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ReshadePluginsCore/JediSurvivor/SDK/AudioPlatformConfiguration_structs.hpp

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2025-12-03 14:06:04 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AudioPlatformConfiguration
#include "Basic.hpp"
namespace SDK
{
// Enum AudioPlatformConfiguration.ESoundwaveSampleRateSettings
// NumValues: 0x0006
enum class ESoundwaveSampleRateSettings : uint8
{
Max = 0,
High = 1,
Medium = 2,
Low = 3,
Min = 4,
MatchDevice = 5,
};
// ScriptStruct AudioPlatformConfiguration.PlatformRuntimeAudioCompressionOverrides
// 0x0010 (0x0010 - 0x0000)
struct FPlatformRuntimeAudioCompressionOverrides final
{
public:
bool bOverrideCompressionTimes; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DurationThreshold; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxNumRandomBranches; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SoundCueQualityIndex; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlatformRuntimeAudioCompressionOverrides;
}