610 lines
27 KiB
C++
610 lines
27 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Hk_project
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// 4.27.2-0+++UE4+Release-4.27
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// Includes the entire SDK. Include files directly for faster compilation!
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#include "SDK/Basic.hpp"
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#include "SDK/CoreUObject_structs.hpp"
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#include "SDK/CoreUObject_classes.hpp"
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#include "SDK/PhysicsCore_structs.hpp"
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#include "SDK/Chaos_structs.hpp"
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#include "SDK/InputCore_structs.hpp"
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#include "SDK/Slate_structs.hpp"
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#include "SDK/Engine_structs.hpp"
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#include "SDK/SlateCore_structs.hpp"
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#include "SDK/PhysicsCore_classes.hpp"
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#include "SDK/AudioPlatformConfiguration_structs.hpp"
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#include "SDK/PropertyAccess_structs.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/ApexDestruction_structs.hpp"
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#include "SDK/ApexDestruction_classes.hpp"
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#include "SDK/AttachedActor_structs.hpp"
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#include "SDK/DroidHead_List_structs.hpp"
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#include "SDK/Hk_project_structs.hpp"
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#include "SDK/JoyLibraryRuntime_structs.hpp"
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#include "SDK/JoyLibraryRuntime_classes.hpp"
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#include "SDK/Hk_project_classes.hpp"
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#include "SDK/BP_Droid_classes.hpp"
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#include "SDK/VictoryBPLibrary_structs.hpp"
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#include "SDK/AIModule_structs.hpp"
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#include "SDK/VictoryBPLibrary_classes.hpp"
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#include "SDK/StateMachineRuntime_classes.hpp"
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#include "SDK/ScreenLoggerRuntime_structs.hpp"
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#include "SDK/ScreenLoggerRuntime_classes.hpp"
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#include "SDK/SoundUtilities_structs.hpp"
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#include "SDK/SoundUtilities_classes.hpp"
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#include "SDK/AudioMixer_structs.hpp"
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#include "SDK/Synthesis_structs.hpp"
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#include "SDK/Synthesis_classes.hpp"
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#include "SDK/AudioMixer_classes.hpp"
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#include "SDK/UMG_structs.hpp"
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#include "SDK/MovieScene_structs.hpp"
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#include "SDK/MovieScene_classes.hpp"
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#include "SDK/UMG_classes.hpp"
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#include "SDK/Landscape_structs.hpp"
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#include "SDK/Landscape_classes.hpp"
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#include "SDK/AudioAnalyzer_classes.hpp"
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#include "SDK/AudioSynesthesia_structs.hpp"
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#include "SDK/AudioSynesthesia_classes.hpp"
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#include "SDK/GameplayTags_structs.hpp"
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#include "SDK/AIModule_classes.hpp"
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#include "SDK/BTT_SentinelAi_LookAtLocation_classes.hpp"
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#include "SDK/SoundVisualizations_classes.hpp"
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#include "SDK/UMG_InputKeyRow_classes.hpp"
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#include "SDK/GFur_structs.hpp"
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#include "SDK/GFur_classes.hpp"
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#include "SDK/PrefabAsset_structs.hpp"
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#include "SDK/PrefabAsset_classes.hpp"
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#include "SDK/PacketHandler_classes.hpp"
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#include "SDK/BP_NQF_Zurg_classes.hpp"
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#include "SDK/OnlineSubsystemSteam_classes.hpp"
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#include "SDK/OnlineSubsystemUtils_structs.hpp"
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#include "SDK/OnlineSubsystem_structs.hpp"
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#include "SDK/OnlineSubsystemUtils_classes.hpp"
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#include "SDK/OnlineSubsystem_classes.hpp"
