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ReshadePluginsCore/SpongeBogTOTT/SDK/ModularGameplayActors_classes.hpp

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2026-03-06 01:31:19 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ModularGameplayActors
#include "Basic.hpp"
#include "AIModule_classes.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// Class ModularGameplayActors.ModularAIController
// 0x0000 (0x0440 - 0x0440)
class AModularAIController final : public AAIController
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularAIController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularAIController")
}
static class AModularAIController* GetDefaultObj()
{
return GetDefaultObjImpl<AModularAIController>();
}
};
DUMPER7_ASSERTS_AModularAIController;
// Class ModularGameplayActors.ModularCharacter
// 0x0000 (0x06C0 - 0x06C0)
class AModularCharacter final : public ACharacter
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularCharacter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularCharacter")
}
static class AModularCharacter* GetDefaultObj()
{
return GetDefaultObjImpl<AModularCharacter>();
}
};
DUMPER7_ASSERTS_AModularCharacter;
// Class ModularGameplayActors.ModularGameModeBase
// 0x0000 (0x03D0 - 0x03D0)
class AModularGameModeBase final : public AGameModeBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularGameModeBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularGameModeBase")
}
static class AModularGameModeBase* GetDefaultObj()
{
return GetDefaultObjImpl<AModularGameModeBase>();
}
};
DUMPER7_ASSERTS_AModularGameModeBase;
// Class ModularGameplayActors.ModularGameMode
// 0x0000 (0x0418 - 0x0418)
class AModularGameMode final : public AGameMode
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularGameMode")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularGameMode")
}
static class AModularGameMode* GetDefaultObj()
{
return GetDefaultObjImpl<AModularGameMode>();
}
};
DUMPER7_ASSERTS_AModularGameMode;
// Class ModularGameplayActors.ModularGameStateBase
// 0x0000 (0x0378 - 0x0378)
class AModularGameStateBase final : public AGameStateBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularGameStateBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularGameStateBase")
}
static class AModularGameStateBase* GetDefaultObj()
{
return GetDefaultObjImpl<AModularGameStateBase>();
}
};
DUMPER7_ASSERTS_AModularGameStateBase;
// Class ModularGameplayActors.ModularGameState
// 0x0000 (0x0398 - 0x0398)
class AModularGameState final : public AGameState
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularGameState")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularGameState")
}
static class AModularGameState* GetDefaultObj()
{
return GetDefaultObjImpl<AModularGameState>();
}
};
DUMPER7_ASSERTS_AModularGameState;
// Class ModularGameplayActors.ModularPawn
// 0x0000 (0x03A0 - 0x03A0)
class AModularPawn final : public APawn
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularPawn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularPawn")
}
static class AModularPawn* GetDefaultObj()
{
return GetDefaultObjImpl<AModularPawn>();
}
};
DUMPER7_ASSERTS_AModularPawn;
// Class ModularGameplayActors.ModularPlayerController
// 0x0000 (0x07B0 - 0x07B0)
class AModularPlayerController : public APlayerController
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularPlayerController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularPlayerController")
}
static class AModularPlayerController* GetDefaultObj()
{
return GetDefaultObjImpl<AModularPlayerController>();
}
};
DUMPER7_ASSERTS_AModularPlayerController;
// Class ModularGameplayActors.ModularPlayerState
// 0x0000 (0x03D8 - 0x03D8)
class AModularPlayerState final : public APlayerState
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ModularPlayerState")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ModularPlayerState")
}
static class AModularPlayerState* GetDefaultObj()
{
return GetDefaultObjImpl<AModularPlayerState>();
}
};
DUMPER7_ASSERTS_AModularPlayerState;
}