Add Unreal Engine SDK
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129
SpongeBogTOTT/SDK/PL_LevelStreamingPersistence_structs.hpp
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129
SpongeBogTOTT/SDK/PL_LevelStreamingPersistence_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PL_LevelStreamingPersistence
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#include "Basic.hpp"
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#include "PL_Core_structs.hpp"
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namespace SDK
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{
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// Enum PL_LevelStreamingPersistence.EPL_PersistenceSource
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// NumValues: 0x0005
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enum class EPL_PersistenceSource : uint8
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{
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Current = 0,
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Startup = 1,
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Reset = 2,
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Reload = 3,
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EPL_MAX = 4,
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};
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingPersistenceSaveGameData
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// 0x0018 (0x0018 - 0x0000)
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struct FPL_LevelStreamingPersistenceSaveGameData final
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{
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public:
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class FName OwningWorldName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint8> PersistentLevelData; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingPersistenceSaveGameData;
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// ScriptStruct PL_LevelStreamingPersistence.PL_ShouldPersistPropertyData
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// 0x0028 (0x0028 - 0x0000)
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struct FPL_ShouldPersistPropertyData final
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{
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public:
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TArray<class FName> RequiredTags; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<class FName> BlockedTags; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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bool bHasToBeRootComponent; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPL_ShouldPersistPropertyData;
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingPersistentProperty
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// 0x0040 (0x0040 - 0x0000)
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struct FPL_LevelStreamingPersistentProperty final
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{
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public:
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class FString Path; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsPublic; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FPL_ShouldPersistPropertyData ShouldPersistPropertyData; // 0x0018(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingPersistentProperty;
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// ScriptStruct PL_LevelStreamingPersistence.PL_ShouldPersistPropertySettings
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// 0x0028 (0x0028 - 0x0000)
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struct alignas(0x08) FPL_ShouldPersistPropertySettings final
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{
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public:
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uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPL_ShouldPersistPropertySettings;
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingSetPropertyData
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// 0x0048 (0x0048 - 0x0000)
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struct FPL_LevelStreamingSetPropertyData
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{
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public:
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TSubclassOf<class UObject> ObjectClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString ObjectSubPathName; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName PropertyName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EPL_PersistenceBehavior PersistenceBehavior; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FName> AllowedPersistedProperties; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<class FName> ForbiddenPersistedProperties; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingSetPropertyData;
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingCopyPropertyData
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// 0x0008 (0x0050 - 0x0048)
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struct FPL_LevelStreamingCopyPropertyData final : public FPL_LevelStreamingSetPropertyData
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{
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public:
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class FName CopyPropertyName; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingCopyPropertyData;
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingGetPropertyData
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// 0x0020 (0x0020 - 0x0000)
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struct FPL_LevelStreamingGetPropertyData final
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{
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public:
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class FString ObjectSubPathName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName PropertyName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EPL_PersistenceSource Source; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingGetPropertyData;
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingPersistenceVisualizationActorData
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// 0x0010 (0x0010 - 0x0000)
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struct FPL_LevelStreamingPersistenceVisualizationActorData final
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{
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public:
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class UMaterialInstanceDynamic* OverlayMaterial; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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class AActor* VisualizingActor; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingPersistenceVisualizationActorData;
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// ScriptStruct PL_LevelStreamingPersistence.PL_LevelStreamingPersistenceVisualizationData
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// 0x0050 (0x0050 - 0x0000)
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struct FPL_LevelStreamingPersistenceVisualizationData final
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{
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public:
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TMap<class AActor*, struct FPL_LevelStreamingPersistenceVisualizationActorData> Actors; // 0x0000(0x0050)(NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_LevelStreamingPersistenceVisualizationData;
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}
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