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ReshadePluginsCore/SpongeBogTOTT/SDK.hpp

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2025-11-07 17:29:49 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Ghost
// 5.6.0-799198+++Goo+demo_trunk
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/GE_BoostJumpVelocity_HardHitBurrow_classes.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/StateStream_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/ChaosVDRuntime_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/RenderCore_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/UniversalObjectLocator_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/GameplayAbilities_structs.hpp"
#include "SDK/GameplayAbilities_classes.hpp"
#include "SDK/GC_ArtStatueDestructible_classes.hpp"
#include "SDK/BP_SlideCameraArmModifier_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/MotionWarping_structs.hpp"
#include "SDK/MotionWarping_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/GA_SweeperBeingCaptured_classes.hpp"
#include "SDK/PL_TriggerSystem_structs.hpp"
#include "SDK/Transient_structs.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/BP_KeyboardBrushes_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/BP_GamepadBrushes_PS5_Goo_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/ImageCore_structs.hpp"
#include "SDK/ImageCore_classes.hpp"
#include "SDK/GA_PatrickGoldenSpatulaAttack3_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/NNE_structs.hpp"
#include "SDK/NNE_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/ABP_SpongeBob_structs.hpp"
#include "SDK/ABP_SpongeBob_classes.hpp"
#include "SDK/FieldNotification_classes.hpp"
#include "SDK/GE_HitTargetSpinAttack_Combo1_classes.hpp"
#include "SDK/IrisCore_structs.hpp"
#include "SDK/IrisCore_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/SkeletalMeshDescription_structs.hpp"
#include "SDK/SkeletalMeshDescription_classes.hpp"
#include "SDK/DataflowCore_structs.hpp"
#include "SDK/DataflowCore_classes.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/PropertyPath_classes.hpp"
#include "SDK/AudioLinkCore_classes.hpp"
#include "SDK/GA_BaseMelee_Attack_classes.hpp"
#include "SDK/RigLogicModule_structs.hpp"
#include "SDK/RigLogicModule_classes.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/TypedElementFramework_classes.hpp"
#include "SDK/GA_Sweeper_BeingDropped_classes.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
#include "SDK/TypedElementRuntime_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/GC_WoodBox_01aDestructible_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/SlateRHIRenderer_structs.hpp"
#include "SDK/SlateRHIRenderer_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/GC_GoldenSpatulaKill_classes.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/GC_BurrowOngoing_classes.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/DataflowEngine_classes.hpp"
#include "SDK/GA_Sweeper_Stun_classes.hpp"
#include "SDK/DataflowSimulation_structs.hpp"
#include "SDK/DataflowSimulation_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/ISMPool_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/GA_BeingThrown_classes.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/Constraints_classes.hpp"
#include "SDK/AudioLinkEngine_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/GC_BubbleThrow_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/GA_StartCooking_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/BP_BigMelee_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/GE_BigMelee_GroundPoundBurrow_CriticalDamage_classes.hpp"
#include "SDK/GA_Enemy_BeingExhaled_classes.hpp"
#include "SDK/InterchangePipelines_structs.hpp"
#include "SDK/InterchangeFactoryNodes_structs.hpp"
#include "SDK/InterchangeCore_structs.hpp"
#include "SDK/InterchangeCore_classes.hpp"
#include "SDK/InterchangeCommon_structs.hpp"
#include "SDK/InterchangeNodes_structs.hpp"
#include "SDK/InterchangePipelines_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/GC_RaceMinigameStarted_classes.hpp"
#include "SDK/GA_CarryGrapple_classes.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/GC_Surf_classes.hpp"
#include "SDK/MassEntity_structs.hpp"
#include "SDK/MassEntity_classes.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/Serialization_classes.hpp"
#include "SDK/GC_WallDestructible_Large_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/LadyBugTrackerRuntime_structs.hpp"
#include "SDK/JiraBugTracker_structs.hpp"
#include "SDK/LadyBugTrackerRuntime_classes.hpp"
#include "SDK/JiraBugTracker_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/ModularGameplay_structs.hpp"
#include "SDK/ModularGameplay_classes.hpp"
#include "SDK/DataRegistry_classes.hpp"
#include "SDK/GameFeatures_structs.hpp"
#include "SDK/GameFeatures_classes.hpp"
#include "SDK/BPI_ButtonActionReceiver_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/GC_MagicLanternHit_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/BP_Filter_Purple_classes.hpp"
#include "SDK/BP_HUB_PortalChallengeChest_classes.hpp"
#include "SDK/CommonInput_structs.hpp"
#include "SDK/CommonInput_classes.hpp"
#include "SDK/CommonUI_structs.hpp"
#include "SDK/CommonUI_classes.hpp"
#include "SDK/BP_NEP_MainGateCapstan_classes.hpp"
#include "SDK/LevelStreamingPersistence_structs.hpp"
#include "SDK/LevelStreamingPersistence_classes.hpp"
#include "SDK/PL_Core_structs.hpp"
#include "SDK/PL_Core_classes.hpp"
#include "SDK/FMODStudio_structs.hpp"
#include "SDK/FMODStudio_classes.hpp"
#include "SDK/BP_TextStyle_MainMenuDemoLabel_classes.hpp"
#include "SDK/PL_Camera_structs.hpp"
#include "SDK/PL_Camera_classes.hpp"
#include "SDK/PL_FMODAudio_structs.hpp"
#include "SDK/PL_FMODAudio_classes.hpp"
#include "SDK/GC_Glide_classes.hpp"
#include "SDK/PL_BuildInfo_structs.hpp"
#include "SDK/PL_BuildInfo_classes.hpp"
#include "SDK/GA_Climb_classes.hpp"
#include "SDK/PL_Steam_classes.hpp"
#include "SDK/ModelViewViewModel_structs.hpp"
#include "SDK/ModelViewViewModel_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/BP_StackingComponent_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/MetaHumanSDKRuntime_structs.hpp"
#include "SDK/MetaHumanSDKRuntime_classes.hpp"
#include "SDK/CommonUser_structs.hpp"
#include "SDK/CommonUser_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/GE_Enemy_Projectile_Damage_classes.hpp"
#include "SDK/BP_BlackboardListener_BuyableCostumes_classes.hpp"
#include "SDK/ModularGameplayActors_classes.hpp"
#include "SDK/CommonGame_structs.hpp"
#include "SDK/CommonGame_classes.hpp"
#include "SDK/UIExtension_structs.hpp"
#include "SDK/UIExtension_classes.hpp"
#include "SDK/PL_DeepLink_structs.hpp"
#include "SDK/PL_DeepLink_classes.hpp"
#include "SDK/GC_Damage_Player_classes.hpp"
#include "SDK/BP_TextStyle_Button_SelectedHovered_classes.hpp"
#include "SDK/PL_UserInterface_structs.hpp"
#include "SDK/PL_UserInterface_classes.hpp"
#include "SDK/GC_PhysicsObj_CardboardBig_classes.hpp"
#include "SDK/PL_UserHandling_classes.hpp"
#include "SDK/GE_GroundPound_WaveHit_General_classes.hpp"
#include "SDK/PL_SaveGame_structs.hpp"
#include "SDK/PL_SaveGame_classes.hpp"