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#include "SDK/DeveloperSettings_classes.hpp"
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#include "SDK/RawInput_structs.hpp"
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#include "SDK/RawInput_classes.hpp"
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#include "SDK/BinkMediaPlayer_structs.hpp"
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#include "SDK/BinkMediaPlayer_classes.hpp"
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#include "SDK/NativizedAssets_classes.hpp"
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#include "SDK/BP_props_base_classes.hpp"
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#include "SDK/ProceduralMeshComponent_structs.hpp"
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#include "SDK/ProceduralMeshComponent_classes.hpp"
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#include "SDK/AnimationSharing_structs.hpp"
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#include "SDK/AnimationSharing_classes.hpp"
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#include "SDK/SignificanceManager_classes.hpp"
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#include "SDK/ToyoToolRuntime_structs.hpp"
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#include "SDK/ToyoToolRuntime_classes.hpp"
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#include "SDK/Renderer_structs.hpp"
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#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
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#include "SDK/GameplayCameras_structs.hpp"
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#include "SDK/GameplayCameras_classes.hpp"
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#include "SDK/MovieSceneTracks_structs.hpp"
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#include "SDK/MovieSceneTracks_classes.hpp"
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#include "SDK/BP_CatDrink_classes.hpp"
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#include "SDK/TemplateSequence_structs.hpp"
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#include "SDK/CinematicCamera_structs.hpp"
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#include "SDK/TemplateSequence_classes.hpp"
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#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
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#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
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#include "SDK/UObjectPlugin_structs.hpp"
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#include "SDK/UObjectPlugin_classes.hpp"
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#include "SDK/FacialAnimation_classes.hpp"
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#include "SDK/DatasmithContent_structs.hpp"
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#include "SDK/DatasmithContent_classes.hpp"
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#include "SDK/VariantManagerContent_structs.hpp"
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#include "SDK/VariantManagerContent_classes.hpp"
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#include "SDK/GeometryCache_structs.hpp"
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#include "SDK/GeometryCache_classes.hpp"
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#include "SDK/GeometryCacheTracks_structs.hpp"
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#include "SDK/GeometryCacheTracks_classes.hpp"
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#include "SDK/AutomationUtils_classes.hpp"
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#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
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#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
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#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
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#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
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#include "SDK/ChaosCloth_structs.hpp"
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#include "SDK/ChaosCloth_classes.hpp"
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#include "SDK/MeshDescription_structs.hpp"
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#include "SDK/EditableMesh_structs.hpp"
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#include "SDK/EditableMesh_classes.hpp"
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#include "SDK/GeometryCollectionTracks_structs.hpp"
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#include "SDK/GeometryCollectionTracks_classes.hpp"
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#include "SDK/NiagaraCore_structs.hpp"
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#include "SDK/NiagaraCore_classes.hpp"
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#include "SDK/NiagaraShader_structs.hpp"
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#include "SDK/Niagara_structs.hpp"
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#include "SDK/Niagara_classes.hpp"
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#include "SDK/ChaosNiagara_structs.hpp"
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#include "SDK/ChaosNiagara_classes.hpp"
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#include "SDK/NiagaraShader_classes.hpp"
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#include "SDK/ENUM_ChaptersAdvStates_structs.hpp"
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#include "SDK/ENUM_B12FlatAdvStates_structs.hpp"
