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ReshadePluginsCore/SilentHill2Remake/SDK/InputRebinding_classes.hpp

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2026-01-15 19:39:21 +01:00
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InputRebinding
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "InputRebinding_structs.hpp"
#include "DeveloperSettings_classes.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class InputRebinding.InputRebindingSaveData
// 0x0028 (0x0050 - 0x0028)
class UInputRebindingSaveData final : public USaveGame
{
public:
struct FBindingList BindingList; // 0x0028(0x0028)(NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputRebindingSaveData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputRebindingSaveData")
}
static class UInputRebindingSaveData* GetDefaultObj()
{
return GetDefaultObjImpl<UInputRebindingSaveData>();
}
};
DUMPER7_ASSERTS_UInputRebindingSaveData;
// Class InputRebinding.InputRebindingSettings
// 0x0068 (0x00A0 - 0x0038)
class UInputRebindingSettings final : public UDeveloperSettings
{
public:
TSoftObjectPtr<class UUE4KeyNames> KeyNames; // 0x0038(0x0030)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class UMappingDisplayInfo> ActionNames; // 0x0068(0x0030)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool AllowModifierKeyBinding; // 0x0098(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InputRebindingSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InputRebindingSettings")
}
static class UInputRebindingSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UInputRebindingSettings>();
}
};
DUMPER7_ASSERTS_UInputRebindingSettings;
// Class InputRebinding.MappingDisplayInfo
// 0x00A8 (0x00D8 - 0x0030)
class UMappingDisplayInfo final : public UDataAsset
{
public:
TArray<struct FActionDisplayInfo> ActionInfos; // 0x0030(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FAxisDisplayInfo> AxisInfos; // 0x0040(0x0010)(Edit, EditFixedSize, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FToggleableInfo> Toggleable; // 0x0050(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TArray<struct FAnalogAxisInfo> AnalogAxisInfos; // 0x0060(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
bool bUseInputStates; // 0x0070(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FInputState> InputStates; // 0x0078(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TMap<struct FUE4InputHandle, struct FInputState> ActionNonConflicts; // 0x0088(0x0050)(Edit, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("MappingDisplayInfo")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"MappingDisplayInfo")
}
static class UMappingDisplayInfo* GetDefaultObj()
{
return GetDefaultObjImpl<UMappingDisplayInfo>();
}
};
DUMPER7_ASSERTS_UMappingDisplayInfo;
// Class InputRebinding.RebindableInput
// 0x00C8 (0x00F0 - 0x0028)
class URebindableInput final : public UObject
{
public:
TMulticastInlineDelegate<void(class URebindableInput* RebindableInput)> PreSaveCreation; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(class URebindableInput* RebindableInput, class UInputRebindingSaveData* SaveData)> PostSaveCreation; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(class URebindableInput* RebindableInput)> PreLoad; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(class URebindableInput* RebindableInput)> PostLoad; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
uint8 Pad_68[0x60]; // 0x0068(0x0060)(Fixing Size After Last Property [ Dumper-7 ])
struct FBindingList BindingList; // 0x00C8(0x0028)(Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("RebindableInput")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"RebindableInput")
}
static class URebindableInput* GetDefaultObj()
{
return GetDefaultObjImpl<URebindableInput>();
}
};
DUMPER7_ASSERTS_URebindableInput;
// Class InputRebinding.UE4KeyTexts
// 0x0010 (0x0040 - 0x0030)
class UUE4KeyTexts : public UDataAsset
{
public:
TArray<struct FUE4KeyName> Keys; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("UE4KeyTexts")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UE4KeyTexts")
}
static class UUE4KeyTexts* GetDefaultObj()
{
return GetDefaultObjImpl<UUE4KeyTexts>();
}
};
DUMPER7_ASSERTS_UUE4KeyTexts;
// Class InputRebinding.UE4KeyNames
// 0x0000 (0x0040 - 0x0040)
class UUE4KeyNames final : public UUE4KeyTexts
{
public:
static class FText GetKeyTranslatedDisplayName(const struct FKey& Key);
static class FText GetKeyTranslatedText(const struct FKey& Key, bool UseKeyTag, bool UseTags);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("UE4KeyNames")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UE4KeyNames")
}
static class UUE4KeyNames* GetDefaultObj()
{
return GetDefaultObjImpl<UUE4KeyNames>();
}
};
DUMPER7_ASSERTS_UUE4KeyNames;
}