// Class SMSystem.SMBlueprintGeneratedClass
// 0x0010 (0x0360 - 0x0350)
class USMBlueprintGeneratedClass final : public UBlueprintGeneratedClass
{
public:
struct FGuid RootGuid; // 0x0350(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMBlueprintGeneratedClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMBlueprintGeneratedClass")
}
static class USMBlueprintGeneratedClass* GetDefaultObj()
{
return GetDefaultObjImpl<USMBlueprintGeneratedClass>();
}
};
DUMPER7_ASSERTS_USMBlueprintGeneratedClass;
// Class SMSystem.SMNodeBlueprintGeneratedClass
// 0x0000 (0x0350 - 0x0350)
class USMNodeBlueprintGeneratedClass final : public UBlueprintGeneratedClass
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMNodeBlueprintGeneratedClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMNodeBlueprintGeneratedClass")
}
static class USMNodeBlueprintGeneratedClass* GetDefaultObj()
{
return GetDefaultObjImpl<USMNodeBlueprintGeneratedClass>();
}
};
DUMPER7_ASSERTS_USMNodeBlueprintGeneratedClass;
// Class SMSystem.SMConduitInstance
// 0x0008 (0x00F8 - 0x00F0)
class USMConduitInstance : public USMStateInstance_Base
{
public:
bool bEvalGraphsOnInitialize; // 0x00F0(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEvalGraphsOnTransitionEval; // 0x00F1(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEvalWithTransitions : 1; // 0x00F2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 bCanEvaluate : 1; // 0x00F2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_F3[0x5]; // 0x00F3(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnConduitEntered();
void OnConduitInitialized();
void OnConduitShutdown();
void SetCanEvaluate(const bool bValue);
void SetEvalWithTransitions(const bool bValue);
bool CanEnterTransition() const;
bool GetCanEvaluate() const;
bool GetEvalWithTransitions() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMConduitInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMConduitInstance")
}
static class USMConduitInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMConduitInstance>();
}
};
DUMPER7_ASSERTS_USMConduitInstance;
// Class SMSystem.SMCompilerLog
// 0x0000 (0x0028 - 0x0028)
class USMCompilerLog final : public UObject
{
public:
void log(ESMCompilerLogType Severity, const class FString& Message);
void LogProperty(class FName PropertyName, const class USMNodeInstance* NodeInstance, const class FString& Message, ESMCompilerLogType Severity, bool bHighlight, bool bSilent, int32 ArrayIndex);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMCompilerLog")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMCompilerLog")
}
static class USMCompilerLog* GetDefaultObj()
{
return GetDefaultObjImpl<USMCompilerLog>();
}
};
DUMPER7_ASSERTS_USMCompilerLog;
// Class SMSystem.SMRuntimeSettings
// 0x0008 (0x0030 - 0x0028)
class USMRuntimeSettings final : public UObject
{
public:
bool bPreloadDefaultNodes; // 0x0028(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMRuntimeSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMRuntimeSettings")
}
static class USMRuntimeSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USMRuntimeSettings>();
}
};
DUMPER7_ASSERTS_USMRuntimeSettings;
// Class SMSystem.SMEntryStateInstance
// 0x0000 (0x00F0 - 0x00F0)
class USMEntryStateInstance final : public USMStateInstance_Base
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMEntryStateInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMEntryStateInstance")
}
static class USMEntryStateInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMEntryStateInstance>();
}
};
DUMPER7_ASSERTS_USMEntryStateInstance;
// Class SMSystem.SMAnyStateInstance
// 0x0000 (0x00F0 - 0x00F0)
class USMAnyStateInstance final : public USMStateInstance_Base
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMAnyStateInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMAnyStateInstance")
}
static class USMAnyStateInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USMAnyStateInstance>();
}
};
DUMPER7_ASSERTS_USMAnyStateInstance;
// Class SMSystem.SMStateMachineComponent
// 0x0180 (0x0220 - 0x00A0)
class USMStateMachineComponent : public UActorComponent
{
public:
uint8 Pad_A0[0x10]; // 0x00A0(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineInitializedEvent; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineStartedEvent; // 0x00C0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, float DeltaSeconds)> OnStateMachineUpdatedEvent; // 0x00D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineStoppedEvent; // 0x00E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance)> OnStateMachineShutdownEvent; // 0x00F0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, const struct FSMTransitionInfo& Transition)> OnStateMachineTransitionTakenEvent; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, const struct FSMStateInfo& NewState, const struct FSMStateInfo& PreviousState)> OnStateMachineStateChangedEvent; // 0x0110(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class USMInstance* Instance, const struct FSMStateInfo& State)> OnStateMachineStateStartedEvent; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TSet<class UActorChannel*> CurrentActorChannels; // 0x0130(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate)