#include "SDK/GA_CarryGrappleReaction_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/TargetingSystem_structs.hpp"
#include "SDK/TargetingSystem_classes.hpp"
#include "SDK/PL_LevelStreamingPersistence_structs.hpp"
#include "SDK/PL_LevelStreamingPersistence_classes.hpp"
#include "SDK/GE_BoostJumpVelocity_classes.hpp"
#include "SDK/ConsoleVariablesEditorRuntime_structs.hpp"
#include "SDK/ConsoleVariablesEditorRuntime_classes.hpp"
#include "SDK/AnimationBudgetAllocator_structs.hpp"
#include "SDK/AnimationBudgetAllocator_classes.hpp"
#include "SDK/PL_GameplayAbilities_structs.hpp"
#include "SDK/PL_GameplayAbilities_classes.hpp"
#include "SDK/PL_MVVM_classes.hpp"
#include "SDK/PL_PhotoMode_structs.hpp"
#include "SDK/PL_PhotoMode_classes.hpp"
#include "SDK/AnimationWarpingRuntime_structs.hpp"
#include "SDK/AnimationWarpingRuntime_classes.hpp"
#include "SDK/GC_WallDestructible_classes.hpp"
#include "SDK/TextToSpeech_classes.hpp"
#include "SDK/GE_Goo_Kill_classes.hpp"
#include "SDK/PL_Actions_structs.hpp"
#include "SDK/PL_Actions_classes.hpp"
#include "SDK/PL_SpeechGraphics_structs.hpp"
#include "SDK/PL_SpeechGraphics_classes.hpp"
#include "SDK/PL_Animation_structs.hpp"
#include "SDK/PL_Animation_classes.hpp"
#include "SDK/PL_VoiceOverSystem_structs.hpp"
#include "SDK/PL_VoiceOverSystem_classes.hpp"
#include "SDK/FMODStudioNiagara_classes.hpp"
#include "SDK/InteractiveWorld_structs.hpp"
#include "SDK/InteractiveWorld_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/PL_Significance_structs.hpp"
#include "SDK/PL_Significance_classes.hpp"
#include "SDK/GE_ApplyDamageImmune_classes.hpp"
#include "SDK/GA_Enemy_Stun_classes.hpp"
#include "SDK/PropertyBindingUtils_structs.hpp"
#include "SDK/PropertyBindingUtils_classes.hpp"
#include "SDK/WorldConditions_structs.hpp"
#include "SDK/WorldConditions_classes.hpp"
#include "SDK/BP_FallingMovement_classes.hpp"
#include "SDK/SmartObjectsModule_structs.hpp"
#include "SDK/SmartObjectsModule_classes.hpp"
#include "SDK/GameplayBehaviorsModule_structs.hpp"
#include "SDK/GameplayBehaviorsModule_classes.hpp"
#include "SDK/BP_Buddy_classes.hpp"
#include "SDK/GameplayBehaviorSmartObjectsModule_classes.hpp"
#include "SDK/PocketWorlds_classes.hpp"
#include "SDK/GE_Burrow_CoinBurrowState_classes.hpp"
#include "SDK/PL_Online_structs.hpp"
#include "SDK/PL_Online_classes.hpp"
#include "SDK/GE_BigMelee_ShortStagger_classes.hpp"
#include "SDK/PL_Achievements_structs.hpp"
#include "SDK/PL_Achievements_classes.hpp"
#include "SDK/GA_Enemy_FreedFromBubble_classes.hpp"
#include "SDK/PL_DLC_structs.hpp"
#include "SDK/PL_DLC_classes.hpp"
#include "SDK/BinkMediaPlayer_structs.hpp"
#include "SDK/BinkMediaPlayer_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/GameSettings_structs.hpp"
#include "SDK/GameSettings_classes.hpp"
#include "SDK/Mercuna3DMovement_structs.hpp"
#include "SDK/Mercuna3DMovement_classes.hpp"
#include "SDK/ChaosVehiclesCore_structs.hpp"
#include "SDK/ChaosVehiclesCore_classes.hpp"
#include "SDK/GC_WoodBox_01bDestructible_classes.hpp"
#include "SDK/BP_Pickup_Currency_classes.hpp"
#include "SDK/InterchangeImport_structs.hpp"
#include "SDK/InterchangeImport_classes.hpp"
#include "SDK/ChaosVehiclesEngine_classes.hpp"
#include "SDK/ChaosVehicles_structs.hpp"
#include "SDK/ChaosVehicles_classes.hpp"
#include "SDK/BlendStack_structs.hpp"
#include "SDK/BlendStack_classes.hpp"
#include "SDK/Chooser_structs.hpp"
#include "SDK/Chooser_classes.hpp"
#include "SDK/PoseSearch_structs.hpp"
#include "SDK/PoseSearch_classes.hpp"
#include "SDK/Mercuna_structs.hpp"
#include "SDK/Mercuna_classes.hpp"
#include "SDK/PL_Cheats_structs.hpp"
#include "SDK/PL_Cheats_classes.hpp"
#include "SDK/PL_Demo_structs.hpp"
#include "SDK/PL_Demo_classes.hpp"
#include "SDK/GC_EnemyMeleeAttackHit_classes.hpp"
#include "SDK/GA_PatrickGoldenSpatulaAttack1_classes.hpp"
#include "SDK/PL_Guidance_structs.hpp"
#include "SDK/PL_Guidance_classes.hpp"
#include "SDK/PL_LoadingScreen_structs.hpp"
#include "SDK/PL_LoadingScreen_classes.hpp"
#include "SDK/WBP_TargetingArrowFour_Rotating_classes.hpp"
#include "SDK/PL_Stateful_structs.hpp"
#include "SDK/PL_Stateful_classes.hpp"
#include "SDK/ABP_Pizzabox_structs.hpp"
#include "SDK/ABP_Pizzabox_classes.hpp"
#include "SDK/PL_Motion_structs.hpp"
#include "SDK/PL_Motion_classes.hpp"
#include "SDK/BP_TextStyle_PressAnyKey_classes.hpp"
#include "SDK/GC_CharacterDeath_classes.hpp"
#include "SDK/PL_Procedural_structs.hpp"
#include "SDK/PL_Procedural_classes.hpp"
#include "SDK/PL_SplineTracks_structs.hpp"
#include "SDK/PL_SplineTracks_classes.hpp"
#include "SDK/PL_TriggerSystem_classes.hpp"
#include "SDK/BP_ButtonStyle_Default_classes.hpp"
#include "SDK/AIC_Sweeper_classes.hpp"
#include "SDK/Sentry_structs.hpp"
#include "SDK/Sentry_classes.hpp"
#include "SDK/GameplayDebugger_structs.hpp"
#include "SDK/GameplayDebugger_classes.hpp"
#include "SDK/Ghost_structs.hpp"
#include "SDK/Ghost_classes.hpp"
#include "SDK/AbilitySystemGameFeatureActions_classes.hpp"
#include "SDK/GC_Gravestone03Destructible_classes.hpp"
#include "SDK/AsyncMessageSystem_structs.hpp"
#include "SDK/AsyncMessageSystem_classes.hpp"
#include "SDK/RuntimeTests_structs.hpp"
#include "SDK/RuntimeTests_classes.hpp"
#include "SDK/InterchangeNodes_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/VariantManagerContent_classes.hpp"
#include "SDK/BP_Surfboard_classes.hpp"
#include "SDK/InterchangeEngine_structs.hpp"
#include "SDK/InterchangeEngine_classes.hpp"
#include "SDK/TextureUtilitiesCommon_structs.hpp"
#include "SDK/TextureUtilitiesCommon_classes.hpp"
#include "SDK/BPI_RadialSlot_classes.hpp"
#include "SDK/InterchangeFactoryNodes_classes.hpp"
#include "SDK/InterchangeMessages_classes.hpp"
#include "SDK/InterchangeExport_classes.hpp"
#include "SDK/GE_SlidingEnd_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/PL_ArtificialIntelligence_structs.hpp"
#include "SDK/PL_ArtificialIntelligence_classes.hpp"
#include "SDK/BP_GroundPoundAreaOfEffect_classes.hpp"
#include "SDK/BP_GameUIPolicy_classes.hpp"
#include "SDK/Qos_structs.hpp"
#include "SDK/Qos_classes.hpp"
#include "SDK/Party_structs.hpp"
#include "SDK/Party_classes.hpp"
#include "SDK/Lobby_structs.hpp"
#include "SDK/Lobby_classes.hpp"
#include "SDK/Hotfix_structs.hpp"
#include "SDK/Hotfix_classes.hpp"
#include "SDK/GC_WoodenTikiDestructible_classes.hpp"
#include "SDK/Rejoin_structs.hpp"
#include "SDK/Rejoin_classes.hpp"
#include "SDK/PL_EditorExtensionsRuntime_structs.hpp"
#include "SDK/PL_EditorExtensionsRuntime_classes.hpp"
#include "SDK/PL_Loca_structs.hpp"
#include "SDK/PL_Loca_classes.hpp"
#include "SDK/VirtualHeightfieldMesh_classes.hpp"
#include "SDK/ComputeFramework_structs.hpp"
#include "SDK/ComputeFramework_classes.hpp"
#include "SDK/PCG_structs.hpp"
#include "SDK/PCG_classes.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/ModelingOperators_classes.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/GeometryScriptingCore_structs.hpp"
#include "SDK/GeometryScriptingCore_classes.hpp"
#include "SDK/PCGGeometryScriptInterop_structs.hpp"
#include "SDK/PCGGeometryScriptInterop_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/PL_LightingTransition_structs.hpp"
#include "SDK/PL_LightingTransition_classes.hpp"
