Add Unreal Engine SDK
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124
SpongeBogTOTT/SDK/PL_LoadingScreen_structs.hpp
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124
SpongeBogTOTT/SDK/PL_LoadingScreen_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PL_LoadingScreen
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#include "Basic.hpp"
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#include "MoviePlayer_structs.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum PL_LoadingScreen.EPL_LoadingScreenAnimationPlaybackType
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// NumValues: 0x0004
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enum class EPL_LoadingScreenAnimationPlaybackType : uint8
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{
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Play = 0,
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PlayForward = 1,
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PlayReverse = 2,
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EPL_MAX = 3,
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};
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// Enum PL_LoadingScreen.EPL_LoadingScreenState
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// NumValues: 0x0006
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enum class EPL_LoadingScreenState : uint8
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{
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Hidden = 0,
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AboutToShow = 1,
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Showing = 2,
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Shown = 3,
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Hiding = 4,
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EPL_MAX = 5,
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};
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// Enum PL_LoadingScreen.EPL_LoadingScreenConstraint
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// NumValues: 0x0004
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enum class EPL_LoadingScreenConstraint : uint8
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{
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DontShow = 0,
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Show = 1,
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ShowImmediately = 2,
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EPL_MAX = 3,
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};
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// Enum PL_LoadingScreen.EPL_LoadingScreenEditorDisplay
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// NumValues: 0x0004
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enum class EPL_LoadingScreenEditorDisplay : uint8
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{
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Never = 0,
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OnlyDeliberate = 1,
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Always = 2,
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EPL_MAX = 3,
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};
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// ScriptStruct PL_LoadingScreen.PL_PreLoadScreenAttributes
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// 0x0078 (0x0078 - 0x0000)
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struct FPL_PreLoadScreenAttributes final
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{
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public:
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bool bAllowInEarlyStartup; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftClassPtr<class UClass> WidgetLoadingScreen; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class FString> MoviePaths; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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float MinimumLoadingScreenDisplayTime; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAutoCompleteWhenLoadingCompletes; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bMoviesAreSkippable; // 0x0045(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bWaitForManualStop; // 0x0046(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowEngineTick; // 0x0047(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowUserInput; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EMoviePlaybackType PlaybackType; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftClassPtr<class UClass> AudioVolumeProvider; // 0x0050(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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//DUMPER7_ASSERTS_FPL_PreLoadScreenAttributes;
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// ScriptStruct PL_LoadingScreen.PL_LoadingScreenAnimationAttributes
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// 0x0018 (0x0018 - 0x0000)
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struct FPL_LoadingScreenAnimationAttributes final
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{
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public:
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class FString AnimationName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EPL_LoadingScreenAnimationPlaybackType PlaybackType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPL_LoadingScreenAnimationAttributes;
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// ScriptStruct PL_LoadingScreen.PL_LoadingScreenAttributes
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// 0x00D8 (0x00D8 - 0x0000)
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struct FPL_LoadingScreenAttributes final
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{
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public:
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TSoftClassPtr<class UClass> WidgetLoadingScreen; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class FString> MoviePaths; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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float MinimumLoadingScreenDisplayTime; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAutoCompleteWhenLoadingCompletes; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bMoviesAreSkippable; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bWaitForManualStop; // 0x003E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowEngineTick; // 0x003F(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowUserInput; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowUpEvents; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EMoviePlaybackType PlaybackType; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_43[0x5]; // 0x0043(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
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TSoftClassPtr<class UClass> AudioVolumeProvider; // 0x0048(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AdditionalHoldSeconds; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FPSLimit; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableShowAnimation; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FPL_LoadingScreenAnimationAttributes ShowAnimation; // 0x0080(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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bool bEnableHideAnimation; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FPL_LoadingScreenAnimationAttributes HideAnimation; // 0x00A0(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer Tags; // 0x00B8(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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//DUMPER7_ASSERTS_FPL_LoadingScreenAttributes;
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}
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