2026-03-18 18:14:50 +01:00
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#include "CommonHeaders.h"
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2026-04-04 17:58:37 +02:00
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#include "CommonUEHeaders.h"
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2026-03-22 17:29:43 +01:00
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#include "SDK.h"
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2026-03-18 18:14:50 +01:00
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "ClairObscur";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 100; // Used for enemies time dilation
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constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static int maxScreeHeight = screenHeight;
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static float g_AspectRatio = (float)screenWidth / screenHeight;
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float g_BaseAspectRatio = 1.777778f;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static std::atomic<bool> g_fix_enabled = false;
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static std::atomic<bool> g_fov_fix_enabled = false;
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static std::atomic<bool> g_ultrawide_fix_enabled = false;
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static std::atomic<bool> g_CutscenesFPS_fix_enabled = false;
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static std::atomic<bool> g_HUD_fix_enabled = false;
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static std::atomic<bool> g_camera_fix_enabled = false;
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static std::atomic<bool> g_DOF_fix_enabled = false;
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static std::atomic<bool> g_CA_fix_enabled = false;
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static std::atomic<bool> g_Fog_fix_enabled = false;
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static std::atomic<bool> g_TimeDilation_fix_enabled = false;
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static std::atomic<bool> g_GodMode_fix_enabled = false;
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static std::atomic<bool> g_Stealth_fix_enabled = false;
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static std::atomic<bool> g_SkipIntros_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_cameraDistanceMultiplier = 1.f;
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static int g_HUDOffsets = 0;
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static int g_UIOffsets = 0;
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static float g_HUDAspect = g_BaseAspectRatio;
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static float g_UIAspect = g_BaseAspectRatio;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static bool user_inputs_logged = false;
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static bool bHasToModifyFOV = true;
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// Shared values
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static float g_FOV_In = 80.f;
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static float g_CompensatedFOV = 80.f;
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static float g_FOV_Out = 80.f;
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static float g_Camera_In = 280.f;
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static float g_Camera_Out = 280.f;
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// AOB Scan pointers
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static uint8_t* HorPlusaddress = nullptr;
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static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* CutscenesFPSaddress1 = nullptr;
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static uint8_t* CutscenesFPSaddress2 = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* Timedilationaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid CutscenesFPSHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid TimeDilationHook{};
