Visual effects toggles now uses cvars instead of asm hooks
This commit is contained in:
@@ -1,9 +1,5 @@
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEWidgets.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "CommonUEHeaders.h"
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#include "SDK.h"
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using namespace SDK;
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@@ -64,9 +60,6 @@ static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* CutscenesFPSaddress1 = nullptr;
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static uint8_t* CutscenesFPSaddress2 = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* Timedilationaddress = nullptr;
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static uint8_t* CameraStructaddress = nullptr;
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@@ -86,15 +79,16 @@ static void UltraWideFixEnabled(GameFixes fix);
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static void CameraFixEnabled();
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static void CutscenesFPSFixEnabled();
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static void HUDUpdate(bool writeLog);
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (init) {
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logger = InitializeLogger("Clair Obscur: Expedition 33", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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if (!AOBScanDone) { // Unreal Engine 5.4.4
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
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@@ -119,17 +113,14 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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Make(&CutscenesFPSaddress2, CutscenesFPS2StringObfuscated, "FPS unlock"),
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Make(&CameraStructaddress, CameraStruct1StringObfuscated, "Camera struct"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&Timedilationaddress, TimeDilationStringObfuscated, "AI time dilation"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress && DOFaddress && Fogaddress && WorldTimedilationaddress && Timedilationaddress &&
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CutscenesFPSaddress1 && CutscenesFPSaddress1 && CAaddress && CameraComponentaddress && CameraStructaddress && Cameraaddress)
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if (FOVaddress && WorldTimedilationaddress && Timedilationaddress && CutscenesFPSaddress1 &&
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CutscenesFPSaddress2 && CameraComponentaddress && CameraStructaddress && Cameraaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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@@ -155,19 +146,22 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && CameraStructaddress) UltraWideFixEnabled(GameFixes::UltraWide);
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if (!init && CutscenesFPSaddress1) CutscenesFPSFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init) HUDUpdate(true);
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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ProcessEvent();
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if (init) return;
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FOVFixEnabled();
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UltraWideFixEnabled(GameFixes::UltraWide);
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CutscenesFPSFixEnabled();
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CameraFixEnabled();
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HUDUpdate(true);
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gPendingDOF = true;
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gPendingCA = true;
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gPendingFog = true;
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LogFixToggle(GameFixes::None, g_fix_enabled);
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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bool bVisual = g_fix_enabled && enabled;
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::SkipIntro) { g_SkipIntros_enabled = enabled; }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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@@ -175,9 +169,9 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled= enabled; EnableCheats(Cheat::Stealth); }
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@@ -396,6 +390,14 @@ static void EnableCheats(Cheat cheat) {
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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// Apply visual effects only in hook main thread to ensure they will be applied correctly
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if (!g_Console_Enabled) return; // It relies on dev console being reactivated
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if (gPendingFog.exchange(false))
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ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
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if (gPendingDOF.exchange(false))
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ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
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if (gPendingCA.exchange(false))
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ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
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});
