Update Unreal Engine SDK
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286
LittleNightmareIII/SDK/SMGUIBase_structs.hpp
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286
LittleNightmareIII/SDK/SMGUIBase_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SMGUIBase
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#include "Basic.hpp"
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#include "SMGCommon_structs.hpp"
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#include "SlateCore_structs.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum SMGUIBase.ESMGUILatentCommand
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// NumValues: 0x0005
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enum class ESMGUILatentCommand : uint8
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{
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SetMenu = 0,
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ExitMenu = 1,
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WaitForTransition = 2,
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WaitForVariousTransitions = 3,
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ESMGUILatentCommand_MAX = 4,
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};
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// Enum SMGUIBase.ESMGUIScreenResults
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// NumValues: 0x0003
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enum class ESMGUIScreenResults : uint8
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{
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Finish = 0,
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Remain = 1,
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ESMGUIScreenResults_MAX = 2,
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};
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// Enum SMGUIBase.USMGIconType
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// NumValues: 0x0005
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enum class EUSMGIconType : uint8
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{
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Normal = 0,
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Rounded = 1,
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Skewed = 2,
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COUNT = 3,
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USMGIconType_MAX = 4,
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};
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// Enum SMGUIBase.USMGGamepadTypes
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// NumValues: 0x0006
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enum class EUSMGGamepadTypes : uint8
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{
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DS4_Gamepad = 0,
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PS5_Gamepad = 1,
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XB_Gamepad = 2,
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Steam_Gamepad = 3,
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COUNT = 4,
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USMGGamepadTypes_MAX = 5,
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};
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// Enum SMGUIBase.ResolutionRatioName
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// NumValues: 0x0007
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enum class EResolutionRatioName : uint8
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{
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Resolution_4_3 = 0,
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Resolution_16_9 = 1,
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Resolution_16_10 = 2,
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Resolution_21_9 = 3,
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Resolution_Cinematic = 4,
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Resolution_COUNT = 5,
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Resolution_MAX = 6,
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};
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// Enum SMGUIBase.EDebugGroupInternalState
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// NumValues: 0x0007
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enum class EDebugGroupInternalState : uint8
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{
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None = 0,
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CrossFadingScreens = 1,
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FadingOutScreen = 2,
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ForceFadingOutScreen = 3,
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PopupShowing = 4,
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ScreenShowing = 5,
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EDebugGroupInternalState_MAX = 6,
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};
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// ScriptStruct SMGUIBase.SmgFontInfo
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// 0x0048 (0x0048 - 0x0000)
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struct FSmgFontInfo final
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{
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public:
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class USMGLocaleFontUMG* LocaleFontUMG; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bManualFontMaterialAdjustment; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UObject* FontMaterial; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bManualOutlineSettings; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FFontOutlineSettings OutlineSettings; // 0x0020(0x0020)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bManualSizeAdjustment; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsInGameText; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_42[0x2]; // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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int32 Size; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSmgFontInfo;
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// ScriptStruct SMGUIBase.SMGGameSettingEnumReference
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// 0x0010 (0x0010 - 0x0000)
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struct FSMGGameSettingEnumReference final
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{
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public:
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class USMGGameSettingEnum* GameSetting; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 EntryIndex; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSMGGameSettingEnumReference;
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// ScriptStruct SMGUIBase.SMGGameSettingTypeEnumEntry
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// 0x0038 (0x0038 - 0x0000)
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struct FSMGGameSettingTypeEnumEntry final
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{
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public:
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class FString EntryName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 EntryIndex; // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsEnabled; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class FString NonLocalisedLabel; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString NonLocalisedLabel2; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGGameSettingTypeEnumEntry;
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// ScriptStruct SMGUIBase.GameSettingEnumUnlockRequirement
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// 0x0030 (0x0030 - 0x0000)
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struct FGameSettingEnumUnlockRequirement final
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{
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public:
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class USMGGameSettingEnum* EnumGameSetting; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<int32> UnlockingIndices; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
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bool bInvert; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FString> UnlockedEntries; // 0x0020(0x0010)(Edit, ZeroConstructor, Transient, EditConst, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FGameSettingEnumUnlockRequirement;
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// ScriptStruct SMGUIBase.SMGWrappedLine
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// 0x0018 (0x0018 - 0x0000)