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static SafetyHookMid UltraWideHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void CameraFixEnabled();
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static void CutscenesFPSFixEnabled();
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static void HUDUpdate(bool writeLog);
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (init) {
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logger = InitializeLogger("Clair Obscur: Expedition 33", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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if (!AOBScanDone) { // Unreal Engine 5.4.4
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
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constexpr auto CutscenesFPS1StringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F");
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constexpr auto CutscenesFPS2StringObfuscated = make_obfuscated<0x0F>("0F 84 ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? E8 ?? ?? ?? ?? 83 78");
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constexpr auto HORPlusStringObfuscated = make_obfuscated<0x97>("41 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 4C ?? ?? 4D ?? ?? E8");
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constexpr auto CameraStringObfuscated = make_obfuscated<0x28>("F2 0F 10 ?? ?? ?? 0F 28 ?? ?? ?? ?? ?? F2 0F ?? ?? ?? F2 0F ?? ?? ?? 0F ?? ?? 0F");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"),
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Make(&HorPlusaddress, HORPlusStringObfuscated, "HOR +"),
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Make(&CutscenesFPSaddress1, CutscenesFPS1StringObfuscated, "FPS unlock"),
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Make(&CutscenesFPSaddress2, CutscenesFPS2StringObfuscated, "FPS unlock"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&Timedilationaddress, TimeDilationStringObfuscated, "AI time dilation"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (WorldTimedilationaddress && Timedilationaddress && CutscenesFPSaddress1 &&
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CutscenesFPSaddress2 && CameraComponentaddress && HorPlusaddress && Cameraaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x8D>("48 89 1D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 83 ?? ?? 5B C3 48 8D 0D");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "Gworld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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}
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logger->info("-------------- Fixes initialisation -------------");
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AOBScanDone = true;
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}
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ProcessEvent();
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if (init) return;
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FOVFixEnabled();
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UltraWideFixEnabled();
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CutscenesFPSFixEnabled();
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CameraFixEnabled();
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HUDUpdate(true);
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SetAllEffectsToBeToggled();
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LogFixToggle(GameFixes::None, g_fix_enabled);
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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bool bVisual = g_fix_enabled && enabled;
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::SkipIntro) { g_SkipIntros_enabled = enabled; }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled= enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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g_HUDAspect = (screenWidth - g_HUDOffsets * 2) / (float)screenHeight;
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HUDUpdate(false);
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}
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if (setting == GameSetting::UI) {