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if (Timedilationaddress && !TimeDilationHook) {
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TimeDilationHook = safetyhook::create_mid(Timedilationaddress,
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@@ -439,34 +441,6 @@ static void EnableCheats(Cheat cheat) {
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if (cheat == Cheat::Other) logger->info("Camera distance {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled");
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}
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// Memory patch fixes
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static void DOFFixEnabled() {
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if (!DOFaddress) return;
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if (g_fix_enabled && g_DOF_fix_enabled)
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Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
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else Memory::RestoreBytes(DOFaddress);
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logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "true");
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}
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static void CAFixEnabled() {
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if (!CAaddress) return;
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if (g_fix_enabled && g_CA_fix_enabled)
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Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
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else Memory::RestoreBytes(CAaddress);
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logger->info("Chromatics aberrations fix {}", g_fix_enabled && g_CA_fix_enabled ? "enabled" : "disabled");
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}
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static void FogFixEnabled() {
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if (!Fogaddress) return;
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if (g_fix_enabled && g_Fog_fix_enabled)
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Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0
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else Memory::RestoreBytes(Fogaddress);
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logger->info("Fog fix {}", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled");
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}
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// UE Console creation
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static void EnableConsole() {
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if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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@@ -482,11 +456,7 @@ static void EnableConsole() {
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}
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// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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if (reason == DLL_PROCESS_ATTACH) {
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logger = InitializeLogger("Clair Obscur: Expedition 33", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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else if (reason == DLL_PROCESS_DETACH) {
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if (reason == DLL_PROCESS_DETACH) {
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logger->info("Plugin {} unloaded.", PLUGIN_NAME);
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spdlog::drop_all();
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}
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@@ -1,10 +1,5 @@
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "CommonUEHeaders.h"
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#include "SDK/DarwinParadox_classes.hpp"
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using namespace SDK;
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@@ -25,15 +20,15 @@ static float g_AspectRatio = (float)screenWidth / screenHeight;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static std::atomic<bool> g_fix_enabled = false;
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static std::atomic<bool> g_fov_fix_enabled = false;
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static std::atomic<bool> g_ultrawide_fix_enabled = false;
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static std::atomic<bool> g_DOF_fix_enabled = false;
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static std::atomic<bool> g_CA_fix_enabled = false;
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static std::atomic<bool> g_Vignetting_fix_enabled = false;
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static std::atomic<bool> g_Fog_fix_enabled = false;
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static std::atomic<bool> g_TimeDilation_fix_enabled = false;
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static std::atomic<bool> g_Stealth_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_WorldTimeDilationValue = 1.f;
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static bool user_inputs_logged = false;
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@@ -44,10 +39,6 @@ static float g_CompensatedFOV = 80.f;
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static float g_FOV_Out = 80.f;
