Add Jedi Survivor fix

This commit is contained in:
2025-12-03 14:05:21 +01:00
parent 4de823a67e
commit 02bab8a1c1

512
JediSurvivor/dllmain.cpp Normal file
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@@ -0,0 +1,512 @@
#include "CommonHeaders.h"
#include "GameFixes.h"
#include "GameInformations.h"
#include "ObfuscateString.h"
#include "Memory.hpp"
#include "Maths.hpp"
#include "UEngine.hpp"
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "JediSurvivor";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
// Logger
std::shared_ptr<spdlog::logger> logger;
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_ultrawide_fix_enabled = false;
static bool g_camera_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_VolumetricFog_fix_enabled = false;
static bool g_sharpening_fix_enabled = false;
static bool g_Console = false;
static int g_AdditionalFOVValue = 0;
static int g_CinematicsFOVValue = 0;
static float g_CameraMultiplier = 1.f;
static float g_sharpeningValue = 1.f;
// Shared values
static float g_FOV_In = 60.f;
static float g_FOV_Out = 60.f;
static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* CinematicsFOVaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* VolumetricFogaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* CameraComponentaddress = nullptr;
static uint8_t* ConstrainAspectRatioaddress = nullptr;
static uint8_t* Sharpeningaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CinematicsFOVHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid SharpeningHook{};
// VEH debugger handles
PVOID vehCameraHandle = nullptr;
// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
static void CameraFixEnabled();
static void DOFFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void VolumetricFogFixEnabled();
static void SharpeningFixEnabled();
static void EnableConsole();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
{
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) {
logger->info("--------------- AOB scan started ---------------");
if (CameraComponentaddress == nullptr) { // Unreal Engine 4.26.2
constexpr auto CameraComponentStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
CameraComponentaddress = Memory::AOBScan("", CameraComponentStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
if (!CameraComponentaddress)
logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraComponentaddress));
ConstrainAspectRatioaddress = CameraComponentaddress +0x21;
}
}
if (!FOVaddress) {
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48");
FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!FOVaddress)
logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("FOV found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
}
if (!CinematicsFOVaddress) {
constexpr auto CinematicsFOVStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? 0F ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 0F ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 76");
CinematicsFOVaddress = Memory::AOBScan("", CinematicsFOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!CinematicsFOVaddress)
logger->warn("Cinematics FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Cinematics FOV found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CinematicsFOVaddress));
}
if (!Cameraaddress) {
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? 48 ?? ?? ?? 48 ?? ?? ?? 48 ?? ?? ?? 57 48 81 ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 49");
Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Cameraaddress)
logger->warn("Camera not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Camera found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
}
if (!DOFaddress) {
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48");
DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!DOFaddress)
logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
}
if (!Vignettingaddress) {
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 AB ?? ?? ?? ?? 89 AB ?? ?? ?? ?? 89 AB");
Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Vignettingaddress)
logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
}
if (!Fogaddress) {
constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 84");
Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Fogaddress)
logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
}
if (!VolumetricFogaddress){
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("74 ?? F7 47 ?? ?? ?? ?? ?? 74 ?? 83 BB");
VolumetricFogaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!VolumetricFogaddress)
logger->warn("Volumetric fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Volumetric fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(VolumetricFogaddress));
}
if (!Sharpeningaddress) {
constexpr auto VolumetricFogStringObfuscated = make_obfuscated<0x4A>("F3 44 ?? ?? ?? ?? 45 0F ?? ?? 73 ?? 45 0F ?? ?? EB ?? F3 44 0F ?? ?? ?? ?? ?? ?? F3");
Sharpeningaddress = Memory::AOBScan("", VolumetricFogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Sharpeningaddress)
logger->warn("Sharpening signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Sharpening signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Sharpeningaddress));
}
if (CameraComponentaddress && FOVaddress && CinematicsFOVaddress && Cameraaddress && DOFaddress &&
Vignettingaddress && Fogaddress && VolumetricFogaddress && Sharpeningaddress && ConstrainAspectRatioaddress)
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto GAppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
AppendStringaddress = Memory::AOBScan("", GAppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 8B 41");
ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
}
if (!AppendStringaddress)
logger->warn("AppendString Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress);
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset);// Update AppendString offset
}
if (!ProcessEventaddress)
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
}
if (!init)
logger->info("-------------- Fixes initialisation -------------");
}
}
if (init && g_fix_enabled)
logger->info("-------------- Fixes initialisation -------------");
if (!init && FOVaddress) FOVFixEnabled();
if (!init && Cameraaddress) CameraFixEnabled();
if (!init && DOFaddress) DOFFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