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#include "SDK/ENUM_SlumsPart1AdvStates_structs.hpp"
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#include "SDK/ENUM_RooftopsAdvStates_structs.hpp"
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#include "SDK/ENUM_SlumsPart2AdvStates_structs.hpp"
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#include "SDK/ENUM_DeadEndAdvStates_structs.hpp"
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#include "SDK/ENUM_SewersAdvStates_structs.hpp"
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#include "SDK/ENUM_AntVillageAdvStates_structs.hpp"
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#include "SDK/ENUM_MidtownPart1AdvStates_structs.hpp"
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#include "SDK/ENUM_FACTORYAdvStates_structs.hpp"
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#include "SDK/ENUM_MidtownPart2AdvStates_structs.hpp"
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#include "SDK/ENUM_JailAdvStates_structs.hpp"
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#include "SDK/ENUM_CleanCityAdvStates_structs.hpp"
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#include "SDK/FullAdventureState_structs.hpp"
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#include "SDK/NiagaraAnimNotifies_classes.hpp"
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#include "SDK/MotoSynth_structs.hpp"
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#include "SDK/MotoSynth_classes.hpp"
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#include "SDK/AvfMediaFactory_classes.hpp"
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#include "SDK/Bp_Cat_Cinematic_classes.hpp"
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#include "SDK/TcpMessaging_classes.hpp"
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#include "SDK/BTT_SentinelAI_WaitOnCurrentWaypoint_classes.hpp"
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#include "SDK/UdpMessaging_structs.hpp"
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#include "SDK/UdpMessaging_classes.hpp"
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#include "SDK/BP_leakrain_and_splash_B_classes.hpp"
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#include "SDK/ActorSequence_structs.hpp"
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#include "SDK/ActorSequence_classes.hpp"
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#include "SDK/Tool_MultiCables_classes.hpp"
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#include "SDK/ActorLayerUtilities_structs.hpp"
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#include "SDK/ActorLayerUtilities_classes.hpp"
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#include "SDK/AndroidPermission_classes.hpp"
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#include "SDK/AppleImageUtils_structs.hpp"
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#include "SDK/AppleImageUtils_classes.hpp"
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#include "SDK/AssetTags_structs.hpp"
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#include "SDK/AssetTags_classes.hpp"
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#include "SDK/UMG_HUD_DeathScreen_classes.hpp"
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#include "SDK/AudioCapture_structs.hpp"
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#include "SDK/AudioCapture_classes.hpp"
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#include "SDK/CableComponent_classes.hpp"
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#include "SDK/CustomMeshComponent_structs.hpp"
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#include "SDK/CustomMeshComponent_classes.hpp"
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#include "SDK/GooglePAD_structs.hpp"
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#include "SDK/GooglePAD_classes.hpp"
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#include "SDK/LocationServicesBPLibrary_structs.hpp"
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#include "SDK/LocationServicesBPLibrary_classes.hpp"
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#include "SDK/MobilePatchingUtils_classes.hpp"
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#include "SDK/AudioExtensions_classes.hpp"
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#include "SDK/SoundFields_classes.hpp"
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#include "SDK/NavigationSystem_structs.hpp"
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#include "SDK/NavigationSystem_classes.hpp"
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#include "SDK/InputCore_classes.hpp"
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#include "SDK/SlateCore_classes.hpp"
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#include "SDK/Slate_classes.hpp"
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#include "SDK/ImageWriteQueue_structs.hpp"
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#include "SDK/ImageWriteQueue_classes.hpp"
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#include "SDK/MaterialShaderQualitySettings_structs.hpp"
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#include "SDK/MaterialShaderQualitySettings_classes.hpp"
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#include "SDK/UMG_MainMenu_classes.hpp"
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#include "SDK/EyeTracker_structs.hpp"
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#include "SDK/EyeTracker_classes.hpp"
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#include "SDK/EngineSettings_structs.hpp"
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#include "SDK/EngineSettings_classes.hpp"
