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ReshadePluginsCore/Cronos The New Dawn/SDK/GameBase_structs.hpp

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2025-09-09 06:15:46 +02:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameBase
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "LevelStreaming_structs.hpp"
namespace SDK
{
// Enum GameBase.EAudioProfile
// NumValues: 0x0005
enum class EAudioProfile : uint8
{
NighMode = 0,
Low = 1,
Medium = 2,
High = 3,
EAudioProfile_MAX = 4,
};
// Enum GameBase.EAudioDynamicRange
// NumValues: 0x0004
enum class EAudioDynamicRange : uint8
{
Low = 0,
Medium = 1,
High = 2,
EAudioDynamicRange_MAX = 3,
};
// Enum GameBase.EGameBaseInputDevice
// NumValues: 0x0003
enum class EGameBaseInputDevice : uint8
{
MouseOrKeyboard = 0,
Gamepad = 1,
EGameBaseInputDevice_MAX = 2,
};
// Enum GameBase.EStateWidgetFlags
// NumValues: 0x0006
enum class EStateWidgetFlags : uint8
{
DoNotShowOnStateChange = 0,
DoNotHideOnStateChange = 1,
DoNotDeleteAfterHide = 2,
AutoRemoveFromViewPort = 3,
EventCatcher = 4,
EStateWidgetFlags_MAX = 5,
};
// Enum GameBase.GFXQuality
// NumValues: 0x0008
enum class EGFXQuality : uint8
{
VeryLow = 0,
Low = 1,
Medium = 2,
High = 3,
Epic = 4,
Advanced = 5,
MAX = 6,
Autodetect = 6,
};
// Enum GameBase.SpecialGFXQuality
// NumValues: 0x0003
enum class ESpecialGFXQuality : uint8
{
Quality = 0,
Performance = 1,
SpecialGFXQuality_MAX = 2,
};
// Enum GameBase.EFpsCap
// NumValues: 0x0004
enum class EFpsCap : uint8
{
Unlimited = 0,
Fps30 = 1,
Fps60 = 2,
EFpsCap_MAX = 3,
};
// Enum GameBase.EAntiAliasing
// NumValues: 0x0005
enum class EAntiAliasing : uint8
{
None = 0,
FXAA = 1,
TXAA = 2,
DLSS = 3,
EAntiAliasing_MAX = 4,
};
// Enum GameBase.ERaytracing
// NumValues: 0x0004
enum class ERaytracing : uint8
{
Off = 0,
On = 1,
ForceOn = 2,
ERaytracing_MAX = 3,
};
// Enum GameBase.EDynamicResolution
// NumValues: 0x0004
enum class EDynamicResolution : uint8
{
Off = 0,
LockOn30 = 1,
LockOn60 = 2,
EDynamicResolution_MAX = 3,
};
// Enum GameBase.EFrameGeneration
// NumValues: 0x0003
enum class EFrameGeneration : uint8
{
Off = 0,
On = 1,
EFrameGeneration_MAX = 2,
};
// Enum GameBase.EMultiFrameGeneration
// NumValues: 0x0003
enum class EMultiFrameGeneration : uint8
{
Off = 0,
On = 1,
EMultiFrameGeneration_MAX = 2,
};
// Enum GameBase.ESuperResolution
// NumValues: 0x0007
enum class ESuperResolution : uint8
{
None = 0,
DLSS = 1,
FSR1 = 2,
FSR3 = 3,
TSR = 4,
XeSS = 5,
ESuperResolution_MAX = 6,
};
// Enum GameBase.EScreenWideMode
// NumValues: 0x0005
enum class EScreenWideMode : uint8
{
Undefined = 255,
Normal = 0,
UltraWide = 1,
SuperUltraWide = 2,
EScreenWideMode_MAX = 256,
};
// Enum GameBase.EPanini
// NumValues: 0x0004
enum class EPanini : uint8
{
Off = 0,
Medium = 1,
High = 2,
EPanini_MAX = 3,
};
// Enum GameBase.EScreenMode
// NumValues: 0x0004
enum class EScreenMode : uint8
{
Fullscreen = 0,
Borderless = 1,
Windowed = 2,
EScreenMode_MAX = 3,
};
// Enum GameBase.EVSyncInterval
// NumValues: 0x0006
enum class EVSyncInterval : uint8
{
Off = 0,
VSyncI1 = 1,
VSyncI2 = 2,
VSyncI3 = 3,
VSyncI4 = 4,
EVSyncInterval_MAX = 5,
};
// Enum GameBase.EMotionBlurState
// NumValues: 0x0004
enum class EMotionBlurState : uint8
{
Disabled = 0,
CineOnly = 1,
Enabled = 2,
EMotionBlurState_MAX = 3,
};
// Enum GameBase.EChromaticAberration
// NumValues: 0x0004
enum class EChromaticAberration : uint8
{
Off = 0,
CineOnly = 1,
On = 2,
EChromaticAberration_MAX = 3,
};
// Enum GameBase.EGsaOptionConditionAction
// NumValues: 0x0008
enum class EGsaOptionConditionAction : uint8
{
Enable = 0,
Disable = 1,
Visible = 2,
Hidden = 3,
Active = 4,
Inative = 5,
Custom = 6,
EGsaOptionConditionAction_MAX = 7,
};
// Enum GameBase.EGsaOptionFlags
// NumValues: 0x000A
enum class EGsaOptionFlags : uint8
{
PCOnly = 0,
ConsoleOnly = 1,
CustomType = 2,
NonEditable = 3,
Advanced = 4,
PostApply = 5,
Preset = 6,
HasCustomOption = 7,
UpdateViewOnChange = 8,
EGsaOptionFlags_MAX = 9,
};
// Enum GameBase.ESubtitleBackground
// NumValues: 0x0004
enum class ESubtitleBackground : uint8
{
None = 0,
Transparent = 1,
Solid = 2,
ESubtitleBackground_MAX = 3,
};
// Enum GameBase.ETextSize
// NumValues: 0x0006
enum class ETextSize : uint8
{
Tiny = 0,
Small = 1,
Medium = 2,
Big = 3,
Huge = 4,
ETextSize_MAX = 5,
