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ReshadePluginsCore/BloodOfMehran/NameCollisions.inl

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace Hanieh_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace GazelleCarryingPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace WitchHallwayPhase_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace SingleSwordPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace MacemanEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace SwordShieldPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace CarryPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace CrouchPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace CautiousPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace TorchPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace InjuredPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace Swordman_Type1_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace TiredPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace NormalPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace DoubleSwordPosture_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace UndeadEnemy_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace TorchBearer_Type1_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace StaticNPC_AnimBp
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Horse_Skeleton_AnimBlueprint
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace MehranAnimBlueprint
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace BaseMeleeEnemy_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ParvanehOnHorse_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace GazelleAnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace BowNoAimPosture_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace LocomotionPostureMove
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Command_Sub_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace MehranBow_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace BaseCompanion_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace SiegeCrossbow_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace HaniyehOnHorse_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ArcherCompanion_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace SKPlayer_Boss_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace BowAimPosture_AnimBP
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace CardinalOrientationWarping
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace OnHorseIK
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace BasePosture_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace SpeedBlending
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace DynamicNPC_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace SingleOrientationLoop
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace SpecailNPC_AnimBp
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}