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ReshadePluginsCore/Metal Gear Solid Delta/SDK/FieldNotification_structs.hpp

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FieldNotification
#include "Basic.hpp"
namespace SDK
{
// ScriptStruct FieldNotification.FieldNotificationId
// 0x0008 (0x0008 - 0x0000)
struct FFieldNotificationId final
{
public:
class FName FieldName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
static_assert(alignof(FFieldNotificationId) == 0x000004, "Wrong alignment on FFieldNotificationId");
static_assert(sizeof(FFieldNotificationId) == 0x000008, "Wrong size on FFieldNotificationId");
static_assert(offsetof(FFieldNotificationId, FieldName) == 0x000000, "Member 'FFieldNotificationId::FieldName' has a wrong offset!");
}