Update Unreal Engine SDK

This commit is contained in:
2025-10-12 19:46:04 +02:00
parent 1c0f9146c6
commit 0a81b89a91
29 changed files with 112156 additions and 0 deletions

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimGraphRuntime
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "AnimGraphRuntime_structs.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class AnimGraphRuntime.AnimNotify_PlayMontageNotify
// 0x0008 (0x0040 - 0x0038)
class UAnimNotify_PlayMontageNotify final : public UAnimNotify
{
public:
class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotify")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotify")
}
static class UAnimNotify_PlayMontageNotify* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PlayMontageNotify>();
}
};
DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotify;
// Class AnimGraphRuntime.AnimSequencerInstance
// 0x0000 (0x02C0 - 0x02C0)
class UAnimSequencerInstance : public UAnimInstance
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSequencerInstance")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSequencerInstance")
}
static class UAnimSequencerInstance* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSequencerInstance>();
}
};
DUMPER7_ASSERTS_UAnimSequencerInstance;
// Class AnimGraphRuntime.AnimNotify_PlayMontageNotifyWindow
// 0x0008 (0x0038 - 0x0030)
class UAnimNotify_PlayMontageNotifyWindow final : public UAnimNotifyState
{
public:
class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_PlayMontageNotifyWindow")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_PlayMontageNotifyWindow")
}
static class UAnimNotify_PlayMontageNotifyWindow* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PlayMontageNotifyWindow>();
}
};
DUMPER7_ASSERTS_UAnimNotify_PlayMontageNotifyWindow;
// Class AnimGraphRuntime.KismetAnimationLibrary
// 0x0000 (0x0028 - 0x0028)
class UKismetAnimationLibrary final : public UBlueprintFunctionLibrary
{
public:
static float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const struct FVector& Position, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax);
static float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, const class FName SocketOrBoneName, const class FName ReferenceSocketOrBone, ERelativeTransformSpace SocketSpace, const struct FVector& OffsetInBoneSpace, struct FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, const struct FRuntimeFloatCurve& CustomCurve);
static struct FVector K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo);
static float K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax);
static float K2_EndProfilingTimer(bool bLog, const class FString& LogPrefix);
static struct FTransform K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree);
static float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax);
static struct FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ);
static void K2_StartProfilingTimer();
static void K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KismetAnimationLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KismetAnimationLibrary")
}
static class UKismetAnimationLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UKismetAnimationLibrary>();
}
};
DUMPER7_ASSERTS_UKismetAnimationLibrary;
// Class AnimGraphRuntime.PlayMontageCallbackProxy
// 0x0080 (0x00A8 - 0x0028)
class UPlayMontageCallbackProxy final : public UObject
{
public:
TMulticastInlineDelegate<void(class FName NotifyName)> OnCompleted; // 0x0028(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName NotifyName)> OnBlendOut; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName NotifyName)> OnInterrupted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyBegin; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(class FName NotifyName)> OnNotifyEnd; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_78[0x30]; // 0x0078(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection);
void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted);
void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted);
void OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
void OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PlayMontageCallbackProxy")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PlayMontageCallbackProxy")
}
static class UPlayMontageCallbackProxy* GetDefaultObj()
{
return GetDefaultObjImpl<UPlayMontageCallbackProxy>();
}
};
DUMPER7_ASSERTS_UPlayMontageCallbackProxy;
// Class AnimGraphRuntime.SequencerAnimationSupport
// 0x0000 (0x0000 - 0x0000)
class ISequencerAnimationSupport final
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SequencerAnimationSupport")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SequencerAnimationSupport")
}
static class ISequencerAnimationSupport* GetDefaultObj()
{
return GetDefaultObjImpl<ISequencerAnimationSupport>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISequencerAnimationSupport;
}