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ReshadePluginsCore/HellIsUs/SDK/GameSettings_structs.hpp

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2025-09-16 12:02:37 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameSettings
#include "Basic.hpp"
namespace SDK
{
// ScriptStruct GameSettings.GameSettingFilterState
// 0x03A0 (0x03A0 - 0x0000)
struct FGameSettingFilterState final
{
public:
bool bIncludeDisabled; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeHidden; // 0x0001(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeResetable; // 0x0002(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeNestedPages; // 0x0003(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x37C]; // 0x0004(0x037C)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UGameSetting*> SettingRootList; // 0x0380(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
TArray<class UGameSetting*> SettingAllowList; // 0x0390(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FGameSettingFilterState;
}