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#include "SDK/E_sfx_miaou_structs.hpp"
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#include "SDK/I_sfx_zone_classes.hpp"
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#include "SDK/MRMesh_structs.hpp"
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#include "SDK/MRMesh_classes.hpp"
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#include "SDK/AugmentedReality_structs.hpp"
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#include "SDK/AugmentedReality_classes.hpp"
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#include "SDK/HeadMountedDisplay_structs.hpp"
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#include "SDK/HeadMountedDisplay_classes.hpp"
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#include "SDK/BuildPatchServices_structs.hpp"
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#include "SDK/BuildPatchServices_classes.hpp"
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#include "SDK/Foliage_structs.hpp"
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#include "SDK/Foliage_classes.hpp"
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#include "SDK/Tool_PostpProcessFogSky_New_classes.hpp"
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#include "SDK/TimeManagement_structs.hpp"
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#include "SDK/TimeManagement_classes.hpp"
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#include "SDK/AnimationCore_structs.hpp"
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#include "SDK/AnimationCore_classes.hpp"
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#include "SDK/AnimGraphRuntime_structs.hpp"
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#include "SDK/AnimGraphRuntime_classes.hpp"
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#include "SDK/CinematicCamera_classes.hpp"
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#include "SDK/NetCore_structs.hpp"
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#include "SDK/NetCore_classes.hpp"
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#include "SDK/AssetRegistry_structs.hpp"
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#include "SDK/AssetRegistry_classes.hpp"
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#include "SDK/GameplayTags_classes.hpp"
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#include "SDK/MeshDescription_classes.hpp"
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#include "SDK/StaticMeshDescription_structs.hpp"
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#include "SDK/StaticMeshDescription_classes.hpp"
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#include "SDK/PropertyAccess_classes.hpp"
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#include "SDK/JsonUtilities_structs.hpp"
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#include "SDK/JsonUtilities_classes.hpp"
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#include "SDK/MediaAssets_structs.hpp"
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#include "SDK/MediaAssets_classes.hpp"
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#include "SDK/LevelSequence_structs.hpp"
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#include "SDK/LevelSequence_classes.hpp"
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#include "SDK/MovieSceneCapture_structs.hpp"
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#include "SDK/MovieSceneCapture_classes.hpp"
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#include "SDK/MoviePlayer_structs.hpp"
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#include "SDK/MoviePlayer_classes.hpp"
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#include "SDK/Overlay_structs.hpp"
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#include "SDK/Overlay_classes.hpp"
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#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
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#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
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#include "SDK/GameplayTasks_structs.hpp"
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#include "SDK/GameplayTasks_classes.hpp"
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#include "SDK/InteractiveToolsFramework_structs.hpp"
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#include "SDK/InteractiveToolsFramework_classes.hpp"
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#include "SDK/ChaosSolverEngine_structs.hpp"
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#include "SDK/ChaosSolverEngine_classes.hpp"
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#include "SDK/BP_CameraSplinesDefault_Far_classes.hpp"
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#include "SDK/FieldSystemEngine_structs.hpp"
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#include "SDK/FieldSystemEngine_classes.hpp"
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#include "SDK/GeometryCollectionEngine_structs.hpp"
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#include "SDK/GeometryCollectionEngine_classes.hpp"
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#include "SDK/ImageWrapper_structs.hpp"
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#include "SDK/BP_CatScratchable_classes.hpp"
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#include "SDK/MediaUtils_structs.hpp"
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#include "SDK/VectorVM_structs.hpp"
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#include "SDK/CACA_BP_CameraSplines_Shoulder_classes.hpp"
