2026-01-23 18:54:24 +01:00
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#include "UETools.hpp"
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#include "Engine_classes.hpp"
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SDK::APawn* GetPawnFromWorld(SDK::UWorld* world) {
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if (!world) world = SDK::UWorld::GetWorld();
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if (!world) return nullptr;
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SDK::UGameInstance* gameInstance = world->OwningGameInstance;
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if (!gameInstance || gameInstance->LocalPlayers.Num() == 0) return nullptr;
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SDK::ULocalPlayer* localPlayer = gameInstance->LocalPlayers[0];
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if (!localPlayer) return nullptr;
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SDK::APlayerController* pc = localPlayer->PlayerController;
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if (!pc) return nullptr;
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SDK::APawn* pawn = pc->AcknowledgedPawn;
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return pawn;
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}
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void ReactivateDevConsole(std::shared_ptr<spdlog::logger> logger) {
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std::thread([logger]() {
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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SDK::UEngine* Engine = nullptr;
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for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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Engine = SDK::UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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SDK::UObject* NewObject = SDK::UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject) {
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<SDK::UConsole*>(NewObject);
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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// Set the all the console shortkey to F2
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for (int i = 0; i < SDK::UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
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{
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SDK::UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = SDK::UKismetStringLibrary::Conv_StringToName(L"F2");
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}
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logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
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logger->info("------------------ User inputs ------------------");
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g_Console_Enabled.store(true, std::memory_order_release);
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return;
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}
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else {
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logger->error("Could not spawn console object");
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return;
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}
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}).detach();
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2026-02-13 16:53:27 +01:00
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}
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2026-02-27 22:48:51 +01:00
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// --- HUD & UI methods ---
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static void ApplyOffsetsRecursive_Internal(SDK::UWidget* Widget, float Left, float Right, int CurrentDepth, int MaxDepth) {
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2026-02-24 07:09:15 +01:00
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if (!Widget || CurrentDepth > MaxDepth) return;
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2026-02-13 16:53:27 +01:00
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2026-02-27 22:48:51 +01:00
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// Apply offsets according to Slot type
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if (Widget->Slot) {
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if (Widget->Slot->IsA(SDK::UCanvasPanelSlot::StaticClass())) {
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auto* Slot = static_cast<SDK::UCanvasPanelSlot*>(Widget->Slot);
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SDK::FMargin Offsets = Slot->GetOffsets();
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2026-02-24 07:09:15 +01:00
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Offsets.Left = Left;
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Offsets.Right = Right;
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Slot->SetOffsets(Offsets);
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}
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2026-02-27 22:48:51 +01:00
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else if (Widget->Slot->IsA(SDK::UVerticalBoxSlot::StaticClass())) {
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auto* Slot = static_cast<SDK::UVerticalBoxSlot*>(Widget->Slot);
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SDK::FMargin Margin = Slot->Padding;
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Margin.Left = Left;
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Margin.Right = Right;
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Slot->SetPadding(Margin);
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}
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2026-02-24 07:09:15 +01:00
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}
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2026-02-27 22:48:51 +01:00
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// Go deeper in children if we got a Panel
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2026-02-24 07:09:15 +01:00
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if (Widget->IsA(SDK::UPanelWidget::StaticClass()) && CurrentDepth < MaxDepth) {
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auto* Panel = static_cast<SDK::UPanelWidget*>(Widget);
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int childrenCount = Panel->GetChildrenCount();
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for (int i = 0; i < childrenCount; ++i) {
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2026-02-27 22:48:51 +01:00
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ApplyOffsetsRecursive_Internal(Panel->GetChildAt(i), Left, Right, CurrentDepth + 1, MaxDepth);
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}
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}
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// Go deeper if the widget is an UserWidget
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if (Widget->IsA(SDK::UUserWidget::StaticClass())) {
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auto* ChildWidget = static_cast<SDK::UUserWidget*>(Widget);
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if (ChildWidget->WidgetTree && ChildWidget->WidgetTree->RootWidget) {
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ApplyOffsetsRecursive_Internal(ChildWidget->WidgetTree->RootWidget, Left, Right, CurrentDepth + 1, MaxDepth);
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2026-02-24 07:09:15 +01:00
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}
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}
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}
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void ApplyOffsetsRecursive(SDK::UWidget* Widget, float Left, float Right, int MaxDepth) {
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2026-02-27 22:48:51 +01:00
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ApplyOffsetsRecursive_Internal(Widget, Left, Right, 0, MaxDepth);
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2026-02-24 07:09:15 +01:00
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}
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static void ApplyOverlayOffsetRecursive_Internal(SDK::UWidget* Widget, float Offset, SDK::EHorizontalAlignment alignment,
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const std::vector<std::string>& ExcludeNames, int CurrentDepth, int MaxDepth) {
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if (!Widget || CurrentDepth > MaxDepth) return;
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auto IsExcluded = [&](SDK::UWidget* widget) -> bool {
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for (const auto& name : ExcludeNames) {
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if (widget->GetName().contains(name))
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return true;
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}
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return false;
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};
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auto AdjustOverlaySlot = [&](SDK::UOverlaySlot* Slot) {
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if (!Slot || IsExcluded(Widget)) return;
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SDK::FMargin Padding = Slot->Padding;