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g_UIOffsets = ((int)value * screenWidth) / 100;
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g_UIAspect = (screenWidth - g_UIOffsets * 2) / (float)screenHeight;
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HUDUpdate(false);
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}
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->CompensatedFOV = g_CompensatedFOV;
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infos->FOVOut = g_FOV_Out;
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infos->consoleEnabled = g_Console_Enabled;
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infos->screenWidth = screenWidth;
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infos->screenHeight = screenHeight;
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infos->aspectRatio = g_AspectRatio;
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infos->cameraIn = g_Camera_In;
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infos->cameraOut = g_Camera_Out;
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}
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// Code injection functions
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static UUserWidget* g_PopupWidget = nullptr;
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static UUserWidget* g_ExplorationHUDWidget = nullptr;
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static UUserWidget* g_PromptWidget = nullptr;
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static USizeBox* g_gameMenu = nullptr;
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static USizeBox* g_characterMenu = nullptr;
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static USizeBox* g_MainMenu = nullptr;
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static USizeBox* g_HUDBattle = nullptr;
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static USizeBox* g_merchantPanel = nullptr;
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static USizeBox* g_pauseMenu = nullptr;
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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static ABP_jRPG_GM_Bootstrap_C* bootStrap = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time tick was called
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static UC::int32 NAME_FindPlayerStart = -1;
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static UC::int32 NAME_Construct = -1;
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|
static UC::int32 NAME_Destruct = -1;
|
|
|
|
|
|
static UC::int32 NAME_Splash = -1;
|
|
|
|
|
|
static bool splashResolved = false;
|
2026-03-18 18:14:50 +01:00
|
|
|
|
UObject* object = (UObject*)ctx.rcx;
|
|
|
|
|
|
UFunction* func = (UFunction*)ctx.rdx;
|
|
|
|
|
|
|
|
|
|
|
|
ULONGLONG now = GetTickCount64();
|
|
|
|
|
|
if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Get game resolution every 500 ms, (like when alt-tabbing or changing settings)
|
|
|
|
|
|
lastScanTick = now;
|
|
|
|
|
|
GetResolution(screenWidth, screenHeight, g_AspectRatio);
|
|
|
|
|
|
if (screenHeight > maxScreeHeight) {
|
|
|
|
|
|
screenHeight = maxScreeHeight;
|
|
|
|
|
|
g_AspectRatio = (float)screenWidth / screenHeight;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-19 19:00:00 +01:00
|
|
|
|
if (!object || !func) return;
|
2026-03-19 19:04:50 +01:00
|
|
|
|
UC::int32 comparisonIndex = func->Name.ComparisonIndex; // Make function comparision faster than allocating std::srting
|
2026-03-19 19:00:00 +01:00
|
|
|
|
if (NAME_FindPlayerStart == -1 && func->Name.ToString() == "FindPlayerStart") NAME_FindPlayerStart = comparisonIndex;
|
2026-03-18 18:14:50 +01:00
|
|
|
|
|
2026-03-19 19:00:00 +01:00
|
|
|
|
if (!bootStrap && NAME_FindPlayerStart == comparisonIndex && object->IsA(ABP_jRPG_GM_Bootstrap_C::StaticClass()))
|
|
|
|
|
|
bootStrap = static_cast<ABP_jRPG_GM_Bootstrap_C*>(object); // find bootstrap to skip disclaimers
|
|
|
|
|
|
else if (object->IsA(UUserWidget::StaticClass())) {
|
2026-04-14 14:30:18 +02:00
|
|
|
|
|
|
|
|
|
|
if (NAME_Construct == -1 && func->Name.ToString() == "Construct") NAME_Construct = func->Name.ComparisonIndex;