};
// Enum GameBase.ESubtitleColor
// NumValues: 0x0004
enum class ESubtitleColor : uint8
{
Off = 0,
On = 1,
ColorOnlyNames = 2,
ESubtitleColor_MAX = 3,
};
// Enum GameBase.ETextFont
// NumValues: 0x0004
enum class ETextFont : uint8
{
Default = 0,
Bold = 1,
Dyslexic = 2,
ETextFont_MAX = 3,
};
// Enum GameBase.EControlTipsVisibility
// NumValues: 0x0004
enum class EControlTipsVisibility : uint8
{
Off = 0,
Dynamic = 1,
On = 2,
EControlTipsVisibility_MAX = 3,
};
// Enum GameBase.ETooltipsVisibilityEffects
// NumValues: 0x0003
enum class ETooltipsVisibilityEffects : uint8
{
None = 0,
Fadingout = 1,
ETooltipsVisibilityEffects_MAX = 2,
};
// Enum GameBase.EControllerIcons
// NumValues: 0x0004
enum class EControllerIcons : uint8
{
Microsoft = 0,
Sony = 1,
Nintendo = 2,
EControllerIcons_MAX = 3,
};
// Enum GameBase.EInputTriggerMode
// NumValues: 0x0004
enum class EInputTriggerMode : uint8
{
None = 0,
Left = 1,
Right = 2,
EInputTriggerMode_MAX = 3,
};
// Enum GameBase.ENS2MouseInputType
// NumValues: 0x0004
enum class ENS2MouseInputType : uint8
{
Off = 0,
JoyConRight = 1,
JoyConLeft = 2,
ENS2MouseInputType_MAX = 3,
};
// Enum GameBase.EStartGamePanelPlatform
// NumValues: 0x0006
enum class EStartGamePanelPlatform : uint8
{
All = 0,
PcOnly = 1,
ConsoleOnly = 2,
Ps5Only = 3,
XboxOnly = 4,
EStartGamePanelPlatform_MAX = 5,
};
// ScriptStruct GameBase.AudioSettingsManager
// 0x0001 (0x0001 - 0x0000)
struct FAudioSettingsManager final
{
public:
uint8 Pad_0[0x1]; // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAudioSettingsManager;
// ScriptStruct GameBase.SaveSlotInfo
// 0x0038 (0x0038 - 0x0000)
struct FSaveSlotInfo
{
public:
int32 SlotIndex; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UserIndex; // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ProfileName; // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime DateTime; // 0x0018(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* ScreenShot; // 0x0020(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan PlayTime; // 0x0028(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsEmpty : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsUnsupported : 1; // 0x0030(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsAuto : 1; // 0x0030(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsLastPlayedGame : 1; // 0x0030(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsDisabled : 1; // 0x0030(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 IsVisible : 1; // 0x0030(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSaveSlotInfo;
// ScriptStruct GameBase.BinaryBlob
// 0x0010 (0x0010 - 0x0000)
struct FBinaryBlob final
{
public:
TArray<uint8> Data; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBinaryBlob;
// ScriptStruct GameBase.StateWidget
// 0x0038 (0x0038 - 0x0000)
struct FStateWidget final
{
public:
TSoftClassPtr<class UClass> WidgetClass; // 0x0000(0x0028)(Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UUserWidget* Widget; // 0x0030(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStateWidget;
// ScriptStruct GameBase.GenericSpawnPointData
// 0x0170 (0x0170 - 0x0000)
struct FGenericSpawnPointData final
{
public:
struct FGuid Guid; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FStreamableLevelHandle PersistentLevel; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform position; // 0x0040(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWorldPartitionStateRequestData WorldStateRequestData; // 0x00A0(0x00D0)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGenericSpawnPointData;
// ScriptStruct GameBase.GFXSettings
// 0x0090 (0x0090 - 0x0000)
struct FGFXSettings final
{
public:
TMap<class FName, int32> GsaOptions; // 0x0000(0x0050)(NativeAccessSpecifierPublic)