uint8 Pad_180[0x24]; // 0x0180(0x0024)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bAutomaticallyHandleNewConnections : 1; // 0x01A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1A5[0x3]; // 0x01A5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TSubclassOf<class USMInstance> StateMachineClass; // 0x01A8(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<TSubclassOf<class USubSMInstance>> SubStateMachineClasses; // 0x01B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ExposeOnSpawn, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 bInitializeOnBeginPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStartOnBeginPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStopOnEndPlay : 1; // 0x01C0(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ESMThreadMode BeginPlayInitializationMode; // 0x01C1(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReuseInstanceAfterShutdown : 1; // 0x01C2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bLetInstanceManageTick : 1; // 0x01C2(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ESMNetworkConfigurationType StateChangeAuthority; // 0x01C3(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESMNetworkConfigurationType NetworkTickConfiguration; // 0x01C4(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESMNetworkConfigurationType NetworkStateExecution; // 0x01C5(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIncludeSimulatedProxies : 1; // 0x01C6(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ESMThreadMode ReplicatedInitializationMode; // 0x01C7(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESMNetworkConfigurationType NetworkTransitionEnteredConfiguration; // 0x01C8(0x0001)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bWaitForTransactionsFromServer : 1; // 0x01C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bHandleControllerChange : 1; // 0x01C9(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCalculateServerTimeForClients : 1; // 0x01C9(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseOwnerNetUpdateFrequency : 1; // 0x01C9(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1CA[0x2]; // 0x01CA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float ServerNetUpdateFrequency; // 0x01CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClientNetUpdateFrequency; // 0x01D0(0x0004)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAlwaysMulticast : 1; // 0x01D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, Net, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1D5[0x3]; // 0x01D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class USMStateMachineComponent* ComponentToCopy; // 0x01D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1E0[0x18]; // 0x01E0(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
class USMInstance* R_Instance; // 0x01F8(0x0008)(Net, ZeroConstructor, Transient, RepNotify, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class USMInstance* InstanceTemplate; // 0x0200(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, DuplicateTransient, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class USubSMInstance*> SubInstances; // 0x0208(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected)
uint8 bCanInstanceNetworkTick : 1; // 0x0218(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
uint8 Pad_219[0x7]; // 0x0219(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void CLIENT_ActivateStates(const TArray<struct FSMActivateStateTransaction>& StateTransactions);
void CLIENT_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction);
void CLIENT_Shutdown(const struct FSMTransaction_Base& Transaction);
void CLIENT_Start(const struct FSMTransaction_Base& Transaction);
void CLIENT_Stop(const struct FSMTransaction_Base& Transaction);
void CLIENT_TakeTransitions(const TArray<struct FSMTransitionTransaction>& Transactions);
void CopySettingsFromOtherComponent(class USMStateMachineComponent* OtherComponent);
void Initialize(class UObject* Context);
void Internal_OnInstanceInitializedAsync(class USMInstance* Instance);
void Internal_OnReplicatedInstanceInitialized(class USMInstance* Instance);
void Internal_OnStateMachineShutdown(class USMInstance* Instance);
void Internal_OnStateMachineStarted(class USMInstance* Instance);
void Internal_OnStateMachineStateChanged(class USMInstance* Instance, const struct FSMStateInfo& ToState, const struct FSMStateInfo& FromState);
void Internal_OnStateMachineStateStarted(class USMInstance* Instance, const struct FSMStateInfo& State);
void Internal_OnStateMachineStopped(class USMInstance* Instance);
void Internal_OnStateMachineTransitionTaken(class USMInstance* Instance, const struct FSMTransitionInfo& Transition);