#include "SDK/GC_RaceMinigameFinished_classes.hpp"
#include "SDK/AudioGameplay_structs.hpp"
#include "SDK/AudioGameplay_classes.hpp"
#include "SDK/GE_JellyFishing_BlockAbillities_classes.hpp"
#include "SDK/AudioGameplayVolume_classes.hpp"
#include "SDK/ImagePlate_structs.hpp"
#include "SDK/ImagePlate_classes.hpp"
#include "SDK/GE_Enemy_DisableGravity_classes.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/BP_CameraShake_PennyPincher_LoopSmall_classes.hpp"
#include "SDK/GA_CarrySurfboard_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/ChaosClothAssetEngine_structs.hpp"
#include "SDK/ChaosClothAssetEngine_classes.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/MovieRenderPipelineCore_classes.hpp"
#include "SDK/MovieRenderPipelineSettings_classes.hpp"
#include "SDK/BP_PhotoModeActor_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/MovieRenderPipelineMP4Encoder_structs.hpp"
#include "SDK/MovieRenderPipelineMP4Encoder_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/BP_Character_CS_classes.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/NamingTokens_structs.hpp"
#include "SDK/NamingTokens_classes.hpp"
#include "SDK/DataflowEnginePlugin_structs.hpp"
#include "SDK/DataflowEnginePlugin_classes.hpp"
#include "SDK/ProxyTable_structs.hpp"
#include "SDK/ProxyTable_classes.hpp"
#include "SDK/GC_LavaSplash_classes.hpp"
#include "SDK/PL_Audio_structs.hpp"
#include "SDK/PL_Audio_classes.hpp"
#include "SDK/GC_GooTrail_classes.hpp"
#include "SDK/PL_CoreDevelopment_classes.hpp"
#include "SDK/PL_LadyBugTracker_structs.hpp"
#include "SDK/PL_LadyBugTracker_classes.hpp"
#include "SDK/PL_PostProcessing_structs.hpp"
#include "SDK/PL_PostProcessing_classes.hpp"
#include "SDK/PL_PostProcessingEffects_structs.hpp"
#include "SDK/PL_PostProcessingEffects_classes.hpp"
#include "SDK/Paper2D_structs.hpp"
#include "SDK/Paper2D_classes.hpp"
#include "SDK/LS_MainMenu_MKK_Bottom_classes.hpp"
#include "SDK/BP_GlideMovement_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/GA_DestructionAbility_classes.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/IKRig_structs.hpp"
#include "SDK/IKRig_classes.hpp"
#include "SDK/GA_BounceOffBosses_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/GC_StoneTikiDestructible_classes.hpp"
#include "SDK/CameraCalibrationCore_structs.hpp"
#include "SDK/CameraCalibrationCore_classes.hpp"
#include "SDK/StateTreeModule_structs.hpp"
#include "SDK/StateTreeModule_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/GE_ThrowImpactOnHitObject_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/EngineCameras_structs.hpp"
#include "SDK/EngineCameras_classes.hpp"
#include "SDK/ChaosVDBlueprint_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/DatasmithContent_classes.hpp"
#include "SDK/BP_TextStyle_SaveGameButton_SlotName_classes.hpp"
#include "SDK/BPC_PatrickJellyFishing_Accessory_01_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/WBP_SaveIndicator_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/LocalizableMessageBlueprint_classes.hpp"
#include "SDK/GA_Sweeper_InhaleTowardsInsitgator_classes.hpp"
#include "SDK/NiagaraSimCaching_structs.hpp"
#include "SDK/NiagaraSimCaching_classes.hpp"
#include "SDK/BP_NEP_MainGateCrowds_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/GE_Enemy_Thrown_classes.hpp"
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/GC_VaseDestructible_classes.hpp"
#include "SDK/BP_HBB_ResetBoss_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/CompositeCore_structs.hpp"
#include "SDK/CompositeCore_classes.hpp"
#include "SDK/BP_CameraShake_InteractionSmall_classes.hpp"
#include "SDK/BP_BlackboardListener_TagCollection_classes.hpp"
#include "SDK/MediaPlate_structs.hpp"
#include "SDK/MediaPlate_classes.hpp"
#include "SDK/GC_Snow_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/GA_BigRanged_Shoot_classes.hpp"
#include "SDK/HairStrandsCore_structs.hpp"
#include "SDK/HairStrandsCore_classes.hpp"
#include "SDK/BP_BanterUtils_classes.hpp"
#include "SDK/OptimusSettings_structs.hpp"
#include "SDK/OptimusSettings_classes.hpp"
#include "SDK/GE_Inhaler_Inflated_classes.hpp"
#include "SDK/OptimusCore_structs.hpp"
#include "SDK/OptimusCore_classes.hpp"
#include "SDK/HairStrandsSolver_structs.hpp"
#include "SDK/HairStrandsSolver_classes.hpp"
#include "SDK/HairStrandsDeformer_structs.hpp"
#include "SDK/HairStrandsDeformer_classes.hpp"
#include "SDK/GC_VaseDestructible_Green_classes.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/BP_PlayerCharacter_classes.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/GA_DropCarriedObject_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/LocationServicesBPLibrary_structs.hpp"
#include "SDK/LocationServicesBPLibrary_classes.hpp"
#include "SDK/BP_MainMenuHUD_classes.hpp"
#include "SDK/BPFL_LatentActions_classes.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundFrontend_classes.hpp"
#include "SDK/BP_BorderStyle_Transparent_classes.hpp"
#include "SDK/GE_BurrowOverlapEffect_classes.hpp"
#include "SDK/BP_AddPhotoModeGameplayEffect_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/GE_BigMelee_ChargeDamage_classes.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/MetasoundEngine_classes.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/AdvancedWidgets_structs.hpp"
#include "SDK/AdvancedWidgets_classes.hpp"
#include "SDK/GA_Enemy_GrappleReaction_classes.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioWidgets_classes.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/ResonanceAudio_classes.hpp"
#include "SDK/BP_CameraShake_Neptune_TridentThrust_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/BTT_SweeperWaypointMovement_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/GA_GrabAttention_classes.hpp"
#include "SDK/WorldMetricsCore_structs.hpp"
#include "SDK/WorldMetricsCore_classes.hpp"
#include "SDK/CsvMetrics_classes.hpp"
#include "SDK/GA_SpongeBobSpatulaAttack1_classes.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/InterchangeCommonParser_structs.hpp"
#include "SDK/GA_BoostedJump_GroundPound_classes.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/BP_Filter_Sepia_classes.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/GA_QuickGrapple_classes.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/GA_SweeperBecomeAggressive_classes.hpp"
#include "SDK/GA_ComboSwap_classes.hpp"
#include "SDK/GeometryDataflowNodes_structs.hpp"
#include "SDK/FractureEngine_structs.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
#include "SDK/GeometryCollectionDepNodes_structs.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/WidgetCarousel_structs.hpp"
#include "SDK/WebBrowser_structs.hpp"
#include "SDK/WBP_CursorDefault_classes.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/BP_CommonRichTextData_classes.hpp"
#include "SDK/GC_Throw_classes.hpp"
#include "SDK/BPC_PatrickJellyFishing_Accessory_03_classes.hpp"
#include "SDK/BP_RichTextInputData_classes.hpp"
#include "SDK/BP_JFF_ResetBoss_classes.hpp"
#include "SDK/BP_NEP_GaryFlowChange_classes.hpp"
#include "SDK/BP_ATL_FallingRubbleChange_classes.hpp"
#include "SDK/BP_NEP_EnableGalaPaintingBubbleLever_classes.hpp"
#include "SDK/GA_OutOfBounds_classes.hpp"
#include "SDK/BP_ATL_ResetBoss_classes.hpp"
