481 lines
22 KiB
C++
481 lines
22 KiB
C++
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimGraphRuntime
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "AnimGraphRuntime_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class AnimGraphRuntime.BlendSpaceLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UBlendSpaceLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FBlendSpaceReference ConvertToBlendSpace(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
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static void ConvertToBlendSpacePure(const struct FAnimNodeReference& Node, struct FBlendSpaceReference* BlendSpace, bool* Result);
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static struct FVector GetFilteredPosition(const struct FBlendSpaceReference& BlendSpace);
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static struct FVector GetPosition(const struct FBlendSpaceReference& BlendSpace);
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static void SnapToPosition(const struct FBlendSpaceReference& BlendSpace, const struct FVector& NewPosition);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlendSpaceLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlendSpaceLibrary")
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}
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static class UBlendSpaceLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlendSpaceLibrary>();
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}
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};
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DUMPER7_ASSERTS_UBlendSpaceLibrary;
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// Class AnimGraphRuntime.AnimationStateMachineLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UAnimationStateMachineLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void ConvertToAnimationStateMachine(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, EAnimNodeReferenceConversionResult* Result);
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static void ConvertToAnimationStateMachinePure(const struct FAnimNodeReference& Node, struct FAnimationStateMachineReference* AnimationState, bool* Result);
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static void ConvertToAnimationStateResult(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, EAnimNodeReferenceConversionResult* Result);
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static void ConvertToAnimationStateResultPure(const struct FAnimNodeReference& Node, struct FAnimationStateResultReference* AnimationState, bool* Result);
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static float GetRelevantAnimTimeRemaining(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
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static float GetRelevantAnimTimeRemainingFraction(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
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static class FName GetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node);
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static bool IsStateBlendingIn(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
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static bool IsStateBlendingOut(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateResultReference& Node);
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static void SetState(const struct FAnimUpdateContext& UpdateContext, const struct FAnimationStateMachineReference& Node, class FName TargetState, float Duration, ETransitionLogicType BlendType, class UBlendProfile* BlendProfile, EAlphaBlendOption AlphaBlendOption, class UCurveFloat* CustomBlendCurve);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimationStateMachineLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimationStateMachineLibrary")
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}
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static class UAnimationStateMachineLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimationStateMachineLibrary>();
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}
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};
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DUMPER7_ASSERTS_UAnimationStateMachineLibrary;
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// Class AnimGraphRuntime.AnimSequencerInstance
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// 0x0000 (0x0350 - 0x0350)
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class UAnimSequencerInstance final : public UAnimInstance
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimSequencerInstance")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimSequencerInstance")
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}
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static class UAnimSequencerInstance* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimSequencerInstance>();
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}
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};
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DUMPER7_ASSERTS_UAnimSequencerInstance;
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// Class AnimGraphRuntime.AnimExecutionContextLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UAnimExecutionContextLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
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static struct FAnimInitializationContext ConvertToInitializationContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
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static struct FAnimPoseContext ConvertToPoseContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
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static struct FAnimUpdateContext ConvertToUpdateContext(const struct FAnimExecutionContext& Context, EAnimExecutionContextConversionResult* Result);
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static class UAnimInstance* GetAnimInstance(const struct FAnimExecutionContext& Context);
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static struct FAnimNodeReference GetAnimNodeReference(class UAnimInstance* Instance, int32 Index_0);
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static float GetCurrentWeight(const struct FAnimUpdateContext& Context);
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static float GetDeltaTime(const struct FAnimUpdateContext& Context);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimExecutionContextLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimExecutionContextLibrary")
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}
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static class UAnimExecutionContextLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimExecutionContextLibrary>();
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}
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};
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DUMPER7_ASSERTS_UAnimExecutionContextLibrary;
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// Class AnimGraphRuntime.BlendSpacePlayerLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UBlendSpacePlayerLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FBlendSpacePlayerReference ConvertToBlendSpacePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
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static void ConvertToBlendSpacePlayerPure(const struct FAnimNodeReference& Node, struct FBlendSpacePlayerReference* BlendSpacePlayer, bool* Result);
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static class UBlendSpace* GetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
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static bool GetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
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static float GetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
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static struct FVector GetPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
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static float GetStartPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
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static struct FBlendSpacePlayerReference SetBlendSpace(const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace);
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static struct FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace, float BlendTime);
