Add HUD scaling. Code refactoring.
This commit is contained in:
@@ -1,29 +1,21 @@
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#include <unordered_set>
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#include "CommonHeaders.h"
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#include "CommonHeaders.h"
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#include "Logger.hpp"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp"
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#include "Maths.hpp"
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#include "UEngine.hpp"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/UMG_classes.hpp"
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#include "SDK/BPW_UI_HUD_Expedition_classes.hpp"
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#include "SDK/BPW_UI_HUD_Expedition_classes.hpp"
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//#include "SDK/BPW_UI_HUD_Vitals_Stamina_3D_classes.hpp"
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#include "SDK/BPW_UI_HUD_Basecamp_classes.hpp"
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#include "SDK/BPW_UI_HUD_Vitals_classes.hpp"
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#include "SDK/BPW_UI_HUD_Compass_classes.hpp"
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//#include "SDK/BPW_UI_HUD_MagicandWeaponSelector_classes.hpp"
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//#include "SDK/BPW_UI_HUD_EpicHealthBar_classes.hpp"
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using namespace SDK;
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using namespace SDK;
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// Constants
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// Constants
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const std::string PLUGIN_NAME = "EternalStrands";
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const std::string PLUGIN_NAME = "EternalStrands";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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// Logger
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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// Plugin states
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// Plugin states
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static bool AOBScanDone = false;
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static bool AOBScanDone = false;
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@@ -32,20 +24,22 @@ static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_VolumetricFog_fix_enabled = false;
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static bool g_VolumetricFog_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static int g_AdditionalFOVValue = 0;
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static int g_HUDOffsets = 0;
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static float g_cameraDistanceMultiplier = 1.f;
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static float g_cameraDistanceMultiplier = 1.f;
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static bool user_inputs_logged = false;
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// Shared values
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// Shared values
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static float g_FOV_In = 60.f;
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static float g_FOV_In = 60.f;
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static float g_FOV_Out = 60.f;
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static float g_FOV_Out = 60.f;
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static float g_Camera_In = 450.f;
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static float g_Camera_In = 450.f;
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static float g_Camera_Out = 450.f;
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static float g_Camera_Out = 450.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* GObjectsaddress = nullptr;
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@@ -67,6 +61,7 @@ static uint8_t* NativeConstructaddress = nullptr;
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// Hooking
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid FOVHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid ProcessEventHook{};
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static SafetyHookMid ProcessEventHook{};
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@@ -82,7 +77,12 @@ static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void FogFixEnabled();
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static void VolumetricFogFixEnabled();
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static void VolumetricFogFixEnabled();
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static void EnableConsole();
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static void EnableConsole();
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static void HUDFixEnabled();
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static void HUDFixEnabled(UWidget* widget, int left, int right, bool writeLog, int depth = INT_MAX);
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static void ProcessEvent();
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// Unreal Engine variables
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static UBPW_UI_HUD_Basecamp_C* g_BaseCampHUD = nullptr;
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static UBPW_UI_HUD_Basecamp_C* g_BaseCampLayer = nullptr;
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static UBPW_UI_HUD_Expedition_C* g_ExpeditionHUD = nullptr;
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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{
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@@ -241,12 +241,18 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) UltraWideFixEnabled();
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if (!init && AspectRatioAxisConstraintaddress && ConstrainAspectRatioaddress) UltraWideFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init) {
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HUDFixEnabled(g_BaseCampHUD, g_HUDOffsets, g_HUDOffsets, true);
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HUDFixEnabled(g_ExpeditionHUD, g_HUDOffsets, g_HUDOffsets, false, 3);
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HUDFixEnabled(g_BaseCampLayer, 0.f, g_HUDOffsets, false, 1);
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}
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
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if (!init && VolumetricFogaddress) VolumetricFogFixEnabled();
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if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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ProcessEvent();
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}
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}
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// Setters for Reshade addon call
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// Setters for Reshade addon call
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@@ -255,6 +261,10 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled;
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HUDFixEnabled(g_BaseCampHUD, g_HUDOffsets, g_HUDOffsets, true);
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HUDFixEnabled(g_ExpeditionHUD, g_HUDOffsets, g_HUDOffsets, false, 3);
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HUDFixEnabled(g_BaseCampLayer, 0.f, g_HUDOffsets, false, 1); }
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if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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@@ -263,16 +273,16 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
