From 09877d549b782c421a9b6dea381cc6e4f94508cc Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Thu, 19 Feb 2026 21:49:47 +0100 Subject: [PATCH] Add Black Myth Wukong fixes and cheats --- BlackMythWukong/dllmain.cpp | 451 ++++++++++++++++++++++++++++++++++++ 1 file changed, 451 insertions(+) create mode 100644 BlackMythWukong/dllmain.cpp diff --git a/BlackMythWukong/dllmain.cpp b/BlackMythWukong/dllmain.cpp new file mode 100644 index 0000000..cb6afac --- /dev/null +++ b/BlackMythWukong/dllmain.cpp @@ -0,0 +1,451 @@ +#include "CommonHeaders.h" +#include "UEngine.hpp" +#include "UETools.hpp" +#include "UEvars.hpp" +#include "Logger.hpp" +#include "SDK/Basic.hpp" +#include "SDK/Engine_classes.hpp" +#include "SDK/b1_classes.hpp" +#include "SDK/b1_Managed_classes.hpp" + +using namespace SDK; + +// Constants +const std::string PLUGIN_NAME = "BlackMythWukong"; +const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; +constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 100; // Used for enemies time dilation + +// Logger +std::shared_ptr logger; + +// Screen informations +static int screenWidth = GetSystemMetrics(SM_CXSCREEN); +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); +static float aspectRatio = (float)screenWidth / screenHeight; +float baseAspect = 1.777778f; + +// Plugin states +static bool AOBScanDone = false; +static bool g_Console = false; +static bool g_fix_enabled = false; +static bool g_fov_fix_enabled = false; +static bool g_camera_fix_enabled = false; +static bool g_ultrawide_fix_enabled = false; +static bool g_DOF_fix_enabled = false; +static bool g_sharpening_fix_enabled = false; +static bool g_HUD_fix_enabled = false; +static bool g_Vignetting_fix_enabled = false; +static bool g_Fog_fix_enabled = false; +static bool g_TimeDilation_fix_enabled = false; +static bool g_GodMode_fix_enabled = false; +static bool g_Stamina_fix_enabled = false; +static bool g_Mana_fix_enabled = false; +static int g_AdditionalFOVValue = 0; +static float g_cameraDistanceMultiplier = 1.f; +static float g_Sharpening = 3.22f; +static float g_WorldTimeDilationValue = 1.f; +static float g_AITimeDilationValue = 1.f; +static int g_HUDOffsets = 0; +static bool user_inputs_logged = false; + +// Shared values +static float g_FOV_In = 79.8f; +static float g_FOV_Out = 79.8f; +static float g_Camera_In = 720; +static float g_Camera_Out = 720; + +// AOB Scan pointers +static uint8_t* FOVaddress = nullptr; +static uint8_t* Cameraaddress = nullptr; +static uint8_t* DOFaddress = nullptr; +static uint8_t* Sharpeningaddress = nullptr; +static uint8_t* Vignettingaddress = nullptr; +static uint8_t* Fogaddress1 = nullptr; +static uint8_t* Fogaddress2 = nullptr; +static uint8_t* WorldTimedilationaddress = nullptr; +static uint8_t* Timedilationaddress = nullptr; + +// Hooking +static SafetyHookMid FOVHook{}; +static SafetyHookMid CameraHook{}; +static SafetyHookMid SharpeningHook{}; +static SafetyHookMid PEHook{}; +static SafetyHookMid WorldTimeDilationHook{}; +static SafetyHookMid TimeDilationHook{}; + +// Prototypes +static void FOVFixEnabled(); +static void CameraFixEnabled(); +static void UltraWideFixEnabled(); +static void SharpeningFixEnabled(); +static void HUDFixEnabled(UUserWidget* widget, bool writeLog); +static void LogHUD(GameFixes fix); +static void DOFFixEnabled(); +static void CAFixEnabled(); +static void VignettingFixEnabled(); +static void FogFixEnabled(); +static void EnableConsole(); +static void EnableCheats(Cheat cheat); +static void ProcessEvent(); + +static UUserWidget* g_HUD = nullptr; +extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { + g_fix_enabled = enabled; + if (!AOBScanDone) { // Unreal Engine 5.0.0 + logger->info("--------------- AOB scan started ---------------"); + constexpr auto FOVStringObfuscated = make_obfuscated<0x83>("EB ?? F3 0F 10 ?? ?? ?? ?? ?? F3 0F 11 ?? ?? 0F ?? ?? 8B 83"); + constexpr auto CameraStringObfuscated = make_obfuscated<0x59>("0F ?? ?? 0F ?? ?? 0F ?? ?? F2 0F ?? ?? F2 0F 59 ?? ?? F2 0F 59 ?? ?? F2 0F ?? ?? F2 0F 10 ?? ?? ?? F2 0F ?? ?? F2 0F 11"); + constexpr auto DOFStringObfuscated = make_obfuscated<0x45>("8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D 0D"); + constexpr auto SharpeningStringObfuscated = make_obfuscated<0x45>("F3 44 0F ?? ?? ?? 44 0F ?? ?? 73 ?? 45 0F ?? ?? EB ?? F3 44 0F ?? ?? ?? ?? ?? ?? F3 41"); + constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB"); + constexpr auto Fog1StringObfuscated = make_obfuscated<0xF7>("48 83 ?? ?? E8 ?? ?? ?? ?? F7 44 24 ?? ?? ?? ?? ?? 