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#include "SDK/PropertyPath_structs.hpp"
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#include "SDK/EngineMessages_structs.hpp"
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#include "SDK/Serialization_structs.hpp"
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#include "SDK/SessionMessages_structs.hpp"
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#include "SDK/DmgTypeBP_Environmental_classes.hpp"
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#include "SDK/E_CatCageState_structs.hpp"
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#include "SDK/ABP_Cat_Cage_classes.hpp"
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#include "SDK/UMG_ButtonFeedback_classes.hpp"
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#include "SDK/UMG_SaveSlot_classes.hpp"
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#include "SDK/BP_StreamingGroupManager_classes.hpp"
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#include "SDK/BP_Savable_SkeletalMesh_classes.hpp"
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#include "SDK/UMG_InteractionFeedback_classes.hpp"
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#include "SDK/BP_HKGameMode_classes.hpp"
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#include "SDK/UMG_JumpVisualizer_Valid_classes.hpp"
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#include "SDK/UMG_JumpVisualizer_NotValid_classes.hpp"
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#include "SDK/BP_HKSaveInstance_classes.hpp"
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#include "SDK/BP_ZurgManager_classes.hpp"
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#include "SDK/BP_ZoneManager_classes.hpp"
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#include "SDK/BP_LoadingScreenSettings_classes.hpp"
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#include "SDK/BP_InputSettings_classes.hpp"
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#include "SDK/BP_GameStateManager_classes.hpp"
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#include "SDK/BP_BudgetManager_classes.hpp"
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#include "SDK/BP_ActivitySettings_classes.hpp"
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#include "SDK/BP_AchievementSettings_classes.hpp"
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#include "SDK/CACA_BP_OneButtonJumpVisualizer_classes.hpp"
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#include "SDK/BP_CatSequentialJump_Manager_classes.hpp"
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#include "SDK/BP_InteractionFeedback_classes.hpp"
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#include "SDK/ANS_DisableIdleExit_classes.hpp"
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#include "SDK/BP_HKGameInstance_classes.hpp"
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#include "SDK/CACA_CamCurvesSwitcherData_structs.hpp"
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#include "SDK/BPL_GlobalFunctions_classes.hpp"
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#include "SDK/CACA_BP_CameraSplines_Torchlight_classes.hpp"
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|
|
#include "SDK/CACA_BP_CameraSplines_JUMP_classes.hpp"
|
|||
|
|
#include "SDK/CACA_BP_CameraSplines_DialB12_classes.hpp"
|
|||
|
|
#include "SDK/CACA_BP_CameraSplines_Dial_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Drone_classes.hpp"
|
|||
|
|
#include "SDK/CACA_BP_CameraSplines_Crouch_classes.hpp"
|
|||
|
|
#include "SDK/InsideTheWall_Small_Pillar_002_classes.hpp"
|
|||
|
|
#include "SDK/CatFollowParams_structs.hpp"
|
|||
|
|
#include "SDK/Cat_FurColor_structs.hpp"
|
|||
|
|
#include "SDK/CatFollowLookAt_structs.hpp"
|
|||
|
|
#include "SDK/BP_CatFollow_classes.hpp"
|
|||
|
|
#include "SDK/E_CatPaw_structs.hpp"
|
|||
|
|
#include "SDK/COMP_CatPawPushable_classes.hpp"
|
|||
|
|
#include "SDK/COMP_CatMoveToPushable_classes.hpp"
|
|||
|
|
#include "SDK/E_ScratchableMode_structs.hpp"
|
|||
|
|
#include "SDK/UMG_Contextual_Triggers_classes.hpp"
|
|||
|
|
#include "SDK/COMP_CatMoveToAnim_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatButton_PushableMeshBase_classes.hpp"
|
|||
|
|
#include "SDK/BP_ScriptedPaintSplat_classes.hpp"
|
|||
|
|
#include "SDK/AN_CanExitAnimation_classes.hpp"
|
|||
|
|
#include "SDK/AN_JumpEnd_classes.hpp"
|
|||
|
|
#include "SDK/AN_JumpBegin_classes.hpp"
|
|||
|
|
#include "SDK/E_MainPaw_structs.hpp"
|
|||
|
|
#include "SDK/AN_MainPaw_classes.hpp"
|
|||
|
|
#include "SDK/E_CatSubAnimInstances_structs.hpp"
|
|||
|
|
#include "SDK/COMP_simpleLooper_classes.hpp"
|
|||
|
|
#include "SDK/E_UTurnType_structs.hpp"
|
|||
|
|
#include "SDK/I_notifiable_by_footstep_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraThirdPerson_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Cat_New_classes.hpp"
|
|||
|
|
#include "SDK/AN_JumpExit_classes.hpp"
|
|||
|
|
#include "SDK/AN_EnablePlayerControl_classes.hpp"
|
|||
|
|
#include "SDK/BP_SimplePaintSplat_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatButton_PushablePaintBucket_classes.hpp"
|
|||
|
|
#include "SDK/COMP_CatScratchableComponent_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Cat_PawPush_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraSplinesDefault_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraTarget_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Droid_StopMovement_classes.hpp"
|
|||
|
|
#include "SDK/CACA_BP_CamCurvesSwitcher_classes.hpp"
|
|||
|
|
#include "SDK/UMG_StruggleButton_classes.hpp"
|
|||
|
|
#include "SDK/BP_Sentinel_TargetPoint_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_Waits_Base_classes.hpp"