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// AOB Scan pointers
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* Timedilationaddress = nullptr;
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@@ -61,25 +52,19 @@ static SafetyHookMid TimeDilationHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Unreal Engine 5.4.4
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if (init) {
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logger = InitializeLogger("Darwin's Paradox", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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if (!AOBScanDone) { // Unreal Engine 5.4.4
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
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constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
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constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
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constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48 8B");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
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@@ -88,18 +73,13 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (CameraComponentaddress && DOFaddress && CAaddress && Vignettingaddress &&
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Fogaddress && WorldTimedilationaddress && Timedilationaddress)
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if (CameraComponentaddress && WorldTimedilationaddress && Timedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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@@ -107,12 +87,14 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x8D>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B C3");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "Gworld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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@@ -127,21 +109,23 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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if (init) return;
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FOVFixEnabled();
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UltraWideFixEnabled();
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DOFFixEnabled();
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CAFixEnabled();
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VignettingFixEnabled();
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FogFixEnabled();
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gPendingDOF = true;
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gPendingCA = true;
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gPendingVignetting = true;
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gPendingFog = true;
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LogFixToggle(GameFixes::None, g_fix_enabled);
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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bool bVisual = g_fix_enabled && enabled;
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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@@ -212,6 +196,16 @@ static void EnableCheats(Cheat cheat) {
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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// Apply visual effects only in hook main thread to ensure they will be applied correctly
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if (!g_Console_Enabled) return; // It relies on dev console being reactivated
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if (gPendingFog.exchange(false))
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ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
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if (gPendingDOF.exchange(false))
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ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
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if (gPendingCA.exchange(false))
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ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
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if (gPendingVignetting.exchange(false))
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||||
ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled);
|
||||
});
|
||||
}
|
||||
if (Timedilationaddress && !TimeDilationHook) {
|
||||
@@ -248,41 +242,6 @@ static void UltraWideFixEnabled() {
|
||||
logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void DOFFixEnabled() {
|
||||
if (!DOFaddress) return;
|
||||
if (g_fix_enabled && g_DOF_fix_enabled)
|
||||
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
||||
else Memory::RestoreBytes(DOFaddress);
|
||||
|
||||
logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void CAFixEnabled() {
|
||||
if (!CAaddress) return;
|
||||
if (g_fix_enabled && g_CA_fix_enabled)
|
||||
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
|
||||
else Memory::RestoreBytes(CAaddress);
|
||||
|
||||
logger->info("Chromatics aberrations fix {}", g_fix_enabled && g_CA_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void VignettingFixEnabled() {
|
||||
if (!Vignettingaddress) return;
|
||||
if (g_fix_enabled && g_Vignetting_fix_enabled)
|
||||
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
||||
else Memory::RestoreBytes(Vignettingaddress);
|
||||
|
||||
logger->info("Vignetting fix disabled", g_fix_enabled && g_CA_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (!Fogaddress) return;