#include "SDK/BP_JFF_SandyArenaRockWallChange_classes.hpp"
#include "SDK/BP_HUB_FixBalloonHolesVisuals_classes.hpp"
#include "SDK/BP_HUB_CommunicationMachineState_classes.hpp"
#include "SDK/BP_ATL_Catacomb_EnableKarateGlove_classes.hpp"
#include "SDK/BP_ATL_Jail_EnableShortcut2_classes.hpp"
#include "SDK/GA_SpongeBobAttack1_classes.hpp"
#include "SDK/BP_ATL_Jail_EnableShortcut1_classes.hpp"
#include "SDK/GA_ReefblowerSuckMoveAbility_classes.hpp"
#include "SDK/BP_HBB_SaveBossChallenge_classes.hpp"
#include "SDK/GE_Stunned_classes.hpp"
#include "SDK/BP_GFI_ResetBoss_classes.hpp"
#include "SDK/BP_SaveGameUpgradeData_classes.hpp"
#include "SDK/BP_TextStyle_Base_classes.hpp"
#include "SDK/BP_TextStyle_Default_classes.hpp"
#include "SDK/WBP_Throbber_classes.hpp"
#include "SDK/BP_PopInputContextWhileActive_classes.hpp"
#include "SDK/GE_PhotoModeActive_classes.hpp"
#include "SDK/WBP_PhotoModeBlocked_classes.hpp"
#include "SDK/WBP_SaveGameSubMenu_Load_classes.hpp"
#include "SDK/BP_Filter_Desaturation_classes.hpp"
#include "SDK/BP_BorderStyle_Row_Background_classes.hpp"
#include "SDK/BP_Filter_ToyCamera_classes.hpp"
#include "SDK/BP_Filter_Warm_classes.hpp"
#include "SDK/WBP_Scrollbox_classes.hpp"
#include "SDK/BP_Filter_Sunset_classes.hpp"
#include "SDK/AIC_Jellyfish_classes.hpp"
#include "SDK/BP_BlackboardListener_BuyableMemorabilia_classes.hpp"
#include "SDK/BP_Filter_Cold_classes.hpp"
#include "SDK/BP_Filter_Toon_classes.hpp"
#include "SDK/ABP_SpongeBobBuddy_structs.hpp"
#include "SDK/ABP_SpongeBobBuddy_classes.hpp"
#include "SDK/BP_Filter_Pencil_classes.hpp"
#include "SDK/WBP_KeyboardIcons_DefaultIcon_classes.hpp"
#include "SDK/BP_Filter_VintageGreen_classes.hpp"
#include "SDK/GE_Enemy_DeathExplosion_classes.hpp"
#include "SDK/BP_Filter_VintageGreen_Parameters_classes.hpp"
#include "SDK/GA_OverlapTracker_classes.hpp"
#include "SDK/BP_VintageGreen_Combined_classes.hpp"
#include "SDK/GE_BaseMelee_HitTarget_General_classes.hpp"
#include "SDK/BP_Filter_RoyalJelly_classes.hpp"
#include "SDK/BP_Filter_RoyalJelly_Parameters_classes.hpp"
#include "SDK/BP_RoyalJelly_Combined_classes.hpp"
#include "SDK/GE_Spawn_classes.hpp"
#include "SDK/BP_Filter_TwilightPineapple_classes.hpp"
#include "SDK/BP_TwilightPineapple_Combined_classes.hpp"
#include "SDK/BP_Filter_Setting_DisableAntiAliasing_classes.hpp"
#include "SDK/BP_Filter_Retro_FX_classes.hpp"
#include "SDK/BP_Filter_Retro_classes.hpp"
#include "SDK/BP_Filter_TV_classes.hpp"
#include "SDK/BP_Filter_Halftone_FX_classes.hpp"
#include "SDK/BP_Filter_Halftone_classes.hpp"
#include "SDK/BP_Filter_StainedGlass_FX_classes.hpp"
#include "SDK/BP_PL_Pointlight_Component_classes.hpp"
#include "SDK/BP_Filter_Setting_ForceFXAA_classes.hpp"
#include "SDK/BP_Filter_StainedGlass_classes.hpp"
#include "SDK/BP_Filter_Fisheye_classes.hpp"
#include "SDK/BP_Filter_Pincushion_classes.hpp"
#include "SDK/BP_Filter_Wet_classes.hpp"
#include "SDK/GE_BurrowEncroached_classes.hpp"
#include "SDK/E_IconAnimationStyles_structs.hpp"
#include "SDK/FBasicIconSettings_structs.hpp"
#include "SDK/WBP_CheatMenuInputHandeling_classes.hpp"
#include "SDK/UMG_RadialMenu_classes.hpp"
#include "SDK/GC_PlayerIdle_classes.hpp"
#include "SDK/GC_FallOutOfWorldDeathExplosion_classes.hpp"
#include "SDK/WBP_BasicRadialIcon_classes.hpp"
#include "SDK/WBP_CheatMenu_classes.hpp"
#include "SDK/GC_WallDestructible_Bricks_brown_classes.hpp"
#include "SDK/GE_FellOutOfWorld_classes.hpp"
#include "SDK/BPC_SpongeBobJellyFishing_Accessory_04_classes.hpp"
#include "SDK/GE_EnemyFellOutOfWorld_classes.hpp"
#include "SDK/GE_RescueFellOutOfWorldEffect_classes.hpp"
#include "SDK/WBP_PhotosensitivityWarning_classes.hpp"
#include "SDK/WBP_BottomActionBar_classes.hpp"
#include "SDK/BP_BorderStyle_MenuActionBar_classes.hpp"
#include "SDK/GE_PreventGrappling_classes.hpp"
#include "SDK/BP_BlackboardListener_BuyableHealthShard_classes.hpp"
#include "SDK/GA_BounceOff_classes.hpp"
#include "SDK/GE_BubbleDamage_classes.hpp"
#include "SDK/BP_TargetingSocket_classes.hpp"
#include "SDK/GC_SkullHit_classes.hpp"
#include "SDK/GE_DirectOverlapGroundPound_classes.hpp"
#include "SDK/GE_GroundPound_WaveHit_classes.hpp"
#include "SDK/GE_BurrowEject_WaveHit_General_classes.hpp"
#include "SDK/GE_BurrowEject_WaveHit_classes.hpp"
#include "SDK/WBP_BottomActionBarButton_classes.hpp"
#include "SDK/E_Sweeper_AttackPhase_structs.hpp"
#include "SDK/GA_Sweeper_Swoop_classes.hpp"
#include "SDK/BP_TextStyle_ActionBarButton_classes.hpp"
#include "SDK/GA_BeingCaptured_classes.hpp"
#include "SDK/GE_ActiveWaitingIdle_classes.hpp"
#include "SDK/BP_ButtonStyle_Clear_classes.hpp"
#include "SDK/GA_BuddyIdle_classes.hpp"
#include "SDK/GE_Kill_classes.hpp"
#include "SDK/GE_BubbleActiveEffect_classes.hpp"
#include "SDK/E_HUBStates_structs.hpp"
#include "SDK/GA_Enemy_Teleport_classes.hpp"
#include "SDK/BP_SpeedLinesComponent_classes.hpp"
#include "SDK/BP_Item_GoldenSpatula_SpongeBob_classes.hpp"
#include "SDK/GE_KarateKickDamage_General_classes.hpp"
#include "SDK/GE_KarateKickDamage_classes.hpp"
#include "SDK/BP_Camera_classes.hpp"
#include "SDK/GC_Parkour_classes.hpp"
#include "SDK/GE_AirDodgeUsed_classes.hpp"
#include "SDK/GE_ConsumeGlideTimeLeft_classes.hpp"
#include "SDK/GE_TravelInLevel_classes.hpp"
#include "SDK/BP_HealthFromBlackboard_classes.hpp"
#include "SDK/GE_UpdateMaxHealth_classes.hpp"
#include "SDK/GE_NotThrowTargetable_classes.hpp"
#include "SDK/BP_BlackboardListener_HealthShards_classes.hpp"
#include "SDK/GC_SurfBoost_classes.hpp"
#include "SDK/BP_TextStyle_Button_Hovered_classes.hpp"
#include "SDK/GE_JumpOnHead_classes.hpp"
#include "SDK/GE_PauseAI_Partial_classes.hpp"
#include "SDK/BTD_IsInTerritory_classes.hpp"
#include "SDK/GE_Jellyfish_Impact_classes.hpp"
#include "SDK/BTD_RandomChance_classes.hpp"
#include "SDK/BP_StormCloudLightManager_classes.hpp"
#include "SDK/BP_FollowCam_classes.hpp"
#include "SDK/BP_ZDampening_classes.hpp"
#include "SDK/GE_Invulnerability_classes.hpp"
#include "SDK/GE_WalkOnSlippery_classes.hpp"
#include "SDK/GE_BlockRescue_classes.hpp"
#include "SDK/GE_SlideDamage_classes.hpp"
#include "SDK/GE_Dodge_classes.hpp"
#include "SDK/BP_CameraShake_EnemyFinalHit_classes.hpp"
#include "SDK/GE_Burrow_BurrowStateFlag_classes.hpp"
#include "SDK/GC_OnUnburrow_classes.hpp"
#include "SDK/GE_ToxicGoo_Kill_classes.hpp"
#include "SDK/GE_BurrowEjectAttack_classes.hpp"
#include "SDK/GA_AirmovementState_classes.hpp"
#include "SDK/GA_PointOfInterest_classes.hpp"
#include "SDK/WBP_TargetIndicator_classes.hpp"
#include "SDK/ALI_PlayerCharacter_classes.hpp"
#include "SDK/GE_PseudoPhysics_Falling_classes.hpp"
#include "SDK/GE_Inhaler_StartInhaling_classes.hpp"
#include "SDK/GE_Player_Damaged_classes.hpp"
#include "SDK/GA_Enemy_Spawn_classes.hpp"
#include "SDK/GE_BlockMantleAfterAbility_classes.hpp"
#include "SDK/GE_BigRanged_WaveHit_General_classes.hpp"
#include "SDK/BP_GameplayEffectRequirement_InAir_classes.hpp"
#include "SDK/BP_PatrickSlideAccessory_classes.hpp"
#include "SDK/GE_GrappleGravityStall_classes.hpp"
#include "SDK/BP_TextStyle_Countdown_classes.hpp"
#include "SDK/GC_PennyPincher_CWheelStart_classes.hpp"
#include "SDK/BP_BlackboardListener_Costumes_classes.hpp"