|
|||
|
|
#include "SDK/BP_NQF_Sentinel_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatFallOnToyo_Manager1_classes.hpp"
|
|||
|
|
#include "SDK/BP_EnvQuerySentinelContext_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_Waits_VisionDetection_To_Chasing_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_Waits_SearchingView_To_Chasing_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_Waits_Detection_To_Patrol_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_Wait_DetectSound_To_Search_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_VisionTrackActor_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAI_Shoot_classes.hpp"
|
|||
|
|
#include "SDK/ENUM_SentinelAI_State_structs.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAI_SetState_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAI_SelectNextWaypoint_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAI_Searching_Wait_On_Point_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAi_ResetVisionLight_classes.hpp"
|
|||
|
|
#include "SDK/BTT_SentinelAI_Moveto_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Sentinel_SetTazerMode_classes.hpp"
|
|||
|
|
#include "SDK/BTS_Sentinel_Vision_classes.hpp"
|
|||
|
|
#include "SDK/BTS_Sentinel_UpdateLogic_classes.hpp"
|
|||
|
|
#include "SDK/BTS_Sentinel_Hearing_classes.hpp"
|
|||
|
|
#include "SDK/BTD_SentinelAi_IsCloseEnough_classes.hpp"
|
|||
|
|
#include "SDK/BTD_Sentinel_GetTazerMode_classes.hpp"
|
|||
|
|
#include "SDK/E_sfx_sentinel_state_structs.hpp"
|
|||
|
|
#include "SDK/BP_Sentinel_AiController_classes.hpp"
|
|||
|
|
#include "SDK/BP_SentinelProjectile_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Sentinel_classes.hpp"
|
|||
|
|
#include "SDK/E_sfx_phrase_type_structs.hpp"
|
|||
|
|
#include "SDK/F_sfx_syllabe_structs.hpp"
|
|||
|
|
#include "SDK/BPAN_AudioManagerPlaySound_classes.hpp"
|
|||
|
|
#include "SDK/BTD_Zurg_Base_classes.hpp"
|
|||
|
|
#include "SDK/BTS_Zurg_Leader_Base_classes.hpp"
|
|||
|
|
#include "SDK/BP_EnvQueryZurgLeaderContext_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Zurg_Base_classes.hpp"
|
|||
|
|
#include "SDK/COMP_UsableDroneMemory_classes.hpp"
|
|||
|
|
#include "SDK/BTT_ZurgStopSwarm_classes.hpp"
|
|||
|
|
#include "SDK/BTT_ZurgSetState_classes.hpp"
|
|||
|
|
#include "SDK/BTT_ZurgSetInitialState_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Zurg_TryAttack_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Droid_MoveTo_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Zurg_ReturnToZone_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Zurg_MoveSwarmTo_classes.hpp"
|
|||
|
|
#include "SDK/BTT_Zurg_ManageRoutine_classes.hpp"
|
|||
|
|
#include "SDK/BTS_Zurg_Sensing_classes.hpp"
|
|||
|
|
#include "SDK/BTS_Zurg_Leader_UpdateLogic_classes.hpp"
|
|||
|
|
#include "SDK/BTD_Zurg_NoSlaves_classes.hpp"
|
|||
|
|
#include "SDK/BTD_Zurg_FuzzyAttackDelay_classes.hpp"
|
|||
|
|
#include "SDK/BP_ZurgLeader_AIController_classes.hpp"
|
|||
|
|
#include "SDK/BP_ZurgZone_classes.hpp"
|
|||
|
|
#include "SDK/BP_Zurg_Interest_Zone_classes.hpp"
|
|||
|
|
#include "SDK/BP_ItemRendererGrid_classes.hpp"
|
|||
|
|
#include "SDK/BP_NA_Light_classes.hpp"
|
|||
|
|
#include "SDK/BP_NA_Doors_classes.hpp"
|
|||
|
|
#include "SDK/BP_blood_decal_classes.hpp"
|
|||
|
|
#include "SDK/BP_splaaaash_death_classes.hpp"
|
|||
|
|
#include "SDK/BP_ZurgSlaveAIController_classes.hpp"
|
|||
|
|
#include "SDK/BP_Zurg_InterestPoint_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_GridButton_New_classes.hpp"
|
|||
|
|
#include "SDK/BP_ZurgPawn_Leader_classes.hpp"
|
|||
|
|
#include "SDK/ABP_ZurgNew_classes.hpp"
|
|||
|
|
#include "SDK/BP_ZurgPawnSlave_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidTask_classes.hpp"
|
|||
|
|
#include "SDK/BP_NA_SmallObjects_classes.hpp"
|
|||
|
|
#include "SDK/BP_NQF_Droid_classes.hpp"
|
|||
|
|
#include "SDK/BTT_ReachPreciseLocationAndRotation_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidUseActor_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidTakeActor_classes.hpp"
|
|||
|
|
#include "SDK/Enum_CatSpeed_Preset_structs.hpp"
|
|||
|
|
#include "SDK/BP_SpeedModifier_Zone_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidLookAtActor_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidDropActor_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidActionPlayAnimation_classes.hpp"
|
|||
|
|
#include "SDK/BTT_DroidActionEnd_classes.hpp"
|
|||
|
|
#include "SDK/BTS_DroidGatherInfo_classes.hpp"
|
|||
|
|
#include "SDK/ActionStatusEnum_structs.hpp"
|
|||
|
|
#include "SDK/DroidActionsEnum_structs.hpp"
|
|||
|
|
#include "SDK/BP_Object_Animation_Synchronized_classes.hpp"
|
|||
|
|
#include "SDK/AN_Droid_FinalStep_classes.hpp"
|
|||
|
|
#include "SDK/COMP_PhysicsAudioComponent_classes.hpp"
|
|||
|
|
#include "SDK/BPL_sound_classes.hpp"
|
|||
|
|
#include "SDK/BP_DroidAIController_classes.hpp"
|
|||
|
|
#include "SDK/BP_Props_Throwable_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Droid_classes.hpp"
|
|||
|
|
#include "SDK/BP_DialogBase_classes.hpp"
|
|||
|
|
#include "SDK/ENUM_Badges_structs.hpp"
|
|||
|
|
#include "SDK/UMG_BackpackScreen_Use_classes.hpp"
|
|||
|
|
#include "SDK/UMG_BackpackScreen_Talk_classes.hpp"
|
|||
|
|
#include "SDK/UMG_BackpackScreen_Notification_classes.hpp"
|
|||
|
|
#include "SDK/UMG_BackpackScreen_IEM_classes.hpp"
|
|||
|
|
#include "SDK/UMG_BackpackScreen_Idle_classes.hpp"
|
|||
|
|
#include "SDK/BP_UMG_BackPack_classes.hpp"
|
|||
|
|
#include "SDK/BP_IEM_classes.hpp"
|
|||
|
|
#include "SDK/Dial_B12AllMemUnlocked_classes.hpp"
|
|||
|
|
#include "SDK/Dial_B12HelpGeneral_classes.hpp"
|
|||
|
|
#include "SDK/E_MemorySelectionState_structs.hpp"