|
||||
if (g_fix_enabled && g_Fog_fix_enabled)
|
||||
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0
|
||||
else Memory::RestoreBytes(Fogaddress);
|
||||
|
||||
logger->info("Fog fix disabled", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
// UE Console creation
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
#include "CommonHeaders.h"
|
||||
#include "UEngine.hpp"
|
||||
#include "UETools.hpp"
|
||||
#include "UEvars.hpp"
|
||||
#include "Logger.hpp"
|
||||
#include "SDK/Basic.hpp"
|
||||
#include "SDK/Engine_classes.hpp"
|
||||
#include "CommonUEHeaders.h"
|
||||
|
||||
using namespace SDK;
|
||||
|
||||
@@ -24,16 +19,16 @@ float baseAspect = 1.777778f;
|
||||
// Plugin states
|
||||
static bool AOBScanDone = false;
|
||||
static bool g_Console = false;
|
||||
static bool g_fix_enabled = false;
|
||||
static bool g_fov_fix_enabled = false;
|
||||
static bool g_ultrawide_fix_enabled = false;
|
||||
static bool g_HUD_fix_enabled = false;
|
||||
static bool g_Camera_fix_enabled = false;
|
||||
static bool g_DOF_fix_enabled = false;
|
||||
static bool g_CA_fix_enabled = false;
|
||||
static bool g_Vignetting_fix_enabled = false;
|
||||
static bool g_Fog_fix_enabled = false;
|
||||
static bool g_TimeDilation_fix_enabled = false;
|
||||
static std::atomic<bool> g_fix_enabled = false;
|
||||
static std::atomic<bool> g_fov_fix_enabled = false;
|
||||
static std::atomic<bool> g_ultrawide_fix_enabled = false;
|
||||
static std::atomic<bool> g_HUD_fix_enabled = false;
|
||||
static std::atomic<bool> g_Camera_fix_enabled = false;
|
||||
static std::atomic<bool> g_DOF_fix_enabled = false;
|
||||
static std::atomic<bool> g_CA_fix_enabled = false;
|
||||
static std::atomic<bool> g_Vignetting_fix_enabled = false;
|
||||
static std::atomic<bool> g_Fog_fix_enabled = false;
|
||||
static std::atomic<bool> g_TimeDilation_fix_enabled = false;
|
||||
static int g_AdditionalFOVValue = 0;
|
||||
static float g_WorldTimeDilationValue = 1.f;
|
||||
static bool user_inputs_logged = false;
|
||||
@@ -45,13 +40,6 @@ static float g_FOV_Out = 80.f;
|
||||
|
||||
// AOB Scan pointers
|
||||
static uint8_t* FOVaddress = nullptr;
|
||||
static uint8_t* Cameraaddress = nullptr;
|
||||
static uint8_t* DOFaddress = nullptr;
|
||||
static uint8_t* CAaddress = nullptr;
|
||||
static uint8_t* Vignettingaddress = nullptr;
|
||||
static uint8_t* Fogaddress = nullptr;
|
||||
static uint8_t* CameraComponentaddress = nullptr;
|
||||
static uint8_t* ConstrainAspectRatioaddress = nullptr;
|
||||
static uint8_t* WorldTimedilationaddress = nullptr;
|
||||
static uint8_t* CameraStruct1address = nullptr;
|
||||
|
||||
@@ -64,23 +52,19 @@ static SafetyHookMid CameraStruct1Hook{};
|
||||
// Prototypes
|
||||
static void FOVFixEnabled();
|
||||
static void UltraWideFixEnabled(GameFixes fix);
|
||||
static void DOFFixEnabled();
|
||||
static void CAFixEnabled();
|
||||
static void VignettingFixEnabled();
|
||||
static void FogFixEnabled();
|
||||
static void EnableConsole();
|
||||
static void EnableCheats(Cheat cheat);
|
||||
static void ProcessEvent();
|
||||
|
||||
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
g_fix_enabled = enabled;
|
||||
if (init) {
|
||||
logger = InitializeLogger("Reanimal", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
if (!AOBScanDone) { // Unreal Engine 5.4.4
|
||||
logger->info("--------------- AOB scan started ---------------");
|
||||
constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3");
|
||||
constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
|
||||
constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
|
||||
constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
|
||||
constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48 8B");
|
||||
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
|
||||
constexpr auto CameraStruct1StringObfuscated = make_obfuscated<0x48>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F ?? ?? 48 8B FA 48 ?? ?? 0F ?? ?? F2 0F 10");
|
||||
|
||||
@@ -90,17 +74,12 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
std::vector<AOBScanEntry> signatures = {
|
||||
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
|
||||
Make(&CameraStruct1address, CameraStruct1StringObfuscated, "Camera"),
|
||||
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
|
||||
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
|
||||
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
|
||||
Make(&Fogaddress, FogStringObfuscated, "Fog"),
|
||||
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation")
|
||||
};
|
||||
// Scan all signature in a batch
|
||||
Memory::AOBScanBatch(signatures, logger);
|
||||
|
||||
if (FOVaddress && DOFaddress && CAaddress && Vignettingaddress &&
|
||||
Fogaddress && WorldTimedilationaddress && CameraStruct1address)
|
||||
if (FOVaddress && WorldTimedilationaddress && CameraStruct1address)
|
||||
logger->info("All AOB signatures found. Ready to patch...");
|
||||
|
||||
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
@@ -108,12 +87,14 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
|
||||
|
||||
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
|
||||
constexpr auto GWorldStringObfuscated = make_obfuscated<0x8D>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B C3");
|
||||
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
|
||||
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
|
||||
|
||||
// Prepare all data for scanning
|
||||
std::vector<OffsetScanEntry> UEoffsetsScans = {
|
||||
