202 lines
4.3 KiB
C++
202 lines
4.3 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ModularGameplayActors
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#include "Basic.hpp"
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#include "AIModule_classes.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class ModularGameplayActors.ModularAIController
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// 0x0000 (0x0440 - 0x0440)
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class AModularAIController final : public AAIController
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularAIController")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularAIController")
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}
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static class AModularAIController* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularAIController>();
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}
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};
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DUMPER7_ASSERTS_AModularAIController;
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// Class ModularGameplayActors.ModularCharacter
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// 0x0000 (0x06C0 - 0x06C0)
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class AModularCharacter final : public ACharacter
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularCharacter")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularCharacter")
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}
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static class AModularCharacter* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularCharacter>();
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}
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};
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DUMPER7_ASSERTS_AModularCharacter;
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// Class ModularGameplayActors.ModularGameModeBase
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// 0x0000 (0x03D0 - 0x03D0)
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class AModularGameModeBase final : public AGameModeBase
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularGameModeBase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularGameModeBase")
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}
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static class AModularGameModeBase* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularGameModeBase>();
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}
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};
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DUMPER7_ASSERTS_AModularGameModeBase;
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// Class ModularGameplayActors.ModularGameMode
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// 0x0000 (0x0418 - 0x0418)
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class AModularGameMode final : public AGameMode
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularGameMode")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularGameMode")
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}
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static class AModularGameMode* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularGameMode>();
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}
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};
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DUMPER7_ASSERTS_AModularGameMode;
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// Class ModularGameplayActors.ModularGameStateBase
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// 0x0000 (0x0378 - 0x0378)
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class AModularGameStateBase final : public AGameStateBase
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularGameStateBase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularGameStateBase")
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}
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static class AModularGameStateBase* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularGameStateBase>();
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}
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};
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DUMPER7_ASSERTS_AModularGameStateBase;
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// Class ModularGameplayActors.ModularGameState
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// 0x0000 (0x0398 - 0x0398)
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class AModularGameState final : public AGameState
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularGameState")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularGameState")
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}
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static class AModularGameState* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularGameState>();
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}
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};
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DUMPER7_ASSERTS_AModularGameState;
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// Class ModularGameplayActors.ModularPawn
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// 0x0000 (0x03A0 - 0x03A0)
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class AModularPawn final : public APawn
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularPawn")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularPawn")
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}
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static class AModularPawn* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularPawn>();
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}
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};
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DUMPER7_ASSERTS_AModularPawn;
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// Class ModularGameplayActors.ModularPlayerController
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// 0x0000 (0x07B0 - 0x07B0)
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class AModularPlayerController : public APlayerController
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularPlayerController")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularPlayerController")
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}
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static class AModularPlayerController* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularPlayerController>();
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}
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};
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DUMPER7_ASSERTS_AModularPlayerController;
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// Class ModularGameplayActors.ModularPlayerState
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// 0x0000 (0x03D8 - 0x03D8)
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class AModularPlayerState final : public APlayerState
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ModularPlayerState")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ModularPlayerState")
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}
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static class AModularPlayerState* GetDefaultObj()
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{
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return GetDefaultObjImpl<AModularPlayerState>();
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}
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};
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DUMPER7_ASSERTS_AModularPlayerState;
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}
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