|
|
|
|
|
|
if (NAME_Destruct == -1 && func->Name.ToString() == "Destruct") NAME_Destruct = func->Name.ComparisonIndex;
|
|
|
|
|
|
if (!splashResolved) {
|
|
|
|
|
|
std::string name = object->GetName();
|
|
|
|
|
|
if (name.find("WBP_SplashScreen_Epilepsy_C") != std::string::npos) {
|
|
|
|
|
|
NAME_Splash = object->Name.ComparisonIndex;
|
|
|
|
|
|
splashResolved = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (NAME_Construct == comparisonIndex || NAME_Destruct == comparisonIndex) {
|
|
|
|
|
|
auto HandleWidget = [&](auto* typedWidget, auto*& gWidgetPtr) { // Lambda to initialize pointers on Construct and nullify them on Destruct
|
|
|
|
|
|
if (NAME_Construct == comparisonIndex) {
|
2026-03-18 18:14:50 +01:00
|
|
|
|
if (typedWidget) gWidgetPtr = typedWidget;
|
|
|
|
|
|
HUDUpdate(false);
|
|
|
|
|
|
}
|
2026-04-14 14:30:18 +02:00
|
|
|
|
else if (NAME_Destruct == comparisonIndex) gWidgetPtr = nullptr;
|
2026-03-18 18:14:50 +01:00
|
|
|
|
};
|
|
|
|
|
|
|
2026-04-14 14:30:18 +02:00
|
|
|
|
if (g_SkipIntros_enabled && NAME_Construct == comparisonIndex && bootStrap && NAME_Splash == object->Name.ComparisonIndex)
|
2026-03-19 19:00:00 +01:00
|
|
|
|
bootStrap->LoadMainMenuLevel(); // Skip intros
|
2026-03-18 18:14:50 +01:00
|
|
|
|
else if (object->IsA(UWBP_DialogNotifBox_C::StaticClass()))
|
|
|
|
|
|
HandleWidget(static_cast<UUserWidget*>(object), g_PopupWidget);
|
2026-03-19 19:00:00 +01:00
|
|
|
|
else if (object->IsA(UWBP_Exploration_HUD_C::StaticClass())) {
|
2026-04-14 14:30:18 +02:00
|
|
|
|
HandleWidget(static_cast<UWBP_Exploration_HUD_C*>(object)->WBP_PromptContainer, g_PromptWidget);
|
|
|
|
|
|
HandleWidget(static_cast<UWBP_Exploration_HUD_C*>(object), g_ExplorationHUDWidget);
|
2026-03-19 19:00:00 +01:00
|
|
|
|
}
|
2026-03-18 18:14:50 +01:00
|
|
|
|
else if (object->IsA(UWBP_HUD_BattleScreen_C::StaticClass()))
|
2026-04-14 14:30:18 +02:00
|
|
|
|
HandleWidget(static_cast<UWBP_HUD_BattleScreen_C*>(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_HUDBattle);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
else if (object->IsA(UWBP_GameMenu_v3_C::StaticClass()))
|
|
|
|
|
|
HandleWidget(static_cast<UWBP_GameMenu_v3_C*>(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_gameMenu);
|
|
|
|
|
|
else if (object->IsA(UWBP_GM_CharacterMenuContainer_C::StaticClass()))
|
2026-04-14 14:30:18 +02:00
|
|
|
|
HandleWidget(static_cast<UWBP_GM_CharacterMenuContainer_C*>(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_characterMenu);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
else if (object->IsA(UWBP_GM_MainMenuContainer_C::StaticClass()))
|
|
|
|
|
|
HandleWidget(static_cast<UWBP_GM_MainMenuContainer_C*>(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_MainMenu);
|
|
|
|
|
|
else if (object->IsA(UWBP_Merchant_Panel_C::StaticClass()))
|
|
|
|
|
|
HandleWidget(static_cast<UWBP_Merchant_Panel_C*>(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_merchantPanel);
|
|
|
|
|
|
else if (object->IsA(UWBP_PauseMenu_C::StaticClass()))
|
2026-04-14 14:30:18 +02:00
|
|
|
|
HandleWidget(static_cast<UWBP_PauseMenu_C*>(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_pauseMenu);
|
2026-03-19 13:55:00 +01:00
|
|
|
|
else if (object->IsA(UWBP_CinematicTransition_C::StaticClass())) { // Remove aspect constrain from cinematics
|
2026-03-18 22:40:22 +01:00
|
|
|
|
auto* cinematicTransition = static_cast<UWBP_CinematicTransition_C*>(object);
|
|
|
|
|
|
if (g_ultrawide_fix_enabled && cinematicTransition) cinematicTransition->ScreenRatio = (double)g_AspectRatio;
|
|
|
|
|
|
}
|
2026-03-18 18:14:50 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void HUDUpdate(bool writeLog) {
|
|
|
|
|
|
if (writeLog) logger->info("HUD & UI scaling fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
float UIoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_UIOffsets : 0.f;
|
|
|
|
|
|
float HUDoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_HUDOffsets : 0.f;
|
|
|
|
|
|
// Force UI & HUD aspect ratios
|
|
|
|
|
|
if (g_HUDBattle) { g_HUDBattle->SetMinAspectRatio(g_HUDAspect); g_HUDBattle->SetMaxAspectRatio(g_HUDAspect); }
|
|
|
|
|
|