#include "SDK/BP_FlyingEnemy_classes.hpp"
#include "SDK/GA_HideOnGameFlowTag_HidePickups_classes.hpp"
#include "SDK/BP_BlackboardListener_Memorabilia_classes.hpp"
#include "SDK/GA_PreviousCostume_classes.hpp"
#include "SDK/GA_Dying_Player_classes.hpp"
#include "SDK/WBP_MainMenu_classes.hpp"
#include "SDK/GA_Guidance_classes.hpp"
#include "SDK/GE_BubbleThrow_classes.hpp"
#include "SDK/GE_BurrowEnter_WaveHit_General_classes.hpp"
#include "SDK/GA_Character_PushedAway_classes.hpp"
#include "SDK/BTD_BuddyTeleportCheck_classes.hpp"
#include "SDK/BP_TargetLocationModifier_classes.hpp"
#include "SDK/GE_Cooldown_classes.hpp"
#include "SDK/GE_DodgeHit_classes.hpp"
#include "SDK/PN_Bending_Component_classes.hpp"
#include "SDK/ABP_SpongeBob_JellyfishNet_structs.hpp"
#include "SDK/ABP_SpongeBob_JellyfishNet_classes.hpp"
#include "SDK/BP_ThrowProjectileComponent_classes.hpp"
#include "SDK/GC_Highway_EndDestructible_classes.hpp"
#include "SDK/BP_EnemyThrowProjectileComponent_classes.hpp"
#include "SDK/GA_Enemy_Cheer_classes.hpp"
#include "SDK/GE_Enemy_Knockback_classes.hpp"
#include "SDK/BP_InputActionWidget_classes.hpp"
#include "SDK/GC_CollapsingPlatform03_classes.hpp"
#include "SDK/GA_BuddySwapping_classes.hpp"
#include "SDK/GE_InteractionSuccess_classes.hpp"
#include "SDK/BP_SlideMovement_classes.hpp"
#include "SDK/BP_BlackboardListener_PhotoFilters_classes.hpp"
#include "SDK/GE_BurrowEnter_WaveHit_classes.hpp"
#include "SDK/GC_WallDestructible_grey_classes.hpp"
#include "SDK/GE_Restock_GlideTimeLeft_classes.hpp"
#include "SDK/GA_EnableAirDodgeOnGrounded_classes.hpp"
#include "SDK/GA_BigRanged_Projectile_CarryGrappleReaction_classes.hpp"
#include "SDK/GE_ReceiveOneHealth_classes.hpp"
#include "SDK/GA_HealthBeingThrown_classes.hpp"
#include "SDK/GA_Mounting_classes.hpp"
#include "SDK/GE_EnableComboCompleted_classes.hpp"
#include "SDK/GA_LockInGrapple_classes.hpp"
#include "SDK/GA_Travel_classes.hpp"
#include "SDK/ABP_SpongeBob_Costume_Default_structs.hpp"
#include "SDK/ABP_SpongeBob_Costume_Default_classes.hpp"
#include "SDK/GC_VaseBigDestructible_Red_classes.hpp"
#include "SDK/BP_BlackboardListener_PortalScraps_classes.hpp"
#include "SDK/BP_BlackboardListener_BuyablePhotoFilter_classes.hpp"
#include "SDK/BTT_PickNextWaypoint_classes.hpp"
#include "SDK/GE_KillAndKnockback_classes.hpp"
#include "SDK/BP_VOMod_Hoff_classes.hpp"
#include "SDK/GA_Enemy_Landed_classes.hpp"
#include "SDK/GE_Inhaler_StopInhaling_classes.hpp"
#include "SDK/GE_Player_GroundPound_Prepare_classes.hpp"
#include "SDK/AnimNotify_FMODPlayEvent_classes.hpp"
#include "SDK/GA_NextCostume_classes.hpp"
#include "SDK/GC_HibernationSandy_WildSlashes_classes.hpp"
#include "SDK/GA_Stun_classes.hpp"
#include "SDK/GE_InitDestructible_classes.hpp"
#include "SDK/AS_PlayerHealth_classes.hpp"
#include "SDK/GC_BubbledReaction_classes.hpp"
#include "SDK/GA_ThrowCarriedObject_classes.hpp"
#include "SDK/BP_Destructible_classes.hpp"
#include "SDK/GE_Attack2Completed_classes.hpp"
#include "SDK/GA_Inhaler_Exhaling_classes.hpp"
#include "SDK/GA_ShowGoldenSpatula_classes.hpp"
#include "SDK/GE_WeaponIsVisible_classes.hpp"
#include "SDK/GE_WeaponIsVisible_Patrick_classes.hpp"
#include "SDK/BTS_UpdateDistanceToPlayer_classes.hpp"
#include "SDK/GE_ThrowImpactOnHitObject_General_classes.hpp"
#include "SDK/BP_LocationAlongArm_classes.hpp"
#include "SDK/GE_Burrow_DiveIntroState_classes.hpp"
#include "SDK/GE_PassiveDamage_classes.hpp"
#include "SDK/ALI_PlayerCharacter_Glide_classes.hpp"
#include "SDK/GE_RemoveBoostedJump_classes.hpp"
#include "SDK/BP_DropShadow_classes.hpp"
#include "SDK/BP_CarryOverActorRotationModifier_classes.hpp"
#include "SDK/GE_BlockAbilityInput_classes.hpp"
#include "SDK/GE_Dodge_Timed_classes.hpp"
#include "SDK/GA_Enemy_SpecialIdle_classes.hpp"
#include "SDK/GE_Enemy_Stunned_classes.hpp"
#include "SDK/GA_Enemy_BecomeAggressive_classes.hpp"
#include "SDK/GE_BlockManualSurfSwitch_classes.hpp"
#include "SDK/GE_BlockManualSurfSwitch_Timed_classes.hpp"
#include "SDK/GA_Sweeper_Landed_classes.hpp"
#include "SDK/GE_BlockCameraInput_classes.hpp"
#include "SDK/GE_CarrySurfboard_classes.hpp"
#include "SDK/GC_SpinAttackHitImpact_classes.hpp"
#include "SDK/GC_Enemy_BeingThrown_classes.hpp"
#include "SDK/GE_BubbleThrowCost_classes.hpp"
#include "SDK/BTD_GameFlowState_classes.hpp"
#include "SDK/GE_Enemy_Damage_classes.hpp"
#include "SDK/GE_Inhaler_ThrowHitWhileInOrExhaling_classes.hpp"
#include "SDK/GC_RollingRockLavaDestruction_classes.hpp"
#include "SDK/BP_DialogueLevelSequenceActor_classes.hpp"
#include "SDK/BP_TextStyle_Button_Disabled_classes.hpp"
#include "SDK/BP_UI_DefaultInputData_classes.hpp"
#include "SDK/GE_Carrying_classes.hpp"
#include "SDK/GE_Enemy_Shoved_classes.hpp"
#include "SDK/GA_Knockback_classes.hpp"
#include "SDK/BP_TextStyle_Button_Selected_classes.hpp"
#include "SDK/GC_CollapsingPlatform_RollingRock_classes.hpp"
#include "SDK/BP_TextStyle_Button_classes.hpp"
#include "SDK/GC_PhysicsObj_CardboardPotterySml_classes.hpp"
#include "SDK/GE_FullGlide_classes.hpp"
#include "SDK/ABP_Patrick_JellyfishNet_structs.hpp"
#include "SDK/ABP_Patrick_JellyfishNet_classes.hpp"
#include "SDK/BPI_KeeperOrigin_classes.hpp"
#include "SDK/BP_CameraArmLag_classes.hpp"
#include "SDK/BTD_RangedEnemy_CanAttack_classes.hpp"
#include "SDK/GC_Dumpster_classes.hpp"
#include "SDK/GE_ReefblowerAddCharge25_classes.hpp"
#include "SDK/GC_CollapsingPlatform01_classes.hpp"
#include "SDK/BP_BorderStyle_TargetIndicator_classes.hpp"
#include "SDK/GE_InteractionFailure_classes.hpp"
#include "SDK/GA_DoubleJump_classes.hpp"
#include "SDK/GE_SurfDamage_General_classes.hpp"
#include "SDK/GA_ShowGoldenSpatula_Patrick_classes.hpp"
#include "SDK/GE_StopOrientToMovement_classes.hpp"
#include "SDK/GE_PostDamageInvulnerabilityFrames_classes.hpp"
#include "SDK/GE_BaseMelee_HitTarget_classes.hpp"
#include "SDK/GE_NotCarryGrappleTargetable_classes.hpp"
#include "SDK/GE_Enemy_Projectile_Damage_General_classes.hpp"
#include "SDK/GC_BubbleThrowFire_classes.hpp"
#include "SDK/AIC_GroundEnemy_classes.hpp"
#include "SDK/GE_Inhaled_classes.hpp"
#include "SDK/WBP_PressAnyScreen_classes.hpp"
#include "SDK/GC_GooSplash_classes.hpp"
#include "SDK/GA_PostDamageInvulnerabilityFrames_classes.hpp"
#include "SDK/GA_SpongeBobSpatulaAttack1_chained_classes.hpp"
#include "SDK/GE_SurfMovement_classes.hpp"
#include "SDK/GE_Attack1Completed_classes.hpp"
#include "SDK/GE_BaseMelee_Init_classes.hpp"
#include "SDK/BP_EQS_Context_Camera_classes.hpp"
#include "SDK/GC_ThunderTikiBlinking_classes.hpp"
#include "SDK/GA_Enemy_InhaleTowardsInstigator_classes.hpp"
#include "SDK/GA_InteractWithCarriedObject_classes.hpp"
#include "SDK/GE_FullHealth_classes.hpp"
#include "SDK/GE_OneHitHealth_classes.hpp"
#include "SDK/BP_PseudoPhysicsMovementComponent_classes.hpp"
#include "SDK/GE_Inhaler_Init_classes.hpp"
#include "SDK/GE_Swap_classes.hpp"
#include "SDK/GE_Thrown_classes.hpp"
#include "SDK/GA_Enemy_Shove_classes.hpp"
#include "SDK/GE_Jellyfish_Init_classes.hpp"
#include "SDK/GE_BubbleThrowRefund_classes.hpp"
#include "SDK/GA_Inhaler_ForceExhaling_classes.hpp"
#include "SDK/GE_Sliding_classes.hpp"
#include "SDK/GE_Enemy_Spawn_classes.hpp"
#include "SDK/BP_CameraCollisionVisibilityHandler_classes.hpp"
