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ReshadePluginsCore/SilentHillF/SDK/WBP_HUD_classes.hpp

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2025-09-27 20:56:09 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WBP_HUD
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "UMG_structs.hpp"
#include "UMG_classes.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WBP_HUD.WBP_HUD_C
// 0x00A0 (0x0380 - 0x02E0)
class UWBP_HUD_C final : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02E0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* BackIn; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UOverlay* KuzunohaIcon; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UOverlay* NormalBar; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UNoceUIRestrictionOverlay* RestrictionOverlay; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UOverlay* State; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UOverlay* Transform; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_KuzunohaIcon_C* WBP_ClawTransformIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Durability_C* WBP_Durability; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_FocusBar_C* WBP_FocusBar; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_HPBar_C* WBP_HPBar; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Inventory_Durability_C* WBP_Inventory_Durability; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_KuzunohaBar_C* WBP_KuzunohaBar; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_SanityBar_C* WBP_SanityBar; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_StaminaBar_C* WBP_StaminaBar; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class ANocePlayerCharacter* NocePlayerCharacter; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool TagInBattling; // 0x0360(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagLeaveBattling; // 0x0361(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagShortcut; // 0x0362(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagUseShortcutItem; // 0x0363(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagChangeWeaon; // 0x0364(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagInSequence; // 0x0365(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagInHellMode; // 0x0366(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_367[0x1]; // 0x0367(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
double CollapsedTimer; // 0x0368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double LeaveBattleCollapsedTime; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagInChaseMode; // 0x0378(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagShowHUDHint; // 0x0379(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagUsingGimmick; // 0x037A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool TagHideHUD; // 0x037B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ShowHUDInEvent; // 0x037C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
bool CanShowState();
void Construct();
void Destruct();
void ExecuteUbergraph_WBP_HUD(int32 EntryPoint);
void HandleUnPossessed();
void Initialize(class AActor* InOwner);
void InitializeWeapon();
void InitilaizeClawTransformVisibility();
void IsBrideChase(bool* BrideChase);
void OnClawTransformed(bool InIsClawG);
void OnDurabilityVisibilityChanged(ESlateVisibility InVisibility);
void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExists);
void OnHierarchyVisiblityChanged(ESlateVisibility InVisibility);
void OnInitialized();
void OnKuzunohaVisibilityChanged(ESlateVisibility InVisibility);
void OnShowWeaponDurabilityHint(bool InShowOnUI, class FName InWeaponName, float InDurability, bool InIsDiscarded);
void OnUsingGimmick(bool IsUsing);
void OnWeaponChanged(class ANoceWeapon* NewWeapon);
void ShowHideOverlays();
void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
void UnInitializeWeapon();
void UpdateWeapon(bool InIsShowOnUI, class FName InWeaponName, float InDurability);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WBP_HUD_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WBP_HUD_C")
}
static class UWBP_HUD_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWBP_HUD_C>();
}
};
DUMPER7_ASSERTS_UWBP_HUD_C;
}