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static struct FBlendSpacePlayerReference SetLoop(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop);
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static struct FBlendSpacePlayerReference SetPlayRate(const struct FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate);
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static struct FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset);
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static bool ShouldResetPlayTimeWhenBlendSpaceChanges(const struct FBlendSpacePlayerReference& BlendSpacePlayer);
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static void SnapToPosition(const struct FBlendSpacePlayerReference& BlendSpacePlayer, const struct FVector& NewPosition);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlendSpacePlayerLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlendSpacePlayerLibrary")
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}
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static class UBlendSpacePlayerLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlendSpacePlayerLibrary>();
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}
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};
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DUMPER7_ASSERTS_UBlendSpacePlayerLibrary;
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// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify
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// 0x0008 (0x0040 - 0x0038)
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class UAnimNotify_PlayMontageNotify final : public UAnimNotify
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{
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public:
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class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotify")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotify")
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}
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static class UAnimNotify_PlayMontageNotify* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_PlayMontageNotify>();
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}
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};
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DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotify;
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// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow
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// 0x0008 (0x0038 - 0x0030)
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class UAnimNotify_PlayMontageNotifyWindow final : public UAnimNotifyState
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{
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public:
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class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotifyWindow")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotifyWindow")
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}
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static class UAnimNotify_PlayMontageNotifyWindow* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_PlayMontageNotifyWindow>();
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}
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};
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DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotifyWindow;
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// Class AnimGraphRuntime.BlendListBaseLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UBlendListBaseLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FBlendListBaseReference ConvertToBlendListBase(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
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static void ResetNode(const struct FBlendListBaseReference& BlendListBase);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlendListBaseLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlendListBaseLibrary")
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}
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static class UBlendListBaseLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlendListBaseLibrary>();
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}
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};
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DUMPER7_ASSERTS_UBlendListBaseLibrary;
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// Class AnimGraphRuntime.KismetAnimationLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UKismetAnimationLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static float CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation);
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static float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const struct FVector& Position, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax);
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static float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, const class FName SocketOrBoneName, const class FName ReferenceSocketOrBone, ERelativeTransformSpace SocketSpace, const struct FVector& OffsetInBoneSpace, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, const struct FRuntimeFloatCurve& CustomCurve);
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static struct FVector K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo);
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static float K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax);
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static float K2_EndProfilingTimer(bool bLog, const class FString& LogPrefix);
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static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree);
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static float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax);
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static struct FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ);
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static void K2_StartProfilingTimer();
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static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("KismetAnimationLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"KismetAnimationLibrary")
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}
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static class UKismetAnimationLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UKismetAnimationLibrary>();
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}
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};
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DUMPER7_ASSERTS_UKismetAnimationLibrary;
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// Class AnimGraphRuntime.LayeredBoneBlendLibrary
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// 0x0000 (0x0028 - 0x0028)
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class ULayeredBoneBlendLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void ConvertToLayeredBlendPerBonePure(const struct FAnimNodeReference& Node, struct FLayeredBoneBlendReference* LayeredBoneBlend, bool* Result);
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static struct FLayeredBoneBlendReference ConvertToLayeredBoneBlend(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
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static int32 GetNumPoses(const struct FLayeredBoneBlendReference& LayeredBoneBlend);
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static struct FLayeredBoneBlendReference SetBlendMask(const struct FAnimUpdateContext& UpdateContext, const struct FLayeredBoneBlendReference& LayeredBoneBlend, int32 PoseIndex, class FName BlendMaskName);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LayeredBoneBlendLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LayeredBoneBlendLibrary")
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}
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static class ULayeredBoneBlendLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULayeredBoneBlendLibrary>();
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}
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};
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DUMPER7_ASSERTS_ULayeredBoneBlendLibrary;
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// Class AnimGraphRuntime.LinkedAnimGraphLibrary
