Add Unreal Engine SDK
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171
SilentHill2Remake/NameCollisions.inl
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171
SilentHill2Remake/NameCollisions.inl
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// FORWARD DECLARATIONS
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namespace Mannequin_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace James_LinkEmpty_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace CH_Mary_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace CH_Maria_LinkEmpty_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace Mannequin_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace James_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace CH_Maria_LookAt_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace Maria_LookAt_CtrlRig_v2 { class URigVMMemory_Work; }
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namespace CH_Maria_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace Mary_CutsceneCharacterAnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace Map_Skeletal_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
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namespace Mannequin_Locomotion_Standing_AmbushRetreat
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace CH_Maria_Locomotion_Default
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace CH_Maria_Locomotion_Injured
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace CutsceneCharacterAnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace Maria_LookAt_NoHead_CtrlRig
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{
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class URigVMMemory_Work;
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class URigVMMemory_Literal;
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}
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namespace Mannequin_Locomotion_Standing_Aggressive
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_Stairs_LegIK_CR
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{
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class URigVMMemory_Literal;
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class URigVMMemory_Work;
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}
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namespace CH_Maria_Locomotion_Danger
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace James_ItemInteraction_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_Locomotion_Unarmed
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_Item_Investigation_MainLoopP_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_RotateInPlaceBase
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace CH_James_Morphs_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_LookAt_CtrlRig
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{
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class URigVMMemory_Work;
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class URigVMMemory_Literal;
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}
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namespace James_Locomotion_Unarmed_Danger
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace NewMariaCH_Maria_AnimBP
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_LocomotionLean_TurnBase
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_LocomotionVariants_Base
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace CH_JamesAnimBP
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace Mannequin_Locomotion_Standing_Neutral
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{
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struct FAnimBlueprintGeneratedConstantData;
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struct FAnimBlueprintGeneratedMutableData;
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}
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namespace James_FaceAnimations_Base
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_Locomotion_NoWeapon_Injured
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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namespace James_LookAtOffsetBase
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{
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struct FAnimBlueprintGeneratedMutableData;
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struct FAnimBlueprintGeneratedConstantData;
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}
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