|
|||
|
|
#include "SDK/E_DroneMenuActionDisplayState_structs.hpp"
|
|||
|
|
#include "SDK/UMG_Selector_classes.hpp"
|
|||
|
|
#include "SDK/ENUM_AdventureStates_structs.hpp"
|
|||
|
|
#include "SDK/BP_HKSessionSaveData_classes.hpp"
|
|||
|
|
#include "SDK/UMG_VerticalScrollbar_New_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_HorizontalInventory_New_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_GridButton_classes.hpp"
|
|||
|
|
#include "SDK/BP_ItemRenderer_classes.hpp"
|
|||
|
|
#include "SDK/E_MemoryButtonState_structs.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_SideMemoryButton_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Pigeon_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_MainMemoryButton_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKPersistentSaveData_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Memories_Widget_classes.hpp"
|
|||
|
|
#include "SDK/F_reverb_slot_structs.hpp"
|
|||
|
|
#include "SDK/I_reverb_setter_classes.hpp"
|
|||
|
|
#include "SDK/E_sfx_PauseState_structs.hpp"
|
|||
|
|
#include "SDK/COMP_reverb_setter_classes.hpp"
|
|||
|
|
#include "SDK/E_sfx_loop_sequence_state_structs.hpp"
|
|||
|
|
#include "SDK/CameraRotationMode_structs.hpp"
|
|||
|
|
#include "SDK/BP_SplineCameraCine_Base_classes.hpp"
|
|||
|
|
#include "SDK/UMG_KeyboardIconBackground_classes.hpp"
|
|||
|
|
#include "SDK/F_sfx_zone_type_structs.hpp"
|
|||
|
|
#include "SDK/I_sfx_zone_checker_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_synchronizer_classes.hpp"
|
|||
|
|
#include "SDK/LogicTrigger_classes.hpp"
|
|||
|
|
#include "SDK/UMG_ChapterEntry_classes.hpp"
|
|||
|
|
#include "SDK/UMG_InputSelector_classes.hpp"
|
|||
|
|
#include "SDK/BP_DummyCatPawn_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKCheckBox_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKBorder_classes.hpp"
|
|||
|
|
#include "SDK/E_ShapeType_structs.hpp"
|
|||
|
|
#include "SDK/BP_HKSlider_classes.hpp"
|
|||
|
|
#include "SDK/UMG_SliderBox_classes.hpp"
|
|||
|
|
#include "SDK/UMG_ListBox_classes.hpp"
|
|||
|
|
#include "SDK/UMG_CheckBox_classes.hpp"
|
|||
|
|
#include "SDK/UMG_TabButton_classes.hpp"
|
|||
|
|
#include "SDK/UMG_InputSettings_classes.hpp"
|
|||
|
|
#include "SDK/UMG_GraphicsSettings_classes.hpp"
|
|||
|
|
#include "SDK/UMG_GameplaySettings_classes.hpp"
|
|||
|
|
#include "SDK/UMG_AudioSettings_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DebugButton_classes.hpp"
|
|||
|
|
#include "SDK/UMG_HUD_ActionDisplay_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DebugMenu_classes.hpp"
|
|||
|
|
#include "SDK/BP_Toyo_slim_Static_Child_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKTextBlock_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKButton_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DialogBox_classes.hpp"
|
|||
|
|
#include "SDK/TriggerZone_classes.hpp"
|
|||
|
|
#include "SDK/UMG_ControllerUnplugged_classes.hpp"
|
|||
|
|
#include "SDK/UMG_ScreenOverlay_classes.hpp"
|
|||
|
|
#include "SDK/UMG_SaveIcon_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Reticule_classes.hpp"
|
|||
|
|
#include "SDK/UMG_HUD_Debug_classes.hpp"
|
|||
|
|
#include "SDK/UMG_HUD_classes.hpp"
|
|||
|
|
#include "SDK/UMG_SettingsMenu_classes.hpp"
|
|||
|
|
#include "SDK/CameraLookAtOnSplineLinkTo_structs.hpp"
|
|||
|
|
#include "SDK/BP_SplineCamera_classes.hpp"
|
|||
|
|
#include "SDK/UMG_SaveMenu_classes.hpp"
|
|||
|
|
#include "SDK/UMG_PauseMenu_classes.hpp"
|
|||
|
|
#include "SDK/UMG_InputBindings_classes.hpp"
|
|||
|
|
#include "SDK/UMG_GammaSettingsWidget_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DebugInput_classes.hpp"
|
|||
|
|
#include "SDK/UMG_ChapterMenu_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Cinemascope_classes.hpp"
|
|||
|
|
#include "SDK/BP_ActorIdManager_classes.hpp"
|
|||
|
|
#include "SDK/I_sfx_playable_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_single_player_classes.hpp"
|
|||
|
|
#include "SDK/UMG_KeyIcon_classes.hpp"
|
|||
|
|
#include "SDK/BP_CamShakeDeath_classes.hpp"
|
|||
|
|
#include "SDK/UMG_BindingIcon_classes.hpp"
|
|||
|
|
#include "SDK/UMG_InlineBindingIcon_classes.hpp"
|
|||
|
|
#include "SDK/BindingIconDecorator_classes.hpp"
|
|||
|
|
#include "SDK/Cam_manager_new_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKSpectatorPawn_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKPlayerCameraManager_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKHUD_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKPlayerController_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_Play_Loop_Sequence_classes.hpp"
|
|||
|
|
#include "SDK/BP_AudioManager_classes.hpp"
|
|||
|
|
#include "SDK/InvisiPoint_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_MemoriesPopup_New_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_Dialog_New_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Drone_Menu_New_classes.hpp"
|
|||
|
|
#include "SDK/CACA_Drone_Jauge_classes.hpp"
|
|||
|
|
#include "SDK/BP_Backpack_classes.hpp"
|
|||
|
|
#include "SDK/UMG_BackpackScreen_Loot_classes.hpp"
|
|||
|
|
#include "SDK/BP_Drone_classes.hpp"
|
|||
|
|
#include "SDK/COMP_Lootable_classes.hpp"
|
|||
|
|
#include "SDK/COMP_CameraTarget_classes.hpp"
|
|||
|
|
#include "SDK/COMP_Voice_classes.hpp"
|
|||
|
|
#include "SDK/BP_SentinelAI_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatPawn_classes.hpp"
|
|||
|
|
#include "SDK/BP_SIEDummyCatPawn_classes.hpp"
|
|||
|
|
#include "SDK/BPL_GDLib_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKWorldSettings_classes.hpp"
|
|||
|
|
#include "SDK/Intro_GD_classes.hpp"
|
|||
|
|
#include "SDK/Intro_GRAPH_classes.hpp"
|
|||
|
|
#include "SDK/BP_WaterVolume_classes.hpp"