if (g_pauseMenu) { g_pauseMenu->SetMinAspectRatio(g_UIAspect); g_pauseMenu->SetMaxAspectRatio(g_UIAspect); }
|
|
|
|
|
|
if (g_characterMenu) { g_characterMenu->SetMinAspectRatio(g_UIAspect); g_characterMenu->SetMaxAspectRatio(g_UIAspect); }
|
|
|
|
|
|
if (g_MainMenu) { g_MainMenu->SetMinAspectRatio(g_UIAspect); g_MainMenu->SetMaxAspectRatio(g_UIAspect); }
|
|
|
|
|
|
if (g_merchantPanel) { g_merchantPanel->SetMinAspectRatio(g_UIAspect); g_merchantPanel->SetMaxAspectRatio(g_UIAspect); }
|
|
|
|
|
|
if (g_gameMenu) { g_gameMenu->SetMinAspectRatio(g_UIAspect); g_gameMenu->SetMaxAspectRatio(g_UIAspect); }
|
2026-03-19 19:04:50 +01:00
|
|
|
|
if (g_PopupWidget) ApplyTransformOffset(g_PopupWidget, -HUDoffset);
|
|
|
|
|
|
if (g_PromptWidget) ApplyTransformOffset(g_PromptWidget, -HUDoffset * ((float)1080 / screenHeight));
|
|
|
|
|
|
if (g_ExplorationHUDWidget) CenterWidget(g_ExplorationHUDWidget, HUDoffset, screenWidth, screenHeight, 1920, 1080);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void FOVFixEnabled() {
|
2026-04-14 14:30:18 +02:00
|
|
|
|
if (!CameraComponentaddress) return;
|
|
|
|
|
|
if (!FOVHook) { // Hook only once
|
|
|
|
|
|
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
|
|
|
|
|
|
[](SafetyHookContext& ctx) {
|
|
|
|
|
|
g_FOV_In = ctx.xmm0.f32[0];
|
|
|
|
|
|
g_CompensatedFOV = ctx.xmm0.f32[0];
|
|
|
|
|
|
ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.f;
|
|
|
|
|
|
g_FOV_Out = ctx.xmm0.f32[0];
|
|
|
|
|
|
if (!ctx.rbx) return;
|
|
|
|
|
|
if (auto cameraComponent = (UCameraComponent*)(ctx.rbx))
|
|
|
|
|
|
if (g_fix_enabled && g_ultrawide_fix_enabled) cameraComponent->bConstrainAspectRatio = 0;
|
|
|
|
|
|
});
|
2026-03-18 18:14:50 +01:00
|
|
|
|
}
|
|
|
|
|
|
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-04-04 18:07:02 +02:00
|
|
|
|
static void UltraWideFixEnabled() {
|
2026-04-14 14:30:18 +02:00
|
|
|
|
if (!HorPlusaddress) return;
|
|
|
|
|
|
if (g_fix_enabled && g_ultrawide_fix_enabled)
|
|
|
|
|
|
Memory::PatchBytes(HorPlusaddress, "\x31\xD2\x90\x90\x90\x90\x90\x90", 8);
|
|
|
|
|
|
else Memory::RestoreBytes(HorPlusaddress);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
|
|
|
|
|
|
logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static USmartSpringArmComponent* g_PlayerSpringArm = nullptr;
|
|
|
|
|
|
static void CameraFixEnabled() {
|
|
|
|
|
|
if (!Cameraaddress) return;
|
|
|
|
|
|
if (g_fix_enabled && g_camera_fix_enabled) {
|
|
|
|
|
|
if (!CameraHook) { // Hook only once
|
|
|
|
|
|
CameraHook = safetyhook::create_mid(Cameraaddress,
|
|
|
|
|
|
[](SafetyHookContext& ctx) {
|
|
|
|
|
|
if (!ctx.rbx) return;
|
|
|
|
|
|
USmartSpringArmComponent* springArmComponent = reinterpret_cast<USmartSpringArmComponent*>(ctx.rbx);
|
|
|
|
|
|
if (springArmComponent == g_PlayerSpringArm) {
|
|
|
|
|
|
g_Camera_In = ctx.xmm0.f32[0];
|
|
|
|
|
|
ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier;
|
|
|
|
|
|
g_Camera_Out = ctx.xmm0.f32[0];
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
else CameraHook.enable();
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (CameraHook) CameraHook.disable();
|
|
|
|
|
|
|
|
|
|
|
|
logger->info("Camera distance fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void CutscenesFPSFixEnabled() {
|
2026-03-22 17:29:43 +01:00
|
|
|
|
if (!CutscenesFPSaddress1 || !CutscenesFPSaddress2) return;
|
2026-03-18 18:14:50 +01:00
|
|
|
|
if (g_fix_enabled && g_CutscenesFPS_fix_enabled) {
|
2026-03-22 17:29:43 +01:00
|
|
|
|
if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress1 + 0xa,
|
2026-03-18 18:14:50 +01:00
|
|
|
|
[](SafetyHookContext& ctx) {
|
|
|
|
|
|
ctx.xmm0.f32[0] = 0.f;
|
|
|
|
|
|
});
|
|
|
|
|
|
else CutscenesFPSHook.enable();
|
2026-03-22 17:29:43 +01:00
|
|
|
|
Memory::PatchBytes(CutscenesFPSaddress2,"\x90\xE9",2);
|
|
|
|
|
|
}
|
|
|
|
|
|
else {
|
|
|
|
|
|
if (CutscenesFPSHook) CutscenesFPSHook.disable();
|
|
|
|
|
|
Memory::RestoreBytes(CutscenesFPSaddress2);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
logger->info("Cutscenes FPS unlocker fix {}", g_fix_enabled && g_CutscenesFPS_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Cheats
|
|
|
|
|
|
