Visual effects toggles now uses cvars instead of asm hooks
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@@ -1,10 +1,5 @@
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "CommonUEHeaders.h"
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using namespace SDK;
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@@ -24,16 +19,16 @@ float baseAspect = 1.777778f;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static std::atomic<bool> g_fix_enabled = false;
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static std::atomic<bool> g_fov_fix_enabled = false;
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static std::atomic<bool> g_ultrawide_fix_enabled = false;
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static std::atomic<bool> g_HUD_fix_enabled = false;
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static std::atomic<bool> g_Camera_fix_enabled = false;
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static std::atomic<bool> g_DOF_fix_enabled = false;
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static std::atomic<bool> g_CA_fix_enabled = false;
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static std::atomic<bool> g_Vignetting_fix_enabled = false;
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static std::atomic<bool> g_Fog_fix_enabled = false;
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static std::atomic<bool> g_TimeDilation_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_WorldTimeDilationValue = 1.f;
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static bool user_inputs_logged = false;
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@@ -45,13 +40,6 @@ static float g_FOV_Out = 80.f;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* ConstrainAspectRatioaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* CameraStruct1address = nullptr;
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@@ -64,23 +52,19 @@ static SafetyHookMid CameraStruct1Hook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled(GameFixes fix);
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (init) {
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logger = InitializeLogger("Reanimal", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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if (!AOBScanDone) { // Unreal Engine 5.4.4
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3");
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constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
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constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
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constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48 8B");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto CameraStruct1StringObfuscated = make_obfuscated<0x48>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F ?? ?? 48 8B FA 48 ?? ?? 0F ?? ?? F2 0F 10");
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@@ -90,17 +74,12 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&CameraStruct1address, CameraStruct1StringObfuscated, "Camera"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation")
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress && DOFaddress && CAaddress && Vignettingaddress &&
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Fogaddress && WorldTimedilationaddress && CameraStruct1address)
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if (FOVaddress && WorldTimedilationaddress && CameraStruct1address)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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@@ -108,12 +87,14 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x8D>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B C3");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "Gworld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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@@ -124,27 +105,27 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && CameraStruct1address) UltraWideFixEnabled(GameFixes::UltraWide);
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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}
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ProcessEvent();
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if (init) return;
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FOVFixEnabled();
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UltraWideFixEnabled(GameFixes::UltraWide);
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gPendingDOF = true;
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gPendingCA = true;
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gPendingVignetting = true;
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gPendingFog = true;
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LogFixToggle(GameFixes::None, g_fix_enabled);
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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bool bVisual = g_fix_enabled && enabled;
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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}
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@@ -231,55 +212,21 @@ static void EnableCheats(Cheat cheat) {
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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// Apply visual effects only in hook main thread to ensure they will be applied correctly
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if (!g_Console_Enabled) return; // It relies on dev console being reactivated
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if (gPendingFog.exchange(false))
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ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
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if (gPendingDOF.exchange(false))
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ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
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if (gPendingCA.exchange(false))
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ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
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if (gPendingVignetting.exchange(false))
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ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled);
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});
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}
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if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
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}
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// Memory patch fixes
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static void DOFFixEnabled() {
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if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
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Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
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logger->info("Depth of field fix enabled");
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}
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if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
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Memory::RestoreBytes(DOFaddress);
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logger->info("Depth of field fix disabled");
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}
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}
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static void CAFixEnabled() {
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if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
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Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
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logger->info("Chromatics aberrations fix enabled");
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}
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if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
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Memory::RestoreBytes(CAaddress);
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logger->info("Chromatics aberrations fix disabled");
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}
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}
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static void VignettingFixEnabled() {
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if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
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Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
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logger->info("Vignetting fix enabled");
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}
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if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
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Memory::RestoreBytes(Vignettingaddress);
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logger->info("Vignetting fix disabled");
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}
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}
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static void FogFixEnabled() {
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if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
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Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0
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logger->info("Fog fix enabled");
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}
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if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
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Memory::RestoreBytes(Fogaddress);
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logger->info("Fog fix disabled");
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}
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}
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// UE Console creation
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static void EnableConsole() {
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if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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@@ -295,11 +242,7 @@ static void EnableConsole() {
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}
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// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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if (reason == DLL_PROCESS_ATTACH) {
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logger = InitializeLogger("Reanimal", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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else if (reason == DLL_PROCESS_DETACH) {
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if (reason == DLL_PROCESS_DETACH) {
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
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spdlog::drop_all();
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}
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