Rewritten console function. Add Unreal Engine offsets update

This commit is contained in:
2025-09-17 11:16:33 +02:00
parent 23db84a7f8
commit 101291d7c4

View File

@@ -1,5 +1,6 @@
#include "Memory.hpp";
#include "Maths.hpp";
#include "UEngine.hpp";
#include "ObfuscateString.h"
#include <string>
#include <spdlog/spdlog.h>
@@ -7,7 +8,6 @@
#include <filesystem>
#include <thread>
#include <safetyhook.hpp>
//#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
using namespace SDK;
@@ -50,6 +50,7 @@ static int g_AdditionalFOVValue = 0;
static float g_FOV_In = 0;
static float g_Compensated_FOV = 0;
static float g_FOV_Out = 0;
static bool g_Console_Enabled = false;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
@@ -63,6 +64,13 @@ static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* GNamesaddress = nullptr;
static uint8_t* GetNameEntryaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid FPSHook{};
@@ -246,8 +254,57 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
}
// Unreal Engine Offsets updates (needed when the game reveives an update and to prevent the fix from crashing the game)
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
logger->info("--------------- AOB scan finished ---------------");
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
GObjectsaddress = Memory::AOBScan(gameExecutable, GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("8B 05 ?? ?? ?? ?? 0F B7 ?? ?? FF ?? 3B ?? 73");
GNamesaddress = Memory::AOBScan(gameExecutable, GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? ?? ?? ?? 48 81 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? ?? 0F ?? ?? 48 8B");
AppendStringaddress = Memory::AOBScan(gameExecutable, AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
ProcessEventaddress = Memory::AOBScan(gameExecutable, ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
}
if (!GNamesaddress)
logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gNamesOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GNamesaddress + 0x2) -
reinterpret_cast<uint8_t*>(GetModuleHandleA(gameExecutable.c_str())));
logger->info("GNames offset is: 0x{:X}.", gNamesOffset);
Offsets::GNames = static_cast<UC::uint32>(gNamesOffset); // Update GNames offset
}
if (!AppendStringaddress)
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset(gameExecutable, AppendStringaddress); // Get Offset from opcode
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
}
if (!ProcessEventaddress)
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset(gameExecutable, ProcessEventaddress);
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
}
}
logger->info("-------------- Fixes initialisation -------------");
}
if (g_fix_enabled) {
if (FOVaddress) FOVFixEnabled(g_fov_fix_enabled || g_aspect_fix_enabled);
@@ -270,7 +327,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
if (Fogaddress) FogFixEnabled(false);
logger->info("All fixes disabled.");
}
if (AOBScanDone)
if (!g_Console_Enabled && GObjectsaddress && GNamesaddress && AppendStringaddress && ProcessEventaddress)
EnableConsole();
}
@@ -341,6 +398,10 @@ extern "C" __declspec(dllexport) float GetFOVOut() {
return g_FOV_Out;
}
extern "C" __declspec(dllexport) bool GetConsoleEnabled() {
return g_Console_Enabled;
}
// Code injection functions
static void FOVFixEnabled(bool fix_enabled) {
if (g_fix_enabled && fix_enabled && FOVaddress) {
@@ -488,7 +549,15 @@ static void FogFixEnabled(bool fix_enabled) {
// UE Console creation
static void EnableConsole()
{
logger->info("-------------- Console re-enabling --------------");
if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->warn("Could not re-enable console");
logger->info("------------------ User inputs ------------------");
return;
}
std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
@@ -498,20 +567,30 @@ static void EnableConsole()
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport)
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
// Set the all the console shortkey to F8
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
{
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F8");
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
}
}).detach();
}