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struct FSMGWrappedLine final
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{
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public:
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class FString Value; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector2D LineExtent; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGWrappedLine;
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// ScriptStruct SMGUIBase.SMGUILatentData
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// 0x0038 (0x0038 - 0x0000)
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struct alignas(0x08) FSMGUILatentData final
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{
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public:
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uint8 Pad_0[0x38]; // 0x0000(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSMGUILatentData;
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// ScriptStruct SMGUIBase.SMGUITransitionList
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// 0x0010 (0x0010 - 0x0000)
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struct FSMGUITransitionList final
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{
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public:
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TArray<class USMGUIScreenTransition*> Transitions; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGUITransitionList;
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// ScriptStruct SMGUIBase.SMGUIToolTipText
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// 0x0090 (0x0090 - 0x0000)
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struct FSMGUIToolTipText final
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{
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public:
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class FText DefaultToolTip; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText XboxToolTip; // 0x0018(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText PlaystationToolTip; // 0x0030(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText StadiaToolTip; // 0x0048(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText NintendoSwitchToolTip; // 0x0060(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText PCToolTip; // 0x0078(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGUIToolTipText;
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// ScriptStruct SMGUIBase.SMGUIButtonPlatformDepText
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// 0x0078 (0x0078 - 0x0000)
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struct FSMGUIButtonPlatformDepText final
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{
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public:
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class FText XboxLocalisedString; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText PS4LocalisedString; // 0x0018(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText PS5LocalisedString; // 0x0030(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText StadiaLocalisedString; // 0x0048(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText NintendoSwitchLocalisedString; // 0x0060(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGUIButtonPlatformDepText;
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// ScriptStruct SMGUIBase.SMGKeyboardTextures
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// 0x0018 (0x0018 - 0x0000)
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struct FSMGKeyboardTextures final
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{
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public:
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class UTexture2D* KeyboardKeyTexture; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* KeyboardKeyRoundTexture; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* KeyboardKeySkewedTexture; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGKeyboardTextures;
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// ScriptStruct SMGUIBase.SMGGamepadTextures
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// 0x0050 (0x0050 - 0x0000)
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struct FSMGGamepadTextures final
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{
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public:
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class UTexture2D* DS4_GamepadKeyTexture; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* DS4_GamepadKeyTexture_Skewed; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* PS5_GamepadKeyTexture; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* PS5_GamepadKeyTexture_Skewed; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* XB_GamepadKeyTexture; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* XB_GamepadKeyTexture_Skewed; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* Stadia_GamepadKeyTexture; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* Stadia_GamepadKeyTexture_Skewed; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* Nintendo_GamepadKeyTexture; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* Nintendo_GamepadKeyTexture_Skewed; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGGamepadTextures;
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// ScriptStruct SMGUIBase.ResolutionsSupported
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// 0x0028 (0x0028 - 0x0000)
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struct FResolutionsSupported final
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{
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public:
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EResolutionRatioName ResolutionName; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<float> ResolutionRatios; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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struct FVector2D AllocatedResolution; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AllocatedRatio; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FResolutionsSupported;
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// ScriptStruct SMGUIBase.ShowBackgroundCondition
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// 0x0001 (0x0001 - 0x0000)
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struct FShowBackgroundCondition final
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{
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public:
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bool bNot; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FShowBackgroundCondition;
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// ScriptStruct SMGUIBase.ScreenOverride
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// 0x0018 (0x0018 - 0x0000)
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struct FScreenOverride final
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{
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public:
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class USMGUIScreen* OtherScreen; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Action; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FScreenOverride;
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// ScriptStruct SMGUIBase.SMGUIScreenGroupData
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// 0x0030 (0x0030 - 0x0000)
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struct FSMGUIScreenGroupData final
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{
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public:
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int32 FocusPriority; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 ZOrder; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsFocusable; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class USMGUIScreenTransition* DefaultBackTransition; // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath DefaultBackTransitionPath; // 0x0018(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSMGUIScreenGroupData;
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// ScriptStruct SMGUIBase.SMGUIScreenGroupReference
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// 0x0000 (0x0010 - 0x0010)
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struct FSMGUIScreenGroupReference final : public FStringReferenceSMG
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{
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};
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DUMPER7_ASSERTS_FSMGUIScreenGroupReference;
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}
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