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// 0x0000 (0x0028 - 0x0028)
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class ULinkedAnimGraphLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FLinkedAnimGraphReference ConvertToLinkedAnimGraph(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
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static void ConvertToLinkedAnimGraphPure(const struct FAnimNodeReference& Node, struct FLinkedAnimGraphReference* LinkedAnimGraph, bool* Result);
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static class UAnimInstance* GetLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node);
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static bool HasLinkedAnimInstance(const struct FLinkedAnimGraphReference& Node);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("LinkedAnimGraphLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"LinkedAnimGraphLibrary")
|
|||
|
|
}
|
|||
|
|
static class ULinkedAnimGraphLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ULinkedAnimGraphLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ULinkedAnimGraphLibrary;
|
|||
|
|
|
|||
|
|
// Class AnimGraphRuntime.PlayMontageCallbackProxy
|
|||
|
|
// 0x0080 (0x00A8 - 0x0028)
|
|||
|
|
class UPlayMontageCallbackProxy final : public UObject
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
TMulticastInlineDelegate<void(class FName NotifyName)> OnCompleted; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
TMulticastInlineDelegate<void(class FName NotifyName)> OnBlendOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
TMulticastInlineDelegate<void(class FName NotifyName)> OnInterrupted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyBegin; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyEnd; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|||
|
|
uint8 Pad_78[0x30]; // 0x0078(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection);
|
|||
|
|
|
|||
|
|
void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
|
|||
|
|
void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
|
|||
|
|
void OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
|
|||
|
|
void OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("PlayMontageCallbackProxy")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"PlayMontageCallbackProxy")
|
|||
|
|
}
|
|||
|
|
static class UPlayMontageCallbackProxy* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<UPlayMontageCallbackProxy>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_UPlayMontageCallbackProxy;
|
|||
|
|
|
|||
|
|
// Class AnimGraphRuntime.SequenceEvaluatorLibrary
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class USequenceEvaluatorLibrary final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static struct FSequenceEvaluatorReference AdvanceTime(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate);
|
|||
|
|
static struct FSequenceEvaluatorReference ConvertToSequenceEvaluator(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
|||
|
|
static void ConvertToSequenceEvaluatorPure(const struct FAnimNodeReference& Node, struct FSequenceEvaluatorReference* SequenceEvaluator, bool* Result);
|
|||
|
|
static float GetAccumulatedTime(const struct FSequenceEvaluatorReference& SequenceEvaluator);
|
|||
|
|
static class UAnimSequenceBase* GetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator);
|
|||
|
|
static struct FSequenceEvaluatorReference SetExplicitTime(const struct FSequenceEvaluatorReference& SequenceEvaluator, float Time);
|
|||
|
|
static struct FSequenceEvaluatorReference SetSequence(const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence);
|
|||
|
|
static struct FSequenceEvaluatorReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence, float BlendTime);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SequenceEvaluatorLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SequenceEvaluatorLibrary")
|
|||
|
|
}
|
|||
|
|
static class USequenceEvaluatorLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USequenceEvaluatorLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USequenceEvaluatorLibrary;
|
|||
|
|
|
|||
|
|
// Class AnimGraphRuntime.SequencePlayerLibrary
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class USequencePlayerLibrary final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static float ComputePlayRateFromDuration(const struct FSequencePlayerReference& SequencePlayer, float Duration);
|
|||
|
|
static struct FSequencePlayerReference ConvertToSequencePlayer(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
|||
|
|
static void ConvertToSequencePlayerPure(const struct FAnimNodeReference& Node, struct FSequencePlayerReference* SequencePlayer, bool* Result);
|
|||
|
|
static float GetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer);
|
|||
|
|
static bool GetLoopAnimation(const struct FSequencePlayerReference& SequencePlayer);
|
|||
|
|
static float GetPlayRate(const struct FSequencePlayerReference& SequencePlayer);
|
|||
|
|
static struct FSequencePlayerReference GetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase*& SequenceBase);
|
|||
|
|
static class UAnimSequenceBase* GetSequencePure(const struct FSequencePlayerReference& SequencePlayer);
|
|||
|
|
static float GetStartPosition(const struct FSequencePlayerReference& SequencePlayer);
|
|||
|
|
static struct FSequencePlayerReference SetAccumulatedTime(const struct FSequencePlayerReference& SequencePlayer, float Time);
|
|||
|
|
static struct FSequencePlayerReference SetPlayRate(const struct FSequencePlayerReference& SequencePlayer, float PlayRate);
|
|||
|
|
static struct FSequencePlayerReference SetSequence(const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence);
|
|||
|
|
static struct FSequencePlayerReference SetSequenceWithInertialBlending(const struct FAnimUpdateContext& UpdateContext, const struct FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence, float BlendTime);
|
|||
|
|
static struct FSequencePlayerReference SetStartPosition(const struct FSequencePlayerReference& SequencePlayer, float StartPosition);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SequencePlayerLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SequencePlayerLibrary")
|
|||
|
|
}
|
|||
|
|
static class USequencePlayerLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USequencePlayerLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USequencePlayerLibrary;
|
|||
|
|
|
|||
|
|
// Class AnimGraphRuntime.SequencerAnimationSupport
|
|||
|
|
// 0x0000 (0x0000 - 0x0000)
|
|||
|
|
class ISequencerAnimationSupport final
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SequencerAnimationSupport")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SequencerAnimationSupport")
|
|||
|
|
}
|
|||
|
|
static class ISequencerAnimationSupport* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<ISequencerAnimationSupport>();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class UObject* AsUObject()
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<UObject*>(this);
|
|||
|
|
}
|
|||
|
|
const class UObject* AsUObject() const
|
|||
|
|
{
|
|||
|
|
return reinterpret_cast<const UObject*>(this);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_ISequencerAnimationSupport;
|
|||
|
|
|
|||
|
|
// Class AnimGraphRuntime.SkeletalControlLibrary
|
|||
|
|
// 0x0000 (0x0028 - 0x0028)
|
|||
|
|
class USkeletalControlLibrary final : public UBlueprintFunctionLibrary
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
static struct FSkeletalControlReference ConvertToSkeletalControl(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result);
|
|||
|
|
static void ConvertToSkeletalControlPure(const struct FAnimNodeReference& Node, struct FSkeletalControlReference* SkeletalControl, bool* Result);
|
|||
|
|
static float GetAlpha(const struct FSkeletalControlReference& SkeletalControl);
|
|||
|
|
static struct FSkeletalControlReference SetAlpha(const struct FSkeletalControlReference& SkeletalControl, float Alpha);
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
static class UClass* StaticClass()
|
|||
|
|
{
|
|||
|
|
STATIC_CLASS_IMPL("SkeletalControlLibrary")
|
|||
|
|
}
|
|||
|
|
static const class FName& StaticName()
|
|||
|
|
{
|
|||
|
|
STATIC_NAME_IMPL(L"SkeletalControlLibrary")
|
|||
|
|
}
|
|||
|
|
static class USkeletalControlLibrary* GetDefaultObj()
|
|||
|
|
{
|
|||
|
|
return GetDefaultObjImpl<USkeletalControlLibrary>();
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
DUMPER7_ASSERTS_USkeletalControlLibrary;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|