static ULONGLONG lastActorScanTick = 2000;
|
|
|
|
|
|
static void EnableCheats(Cheat cheat) {
|
|
|
|
|
|
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
|
|
|
|
|
|
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
|
|
|
|
|
|
[](SafetyHookContext& ctx) {
|
|
|
|
|
|
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
|
|
|
|
|
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
2026-04-04 17:58:37 +02:00
|
|
|
|
// Apply visual effects only in hook main thread to ensure they will be applied correctly
|
|
|
|
|
|
if (!g_Console_Enabled) return; // It relies on dev console being reactivated
|
|
|
|
|
|
if (gPendingFog.exchange(false))
|
|
|
|
|
|
ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
|
|
|
|
|
|
if (gPendingDOF.exchange(false))
|
|
|
|
|
|
ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
|
|
|
|
|
|
if (gPendingCA.exchange(false))
|
|
|
|
|
|
ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
});
|
|
|
|
|
|
if (Timedilationaddress && !TimeDilationHook) {
|
|
|
|
|
|
TimeDilationHook = safetyhook::create_mid(Timedilationaddress,
|
|
|
|
|
|
[](SafetyHookContext& ctx) {
|
|
|
|
|
|
if (!ctx.rbx) return;
|
|
|
|
|
|
UObject* object = (UObject*)ctx.rbx;
|
|
|
|
|
|
if (!object || !object->Class) return;
|
|
|
|
|
|
|
|
|
|
|
|
ULONGLONG now = GetTickCount64();
|
|
|
|
|
|
if (now - lastActorScanTick >= DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) {
|
2026-04-14 14:30:18 +02:00
|
|
|
|
auto* actor = static_cast<AActor*>(object);
|
|
|
|
|
|
if (actor && actor->IsA(ABP_jRPG_Enemy_World_Base_Seamless_C::StaticClass()))
|
|
|
|
|
|
actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
|
|
|
|
|
|
|
|
|
|
|
|
auto* pawn = GetPawnFromObject(object);
|
|
|
|
|
|
if (!pawn) return;
|
|
|
|
|
|
|
2026-03-18 18:14:50 +01:00
|
|
|
|
lastActorScanTick = now;
|
2026-03-19 19:04:50 +01:00
|
|
|
|
if (pawn->IsA(ABP_jRPG_Character_Battle_Base_C::StaticClass())) {
|
|
|
|
|
|
auto* playerBattle = static_cast<ABP_jRPG_Character_Battle_Base_C*>(pawn);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
if (playerBattle && playerBattle->AC_jRPG_CharacterStats) {
|
|
|
|
|
|
double maxHP;
|
|
|
|
|
|
playerBattle->AC_jRPG_CharacterStats->GetMaxHP(&maxHP);
|
|
|
|
|
|
if (g_GodMode_fix_enabled) playerBattle->AC_jRPG_CharacterStats->SetHP(maxHP); // God mode
|
|
|
|
|
|
playerBattle->DEBUG_IgnoreDamages = g_GodMode_fix_enabled; // God mode
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-03-19 19:04:50 +01:00
|
|
|
|
else if (pawn->IsA(ABP_jRPG_Character_World_C::StaticClass())) {
|
|
|
|
|
|
auto* playerWorld = static_cast<ABP_jRPG_Character_World_C*>(pawn);
|
2026-03-18 18:14:50 +01:00
|
|
|
|
|
|
|
|
|
|
if (g_fix_enabled && g_camera_fix_enabled && playerWorld->SmartSpringArm_MainCamera)
|
|
|
|
|
|
g_PlayerSpringArm = playerWorld->SmartSpringArm_MainCamera; // Store custom player Springarm component
|
|
|
|
|
|
playerWorld->DEBUG_IsInvisible = g_Stealth_fix_enabled; // Stealth mode
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
if (cheat == Cheat::GodMode) logger->info("God mode {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
if (cheat == Cheat::Stealth) logger->info("Stealth mode {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
if (cheat == Cheat::Other) logger->info("Camera distance {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// UE Console creation
|
|
|
|
|
|
static void EnableConsole() {
|
|
|
|
|
|
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
|
|
|
|
|
if (!g_Console && !user_inputs_logged) {
|
|
|
|
|
|
logger->info("------------------ User inputs ------------------");
|
|
|
|
|
|
user_inputs_logged = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
logger->info("-------------- Console re-enabling --------------");
|
|
|
|
|
|
ReactivateDevConsole(logger);
|
|
|
|
|
|
}
|
|
|
|
|
|
// Standard dll entry
|
|
|
|
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
2026-04-04 17:58:37 +02:00
|
|
|
|
if (reason == DLL_PROCESS_DETACH) {
|
2026-03-18 18:14:50 +01:00
|
|
|
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
|
|
|
|
|
spdlog::drop_all();
|
|
|
|
|
|
}
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
|
}
|