Update Unreal Engine SDK
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70
LittleNightmareIII/SDK/Kosmos_AnimNotify_AkEvent_classes.hpp
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70
LittleNightmareIII/SDK/Kosmos_AnimNotify_AkEvent_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Kosmos_AnimNotify_AkEvent
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#include "Basic.hpp"
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#include "ENUM_FootstepType_structs.hpp"
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#include "AkAudio_structs.hpp"
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#include "ENUM_Footstep_Foot_structs.hpp"
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#include "Engine_classes.hpp"
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#include "Kosmos_structs.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass Kosmos_AnimNotify_AkEvent.Kosmos_AnimNotify_AkEvent_C
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// 0x00F8 (0x0130 - 0x0038)
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class UKosmos_AnimNotify_AkEvent_C final : public UAnimNotify
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{
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public:
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class FString Attach_Name; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
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class UAkAudioEvent* Event; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Follow; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class FString EventName; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash)
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bool PreviewSwitch; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool IsVocal; // 0x0069(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_6A[0x6]; // 0x006A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TMap<class FName, float> RTPCs; // 0x0070(0x0050)(Edit, BlueprintVisible)
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int32 Voice_Pitch; // 0x00C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Voice_Volume_Multiplier; // 0x00C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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TMap<class FString, class FString> Switches; // 0x00C8(0x0050)(Edit, BlueprintVisible)
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ENUM_FootstepType FootStepType; // 0x0118(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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ENUM_Footstep_Foot FootStepFoot; // 0x0119(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsFootStep; // 0x011A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool DontPostInGame; // 0x011B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void()> OnAkEvent; // 0x0120(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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public:
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static void IsActorLocalPlayer(class AActor* Actor, class UObject* __WorldContext, bool* Result);
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bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const;
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class FString GetNotifyName() const;
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("Kosmos_AnimNotify_AkEvent_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"Kosmos_AnimNotify_AkEvent_C")
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}
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static class UKosmos_AnimNotify_AkEvent_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UKosmos_AnimNotify_AkEvent_C>();
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}
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};
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DUMPER7_ASSERTS_UKosmos_AnimNotify_AkEvent_C;
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}
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