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if (Slot->HorizontalAlignment == alignment) {
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Padding.Left = Offset;
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Padding.Right = Offset;
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2026-02-13 16:53:27 +01:00
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}
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2026-02-24 07:09:15 +01:00
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Slot->SetPadding(Padding);
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};
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if (Widget->Slot && Widget->Slot->IsA(SDK::UOverlaySlot::StaticClass()))
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AdjustOverlaySlot((SDK::UOverlaySlot*)Widget->Slot);
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if (Widget->IsA(SDK::UPanelWidget::StaticClass()) && CurrentDepth < MaxDepth) {
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SDK::UPanelWidget* Panel = (SDK::UPanelWidget*)Widget;
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int childrenCount = Panel->GetChildrenCount();
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for (int i = 0; i < childrenCount; ++i) {
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ApplyOverlayOffsetRecursive_Internal(Panel->GetChildAt(i), Offset, alignment, ExcludeNames, CurrentDepth + 1, MaxDepth);
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}
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}
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}
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void ApplyOverlayOffsetRecursive(SDK::UWidget* Widget, float Offset, SDK::EHorizontalAlignment alignment,
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const std::vector<std::string>& ExcludeNames, int MaxDepth) {
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ApplyOverlayOffsetRecursive_Internal(Widget, Offset, alignment, ExcludeNames, 0, MaxDepth);
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}
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void FindAndApplyCanvasRecursive(SDK::UWidget* widget, float offset, int MaxDepth, int currentDepth) {
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if (!widget || currentDepth > MaxDepth) return;
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// Si c'est un CanvasPanel, on applique directement
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if (widget->IsA(SDK::UCanvasPanel::StaticClass())) {
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ApplyOffsetsRecursive(widget, offset, offset);
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}
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// Si c'est un panel, on descend dans les enfants
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if (widget->IsA(SDK::UPanelWidget::StaticClass())) {
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auto* panel = static_cast<SDK::UPanelWidget*>(widget);
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int childrenCount = panel->GetChildrenCount();
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for (int i = 0; i < childrenCount; ++i) {
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FindAndApplyCanvasRecursive(panel->GetChildAt(i), offset, MaxDepth, currentDepth + 1);
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}
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}
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}
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void TrackWidgetConstruct(SDK::UUserWidget* widget) {
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if (!widget || !widget->Class) return;
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std::string className = widget->Class->GetName();
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auto& info = g_WidgetTracker[className];
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info.ClassName = className;
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info.ConstructCount++;
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if (info.ConstructCount == 1)
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info.FirstSeen = std::chrono::steady_clock::now();
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if (widget->IsInViewport())
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info.WasInViewport = true;
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if (widget->Outer && widget->Outer->Class)
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info.OuterClass = widget->Outer->Class->GetName();
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if (widget->WidgetTree && widget->WidgetTree->RootWidget) {
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auto* root = widget->WidgetTree->RootWidget;
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if (root && root->Class)
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info.RootWidgetClass = root->Class->GetName();
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2026-02-13 16:53:27 +01:00
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}
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2026-02-24 07:09:15 +01:00
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}
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void TrackWidgetDestruct(SDK::UUserWidget* widget) {
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if (!widget || !widget->Class) return;
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std::string className = widget->Class->GetName();
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if (g_WidgetTracker.contains(className))
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g_WidgetTracker[className].DestructCount++;
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}
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static std::string ClassifyWidget(const WidgetTrackInfo& info) {
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bool persistent = info.ConstructCount > info.DestructCount;
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if (info.WasInViewport && persistent && info.OuterClass.find("PlayerController") != std::string::npos)
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return "HUD Candidate";
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if (info.WasInViewport && (info.ClassName.find("Menu") != std::string::npos))
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return "Menu UI";
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if (info.WasInViewport && (info.ClassName.find("Settings") != std::string::npos))
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return "Settings UI";
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if (info.WasInViewport && (info.ClassName.find("Save") != std::string::npos ||
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info.ClassName.find("Load") != std::string::npos))
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return "Save/Load UI";
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if (!persistent)
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return "Temporary Widget";
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return "Unclassified";
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}
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void DumpUIAnalysis(std::shared_ptr<spdlog::logger> logger) {
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if (!logger) return;
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logger->info("========== UI ANALYSIS ==========");
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for (auto& [name, info] : g_WidgetTracker) {
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std::string type = ClassifyWidget(info);
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bool persistent = info.ConstructCount > info.DestructCount;
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logger->info("Class: {}", name);
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logger->info(" Type : {}", type);
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logger->info(" Root Type : {}", info.RootWidgetClass.empty() ? "Unknown" : info.RootWidgetClass);
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logger->info(" Construct : {}", info.ConstructCount);
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logger->info(" Destruct : {}", info.DestructCount);
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logger->info(" Persistent : {}", persistent ? "Yes" : "No");
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logger->info(" InViewport : {}", info.WasInViewport ? "Yes" : "No");
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logger->info(" Outer : {}", info.OuterClass.empty() ? "Unknown" : info.OuterClass);
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logger->info(" ");
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2026-02-13 16:53:27 +01:00
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}
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2026-02-24 07:09:15 +01:00
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logger->info("=================================");
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}
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void ClearWidgetTracking() {
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g_WidgetTracker.clear();
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2026-01-23 18:54:24 +01:00
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}
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