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ReshadePluginsCore/LostEmber/SDK.hpp

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2025-11-28 16:01:32 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// LostEmber
// 5.6.1-0+UE5
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/StateStream_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/ChaosVDRuntime_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/RenderCore_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/ImageCore_structs.hpp"
#include "SDK/ImageCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/NNE_structs.hpp"
#include "SDK/NNE_classes.hpp"
#include "SDK/FieldNotification_classes.hpp"
#include "SDK/IrisCore_structs.hpp"
#include "SDK/IrisCore_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/SkeletalMeshDescription_structs.hpp"
#include "SDK/SkeletalMeshDescription_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/DataflowCore_structs.hpp"
#include "SDK/DataflowCore_classes.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/PropertyPath_classes.hpp"
#include "SDK/AudioLinkCore_classes.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/TypedElementFramework_classes.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
#include "SDK/TypedElementRuntime_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/InterchangeCommonParser_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/OnlineSubsystemGOG_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/SlateRHIRenderer_structs.hpp"
#include "SDK/SlateRHIRenderer_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/UniversalObjectLocator_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/DataflowEngine_classes.hpp"
#include "SDK/DataflowSimulation_structs.hpp"
#include "SDK/DataflowSimulation_classes.hpp"
#include "SDK/GLTFExporter_structs.hpp"
#include "SDK/GLTFExporter_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/UI_PhotoPage_classes.hpp"
#include "SDK/ISMPool_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/Constraints_classes.hpp"
#include "SDK/AudioLinkEngine_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/MassEntity_structs.hpp"
#include "SDK/MassEntity_classes.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/Serialization_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/ApexDestruction_structs.hpp"
#include "SDK/ApexDestruction_classes.hpp"
#include "SDK/MooneyeUtils_structs.hpp"
#include "SDK/MooneyeUtils_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/AugmentedReality_classes.hpp"
#include "SDK/XRBase_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundFrontend_classes.hpp"
#include "SDK/LostEmber_structs.hpp"
#include "SDK/EngineCameras_structs.hpp"
#include "SDK/LostEmber_classes.hpp"
#include "SDK/UI_MainMenu_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/MetasoundEngine_classes.hpp"
#include "SDK/GFur_structs.hpp"
#include "SDK/GFur_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/CameraCalibrationCore_structs.hpp"
#include "SDK/CameraCalibrationCore_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/PropertyBindingUtils_structs.hpp"
#include "SDK/PropertyBindingUtils_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/StateTreeModule_structs.hpp"
#include "SDK/StateTreeModule_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/EngineCameras_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/AsyncMessageSystem_structs.hpp"
#include "SDK/AsyncMessageSystem_classes.hpp"
#include "SDK/RuntimeTests_structs.hpp"
#include "SDK/RuntimeTests_classes.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/AnimationBudgetAllocator_structs.hpp"
#include "SDK/AnimationBudgetAllocator_classes.hpp"
#include "SDK/AudioModulation_structs.hpp"
#include "SDK/AudioModulation_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/AdvancedWidgets_structs.hpp"
#include "SDK/AdvancedWidgets_classes.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioWidgets_classes.hpp"
#include "SDK/ElectraProtronFactory_classes.hpp"
#include "SDK/ImagePlate_structs.hpp"
#include "SDK/ImagePlate_classes.hpp"
#include "SDK/SocketSubsystemEOS_classes.hpp"
#include "SDK/OnlineSubsystemEOS_structs.hpp"
#include "SDK/OnlineSubsystemEOS_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/IKRig_structs.hpp"
#include "SDK/IKRig_classes.hpp"
#include "SDK/MetaHumanSDKRuntime_structs.hpp"
#include "SDK/MetaHumanSDKRuntime_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/ComputeFramework_structs.hpp"
#include "SDK/ComputeFramework_classes.hpp"
#include "SDK/OptimusSettings_structs.hpp"
#include "SDK/OptimusSettings_classes.hpp"
#include "SDK/OptimusCore_structs.hpp"
#include "SDK/OptimusCore_classes.hpp"
#include "SDK/HairStrandsSolver_structs.hpp"
#include "SDK/HairStrandsSolver_classes.hpp"
#include "SDK/HairStrandsDeformer_structs.hpp"
#include "SDK/HairStrandsDeformer_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/DataflowEnginePlugin_structs.hpp"
#include "SDK/DataflowEnginePlugin_classes.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/NamingTokens_structs.hpp"
#include "SDK/NamingTokens_classes.hpp"