#include "SDK/GA_Jump_classes.hpp"
#include "SDK/GE_BoostedJump_classes.hpp"
#include "SDK/GE_BoostedJump_GroundPound_classes.hpp"
#include "SDK/GE_BoostedJump_HardHitBurrow_classes.hpp"
#include "SDK/GA_Knockback_Enemy_classes.hpp"
#include "SDK/BP_Inhaler_InhalingVFXComponent_classes.hpp"
#include "SDK/GE_DamageImmune_classes.hpp"
#include "SDK/GE_SimpleDamage_classes.hpp"
#include "SDK/GA_HealthDrop_classes.hpp"
#include "SDK/BP_PseudoPhysicsComponent_classes.hpp"
#include "SDK/GE_BigMelee_ImmuneToGrapple_classes.hpp"
#include "SDK/GE_Inhaler_Deflate_classes.hpp"
#include "SDK/BP_SurfMovement_classes.hpp"
#include "SDK/GE_StopOrientToMovementByTag_classes.hpp"
#include "SDK/GE_BoostJumpVelocity_GroundPound_classes.hpp"
#include "SDK/GE_Player_GroundPound_WhileFalling_classes.hpp"
#include "SDK/GA_BoostedJump_classes.hpp"
#include "SDK/GE_HitTargetSpinAttack_General_classes.hpp"
#include "SDK/GC_ShipwreckRising_classes.hpp"
#include "SDK/GE_HitTargetGoldenSpatulaAttack_classes.hpp"
#include "SDK/GA_BoostedJump_HardHitBurrow_classes.hpp"
#include "SDK/GE_HitTargetSpinAttack_classes.hpp"
#include "SDK/GE_HitTargetSpinAttack_Combo3_classes.hpp"
#include "SDK/GE_WeaponIsVisible_SpongeBob_classes.hpp"
#include "SDK/BP_GlideReleaseAccessory_Patrick_classes.hpp"
#include "SDK/GA_ShowGoldenSpatula_SponbeBob_classes.hpp"
#include "SDK/BP_MovementSpline_classes.hpp"
#include "SDK/GE_Enemy_DeathExplosion_General_classes.hpp"
#include "SDK/ABP_Jellyfish_structs.hpp"
#include "SDK/ABP_Jellyfish_classes.hpp"
#include "SDK/GE_Burrow_DiveState_classes.hpp"
#include "SDK/GA_MeleeAttack_classes.hpp"
#include "SDK/GA_PatrickGoldenSpatulaAttack2_classes.hpp"
#include "SDK/GA_SpongeBobAttack1_Chained_classes.hpp"
#include "SDK/GA_PatrickAttack2_classes.hpp"
#include "SDK/GE_SurfDamage_classes.hpp"
#include "SDK/GA_BigMelee_Attack_classes.hpp"
#include "SDK/GA_PatrickAttack3_classes.hpp"
#include "SDK/GA_SpongeBobAttack2_classes.hpp"
#include "SDK/GA_PatrickGoldenSpatulaAttack1_chained_classes.hpp"
#include "SDK/GC_Pickup_PortalScrap_classes.hpp"
#include "SDK/GA_SpongeBobSpatulaAttack2_classes.hpp"
#include "SDK/GC_TombstoneDestructible_Explosive_classes.hpp"
#include "SDK/BP_TargetedThrowProjectileComponent_classes.hpp"
#include "SDK/GC_PickUp_IngredientCollected_2_classes.hpp"
#include "SDK/ABP_BaseMelee_structs.hpp"
#include "SDK/ABP_BaseMelee_classes.hpp"
#include "SDK/GA_SurfJumpHover_classes.hpp"
#include "SDK/GC_Skeleton_01Destructible_classes.hpp"
#include "SDK/GA_Enemy_BeingCaptured_classes.hpp"
#include "SDK/BP_TextStyle_H1_classes.hpp"
#include "SDK/BP_BaseMelee_Weapon_01_classes.hpp"
#include "SDK/GE_ThrowImpactOnThrownObject_classes.hpp"
#include "SDK/GA_SpawnLoot_classes.hpp"
#include "SDK/GA_WalkOnSlippery_classes.hpp"
#include "SDK/GE_DirectHitGroundPound_classes.hpp"
#include "SDK/GA_Enemy_BecomeCalm_classes.hpp"
#include "SDK/BP_TextStyle_TargetIndicator_classes.hpp"
#include "SDK/ABP_Parachute_structs.hpp"
#include "SDK/ABP_Parachute_classes.hpp"
#include "SDK/GA_Dying_Enemy_classes.hpp"
#include "SDK/BTS_SetPlayerDirection_classes.hpp"
#include "SDK/GC_SurfJumpNew_classes.hpp"
#include "SDK/BP_DestructibleWithRootMesh_classes.hpp"
#include "SDK/GA_PassiveDamage_classes.hpp"
#include "SDK/ABP_PatrickBuddy_PP_structs.hpp"
#include "SDK/ABP_PatrickBuddy_PP_classes.hpp"
#include "SDK/GE_Burrow_BurrowState_classes.hpp"
#include "SDK/ALI_PlayerCharacter_CostumeLocomotion_classes.hpp"
#include "SDK/GA_PatrickAttack1_classes.hpp"
#include "SDK/GA_SpongeBobAttack3_classes.hpp"
#include "SDK/BP_RotationArmModifier_classes.hpp"
#include "SDK/BP_CameraArm_classes.hpp"
#include "SDK/WBP_TargetingArrowFour_classes.hpp"
#include "SDK/WBP_FallbackTargetingIcon_classes.hpp"
#include "SDK/GE_HitTargetSpinAttack_Combo2_classes.hpp"
#include "SDK/BP_Projectile_Residue_classes.hpp"
#include "SDK/GA_Sweeper_Spawn_classes.hpp"
#include "SDK/BP_InhalerProjectile_classes.hpp"
#include "SDK/BP_GlideReleaseAccessory_SpongeBob_classes.hpp"
#include "SDK/BP_SpongeBobSlideAccessory_classes.hpp"
#include "SDK/GA_Swap_classes.hpp"
#include "SDK/WBP_TargetIcon_ActionIconWithText_classes.hpp"
#include "SDK/GA_Talk_classes.hpp"
#include "SDK/GA_Throw_classes.hpp"
#include "SDK/GA_Carry_classes.hpp"
#include "SDK/BP_LevelSequenceActor_RandomPlaylist_classes.hpp"
#include "SDK/GA_InteractWithTarget_classes.hpp"
#include "SDK/GA_Wield_classes.hpp"
#include "SDK/BP_PlayerWalkingMovement_classes.hpp"
#include "SDK/BP_GroundEnemy_classes.hpp"
#include "SDK/AIC_Inhaler_classes.hpp"
#include "SDK/GA_KarateKick_classes.hpp"
#include "SDK/BP_Bubble_classes.hpp"
#include "SDK/GC_FloatingTikiDestructible_classes.hpp"
#include "SDK/GC_BreakableAqueductLarge_classes.hpp"
#include "SDK/GA_BubbledEnemy_classes.hpp"
#include "SDK/BP_BubbleThrowProjectile_classes.hpp"
#include "SDK/GA_Parkour_classes.hpp"
#include "SDK/GE_Lava_Kill_classes.hpp"
#include "SDK/BPC_SpongeBobJellyFishing_Accessory_01_classes.hpp"
#include "SDK/BPC_PatrickJellyFishing_Accessory_02_classes.hpp"
#include "SDK/BPC_SpongeBobJellyFishing_Accessory_02_classes.hpp"
#include "SDK/BPC_SpongeBobJellyFishing_Accessory_03_classes.hpp"
#include "SDK/GA_BubblePop_classes.hpp"
#include "SDK/BP_Sweeper_SwoopSupport_classes.hpp"
#include "SDK/GA_BubblePop_ForcePop_classes.hpp"
#include "SDK/BP_TextStyle_SaveGameButton_AdditionalInfo_classes.hpp"
#include "SDK/BP_GrappleBeam_classes.hpp"
#include "SDK/BP_AttachGrappleTask_Beam_classes.hpp"
#include "SDK/BP_SpectatorPawn_classes.hpp"
#include "SDK/BPC_PatrickJellyFishing_Accessory_04_classes.hpp"
#include "SDK/GC_JellyFishHit_classes.hpp"
#include "SDK/GA_UIActionPrompts_classes.hpp"
#include "SDK/GE_InitPlayerCharacter_classes.hpp"
#include "SDK/GA_Rescue_classes.hpp"
#include "SDK/GE_Captured_classes.hpp"
#include "SDK/GA_BeingCarried_classes.hpp"
#include "SDK/GA_BeingCarried_PlatformBox_classes.hpp"
#include "SDK/GA_Enemy_BeingCarried_classes.hpp"
#include "SDK/GC_VaseDestructible_Red_classes.hpp"
#include "SDK/GA_BubbledObjectSmall_classes.hpp"
#include "SDK/BP_BubbleFloating_classes.hpp"
#include "SDK/BP_Object_BubbleableSmall_Moving_DEPRECATED_classes.hpp"
#include "SDK/GA_BaseGrapple_classes.hpp"
#include "SDK/GA_SteadyGrapple_classes.hpp"
#include "SDK/BP_SpatulaProjectile_Small_classes.hpp"
#include "SDK/GE_BigMelee_GrappleStunn_classes.hpp"
#include "SDK/GA_Enemy_AggressiveIdle_classes.hpp"
#include "SDK/GA_Dodge_classes.hpp"
#include "SDK/GA_BigMelee_GrappleReaction_classes.hpp"
#include "SDK/GA_Inhaler_GrappleReaction_Pull_classes.hpp"
#include "SDK/GC_SnowBallHit_classes.hpp"
#include "SDK/BP_PickupSurf_classes.hpp"
#include "SDK/BP_Base_Spotlight_classes.hpp"
#include "SDK/GC_BoneWeb_classes.hpp"
#include "SDK/BP_PickupSurfDropped_classes.hpp"
#include "SDK/BPC_GlideAccessory_SpongeBob_classes.hpp"
#include "SDK/ABP_PatrickBuddy_structs.hpp"
#include "SDK/ABP_PatrickBuddy_classes.hpp"
#include "SDK/ABP_Patrick_structs.hpp"
#include "SDK/ABP_Patrick_classes.hpp"
#include "SDK/BP_FrameActorArmModifier_classes.hpp"
#include "SDK/GA_SweeperBecomeCalm_classes.hpp"
#include "SDK/GA_SpongeBobSpatulaAttack3_classes.hpp"
#include "SDK/BP_BaseMelee_Bubbled_classes.hpp"
#include "SDK/BP_Pickup_Health_classes.hpp"