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
|
||||
Make(&GWorldaddress, GWorldStringObfuscated, "Gworld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
|
||||
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
|
||||
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
|
||||
};
|
||||
@@ -124,27 +105,27 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
AOBScanDone = true;
|
||||
}
|
||||
|
||||
if (!init && FOVaddress) FOVFixEnabled();
|
||||
if (!init && CameraStruct1address) UltraWideFixEnabled(GameFixes::UltraWide);
|
||||
if (!init && DOFaddress) DOFFixEnabled();
|
||||
if (!init && CAaddress) CAFixEnabled();
|
||||
if (!init && Vignettingaddress) VignettingFixEnabled();
|
||||
if (!init && Fogaddress) FogFixEnabled();
|
||||
if (!init && WorldTimedilationaddress) {
|
||||
EnableCheats(Cheat::TimeDilation);
|
||||
}
|
||||
ProcessEvent();
|
||||
if (init) return;
|
||||
FOVFixEnabled();
|
||||
UltraWideFixEnabled(GameFixes::UltraWide);
|
||||
gPendingDOF = true;
|
||||
gPendingCA = true;
|
||||
gPendingVignetting = true;
|
||||
gPendingFog = true;
|
||||
LogFixToggle(GameFixes::None, g_fix_enabled);
|
||||
}
|
||||
|
||||
// Setters for Reshade addon call
|
||||
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
|
||||
bool bVisual = g_fix_enabled && enabled;
|
||||
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
|
||||
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
|
||||
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); }
|
||||
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
|
||||
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
|
||||
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
|
||||
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
|
||||
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
|
||||
}
|
||||
|
||||
@@ -231,55 +212,21 @@ static void EnableCheats(Cheat cheat) {
|
||||
[](SafetyHookContext& ctx) {
|
||||
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
||||
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
||||
// Apply visual effects only in hook main thread to ensure they will be applied correctly
|
||||
if (!g_Console_Enabled) return; // It relies on dev console being reactivated
|
||||
if (gPendingFog.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
|
||||
if (gPendingDOF.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
|
||||
if (gPendingCA.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
|
||||
if (gPendingVignetting.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled);
|
||||
});
|
||||
}
|
||||
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void DOFFixEnabled() {
|
||||
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
|
||||
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
||||
logger->info("Depth of field fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
|
||||
Memory::RestoreBytes(DOFaddress);
|
||||
logger->info("Depth of field fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void CAFixEnabled() {
|
||||
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
||||
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
|
||||
logger->info("Chromatics aberrations fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
||||
Memory::RestoreBytes(CAaddress);
|
||||
logger->info("Chromatics aberrations fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void VignettingFixEnabled() {
|
||||
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
||||
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
||||
logger->info("Vignetting fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
||||
Memory::RestoreBytes(Vignettingaddress);
|
||||
logger->info("Vignetting fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
|
||||
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0
|
||||
logger->info("Fog fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
|
||||
Memory::RestoreBytes(Fogaddress);
|
||||
logger->info("Fog fix disabled");
|
||||
}
|
||||
}
|
||||
// UE Console creation
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
@@ -295,11 +242,7 @@ static void EnableConsole() {
|
||||
}
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
logger = InitializeLogger("Reanimal", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH) {
|
||||
if (reason == DLL_PROCESS_DETACH) {
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
#include <bit>
|
||||
#include "CommonHeaders.h"
|
||||
#include "UEngine.hpp"
|
||||
#include "UETools.hpp"
|
||||
#include "UEWidgets.hpp"
|
||||
#include "UEvars.hpp"
|
||||
#include "UEMath.hpp"
|
||||
#include "Logger.hpp"
|
||||
#include "SDK/Basic.hpp"
|
||||
#include "SDK/Engine_classes.hpp"
|
||||
#include "CommonHeaders.h"
|
||||
#include "CommonUEHeaders.h"
|
||||
#include "SDK/UI_Settings_classes.hpp"
|
||||
#include "SDK/UI_Profile_classes.hpp"
|
||||
#include "SDK/UI_MainMenu_classes.hpp"
|
||||
@@ -66,13 +58,8 @@ static float g_FOV_Out = 60.f;
|
||||
static float g_CameraIn = 200.f;
|
||||
static float g_CameraOut = 200.f;
|
||||
// AOB Scan pointers
|
||||
static uint8_t* DOFaddress = nullptr;
|
||||
static uint8_t* CAaddress = nullptr;
|
||||
static uint8_t* Vignettingaddress = nullptr;
|
||||
static uint8_t* Fogaddress = nullptr;
|
||||
static uint8_t* CameraComponentaddress = nullptr;
|
||||
static uint8_t* CameraDistanceaddress = nullptr;
|
||||
static uint8_t* ConstrainAspectRatioaddress = nullptr;
|
||||
static uint8_t* WorldTimedilationaddress = nullptr;
|
||||
static uint8_t* Timedilationaddress = nullptr;
|
||||
// Hooking
|
||||