#include "SDK/RigLogicModule_structs.hpp"
#include "SDK/RigLogicModule_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/ChaosVDBlueprint_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/InterchangeCore_structs.hpp"
#include "SDK/InterchangeCore_classes.hpp"
#include "SDK/InterchangeNodes_structs.hpp"
#include "SDK/InterchangeNodes_classes.hpp"
#include "SDK/InterchangeEngine_structs.hpp"
#include "SDK/InterchangeEngine_classes.hpp"
#include "SDK/TextureUtilitiesCommon_structs.hpp"
#include "SDK/TextureUtilitiesCommon_classes.hpp"
#include "SDK/InterchangeFactoryNodes_structs.hpp"
#include "SDK/InterchangeCommon_structs.hpp"
#include "SDK/InterchangeFactoryNodes_classes.hpp"
#include "SDK/InterchangeMessages_classes.hpp"
#include "SDK/InterchangeImport_structs.hpp"
#include "SDK/InterchangeImport_classes.hpp"
#include "SDK/InterchangeExport_classes.hpp"
#include "SDK/InterchangePipelines_structs.hpp"
#include "SDK/InterchangePipelines_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/LocalizableMessageBlueprint_classes.hpp"
#include "SDK/NiagaraSimCaching_structs.hpp"
#include "SDK/NiagaraSimCaching_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/CompositeCore_structs.hpp"
#include "SDK/CompositeCore_classes.hpp"
#include "SDK/MediaPlate_structs.hpp"
#include "SDK/MediaPlate_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/NNEDenoiser_structs.hpp"
#include "SDK/NNEDenoiser_classes.hpp"
#include "SDK/NNERuntimeORT_structs.hpp"
#include "SDK/NNERuntimeORT_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/AndroidFileServer_structs.hpp"
#include "SDK/AndroidFileServer_classes.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/GooglePAD_structs.hpp"
#include "SDK/GooglePAD_classes.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/ResonanceAudio_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/WorldMetricsCore_structs.hpp"
#include "SDK/WorldMetricsCore_classes.hpp"
#include "SDK/CsvMetrics_classes.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/GeometryDataflowNodes_structs.hpp"
#include "SDK/FractureEngine_structs.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
#include "SDK/GeometryCollectionDepNodes_structs.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/HUD_AnimalIndicator_classes.hpp"
#include "SDK/Transient_structs.hpp"
#include "SDK/BI_LevelEvent_classes.hpp"
#include "SDK/GameState_structs.hpp"
#include "SDK/HUD_SavingGame_classes.hpp"
#include "SDK/BP_LostEmber_GameInstance_classes.hpp"
#include "SDK/E_InputMode_structs.hpp"
#include "SDK/S_Logos_structs.hpp"
#include "SDK/E_SaveSort_structs.hpp"
#include "SDK/Main_Menu_classes.hpp"
#include "SDK/UP_PressKeyWidget_classes.hpp"
#include "SDK/S_InputIcons_structs.hpp"
#include "SDK/UI_MainMenu_VR_classes.hpp"
#include "SDK/S_PhotosData_structs.hpp"
#include "SDK/BP_LostEmber_MenuGameMode_classes.hpp"
#include "SDK/S_PostProcessFilter_structs.hpp"
#include "SDK/S_PostProcessRendering_structs.hpp"
#include "SDK/S_PhotoResolutions_structs.hpp"
#include "SDK/S_PhotoModeIsOnConfis_structs.hpp"
#include "SDK/BP_ScreenshotManager_classes.hpp"
#include "SDK/UI_Slider_classes.hpp"
#include "SDK/S_InputKeys_structs.hpp"
#include "SDK/E_ColorGradingMode_structs.hpp"
#include "SDK/E_ScreenshotMethod_structs.hpp"
#include "SDK/E_CameraModes_structs.hpp"
#include "SDK/E_PauseGameMethod_structs.hpp"
#include "SDK/UI_Checkbox_classes.hpp"
#include "SDK/UI_Selector_classes.hpp"
#include "SDK/UI_IngameMenu_VR_classes.hpp"
#include "SDK/UI_Selectable_ButtonNew_classes.hpp"
#include "SDK/UI_ConfirmBack_Button_classes.hpp"
#include "SDK/UI_FreeRoam_AnimalSelection_classes.hpp"
#include "SDK/UI_AnimalButton_classes.hpp"
#include "SDK/BP_LostEmberPlayerController_classes.hpp"
#include "SDK/LostEmberHUD_classes.hpp"
#include "SDK/UI_HUD_VR_classes.hpp"
#include "SDK/BP_MooneyeLibrary_classes.hpp"
#include "SDK/BP_LostEmberPlayerCameraManager_classes.hpp"
#include "SDK/UI_PhotoMode_classes.hpp"
#include "SDK/BP_FreeCamera_classes.hpp"
#include "SDK/BPC_PhotoMode_classes.hpp"
#include "SDK/UI_TabButton_classes.hpp"
#include "SDK/BPFL_PhotoModeUtilities_classes.hpp"
#include "SDK/BPI_Data_classes.hpp"
#include "SDK/UI_Gallery_classes.hpp"
#include "SDK/UI_PhotoThumbnail_classes.hpp"
#include "SDK/UI_CommandButton_classes.hpp"
#include "SDK/BP_CustomPostProcess_classes.hpp"
#include "SDK/UI_VR_IntroScreen_Simple_classes.hpp"
#include "SDK/UI_VR_IntroScreen_classes.hpp"
#include "SDK/UI_FallenSoulsElement_classes.hpp"
#include "SDK/BP_SpeedCameraShake_classes.hpp"
#include "SDK/BP_CameraShake_WindTunnel_classes.hpp"
#include "SDK/BP_MooneyeCamModHideActors_General_classes.hpp"
#include "SDK/BP_SwitchInEmberPawn_classes.hpp"
#include "SDK/UI_NameSymbol_classes.hpp"
#include "SDK/BP_SwitchOutEmberPawn_classes.hpp"
#include "SDK/BP_MooneyeShake_classes.hpp"
#include "SDK/BP_CameraShake_classes.hpp"
#include "SDK/BP_FocusPoint_classes.hpp"
#include "SDK/SG_PhotosDataSaveGame_classes.hpp"
#include "SDK/BI_ChristmasActor_classes.hpp"
#include "SDK/HUD_Black_Fade_classes.hpp"
#include "SDK/BP_LostEmberCheatManager_classes.hpp"
#include "SDK/MainMenu_Background01_classes.hpp"