#include "SDK/BP_HealthProjectile_classes.hpp"
#include "SDK/BP_Item_BubbleWand_classes.hpp"
#include "SDK/GA_BubbleThrow_classes.hpp"
#include "SDK/BP_TestPickup_classes.hpp"
#include "SDK/BP_PickupBoxPlatform_200_wider_classes.hpp"
#include "SDK/GA_Enemy_BeingThrown_classes.hpp"
#include "SDK/GA_Enemy_BeingDropped_classes.hpp"
#include "SDK/BP_TextStyle_SaveGameButton_Title_classes.hpp"
#include "SDK/BPC_GlideAccessory_Patrick_classes.hpp"
#include "SDK/GA_Glide_classes.hpp"
#include "SDK/BP_Jellyfish_AreaOfEffect_classes.hpp"
#include "SDK/GA_JellyFish_Attack_classes.hpp"
#include "SDK/AIC_Buddy_classes.hpp"
#include "SDK/BP_BuddyFollowTarget_classes.hpp"
#include "SDK/BP_Surfboard_Patrick_classes.hpp"
#include "SDK/BP_Surfboard_SpongeBob_classes.hpp"
#include "SDK/GC_InflatablePlatformBounced_classes.hpp"
#include "SDK/GA_Surf_classes.hpp"
#include "SDK/GC_DestructibleBox_classes.hpp"
#include "SDK/BP_BurrowEject_AreaOfEffect_classes.hpp"
#include "SDK/BP_Item_GoldenSpatula_Patrick_classes.hpp"
#include "SDK/BP_GroundPoundAreaOfEffect_Large_classes.hpp"
#include "SDK/GA_Sweeper_BeingThrown_classes.hpp"
#include "SDK/GA_PlayerGroundPound_classes.hpp"
#include "SDK/GA_PlayerGroundPoundSongeBob_classes.hpp"
#include "SDK/BP_TextStyle_InputIcon_Wide_classes.hpp"
#include "SDK/GA_BurrowDiveEject_classes.hpp"
#include "SDK/GC_JFF_MountainImpact_classes.hpp"
#include "SDK/GA_Burrow_classes.hpp"
#include "SDK/GA_Inhaler_Dying_classes.hpp"
#include "SDK/BP_Inhaler_classes.hpp"
#include "SDK/GA_PatrickAttack1_Chained_classes.hpp"
#include "SDK/BP_Item_Spade_classes.hpp"
#include "SDK/GA_Player_InhaleTowardsInstigator_classes.hpp"
#include "SDK/GA_AirDodge_classes.hpp"
#include "SDK/GC_VaseBigDestructible_classes.hpp"
#include "SDK/GA_Slide_classes.hpp"
#include "SDK/GA_BurrowEjectAttack_classes.hpp"
#include "SDK/BP_BaseMelee_classes.hpp"
#include "SDK/AIC_BaseMelee_classes.hpp"
#include "SDK/BP_Jellyfish_classes.hpp"
#include "SDK/GA_JellyFishing_classes.hpp"
#include "SDK/WBP_GameLogo_classes.hpp"
#include "SDK/BP_Inhaler_InhaleSupport_classes.hpp"
#include "SDK/GA_Inhaler_Inhale_classes.hpp"
#include "SDK/BP_BorderStyle_Default_classes.hpp"
#include "SDK/ABP_Inhaler_structs.hpp"
#include "SDK/ABP_Inhaler_classes.hpp"
#include "SDK/BP_TestPickup_DragObject_Heavy_classes.hpp"
#include "SDK/BP_VOMod_WalkieTalkie_classes.hpp"
#include "SDK/GC_AutoSwap_classes.hpp"
#include "SDK/WBP_OverallUILayout_classes.hpp"
#include "SDK/GC_StoneTikiHit_classes.hpp"
#include "SDK/BP_CameraShake_DamageTaken_classes.hpp"
#include "SDK/BP_CameraShake_SoftImpact_classes.hpp"
#include "SDK/GC_PickupPlatform_classes.hpp"
#include "SDK/BP_CameraShake_PennyPincher_BurstSmall_classes.hpp"
#include "SDK/GC_PennyPincher_SmallBurst_classes.hpp"
#include "SDK/GC_BouncedOffFrom_classes.hpp"
#include "SDK/GC_Spawn_classes.hpp"
#include "SDK/GC_DeathExplosion_classes.hpp"
#include "SDK/BP_CameraShake_Neptune_LaserBeam_classes.hpp"
#include "SDK/GC_BreakableWall_Wood_classes.hpp"
#include "SDK/GC_Neptune_LaserBeam_classes.hpp"
#include "SDK/GE_SweeperSwoopDamage_General_classes.hpp"
#include "SDK/GC_BeachBallHit_classes.hpp"
#include "SDK/GC_GateOpening_classes.hpp"
#include "SDK/BP_RollingRockCameraShake_classes.hpp"
#include "SDK/GC_HardHitBurrow_BoostedJump_classes.hpp"
#include "SDK/GC_RollingRockImpact_classes.hpp"
#include "SDK/GC_RollingRock_HighSpeed_classes.hpp"
#include "SDK/BP_CameraShake_PennyPincher_BurstStrong_classes.hpp"
#include "SDK/GC_BubbleThrowProjectileOngoing_classes.hpp"
#include "SDK/GC_DefaultDestructible_classes.hpp"
#include "SDK/GC_ChainlinkDestructible_classes.hpp"
#include "SDK/GC_BuddyHealthDrop_classes.hpp"
#include "SDK/GC_Sandcastle_classes.hpp"
#include "SDK/GC_LandedSmallObjetcs_classes.hpp"
#include "SDK/BP_CameraShake_HeavyImpact_classes.hpp"
#include "SDK/GC_Pickup_Costume_classes.hpp"
#include "SDK/GC_SlideTorch_Red_classes.hpp"
#include "SDK/GC_PickupHealth_classes.hpp"
#include "SDK/GC_Pickup_PhotoModeFilter_classes.hpp"
#include "SDK/GE_Achievement_SoMuchDestruction_classes.hpp"
#include "SDK/GA_ProgressAchievementOnDestructibleDestroyedByThePlayer_classes.hpp"
#include "SDK/GC_Barrel_01bDestructible_classes.hpp"
#include "SDK/GC_BreakableAqueduct_classes.hpp"
#include "SDK/GC_BarrelDestructible_classes.hpp"
#include "SDK/GC_Barrel_01cDestructible_classes.hpp"
#include "SDK/GC_BarrelDestructible_Small_New_classes.hpp"
#include "SDK/GC_BubbleThrowProjectilePop_classes.hpp"
#include "SDK/GC_Gravestone02Destructible1_classes.hpp"
#include "SDK/GC_PlatformInteraction_classes.hpp"
#include "SDK/GC_Gravestone01Destructible_classes.hpp"
#include "SDK/GC_Supporter_Invulnerable_classes.hpp"
#include "SDK/GC_KarateKick_classes.hpp"
#include "SDK/GC_Pickup_Memoriabilia_classes.hpp"
#include "SDK/GC_SwapBuddyPoof_classes.hpp"
#include "SDK/GC_SwapBuddyShow_classes.hpp"
#include "SDK/GC_Death_FallOutOfWorld_classes.hpp"
#include "SDK/BP_CameraShake_KarateKickHit_classes.hpp"
#include "SDK/GC_Swap_classes.hpp"
#include "SDK/GC_GhostTrail_classes.hpp"
#include "SDK/GC_KarateKickReappear_classes.hpp"
#include "SDK/GC_SwapCharacterPoof_classes.hpp"
#include "SDK/GC_DestructibleTrash_classes.hpp"
#include "SDK/GC_PickUp_CurrencyCollected_2_classes.hpp"
#include "SDK/GC_CarrySurfboard_classes.hpp"
#include "SDK/GC_KarateKickHit_classes.hpp"
#include "SDK/GC_SlideTorch_Blue_classes.hpp"
#include "SDK/GC_CollapsingPlatform02_classes.hpp"
#include "SDK/GC_BarrelDestructible_Explosive_classes.hpp"
#include "SDK/GC_Damage_HBB_Boss_classes.hpp"
#include "SDK/GC_DestructibleBoulderBase_classes.hpp"
#include "SDK/GC_DestructibleBoulderType1_classes.hpp"
#include "SDK/GC_DestructibleBoulderMerged_classes.hpp"
#include "SDK/GC_DestructibleBoulderType3_classes.hpp"
#include "SDK/GC_DestructibleBoulderType2_classes.hpp"
#include "SDK/GC_JungleGateDestructible_classes.hpp"
#include "SDK/GC_WallDestructible_grey_large_classes.hpp"
#include "SDK/GC_VaseBigDestructible_Green_classes.hpp"
#include "SDK/GC_VaseBig2Destructible_classes.hpp"
#include "SDK/GC_IngredientBoxDestructible_classes.hpp"
#include "SDK/GA_Destruction_RollingRockPlatform_Strong_classes.hpp"
#include "SDK/BP_RollingRockPlatform_Strong_classes.hpp"
#include "SDK/GC_RollingRockPlatform_StrongFailed__classes.hpp"
#include "SDK/GC_DestructibleExplosion_RockBig01_classes.hpp"
#include "SDK/WBP_TutorialHint_classes.hpp"
#include "SDK/GC_DestructibleExplosion_Rock01_classes.hpp"
#include "SDK/GC_FireDamage_classes.hpp"
#include "SDK/GC_MarshKingBag_classes.hpp"
#include "SDK/GC_PennyPincher_StrongBurst_classes.hpp"
#include "SDK/GC_WallDestructible_BricksLarge_classes.hpp"
#include "SDK/GC_WallDestructible_Bricks_large_dark_high_classes.hpp"
#include "SDK/GC_WallDestructible_Bricks_large_dark_classes.hpp"
#include "SDK/GC_WallDestructible_Bricks_classes.hpp"
#include "SDK/GC_TombstoneDestructible_classes.hpp"
#include "SDK/BP_CameraShakeInfite_classes.hpp"
#include "SDK/GC_WeightDestructible_classes.hpp"
#include "SDK/GC_BubbleThrowProjectileBounce_classes.hpp"
#include "SDK/GC_Damage_NPC_classes.hpp"
#include "SDK/GC_Iced_classes.hpp"
#include "SDK/GC_SuckDestroyEffect_classes.hpp"