74"); + constexpr auto Fog2StringObfuscated = make_obfuscated<0xF7>("48 8D ?? ?? 48 8D ?? ?? ?? E8 ?? ?? ?? ?? F7 44 24 ?? ?? ?? ?? ?? 74"); + constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); + constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44"); + + using AOBScan::Make; + using OffsetScan::Make; + // Prepare all data for scanning + std::vector signatures = { + Make(&FOVaddress, FOVStringObfuscated, "FOV"), + Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"), + Make(&DOFaddress, DOFStringObfuscated, "Depth of field"), + Make(&Sharpeningaddress, SharpeningStringObfuscated, "Sharpening"), + Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), + Make(&Fogaddress1, Fog1StringObfuscated, "Fog"), + Make(&Fogaddress2, Fog2StringObfuscated, "Fog"), + Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), + Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation") + }; + // Scan all signature in a batch + Memory::AOBScanBatch(signatures, logger); + + if (FOVaddress && Cameraaddress && Sharpeningaddress && Vignettingaddress && Fogaddress1 && Fogaddress2 && WorldTimedilationaddress && Timedilationaddress) + logger->info("All AOB signatures found. Ready to patch..."); + + if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + logger->info("------------ UEngine offsets search ------------"); + uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address + + constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8D ?? ?? EB ?? 4C"); + constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 8D 95 ?? ?? ?? ?? 48 8B ?? ?? 48 89 8D ?? ?? ?? ?? 48 8D 8D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 9D ?? ?? ?? ?? 48 8D 8D"); + constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? ?? 48 ?? ?? 74 ?? 4C 8D 05 ?? ?? ?? ?? EB ?? 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 8B ?? 8B ?? 0F ?? ?? C1 ?? ?? 89 4C ?? ?? 89 54 ?? ?? 48 8B ?? ?? ?? 48 C1 ?? ?? 8D ?? ?? 49 03 ?? ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 83"); + constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); + + // Prepare all data for scanning + std::vector UEoffsetsScans = { + Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), + Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), + Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), + Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) + }; + // Retrieve all Unreal Engine offsets in a batch + Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); + } + logger->info("-------------- Fixes initialisation -------------"); + AOBScanDone = true; + } + + if (!init && FOVaddress) FOVFixEnabled(); + if (!init && FOVaddress) UltraWideFixEnabled(); + if (!init && Cameraaddress) CameraFixEnabled(); + if (!init && DOFaddress) DOFFixEnabled(); + if (!init && Sharpeningaddress) SharpeningFixEnabled(); + if (!init && Vignettingaddress) VignettingFixEnabled(); + if (!init && Fogaddress1 && Fogaddress2) FogFixEnabled(); + if (!init) HUDFixEnabled(g_HUD, true); + if (!init && WorldTimedilationaddress) { + EnableCheats(Cheat::TimeDilation); + EnableCheats(Cheat::GodMode); + EnableCheats(Cheat::Stamina); + EnableCheats(Cheat::Mana); + } + ProcessEvent(); +} + +// Setters for Reshade addon call +extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually + if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } + if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } + if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } + if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(g_HUD, true); } + if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } + if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } + if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } + if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); } + if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } + if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } + if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } + if (fix == GameFixes::Stamina) { g_Stamina_fix_enabled = enabled; EnableCheats(Cheat::Stamina); } + if (fix == GameFixes::Mana) { g_Mana_fix_enabled = enabled; EnableCheats(Cheat::Mana); } +} + +extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { + if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); + if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; + if (setting == GameSetting::Sharpening) g_Sharpening = value; + if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; + if (setting == GameSetting::AITimeDilation) + g_AITimeDilationValue = value; + + if (setting == GameSetting::HUD) { + g_HUDOffsets = ((int)value * screenWidth) / 100; + HUDFixEnabled(g_HUD, false); + } +} + +// Getters for Reshade addon call +extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { + if (!infos) return; + + infos->FOVIn = g_FOV_In; + infos->FOVOut = g_FOV_Out; + infos->cameraIn = g_Camera_In; + infos->cameraOut = g_Camera_Out; + infos->consoleEnabled = g_Console_Enabled; +} + +// Hook injections +static void ProcessEvent() { + if (!PEHook && ProcessEventaddress) { + PEHook = safetyhook::create_mid(ProcessEventaddress, + [](SafetyHookContext& ctx) { + UObject* object = (UObject*)ctx.rcx; + UFunction* func = (UFunction*)ctx.rdx; + + if (object && func) { + std::string funcName = func->GetName(); + std::string objectName = object->GetName(); + + if (funcName == "Construct") { + if (objectName.contains("BUI_BattleMain_C")) g_HUD = (UUserWidget*)object; + HUDFixEnabled(g_HUD, false); + } + if (funcName == "Destruct") { + if (objectName.contains("BUI_BattleMain_C")) g_HUD = nullptr; + } + } + }); + } +} + +static void FOVFixEnabled() { + if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) { + if (!FOVHook) { // Hook only once + FOVHook = safetyhook::create_mid(FOVaddress + 0xa, + [](SafetyHookContext& ctx) { + g_FOV_In = ctx.xmm0.f32[0]; + ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); + g_FOV_Out = ctx.xmm0.f32[0]; + }); + } + } + logger->info("FOV fix {}", g_fov_fix_enabled ? "enabled" : "disabled"); +} + +static void CameraFixEnabled() { + if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) { + if (!CameraHook) { // Hook only once + CameraHook = safetyhook::create_mid(Cameraaddress, + [](SafetyHookContext& ctx) { + g_Camera_In = ctx.xmm1.f32[0]; + ctx.xmm1.f32[0] *= g_cameraDistanceMultiplier; + g_Camera_Out = ctx.xmm1.f32[0]; + }); + } + else CameraHook.enable(); + } + if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress && CameraHook) + CameraHook.disable(); + + if (Cameraaddress) + logger->info("Camera distance fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); +} + +static void SharpeningFixEnabled() { + if (g_fix_enabled && g_sharpening_fix_enabled && Sharpeningaddress) { + if (!SharpeningHook) { // Hook only once + SharpeningHook = safetyhook::create_mid(Sharpeningaddress + 0x1b, + [](SafetyHookContext& ctx) { + ctx.xmm12.f32[0] = g_Sharpening; + }); + } + else SharpeningHook.enable(); + } + if (!(g_fix_enabled && g_sharpening_fix_enabled) && Sharpeningaddress && SharpeningHook) + SharpeningHook.disable(); + + if (Sharpeningaddress) + logger->info("Sharpening fix {}", g_fix_enabled && g_sharpening_fix_enabled ? "enabled" : "disabled"); +} + +void ApplyHUDUltraWide(UUserWidget* widget, float spacing) { + if (!widget || !widget->Class || !widget->WidgetTree) return; + + UWidget* root = widget->WidgetTree->RootWidget; + if (!root || !root->IsA(UCanvasPanel::StaticClass())) return; + + UCanvasPanel* canvas = (UCanvasPanel*)root; + + for (int i = 0; i < canvas->GetChildrenCount(); ++i) { + UWidget* child = canvas->GetChildAt(i); + if (!child || !child->Slot) continue; + if (!child->Slot->IsA(UCanvasPanelSlot::StaticClass())) continue; + + auto* slot = (UCanvasPanelSlot*)child->Slot; + auto anchors = slot->GetAnchors(); + FMargin offsets = slot->GetOffsets(); + // Left anchor + if (anchors.Minimum.X == 0.f && anchors.Maximum.X == 0.f) + offsets.Left = spacing; + // Right anchor + else if (anchors.Minimum.X == 1.f && anchors.Maximum.X == 1.f) + offsets.Left = -spacing; + + // Horizontal stretch anchor (0 → 1) + else if (anchors.Minimum.X == 0.f && anchors.Maximum.X == 1.f) { + offsets.Left = spacing; + offsets.Right = spacing; + } + + slot->SetOffsets(offsets); + } +} + +// HUD fix hook UUserWidget -> AddToViewPort to log and know which HUD widget will be targeted +static void HUDFixEnabled(UUserWidget* widget, bool writeLog) { + float targetOffset = g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets : 0.f; + ApplyHUDUltraWide(widget, targetOffset); + + if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); +} + +// Cheats +static UWorld* LastWorld = nullptr; +static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation +static void EnableCheats(Cheat cheat) { + if (WorldTimedilationaddress && !WorldTimeDilationHook) { + WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, + [](SafetyHookContext& ctx) { + // From AWorldSettings retrieved from world->K2_GetWorldSettings() + ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; + + ULONGLONG now = GetTickCount64(); + if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return; + lastScanTick = now; + + // Get player pawn + APawn* playerPawn = GetPawnFromWorld(); + if (playerPawn && playerPawn->Class) { + if (g_GodMode_fix_enabled) { // God mode cheat + float maxHp = UBGUFunctionLibraryCS::GetAttrValue(playerPawn,EBGUAttrFloat::HpMax); + UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Hp, maxHp); + } + if (g_Stamina_fix_enabled) { // Stamina cheat + float maxStamina = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::StaminaMax); + UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Stamina, maxStamina); + } + if (g_Mana_fix_enabled) { // Mana cheat + float maxMana = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::MpMax); + UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Mp, maxMana); + } + } + }); + } + // Enemies time dilation + if (Timedilationaddress && !TimeDilationHook) { + TimeDilationHook = safetyhook::create_mid(Timedilationaddress, + [](SafetyHookContext& ctx) { + if (!ctx.rbx) return; + + UObject* object = (UObject*)ctx.rbx; + if (!object || !object->Class) return; + + if (object->IsA(ABGUCharacter::StaticClass())) { + ABGUCharacter* character = static_cast(object); + if (character->Controller && character->Controller->IsA(AAIController::StaticClass())) { + AActor* enemy = static_cast(character); + if (enemy) + enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; + } + } + }); + } + + if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Stamina) logger->info("Stamina cheat {}", g_Stamina_fix_enabled ? "enabled" : "disabled"); + if (cheat == Cheat::Mana) logger->info("Mana cheat {}", g_Mana_fix_enabled ? "enabled" : "disabled"); +} + +// Memory patch fixes +static void UltraWideFixEnabled() { + if (g_fix_enabled && g_ultrawide_fix_enabled && FOVaddress) + Memory::PatchBytes(FOVaddress + 0x1b, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 + if (!(g_fix_enabled && g_ultrawide_fix_enabled) && FOVaddress) + Memory::RestoreBytes(FOVaddress + 0x1b); + + if (FOVaddress) + logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); +} + +static void DOFFixEnabled() { + if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) + Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 + if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) + Memory::RestoreBytes(DOFaddress); + + if (DOFaddress) + logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "disabled"); +} + +static void VignettingFixEnabled() { + if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) + Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 + if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) + Memory::RestoreBytes(Vignettingaddress); + + if (Vignettingaddress) + logger->info("Vignetting fix {}", g_fix_enabled && g_Vignetting_fix_enabled ? "enabled" : "disabled"); +} + +static void FogFixEnabled() { + if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress1 && Fogaddress2) { + Memory::PatchBytes(Fogaddress1 + 0x11, "\xEB", 1); // r.Fog = 0 + Memory::PatchBytes(Fogaddress2 + 0x16, "\xEB", 1); // r.Fog = 0 + } + if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress1 && Fogaddress2) { + Memory::RestoreBytes(Fogaddress1 + 0x11); + Memory::RestoreBytes(Fogaddress2 + 0x16); + } + + if (Fogaddress1 && Fogaddress2) + logger->info("Fog fix {}", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled"); +} + +// UE Console creation +static void EnableConsole() { + if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { + if (!g_Console && !user_inputs_logged) { + logger->info("------------------ User inputs ------------------"); + user_inputs_logged = true; + } + return; + } + + logger->info("-------------- Console re-enabling --------------"); + ReactivateDevConsole(logger); +} + +// Standard dll entry +BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { + if (reason == DLL_PROCESS_ATTACH) { + logger = InitializeLogger("Black Myth Wukong", PLUGIN_LOG); + logger->info("Plugin {} loaded.", PLUGIN_NAME); + } + else if (reason == DLL_PROCESS_DETACH) { + logger->info("Plugin {} unloaded.", PLUGIN_NAME); + spdlog::drop_all(); + } + return TRUE; +} \ No newline at end of file