void Internal_OnStateMachineUpdated(class USMInstance* Instance, float DeltaSeconds);
void K2_InitializeAsync(class UObject* Context, const struct FLatentActionInfo& LatentInfo);
void MULTICAST_ActivateStates(const TArray<struct FSMActivateStateTransaction>& StateTransactions);
void MULTICAST_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction);
void MULTICAST_Shutdown(const struct FSMTransaction_Base& Transaction);
void MULTICAST_Start(const struct FSMTransaction_Base& Transaction);
void MULTICAST_Stop(const struct FSMTransaction_Base& Transaction);
void MULTICAST_TakeTransitions(const TArray<struct FSMTransitionTransaction>& Transactions);
void OnContextPawnControllerChanged(class APawn* Pawn, class AController* NewController);
void OnPostInitialize();
void REP_OnInstanceLoaded();
void Restart();
void SERVER_ActivateStates(const TArray<struct FSMActivateStateTransaction>& StateTransactions);
void SERVER_FullSync(const struct FSMFullSyncTransaction& FullSyncTransaction);
void SERVER_Initialize(const struct FSMInitializeTransaction& Transaction);
void SERVER_RequestFullSync(bool bForceFullRefresh);
void SERVER_Shutdown(const struct FSMTransaction_Base& Transaction);
void SERVER_Start(const struct FSMTransaction_Base& Transaction);
void SERVER_Stop(const struct FSMTransaction_Base& Transaction);
void SERVER_TakeTransitions(const TArray<struct FSMTransitionTransaction>& TransitionTransactions);
void SERVER_Update(float DeltaTime);
void SetCanInstanceNetworkTick(bool bCanEverTick);
void Shutdown();
void Start();
void Stop();
void Update(float DeltaSeconds);
class UObject* GetContextForInitialization() const;
class USMInstance* GetInstance() const;
class AActor* GetTopMostParentActor() const;
bool IsInitialized() const;
bool IsStateMachineActive() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMStateMachineComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMStateMachineComponent")
}
static class USMStateMachineComponent* GetDefaultObj()
{
return GetDefaultObjImpl<USMStateMachineComponent>();
}
};
DUMPER7_ASSERTS_USMStateMachineComponent;
// Class SMSystem.SMBlueprintUtils
// 0x0000 (0x0028 - 0x0028)
class USMBlueprintUtils final : public UBlueprintFunctionLibrary
{
public:
static class USMInstance* CreateStateMachineInstanceFromTemplate(TSubclassOf<class USMInstance> StateMachineClass, class UObject* Context, class USMInstance* Template, bool bInitializeNow);
static class USMInstance* K2_CreateStateMachineInstance(TSubclassOf<class USMInstance> StateMachineClass, class UObject* Context, bool bInitializeNow);
static class USMInstance* K2_CreateStateMachineInstanceAsync(TSubclassOf<class USMInstance> StateMachineClass, class UObject* Context, const struct FLatentActionInfo& LatentInfo);
static class USMInstance* K2_CreateStateMachineInstancePure(TSubclassOf<class USMInstance> StateMachineClass, class UObject* Context, bool bInitializeNow);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SMBlueprintUtils")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SMBlueprintUtils")
}
static class USMBlueprintUtils* GetDefaultObj()
{
return GetDefaultObjImpl<USMBlueprintUtils>();
}
};
DUMPER7_ASSERTS_USMBlueprintUtils;
// Class SMSystem.SubSMConduitInstance
// 0x0000 (0x00F8 - 0x00F8)
class USubSMConduitInstance final : public USMConduitInstance
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SubSMConduitInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SubSMConduitInstance")
}
static class USubSMConduitInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USubSMConduitInstance>();
}
};
DUMPER7_ASSERTS_USubSMConduitInstance;
// Class SMSystem.SubSMInstance
// 0x0018 (0x0710 - 0x06F8)
class USubSMInstance : public USMInstance
{
public:
uint8 Pad_6F8[0x18]; // 0x06F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void NotifyMainStateMachineTransitionTaken(const struct FSMTransitionInfo& Transition);
void OnRefStateMachineStarted(class USMInstance* Instance);
void OnRefStateMachineStopped(class USMInstance* Instance);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SubSMInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SubSMInstance")
}
static class USubSMInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USubSMInstance>();
}
};
DUMPER7_ASSERTS_USubSMInstance;
// Class SMSystem.SubSMTransitionInstance
// 0x0018 (0x00D8 - 0x00C0)
class USubSMTransitionInstance final : public USMTransitionInstance
{
public:
class FString TargetTransitionName; // 0x00C0(0x0010)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsFromAnyState; // 0x00D0(0x0001)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnMainStateMachineTransitionTaken(class USMInstance* Instance, const struct FSMTransitionInfo& Transition);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SubSMTransitionInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SubSMTransitionInstance")
}
static class USubSMTransitionInstance* GetDefaultObj()
{
return GetDefaultObjImpl<USubSMTransitionInstance>();
}
};
DUMPER7_ASSERTS_USubSMTransitionInstance;
}