#include "SDK/BPC_TriggerBanterWithQueryComponent_classes.hpp"
#include "SDK/GC_Cannon_classes.hpp"
#include "SDK/GC_RollingRockPlatform_Weak_classes.hpp"
#include "SDK/GC_RollingRockPlatform_Strong_classes.hpp"
#include "SDK/GC_FlourSack_classes.hpp"
#include "SDK/GC_SwapCharacterGhostSpongeBob_classes.hpp"
#include "SDK/GC_SwapCharacterGhostPatrick_classes.hpp"
#include "SDK/GC_BigRangedProjectileHit_classes.hpp"
#include "SDK/GC_Earthbender_ProjectileDrop_classes.hpp"
#include "SDK/GC_GooLandmine_Destructible_classes.hpp"
#include "SDK/GC_Hay_classes.hpp"
#include "SDK/GC_Grapple_classes.hpp"
#include "SDK/GC_PlatformRattle_classes.hpp"
#include "SDK/GC_ToxicGooSplash_classes.hpp"
#include "SDK/GC_InteractionSuccess_classes.hpp"
#include "SDK/GC_GroundPound_BoostedJump_classes.hpp"
#include "SDK/GC_PhysicsObj_CardboardPotteryBig_classes.hpp"
#include "SDK/BP_CameraShake_HibernationSandy_ElbowSlam_classes.hpp"
#include "SDK/GC_PennyPincher_RocketAttack_classes.hpp"
#include "SDK/BP_BubbleThrowControllerColorCurve_classes.hpp"
#include "SDK/GC_CollapsingPlatformRespawn_classes.hpp"
#include "SDK/GC_Landed_classes.hpp"
#include "SDK/GC_GoldenSpatulaHitImpact_classes.hpp"
#include "SDK/GC_Neptune_TridentThrust_classes.hpp"
#include "SDK/BP_RollingRockCameraShake_Burst_classes.hpp"
#include "SDK/GC_RollingRock_Landing_classes.hpp"
#include "SDK/GC_PennyPincher_PukeAttack_classes.hpp"
#include "SDK/GC_BurrowHardHit_classes.hpp"
#include "SDK/GC_PhysicsObj_Plastic_classes.hpp"
#include "SDK/GC_JFF_MountainFalling_classes.hpp"
#include "SDK/GC_DispenserSpawning_classes.hpp"
#include "SDK/GC_HibernationSandy_ElbowSlam_classes.hpp"
#include "SDK/BP_SlideCameraShake_classes.hpp"
#include "SDK/GC_PhysicsObj_CardboardSml_classes.hpp"
#include "SDK/GC_Slide_classes.hpp"
#include "SDK/GC_HibernationSandy_Jump_classes.hpp"
#include "SDK/GC_RaceMinigameLost_classes.hpp"
#include "SDK/GC_PennyPincher_RocketLoop_classes.hpp"
#include "SDK/GC_GenericSpawnIndicator_classes.hpp"
#include "SDK/GC_Jellyfishing_classes.hpp"
#include "SDK/GC_Death_Drowning_classes.hpp"
#include "SDK/GC_BuddyRescue_classes.hpp"
#include "SDK/GC_Dodge_classes.hpp"
#include "SDK/GC_SoftGroundSpawnIndicator_classes.hpp"
#include "SDK/GC_InteractionFailure_classes.hpp"
#include "SDK/GC_OpenedChest_classes.hpp"
#include "SDK/BP_RichTextStyle_Default_classes.hpp"
#include "SDK/GC_CostumeChange_classes.hpp"
#include "SDK/AIC_BigMelee_classes.hpp"
#include "SDK/BP_TextStyle_InputIcon_classes.hpp"
#include "SDK/BP_TextStyle_InputIcon_VeryWide_classes.hpp"
#include "SDK/WBP_KeyboardIcons_VeryWideIcon_classes.hpp"
#include "SDK/WBP_KeyboardIcons_WideIcon_classes.hpp"
#include "SDK/BP_KeyboardBrushes_Goo_classes.hpp"
#include "SDK/BP_GamepadBrushes_XSX_Goo_classes.hpp"
#include "SDK/BP_GamepadBrushes_SteamDeck_Goo_classes.hpp"
#include "SDK/BP_TextStyle_H2_classes.hpp"
#include "SDK/BP_TextStyle_CC_Gamma_classes.hpp"
#include "SDK/BP_TextStyle_CC_Gamma_Tip_classes.hpp"
#include "SDK/WBP_CC_Control_Simple_classes.hpp"
#include "SDK/WBP_CC_StageRenderer_classes.hpp"
#include "SDK/WBP_CC_Control_classes.hpp"
#include "SDK/BP_BigProjectileTargetIndicator_FadeOutHelper_classes.hpp"
#include "SDK/WBP_CC_Screen_classes.hpp"
#include "SDK/WBP_DemoLoadingScreen_classes.hpp"
#include "SDK/BP_ModularMeshComponent_classes.hpp"
#include "SDK/GE_SweeperSwoopDamage_classes.hpp"
#include "SDK/GE_BigRanged_WaveHit_classes.hpp"
#include "SDK/GE_BigRanged_PlayerInteracted_WaveHit_classes.hpp"
#include "SDK/GE_BigRangedProjectile_Impact_classes.hpp"
#include "SDK/GE_BigRangedProjectile_Init_classes.hpp"
#include "SDK/GE_Achievement_CatchItIfYouCan_classes.hpp"
#include "SDK/BP_TextStyle_HintTitle_classes.hpp"
#include "SDK/GE_Sweeper_AfterBubbleInvulnerability_classes.hpp"
#include "SDK/GE_Sweeper_Init_classes.hpp"
#include "SDK/BTT_SweeperContinuousMovement_classes.hpp"
#include "SDK/BP_Sweeper_SwoopTarget_classes.hpp"
#include "SDK/GE_BigRanged_Init_classes.hpp"
#include "SDK/GA_BigRangedProjectile_Detonation_classes.hpp"
#include "SDK/BTD_HasOctTree_classes.hpp"
#include "SDK/AIC_FlyingEnemy_classes.hpp"
#include "SDK/WBP_ButtonBase_classes.hpp"
#include "SDK/GA_Sweeper_BubbledEnemy_classes.hpp"
#include "SDK/GA_BigRanged_GrappleReaction_classes.hpp"
#include "SDK/ABP_BigRanged_structs.hpp"
#include "SDK/ABP_BigRanged_classes.hpp"
#include "SDK/BP_Sweeper_Bubbled_classes.hpp"
#include "SDK/GA_CarryGrappleReaction_Projectile_classes.hpp"
#include "SDK/BP_BigRangedProjectile_ImpactAreaOfEffect_classes.hpp"
#include "SDK/BP_ModularBase_classes.hpp"
#include "SDK/BP_MainMenuPlayerController_classes.hpp"
#include "SDK/BP_MainMenuGameMode_classes.hpp"
#include "SDK/BP_MainMenuPawn_classes.hpp"
#include "SDK/BP_Spongebob_CS_classes.hpp"
#include "SDK/BTD_IsInObservedTerritory_classes.hpp"
#include "SDK/GE_BigMelee_HitTarget_General_classes.hpp"
#include "SDK/GE_BigMelee_Init_classes.hpp"
#include "SDK/GE_BigMelee_HitTarget_classes.hpp"
#include "SDK/GE_BigMelee_GroundPoundBurrow_Damage_classes.hpp"
#include "SDK/BP_TargetIndicator_classes.hpp"
#include "SDK/BP_BigProjectileTargetIndicator_classes.hpp"
#include "SDK/BP_BigRangedProjectile_classes.hpp"
#include "SDK/GA_BigRangedProjectile_ReactToKarateKick_classes.hpp"
#include "SDK/BP_Sweeper_classes.hpp"
#include "SDK/BP_Sweeper_Portal_classes.hpp"
#include "SDK/ABP_Sweeper_structs.hpp"
#include "SDK/ABP_Sweeper_classes.hpp"
#include "SDK/GE_BigMelee_ChargeDamage_General_classes.hpp"
#include "SDK/ABP_BigMelee_structs.hpp"
#include "SDK/ABP_BigMelee_classes.hpp"
#include "SDK/BP_BigRanged_classes.hpp"
#include "SDK/AIC_BigRanged_classes.hpp"
#include "SDK/GA_BigRanged_CloseRangeAttack_classes.hpp"
#include "SDK/LS_MainMenu_MainLoop_classes.hpp"
#include "SDK/BP_KrustyKrab_Destroyed_classes.hpp"
#include "SDK/GE_PauseSurfing_classes.hpp"
#include "SDK/BP_LevelSequenceActor_classes.hpp"
#include "SDK/BP_BigMelee_ChargeSupport_classes.hpp"
#include "SDK/GA_BigMelee_Charge_classes.hpp"
#include "SDK/BP_MobileKK_Sequence_classes.hpp"
#include "SDK/LS_MainMenu_MKK_Horizontal_classes.hpp"
#include "SDK/LS_MainMenu_MKK_Horizontal_02_classes.hpp"
#include "SDK/LS_MainMenu_MKK_Bottom_02_classes.hpp"
#include "SDK/BP_StylizedSkySphere_classes.hpp"
#include "SDK/BP_PL_PostProcessVolume_classes.hpp"
#include "SDK/GE_RaceArrival_classes.hpp"
#include "SDK/WBP_ProjectVersion_classes.hpp"
#include "SDK/BP_TextStyle_GamertagSuffix_classes.hpp"
#include "SDK/WBP_UpsellLink_classes.hpp"
#include "SDK/WBP_Countdown_classes.hpp"
#include "SDK/BP_TextStyle_BossHealthBarLabel_classes.hpp"
#include "SDK/BP_TextStyle_Hint_Description_classes.hpp"
#include "SDK/BP_TextStyle_SaveGameButton_CorruptedText_classes.hpp"
#include "SDK/BP_ButtonStyle_BubbleBorder_classes.hpp"
#include "SDK/WBP_MenuButton_classes.hpp"
#include "SDK/WBP_MenuTabSafetyBorder_classes.hpp"
#include "SDK/WBP_GenericBossHealthBar_classes.hpp"
#include "SDK/WBP_NoSaveGames_classes.hpp"
#include "SDK/WBP_Divider_Vertical_classes.hpp"
#include "SDK/BP_BorderStyle_HoveredRow_classes.hpp"
#include "SDK/WBP_SaveGameButton_classes.hpp"
#include "SDK/WBP_HalfPanel_Border_classes.hpp"
#include "SDK/WBP_SaveGameSubMenuBase_classes.hpp"
#include "SDK/WBP_Notification_classes.hpp"