@@ -88,10 +75,6 @@ static void FOVFixEnabled();
|
||||
static void UltraWideFixEnabled();
|
||||
static void CameraDistanceFixEnabled();
|
||||
static void HUDUpdate(bool writeLog);
|
||||
static void DOFFixEnabled();
|
||||
static void CAFixEnabled();
|
||||
static void VignettingFixEnabled();
|
||||
static void FogFixEnabled();
|
||||
static void EnableConsole();
|
||||
static void EnableCheats(Cheat cheat);
|
||||
static void ProcessEvent();
|
||||
@@ -118,14 +101,15 @@ static AStyx3PlayerCharacter* g_Player = nullptr;
|
||||
|
||||
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
g_fix_enabled = enabled;
|
||||
if (init) {
|
||||
logger = InitializeLogger("Styx: Blades Of Green", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
|
||||
if (!AOBScanDone) { // Unreal Engine 5.6
|
||||
logger->info("--------------- AOB scan started ---------------");
|
||||
constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
|
||||
constexpr auto CameraDistanceStringObfuscated = make_obfuscated<0x66>("0F ?? ?? F3 0F ?? ?? 0F ?? ?? 0F 11 ?? ?? ?? 0F 10 ?? ?? ?? 66 0F ?? ?? F2 0F");
|
||||
constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8D ?? ?? ?? ?? ?? 48 C1");
|
||||
constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
|
||||
constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
|
||||
constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48");
|
||||
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xF6>("F6 81 ?? ?? ?? ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3");
|
||||
constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
|
||||
|
||||
@@ -135,19 +119,13 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
std::vector<AOBScanEntry> signatures = {
|
||||
Make(&CameraComponentaddress, CameraComponentStringObfuscated, "FOV"),
|
||||
Make(&CameraDistanceaddress, CameraDistanceStringObfuscated, "Camera distance"),
|
||||
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
|
||||
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
|
||||
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
|
||||
Make(&Fogaddress, FogStringObfuscated, "Fog"),
|
||||
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
|
||||
Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation"),
|
||||
};
|
||||
// Scan all signature in a batch
|
||||
Memory::AOBScanBatch(signatures, logger);
|
||||
ConstrainAspectRatioaddress = CameraComponentaddress + 0x18;
|
||||
|
||||
if (CameraComponentaddress && CameraDistanceaddress && DOFaddress && CAaddress && Vignettingaddress &&
|
||||
Fogaddress && ConstrainAspectRatioaddress && WorldTimedilationaddress && Timedilationaddress /*&& Stealthaddress*/)
|
||||
if (CameraComponentaddress && CameraDistanceaddress && WorldTimedilationaddress && Timedilationaddress)
|
||||
logger->info("All AOB signatures found. Ready to patch...");
|
||||
|
||||
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
@@ -173,32 +151,30 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
||||
AOBScanDone = true;
|
||||
}
|
||||
|
||||
if (!init && CameraComponentaddress) FOVFixEnabled();
|
||||
if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled();
|
||||
if (!init && CameraDistanceaddress) CameraDistanceFixEnabled();
|
||||
if (!init) HUDUpdate(true);
|
||||
if (!init && DOFaddress) DOFFixEnabled();
|
||||
if (!init && CAaddress) CAFixEnabled();
|
||||
if (!init && Vignettingaddress) VignettingFixEnabled();
|
||||
if (!init && Fogaddress) FogFixEnabled();
|
||||
if (!init && WorldTimedilationaddress) {
|
||||
EnableCheats(Cheat::TimeDilation);
|
||||
EnableCheats(Cheat::GodMode);
|
||||
EnableCheats(Cheat::Mana);
|
||||
EnableCheats(Cheat::Stealth);
|
||||
}
|
||||
ProcessEvent();
|
||||
if (init) return;
|
||||
FOVFixEnabled();
|
||||
UltraWideFixEnabled();
|
||||
CameraDistanceFixEnabled();
|
||||
HUDUpdate(true);
|
||||
gPendingDOF = true;
|
||||
gPendingCA = true;
|
||||
gPendingVignetting = true;
|
||||
gPendingFog = true;
|
||||
LogFixToggle(GameFixes::None, g_fix_enabled);
|
||||
}
|
||||
|
||||
// Setters for Reshade addon call
|
||||
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
|
||||
bool bVisual = g_fix_enabled && enabled;
|
||||
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
|
||||
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
|
||||
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
|
||||
if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraDistanceFixEnabled(); }
|
||||
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
|
||||
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
|
||||
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
|
||||
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
|
||||
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); }
|
||||
if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); }
|
||||
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
|
||||
if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
|
||||
@@ -394,25 +370,25 @@ static void HUDUpdate(bool writeLog) {
|
||||
}
|
||||
|
||||
static void FOVFixEnabled() {
|
||||
if (CameraComponentaddress) {
|
||||
if (!FOVHook) { // Hook only once
|
||||
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
|
||||
[](SafetyHookContext& ctx) {
|
||||
g_FOV_In = ctx.xmm0.f32[0];
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled)
|
||||
ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, g_BaseAspectRatio, g_AspectRatio);
|
||||
g_CompensatedFOV = ctx.xmm0.f32[0];
|
||||
ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.f;
|
||||
g_FOV_Out = ctx.xmm0.f32[0];
