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ReshadePluginsCore/Cronos The New Dawn/SDK/DifficultyAttributes_classes.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DifficultyAttributes
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "DifficultyAttributes_structs.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class DifficultyAttributes.DifficultyAttributeMapData
// 0x0018 (0x0048 - 0x0030)
class UDifficultyAttributeMapData : public UDataAsset
{
public:
uint8 DefaultDifficultyIndex; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBTDifficultyAttributeMap> AttributeMaps; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
struct FBTDifficultyAttribute GetAttribute(const class UObject* WorldContextObject, const struct FGameplayTag& AttributeTag) const;
struct FBTDifficultyAttribute GetAttributeCustomDifficulty(const class UObject* WorldContextObject, const struct FGameplayTag& AttributeTag, uint8 InDifficulty) const;
uint8 GetGameplayDifficulty(const class UObject* WorldContextObject) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DifficultyAttributeMapData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DifficultyAttributeMapData")
}
static class UDifficultyAttributeMapData* GetDefaultObj()
{
return GetDefaultObjImpl<UDifficultyAttributeMapData>();
}
};
DUMPER7_ASSERTS_UDifficultyAttributeMapData;
// Class DifficultyAttributes.DifficultyScalable
// 0x0000 (0x0000 - 0x0000)
class IDifficultyScalable final
{
public:
const class UDifficultyAttributeMapData* GetDifficultyAttributeMap() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DifficultyScalable")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DifficultyScalable")
}
static class IDifficultyScalable* GetDefaultObj()
{
return GetDefaultObjImpl<IDifficultyScalable>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDifficultyScalable;
}