Update Unreal Engine SDK
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196
LittleNightmareIII/SDK/SMGCommon_classes.hpp
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196
LittleNightmareIII/SDK/SMGCommon_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SMGCommon
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_classes.hpp"
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#include "SMGCommon_structs.hpp"
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namespace SDK
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{
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// Class SMGCommon.DebugCameraControllerSMG
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// 0x0000 (0x0680 - 0x0680)
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class ADebugCameraControllerSMG final : public ADebugCameraController
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DebugCameraControllerSMG")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DebugCameraControllerSMG")
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}
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static class ADebugCameraControllerSMG* GetDefaultObj()
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{
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return GetDefaultObjImpl<ADebugCameraControllerSMG>();
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}
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};
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DUMPER7_ASSERTS_ADebugCameraControllerSMG;
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// Class SMGCommon.SMGDebug
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// 0x0000 (0x0028 - 0x0028)
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class USMGDebug final : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SMGDebug")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SMGDebug")
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}
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static class USMGDebug* GetDefaultObj()
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{
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return GetDefaultObjImpl<USMGDebug>();
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}
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};
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DUMPER7_ASSERTS_USMGDebug;
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// Class SMGCommon.SMGDebugBlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class USMGDebugBlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void AddOnScreenDebugString(uint8 Key, float TimeToDisplay, const struct FColor& DisplayColor, const class FString& DebugString, bool bNewerOnTop);
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static void DrawActorDependencies(class AActor* InActor);
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static void GetFilterStrings(TArray<class FString>* FilterStrings);
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static bool IsFilterActive(ESMGDebugFilter Filter);
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static bool IsFilterActiveFromString(const class FString& FilterString);
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static void SetFilterActive(ESMGDebugFilter Filter, bool bIsActive);
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static void SetFilterActiveFromString(const class FString& FilterString, bool bIsActive);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SMGDebugBlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SMGDebugBlueprintLibrary")
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}
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static class USMGDebugBlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<USMGDebugBlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_USMGDebugBlueprintLibrary;
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// Class SMGCommon.FeatherBlendConfig
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// 0x0030 (0x0060 - 0x0030)
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class UFeatherBlendConfig final : public UDataAsset
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{
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public:
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class USkeleton* Skeleton; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAdditive; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float DefaultWeight; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FFeatherBlendWeightedBone> WeightedBones; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FFeatherBlendWeightedCurve> WeightedCurves; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("FeatherBlendConfig")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"FeatherBlendConfig")
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}
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static class UFeatherBlendConfig* GetDefaultObj()
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{
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return GetDefaultObjImpl<UFeatherBlendConfig>();
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}
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};
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DUMPER7_ASSERTS_UFeatherBlendConfig;
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// Class SMGCommon.SMGActorRegister
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// 0x0070 (0x0098 - 0x0028)
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class USMGActorRegister final : public UObject
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{
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public:
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uint8 Pad_28[0x70]; // 0x0028(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class FString GetActorName(const struct FActorReference& InActorReference);
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static class USMGActorRegister* GetInstance();
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static class AActor* GetRegisteredActor(const struct FActorReference& InActorReference);
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class AActor* GetActor(EGFActorRegisterType InType, const class FString& InName, bool IgnoreBlacklist);
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void GetActors(EGFActorRegisterType InType, TArray<class AActor*>* OutActors);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SMGActorRegister")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SMGActorRegister")
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}
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static class USMGActorRegister* GetDefaultObj()
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{
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return GetDefaultObjImpl<USMGActorRegister>();
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}
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};
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DUMPER7_ASSERTS_USMGActorRegister;
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// Class SMGCommon.SMGLogAssistant
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// 0x0010 (0x0038 - 0x0028)
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class USMGLogAssistant final : public UObject
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{
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public:
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TArray<struct FLogSetting> LogOverrides; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SMGLogAssistant")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SMGLogAssistant")
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}
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static class USMGLogAssistant* GetDefaultObj()
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{
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return GetDefaultObjImpl<USMGLogAssistant>();
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}
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};
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DUMPER7_ASSERTS_USMGLogAssistant;
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// Class SMGCommon.SMGStringRefBlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class USMGStringRefBlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static bool DoesNameMatch(const struct FStringReferenceSMG& Item, const struct FStringReferenceSMG& OtherItem);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SMGStringRefBlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SMGStringRefBlueprintLibrary")
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}
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static class USMGStringRefBlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<USMGStringRefBlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_USMGStringRefBlueprintLibrary;
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}
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