|
|||
|
|
#include "SDK/BP_Door_Logic_2_classes.hpp"
|
|||
|
|
#include "SDK/Decal_Stippled_Road_Marking_classes.hpp"
|
|||
|
|
#include "SDK/Decal_Striped_Road_Marking_classes.hpp"
|
|||
|
|
#include "SDK/BP_Pipe_01_Inside_the_Wall_classes.hpp"
|
|||
|
|
#include "SDK/BP_Pipe_02_Dead_City_classes.hpp"
|
|||
|
|
#include "SDK/BP_Pipe_05_Sewers_classes.hpp"
|
|||
|
|
#include "SDK/BP_SignalingPanel_Triangle_01_classes.hpp"
|
|||
|
|
#include "SDK/BP_leakrain_and_splash_C_classes.hpp"
|
|||
|
|
#include "SDK/BP_SplineRail_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_cardinal_amb_classes.hpp"
|
|||
|
|
#include "SDK/BP_ToyoActorBase_classes.hpp"
|
|||
|
|
#include "SDK/BP_Sewer_2x4_Railing_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraThirdPersonModifierZone_classes.hpp"
|
|||
|
|
#include "SDK/UMG_ChainJump_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatButton_MoveToAnim_FakeCatIntro_classes.hpp"
|
|||
|
|
#include "SDK/BP_Pipe_04_Dead_City_classes.hpp"
|
|||
|
|
#include "SDK/BP_RainVibration_classes.hpp"
|
|||
|
|
#include "SDK/LookAt_InterestPoint_classes.hpp"
|
|||
|
|
#include "SDK/SEQ_cat_familly_intro_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatSequenceBase_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatFollowModifier_classes.hpp"
|
|||
|
|
#include "SDK/Seq_IntroTransition_classes.hpp"
|
|||
|
|
#include "SDK/BP_SequenceBase_classes.hpp"
|
|||
|
|
#include "SDK/BP_ChapterChange_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKMainPlayerStart_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_generic_zone_sphere_classes.hpp"
|
|||
|
|
#include "SDK/ABP_Cat_Cinematic_classes.hpp"
|
|||
|
|
#include "SDK/TOOL_WaterStream_classes.hpp"
|
|||
|
|
#include "SDK/BP_leakrain_and_splash_Light_classes.hpp"
|
|||
|
|
#include "SDK/BP_leakrain_and_splash_classes.hpp"
|
|||
|
|
#include "SDK/BP_SignalingPanel_rond_02_classes.hpp"
|
|||
|
|
#include "SDK/BP_Puddle_classes.hpp"
|
|||
|
|
#include "SDK/Decal_Plain_Road_Marking_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatButton_ScratchableSofaSpot_classes.hpp"
|
|||
|
|
#include "SDK/E_sfx_falloff_type_structs.hpp"
|
|||
|
|
#include "SDK/UMG_R2_PRESS_classes.hpp"
|
|||
|
|
#include "SDK/UMG_L1_PRESS_classes.hpp"
|
|||
|
|
#include "SDK/UMG_HowToMeow_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DPad_UP_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DPad_LEFT_classes.hpp"
|
|||
|
|
#include "SDK/UMG_DPad_DOWN_classes.hpp"
|
|||
|
|
#include "SDK/UMG_CamShoulder_classes.hpp"
|
|||
|
|
#include "SDK/UMG_AttractEnemies_classes.hpp"
|
|||
|
|
#include "SDK/TutoEnum_structs.hpp"
|
|||
|
|
#include "SDK/BP_Zurg_Counter_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatSequenceBase_Manager_classes.hpp"
|
|||
|
|
#include "SDK/BP_HKPlayerStart_classes.hpp"
|
|||
|
|
#include "SDK/BP_Pigeon_classes.hpp"
|
|||
|
|
#include "SDK/UMG_Titles_classes.hpp"
|
|||
|
|
#include "SDK/CACA_CamShakeBoss_classes.hpp"
|
|||
|
|
#include "SDK/COMP_CatMoveToLoopAnim_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraSplinesFar_classes.hpp"
|
|||
|
|
#include "SDK/BP_ActorSpline_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraSpline_Low_classes.hpp"
|
|||
|
|
#include "SDK/BP_CameraSpline_Low_0_classes.hpp"
|
|||
|
|
#include "SDK/BP_SplineCameraCine_Simple_classes.hpp"
|
|||
|
|
#include "SDK/BP_Trigger_Titles_classes.hpp"
|
|||
|
|
#include "SDK/BP_MovingSplineRail_classes.hpp"
|
|||
|
|
#include "SDK/BP_TiltingBeam_classes.hpp"
|
|||
|
|
#include "SDK/SpringFloat_classes.hpp"
|
|||
|
|
#include "SDK/BP_Toyo_tool_Static_classes.hpp"
|
|||
|
|
#include "SDK/BP_Toyo_tool_Static_Cable_classes.hpp"
|
|||
|
|
#include "SDK/BP_PigeonsSpawner_classes.hpp"
|
|||
|
|
#include "SDK/Seq_FirstCine_classes.hpp"
|
|||
|
|
#include "SDK/BP_SpeedAdaptor_classes.hpp"
|
|||
|
|
#include "SDK/BP_Checkpoint_Manager_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatSequencialJump_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOverToyo_Manager_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOverToyo_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOnMovingRail_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOnBeam_Manager_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOnBarrel_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatFallOnToyo_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatBringCloserTo_classes.hpp"
|
|||
|
|
#include "SDK/SEQ_TriggerCameraSpline_classes.hpp"
|
|||
|
|
#include "SDK/BP_ActivitiesTriggerZone_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatsPlayingTogether_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatPlayAnimation_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOnSplineTwoWays_WithRail_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOnSplineTwoWays_FollowSpline_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatJumpOnSplineTwoWays_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatButton_MoveToAnim_classes.hpp"
|
|||
|
|
#include "SDK/BP_TutoZone_classes.hpp"
|
|||
|
|
#include "SDK/BP_CatButton_DrinkableSpot_classes.hpp"
|
|||
|
|
#include "SDK/BP_GroundMaterialOverrideZone_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_pipeSpawner_01_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_multi_spawner_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_generic_zone_box_classes.hpp"
|
|||
|
|
#include "SDK/BP_sfx_splineLocalizer_classes.hpp"
|
|||
|
|
#include "SDK/BP_plant_zone_sphere_classes.hpp"
|
|||
|
|
#include "SDK/BP_plant_zone_box_classes.hpp"
|
|||
|
|
#include "SDK/MainWall_SOUND_classes.hpp"
|
|||
|
|
#include "SDK/MainWall2_LD_classes.hpp"
|
|||
|
|
#include "SDK/InsideTheWall_ZONE_classes.hpp"
|