Add Jedi Survivor fix
This commit is contained in:
512
JediSurvivor/dllmain.cpp
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512
JediSurvivor/dllmain.cpp
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#include "CommonHeaders.h"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp"
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#include "Maths.hpp"
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#include "UEngine.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "JediSurvivor";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_VolumetricFog_fix_enabled = false;
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static bool g_sharpening_fix_enabled = false;
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static bool g_Console = false;
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static int g_AdditionalFOVValue = 0;
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static int g_CinematicsFOVValue = 0;
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static float g_CameraMultiplier = 1.f;
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static float g_sharpeningValue = 1.f;
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// Shared values
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static float g_FOV_In = 60.f;
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static float g_FOV_Out = 60.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* CinematicsFOVaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* VolumetricFogaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* ConstrainAspectRatioaddress = nullptr;
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static uint8_t* Sharpeningaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CinematicsFOVHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid SharpeningHook{};
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// VEH debugger handles
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PVOID vehCameraHandle = nullptr;
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void CameraFixEnabled();
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static void DOFFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void VolumetricFogFixEnabled();
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static void SharpeningFixEnabled();
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static void EnableConsole();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) {
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logger->info("--------------- AOB scan started ---------------");
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if (CameraComponentaddress == nullptr) { // Unreal Engine 4.26.2
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constexpr auto CameraComponentStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
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CameraComponentaddress = Memory::AOBScan("", CameraComponentStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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if (!CameraComponentaddress)
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logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraComponentaddress));
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ConstrainAspectRatioaddress = CameraComponentaddress +0x21;
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}
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}
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if (!FOVaddress) {
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48");
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FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!FOVaddress)
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logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("FOV found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
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}
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if (!CinematicsFOVaddress) {
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constexpr auto CinematicsFOVStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? 0F ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 0F ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 76");
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CinematicsFOVaddress = Memory::AOBScan("", CinematicsFOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CinematicsFOVaddress)
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logger->warn("Cinematics FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Cinematics FOV found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CinematicsFOVaddress));
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}
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if (!Cameraaddress) {
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constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? 48 ?? ?? ?? 48 ?? ?? ?? 48 ?? ?? ?? 57 48 81 ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 49");
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Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Cameraaddress)
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logger->warn("Camera not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Camera found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
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}
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if (!DOFaddress) {
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48");
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DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!DOFaddress)
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logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
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}
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if (!Vignettingaddress) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 AB ?? ?? ?? ?? 89 AB ?? ?? ?? ?? 89 AB");
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Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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if (!Fogaddress) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 84");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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}
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if (!VolumetricFogaddress){
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constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("74 ?? F7 47 ?? ?? ?? ?? ?? 74 ?? 83 BB");
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VolumetricFogaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!VolumetricFogaddress)
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logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Volumetric fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogaddress));
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}
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if (!Sharpeningaddress) {
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constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("F3 44 ?? ?? ?? ?? 45 0F ?? ?? 73 ?? 45 0F ?? ?? EB ?? F3 44 0F ?? ?? ?? ?? ?? ?? F3");
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Sharpeningaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Sharpeningaddress)
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logger->warn("Sharpening signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Sharpening signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Sharpeningaddress));
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}
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if (CameraComponentaddress && FOVaddress && CinematicsFOVaddress && Cameraaddress && DOFaddress &&
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Vignettingaddress && Fogaddress && VolumetricFogaddress && Sharpeningaddress && ConstrainAspectRatioaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto GAppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
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AppendStringaddress = Memory::AOBScan("", GAppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 8B 41");
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ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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if (!AppendStringaddress)
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logger->warn("AppendString Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress);
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uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
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logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
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Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset);// Update AppendString offset
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}
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if (!ProcessEventaddress)
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logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
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logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
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Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
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}
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if (!init)
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logger->info("-------------- Fixes initialisation -------------");
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}
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}
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if (init && g_fix_enabled)
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logger->info("-------------- Fixes initialisation -------------");
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
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if (!init && Sharpeningaddress) SharpeningFixEnabled();
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if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled();
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if (!init) EnableConsole();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
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{ // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
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if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCinematicsFOV(int fov) {
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g_CinematicsFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
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g_CameraMultiplier = cameraDistance;
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}
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extern "C" __declspec(dllexport) void SetSharpening(float sharpening) {
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g_sharpeningValue = sharpening;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->consoleEnabled = g_Console_Enabled;
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}
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// Code injection functions
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static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress && CinematicsFOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress + 0x10,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += g_AdditionalFOVValue;