float GammaValue; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVSyncInterval VSyncInterval; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScreenMode ScreenMode; // 0x0055(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_56[0x2]; // 0x0056(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 MonitorIndex; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint Resolution; // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool HDR; // 0x0064(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float HDRMinLuminance; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HDRMidLuminance; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HDRMaxLuminance; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HDRBrightness; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HDRUIBrightness; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HDRUIContrast; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGFXQuality Quality; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AdvQualityIsCustom; // 0x0081(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESpecialGFXQuality SpecialQuality; // 0x0082(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFpsCap FpsCap; // 0x0083(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Raytracing; // 0x0084(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDynamicResolution DynRes; // 0x0085(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFrameGeneration FrameGen; // 0x0086(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMultiFrameGeneration MultiFrameGen; // 0x0087(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPanini Panini; // 0x0088(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EChromaticAberration ChromaticAberration; // 0x0089(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A[0x6]; // 0x008A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGFXSettings;
// ScriptStruct GameBase.GsaOptionCondition
// 0x0010 (0x0010 - 0x0000)
struct FGsaOptionCondition final
{
public:
class FName Property; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Value; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGsaOptionConditionAction action; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGsaOptionCondition;
// ScriptStruct GameBase.GsaNamedOption
// 0x0058 (0x0058 - 0x0000)
struct FGsaNamedOption final
{
public:
class FString Name; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Default; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ValueMin; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ValueMax; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSteps; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> Values; // 0x0020(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> QualityValues; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
struct FGsaOptionCondition Condition; // 0x0040(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
int32 Flags; // 0x0050(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGsaNamedOption;
// ScriptStruct GameBase.VolumeData
// 0x0008 (0x0008 - 0x0000)
struct FVolumeData final
{
public:
float Volume; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsMuted; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FVolumeData;
// ScriptStruct GameBase.SaveData
// 0x0010 (0x0010 - 0x0000)
struct FSaveData
{
public:
bool HasData; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FTimespan PlayTime; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSaveData;
// ScriptStruct GameBase.SaveDataStreaming
// 0x00E0 (0x00E0 - 0x0000)
struct FSaveDataStreaming final
{
public:
bool HasPlayerLocation; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform PlayerLocation; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid SpawnpointGuid; // 0x0070(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLevelStreamingSaveData LevelStreaming; // 0x0080(0x0038)(NativeAccessSpecifierPublic)
struct FStreamableLevelHandle PersistentLevelHandle; // 0x00B8(0x0028)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSaveDataStreaming;
// ScriptStruct GameBase.ScreenResolutionRHIBP
// 0x000C (0x000C - 0x0000)
struct FScreenResolutionRHIBP final
{
public:
int32 Width; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Height; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RefreshRate; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScreenResolutionRHIBP;
// ScriptStruct GameBase.SpecialEvent
// 0x0020 (0x0020 - 0x0000)
struct FSpecialEvent final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime FromDate; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime ToDate; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTCDate; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IgnoreYear; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSpecialEvent;
}