if (!init && Sharpeningaddress) SharpeningFixEnabled();
if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled();
if (!init) EnableConsole();
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
{ // Set each fix individually
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); }
}
extern "C" __declspec(dllexport) void SetFOV(int fov) {
g_AdditionalFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCinematicsFOV(int fov) {
g_CinematicsFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
g_CameraMultiplier = cameraDistance;
}
extern "C" __declspec(dllexport) void SetSharpening(float sharpening) {
g_sharpeningValue = sharpening;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->consoleEnabled = g_Console_Enabled;
}
// Code injection functions
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress && CinematicsFOVaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress + 0x10,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += g_AdditionalFOVValue;
g_FOV_Out = ctx.xmm0.f32[0];
});
}
else FOVHook.enable();
if (!CinematicsFOVHook) { // Hook only once
CinematicsFOVHook = safetyhook::create_mid(CinematicsFOVaddress + 0xd,
[](SafetyHookContext& ctx) {
ctx.xmm0.f32[0] += g_CinematicsFOVValue;
});
}
else CinematicsFOVHook.enable();
logger->info("FOV fix enabled");
}
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress && CinematicsFOVaddress) {
if (FOVHook) FOVHook.disable();
if (CinematicsFOVHook) CinematicsFOVHook.disable();
logger->info("FOV fix disabled");
}
}
LONG WINAPI CameraVehHandler(PEXCEPTION_POINTERS ep) {
if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted
if (ctx->Rip == reinterpret_cast<uintptr_t>(Cameraaddress + 0x17)) {
float value = *reinterpret_cast<float*>(ctx->Rcx + 0x4C); // Recreate original opcode skipped
reinterpret_cast<float*>(&ctx->Xmm0)[0] = value;
reinterpret_cast<float*>(&ctx->Xmm6)[0] = g_CameraMultiplier; // Set new cam multiplier
ctx->Rip += 5; // Skip original opcode size in bytes otherwise the game will crash
return EXCEPTION_CONTINUE_EXECUTION;
}
}
static void CameraFixEnabled() {
if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
vehCameraHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Cameraaddress + 0x17), vehCameraHandle, true, CameraVehHandler, 0);
if (vehCameraHandle)
logger->info("Camera fix enabled");
}
if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) {
if (vehCameraHandle)
vehCameraHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Cameraaddress + 0x17), vehCameraHandle, false, nullptr, 0);
if (!vehCameraHandle)
logger->info("Camera fix disabled");
}
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) {
FogHook = safetyhook::create_mid(Fogaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rax) return;
uintptr_t* rax = reinterpret_cast<uintptr_t*>(ctx.rax);
bool* bFog = reinterpret_cast<bool*>(reinterpret_cast<uint8_t*>(rax) + 0x04);
*bFog = g_fix_enabled && g_Fog_fix_enabled ? false : true;
});
}
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
logger->info("Fog fix disabled");
}
static void SharpeningFixEnabled() {
if (g_fix_enabled && g_sharpening_fix_enabled && Sharpeningaddress) {
if (!SharpeningHook) { // Hook only once
SharpeningHook = safetyhook::create_mid(Sharpeningaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rax) return;
float* sharpeningValue = reinterpret_cast<float*>(ctx.rax + 0x04);
*sharpeningValue = g_sharpeningValue;
});
}
else SharpeningHook.enable();
logger->info("Sharpening fix enabled");
}
if (!(g_fix_enabled && g_sharpening_fix_enabled) && Sharpeningaddress) {
if (SharpeningHook) SharpeningHook.disable();
logger->info("Sharpening fix disabled");
}
}
// Memory patch fixes
static void UltraWideFixEnabled() {
if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectRatioaddress) {
Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
logger->info("Ultra wide fix enabled");
}
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectRatioaddress) {
Memory::RestoreBytes(ConstrainAspectRatioaddress);
logger->info("Ultra wide fix disabled");
}
}
static void DOFFixEnabled() {
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
logger->info("Depth of field fix enabled");
}
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
Memory::RestoreBytes(DOFaddress);
logger->info("Depth of field fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
static void VolumetricFogFixEnabled() {
if (g_fix_enabled && g_VolumetricFog_fix_enabled && VolumetricFogaddress) {
Memory::PatchBytes(VolumetricFogaddress, "\xEB", 1); // je-> jmp r.Fog=0
logger->info("Volumetric fog fix enabled");
}
if (!(g_fix_enabled && g_VolumetricFog_fix_enabled) && VolumetricFogaddress) {
Memory::RestoreBytes(VolumetricFogaddress);
logger->info("Volumetric fog fix disabled");
}
}
// UE Console creation
static void EnableConsole()
{
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console)
logger->info("------------------ User inputs ------------------");
return;
}
logger->info("-------------- Console re-enabling --------------");
std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
// Usual UEngine::GetEngine() is too long to retrieve Engine instance with hundred of thousands objects to scan
// This approach is based on signature (limited to 4.26.2 ?) and pointers to final instance (working in 8 secs usually).
uint8_t* GEngineaddress = nullptr;
constexpr auto GEngineStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? 33");
GEngineaddress = Memory::AOBScan("", GEngineStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (GEngineaddress) {
uint8_t* GEnginePtraddress = Memory::GetOffsetFromOpcode(GEngineaddress + 0x3);
if (GEnginePtraddress) {
for (int i = 0; i < 200; i++) {
Engine = *reinterpret_cast<UEngine**>(GEnginePtraddress);
if (Engine && Engine->GameViewport && Engine->ConsoleClass) break;
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
{
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
}
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
}
}).detach();
}
static void InitializeLogger()
{
try
{
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
logger = std::make_shared<spdlog::logger>("Jedi Survivor", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
logger->set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}