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g_FOV_Out = ctx.xmm0.f32[0];
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});
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}
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else FOVHook.enable();
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if (!CinematicsFOVHook) { // Hook only once
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CinematicsFOVHook = safetyhook::create_mid(CinematicsFOVaddress + 0xd,
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[](SafetyHookContext& ctx) {
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ctx.xmm0.f32[0] += g_CinematicsFOVValue;
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});
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}
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else CinematicsFOVHook.enable();
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logger->info("FOV fix enabled");
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}
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if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress && CinematicsFOVaddress) {
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if (FOVHook) FOVHook.disable();
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if (CinematicsFOVHook) CinematicsFOVHook.disable();
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logger->info("FOV fix disabled");
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}
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}
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LONG WINAPI CameraVehHandler(PEXCEPTION_POINTERS ep) {
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if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
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if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
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CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted
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if (ctx->Rip == reinterpret_cast<uintptr_t>(Cameraaddress + 0x17)) {
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float value = *reinterpret_cast<float*>(ctx->Rcx + 0x4C); // Recreate original opcode skipped
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reinterpret_cast<float*>(&ctx->Xmm0)[0] = value;
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reinterpret_cast<float*>(&ctx->Xmm6)[0] = g_CameraMultiplier; // Set new cam multiplier
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ctx->Rip += 5; // Skip original opcode size in bytes otherwise the game will crash
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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}
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static void CameraFixEnabled() {
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if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
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vehCameraHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Cameraaddress + 0x17), vehCameraHandle, true, CameraVehHandler, 0);
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if (vehCameraHandle)
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logger->info("Camera fix enabled");
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}
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if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) {
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if (vehCameraHandle)
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vehCameraHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Cameraaddress + 0x17), vehCameraHandle, false, nullptr, 0);
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if (!vehCameraHandle)
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logger->info("Camera fix disabled");
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}
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}
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static void FogFixEnabled() {
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if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
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if (!FogHook) {
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FogHook = safetyhook::create_mid(Fogaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rax) return;
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uintptr_t* rax = reinterpret_cast<uintptr_t*>(ctx.rax);
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bool* bFog = reinterpret_cast<bool*>(reinterpret_cast<uint8_t*>(rax) + 0x04);
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*bFog = g_fix_enabled && g_Fog_fix_enabled ? false : true;
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});
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}
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logger->info("Fog fix enabled");
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}
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if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
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logger->info("Fog fix disabled");
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}
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static void SharpeningFixEnabled() {
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if (g_fix_enabled && g_sharpening_fix_enabled && Sharpeningaddress) {
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if (!SharpeningHook) { // Hook only once
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SharpeningHook = safetyhook::create_mid(Sharpeningaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rax) return;
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float* sharpeningValue = reinterpret_cast<float*>(ctx.rax + 0x04);
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*sharpeningValue = g_sharpeningValue;
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});
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}
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else SharpeningHook.enable();
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logger->info("Sharpening fix enabled");
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}
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if (!(g_fix_enabled && g_sharpening_fix_enabled) && Sharpeningaddress) {
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if (SharpeningHook) SharpeningHook.disable();
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logger->info("Sharpening fix disabled");
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}
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}
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// Memory patch fixes
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static void UltraWideFixEnabled() {
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if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectRatioaddress) {
|
||||
Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
|
||||
logger->info("Ultra wide fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectRatioaddress) {
|
||||
Memory::RestoreBytes(ConstrainAspectRatioaddress);
|
||||
logger->info("Ultra wide fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void DOFFixEnabled() {
|
||||
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
|
||||
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
||||
logger->info("Depth of field fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
|
||||
Memory::RestoreBytes(DOFaddress);
|
||||
logger->info("Depth of field fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void VignettingFixEnabled() {
|
||||
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
||||
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
||||
logger->info("Vignetting fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
||||
Memory::RestoreBytes(Vignettingaddress);
|
||||
logger->info("Vignetting fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void VolumetricFogFixEnabled() {
|
||||
if (g_fix_enabled && g_VolumetricFog_fix_enabled && VolumetricFogaddress) {
|
||||
Memory::PatchBytes(VolumetricFogaddress, "\xEB", 1); // je-> jmp r.Fog=0
|
||||
logger->info("Volumetric fog fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_VolumetricFog_fix_enabled) && VolumetricFogaddress) {
|
||||
Memory::RestoreBytes(VolumetricFogaddress);
|
||||
logger->info("Volumetric fog fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
// UE Console creation
|
||||
static void EnableConsole()
|
||||
{
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
if (!g_Console)
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
return;
|
||||
}
|
||||
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
std::thread([&]() {
|
||||
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
||||
UEngine* Engine = nullptr;
|
||||
// Usual UEngine::GetEngine() is too long to retrieve Engine instance with hundred of thousands objects to scan
|
||||
// This approach is based on signature (limited to 4.26.2 ?) and pointers to final instance (working in 8 secs usually).
|
||||
uint8_t* GEngineaddress = nullptr;
|
||||
constexpr auto GEngineStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? 33");
|
||||
GEngineaddress = Memory::AOBScan("", GEngineStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
|
||||
|
||||
if (GEngineaddress) {
|
||||
uint8_t* GEnginePtraddress = Memory::GetOffsetFromOpcode(GEngineaddress + 0x3);
|
||||
|
||||
if (GEnginePtraddress) {
|
||||
for (int i = 0; i < 200; i++) {
|
||||
Engine = *reinterpret_cast<UEngine**>(GEnginePtraddress);
|
||||
if (Engine && Engine->GameViewport && Engine->ConsoleClass) break;
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
|
||||
logger->error("Console could not be found in engine.");
|
||||
return;
|
||||
}
|
||||
logger->info("Console found in engine");
|
||||
|
||||
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
||||
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
||||
if (NewObject)
|
||||
{
|
||||
logger->info("Successfully spawned console object");
|
||||
// Set the console viewport so that it will be displayed
|
||||
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
|
||||
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
|
||||
{
|
||||
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
|
||||
}
|
||||
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
|
||||
g_Console_Enabled = true;
|
||||
}
|
||||
else {
|
||||
logger->error("Could not spawn console object");
|
||||
}
|
||||
}).detach();
|
||||
}
|
||||
|
||||
static void InitializeLogger()
|
||||
{
|
||||
try
|
||||
{
|
||||
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
||||
if (std::filesystem::exists(log_path))
|
||||
std::filesystem::remove(log_path);
|
||||
logger = std::make_shared<spdlog::logger>("Jedi Survivor", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
||||
logger->set_level(spdlog::level::debug);
|
||||
logger->flush_on(spdlog::level::debug); // Flush automatically
|
||||
}
|
||||
catch (const spdlog::spdlog_ex& ex)
|
||||
{
|
||||
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
||||
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
InitializeLogger();
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user