|
||||
});
|
||||
}
|
||||
if (!CameraComponentaddress) return;
|
||||
if (!FOVHook) { // Hook only once
|
||||
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
|
||||
[](SafetyHookContext& ctx) {
|
||||
g_FOV_In = ctx.xmm0.f32[0];
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled)
|
||||
ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, g_BaseAspectRatio, g_AspectRatio);
|
||||
g_CompensatedFOV = ctx.xmm0.f32[0];
|
||||
ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.f;
|
||||
g_FOV_Out = ctx.xmm0.f32[0];
|
||||
});
|
||||
}
|
||||
if (CameraComponentaddress)
|
||||
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
|
||||
|
||||
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void UltraWideFixEnabled() {
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled && CameraComponentaddress) {
|
||||
if (!CameraComponentaddress) return;
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled) {
|
||||
if (!UltraWideHook1) { // Hook only once
|
||||
UltraWideHook1 = safetyhook::create_mid(CameraComponentaddress + 0x15,
|
||||
[](SafetyHookContext& ctx) {
|
||||
@@ -428,17 +404,18 @@ static void UltraWideFixEnabled() {
|
||||
});
|
||||
}
|
||||
else UltraWideHook2.enable();
|
||||
logger->info("Ultrawide fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && CameraComponentaddress) {
|
||||
else {
|
||||
if (UltraWideHook1) UltraWideHook1.disable();
|
||||
if (UltraWideHook2) UltraWideHook2.disable();
|
||||
logger->info("Ultrawide fix disabled");
|
||||
}
|
||||
|
||||
logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void CameraDistanceFixEnabled() {
|
||||
if (g_fix_enabled && g_Camera_fix_enabled && CameraDistanceaddress) {
|
||||
if (!CameraDistanceaddress) return;
|
||||
if (g_fix_enabled && g_Camera_fix_enabled) {
|
||||
if (!CameraHook) { // Hook only once
|
||||
CameraHook = safetyhook::create_mid(CameraDistanceaddress,
|
||||
[](SafetyHookContext& ctx) {
|
||||
@@ -448,19 +425,28 @@ static void CameraDistanceFixEnabled() {
|
||||
});
|
||||
}
|
||||
else CameraHook.enable();
|
||||
logger->info("Camera distance fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Camera_fix_enabled) && CameraDistanceaddress) {
|
||||
if (CameraHook) CameraHook.disable();
|
||||
logger->info("Camera distance fix disabled");
|
||||
}
|
||||
else if (CameraHook) CameraHook.disable();
|
||||
|
||||
logger->info("Camera distance fix {}", g_fix_enabled && g_Camera_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// -- Cheats --
|
||||
static void EnableCheats(Cheat cheat) {
|
||||
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
|
||||
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x19,
|
||||
[](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
||||
[](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
||||
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
||||
// Apply visual effects only in hook main thread to ensure they will be applied correctly
|
||||
if (!g_Console_Enabled) return; // It relies on dev console being reactivated
|
||||
if (gPendingFog.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled);
|
||||
if (gPendingDOF.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled);
|
||||
if (gPendingCA.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled);
|
||||
if (gPendingVignetting.exchange(false))
|
||||
ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled);
|
||||
});
|
||||
}
|
||||
// Enemies time dilation
|
||||
@@ -496,51 +482,6 @@ static void EnableCheats(Cheat cheat) {
|
||||
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void DOFFixEnabled() {
|
||||
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
|
||||
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
||||
logger->info("Depth of field fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
|
||||
Memory::RestoreBytes(DOFaddress);
|
||||
logger->info("Depth of field fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void CAFixEnabled() {
|
||||
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
||||
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
|
||||
logger->info("Chromatics aberrations fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
||||
Memory::RestoreBytes(CAaddress);
|
||||
logger->info("Chromatics aberrations fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void VignettingFixEnabled() {
|
||||
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
||||
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
||||
logger->info("Vignetting fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
||||
Memory::RestoreBytes(Vignettingaddress);
|
||||
logger->info("Vignetting fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress)
|
||||
Memory::PatchBytes(Fogaddress + 0xd, "\xEB", 1); // jmp -> r.Fog 0
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
|
||||
Memory::RestoreBytes(Fogaddress + 0xd);
|
||||
|
||||
if (Fogaddress) {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled) logger->info("Fog fix enabled");
|
||||
else logger->info("Fog fix disabled");
|
||||
}
|
||||
}
|
||||
// UE Console creation
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
@@ -554,13 +495,10 @@ static void EnableConsole() {
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
ReactivateDevConsole(logger);
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
logger = InitializeLogger("Styx: Blades Of Green", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH) {
|
||||
if (reason == DLL_PROCESS_DETACH) {
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user