Add Unreal Engine SDK
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EternalStrands/SDK/BPW_Interaction_classes.hpp
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96
EternalStrands/SDK/BPW_Interaction_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BPW_Interaction
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#include "Basic.hpp"
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#include "YBCommon_classes.hpp"
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#include "Engine_structs.hpp"
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#include "Enum_UI_InteractionPromptStyles_structs.hpp"
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#include "Enum_UI_InteractionStates_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "UMG_structs.hpp"
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#include "Enum_Text_InteractionTypes_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass BPW_Interaction.BPW_Interaction_C
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// 0x00F0 (0x03E0 - 0x02F0)
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class UBPW_Interaction_C final : public UYBUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x02F0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* Anim_EnticerPulse; // 0x02F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UBPW_UI_InputIcon_C* BPW_InputIcon; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Img_EnticerIcon; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Img_EnticerVFX_Quest; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UOverlay* InteractionPrompt; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UBPW_UI_LocalizedText_C* Txt_InteractLabel; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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Enum_UI_InteractionStates CurrentState; // 0x0328(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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Enum_UI_InteractionPromptStyles PromptStyle; // 0x0329(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_32A[0x6]; // 0x032A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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double StartProgress; // 0x0330(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FTimerHandle ProgressTimerHandle; // 0x0338(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash)
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bool IsReversedProgressTimer; // 0x0340(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_341[0x7]; // 0x0341(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UTexture2D* Icon_Simple; // 0x0348(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UTexture2D* Icon_NPC; // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UTexture2D* Icon_Quest; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UTexture2D* Icon_Quest_Untracked; // 0x0360(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool ThreatLevel; // 0x0368(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_369[0x7]; // 0x0369(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UTexture2D* IconSimpleDisabled; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UPDA_TextInteractionType_C* InteractionType; // 0x0378(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor DefaultTextColor; // 0x0380(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor ThreatTextColor; // 0x0390(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool NewReactiveDialogueLines; // 0x03A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3A1[0x7]; // 0x03A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UTexture2D* Icon_NPC_New_Lines; // 0x03A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UTexture2D* IconCustomSimple; // 0x03B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor GreyedOutTextColor; // 0x03B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsTrackedQuest; // 0x03C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3C9[0x7]; // 0x03C9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void()> WidgetVisibilityUpdated; // 0x03D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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public:
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void Construct();
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void Destruct();
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void ExecuteUbergraph_BPW_Interaction(int32 EntryPoint);
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struct FLinearColor FadeInputDuringCombat();
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double GetInteractProgressBarPercent();
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void OnInitialized();
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void PlayEnticerPulseAnimation();
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void ResetEnticer();
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void ResetWidgetVisibility();
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void SetInteractionPromptText(const class FText& InteractLabelText);
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void SetInteractionPromptTextColor(const struct FSlateColor& _TextColor);
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void SetInteractionPromptVisuals(Enum_UI_InteractionPromptStyles NewPromptStyle, Enum_Text_InteractionTypes NewInteractionType);
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void Update_Visibility();
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void UpdateInteractionState(Enum_UI_InteractionStates NewState);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("BPW_Interaction_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BPW_Interaction_C")
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}
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static class UBPW_Interaction_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBPW_Interaction_C>();
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}
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};
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DUMPER7_ASSERTS_UBPW_Interaction_C;
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}
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