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if (fix == GameFixes::VolumetricFog) { g_VolumetricFog_fix_enabled = enabled; VolumetricFogFixEnabled(); }
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}
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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{
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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g_AdditionalFOVValue = fov;
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if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value;
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled(g_BaseCampHUD, g_HUDOffsets, g_HUDOffsets, false);
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HUDFixEnabled(g_ExpeditionHUD, g_HUDOffsets, g_HUDOffsets, false, 3);
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HUDFixEnabled(g_BaseCampLayer, 0.f, g_HUDOffsets, false, 1);
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}
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance)
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{
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g_cameraDistanceMultiplier = cameraDistance;
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}
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}
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// Getters for Reshade addon call
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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if (!infos) return;
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@@ -285,6 +295,41 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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}
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}
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// Code injection functions
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// Code injection functions
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func && object->IsA(UUserWidget::StaticClass())) {
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std::string funcName = func->GetName();
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if (funcName == "Construct") TrackWidgetConstruct((SDK::UUserWidget*)object);
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if (funcName == "Destruct") TrackWidgetDestruct((SDK::UUserWidget*)object);
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// HUD
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if (object->IsA(UBPW_UI_HUD_Basecamp_C::StaticClass())) {
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auto* widget = static_cast<UBPW_UI_HUD_Basecamp_C*>(object);
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if (widget) {
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g_BaseCampHUD = widget;
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HUDFixEnabled(g_BaseCampHUD, g_HUDOffsets, g_HUDOffsets, false, 3);
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}
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}
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if (object->IsA(UBPW_UI_HUD_Expedition_C::StaticClass())) {
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auto* widget = static_cast<UBPW_UI_HUD_Expedition_C*>(object);
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if (widget) {
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g_ExpeditionHUD = widget;
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g_BaseCampLayer = widget->BPW_HUD_BasecampLayer;
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HUDFixEnabled(g_ExpeditionHUD, g_HUDOffsets, g_HUDOffsets, false, 3);
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HUDFixEnabled(g_BaseCampLayer, 0.f, g_HUDOffsets, false, 1);
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}
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}
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}
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});
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}
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}
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static void FOVFixEnabled() {
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static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) { // Hook only once
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if (!FOVHook) { // Hook only once
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@@ -341,61 +386,13 @@ static void CameraFixEnabled() {
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}
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}
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}
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}
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static void HUDFixEnabled() {
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static void HUDFixEnabled(UWidget* widget, int left, int right, bool writeLog, int depth) {
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//if (NativeConstructaddress) {
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if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
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// if (!NativeConstructHook) {
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if (!widget) return;
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// NativeConstructHook = safetyhook::create_mid(NativeConstructaddress,
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// [](SafetyHookContext& ctx) {
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// if (!ctx.rcx) return;
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// auto* widget = reinterpret_cast<UUserWidget*>(ctx.rcx);
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float targetOffsetLeft = g_fix_enabled && g_HUD_fix_enabled ? left : 0.f;
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// if (!widget) return;
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float targetOffsetRight = g_fix_enabled && g_HUD_fix_enabled ? right : 0.f;
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// std::string widgetName = widget->GetName();
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ApplyOffsetsRecursive(widget, targetOffsetLeft, targetOffsetRight, depth);
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// //logger->debug("Widget class name: {}", widgetName);
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// if (widgetName.contains("BPW_UI_HUD_Expedition_C") && widget->IsA(UBPW_UI_HUD_Expedition_C::StaticClass())) {
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// auto* expeditionHUD = static_cast<UBPW_UI_HUD_Expedition_C*>(widget);
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// if (expeditionHUD->BPW_UI_HUD_Compass && expeditionHUD->BPW_UI_HUD_Compass->Img_Compass) {
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// auto compassImage = expeditionHUD->BPW_UI_HUD_Compass->Img_Compass;
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// //expeditionHUD->BPW_InventoryWheel->
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// if (auto compassSlot = static_cast<UOverlaySlot*>(compassImage->Slot))
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// compassSlot->SetPadding({ 0, 0, 650, 0 });
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// }
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// auto* HUDVitals = expeditionHUD->BPW_Vitals;
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// std::thread([HUDVitals]() {
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// std::this_thread::sleep_for(std::chrono::milliseconds(100));
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// auto healthImage = HUDVitals->Img_HealthGauge;
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// auto manaImage = HUDVitals->Img_ManaGauge;
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// auto manaSMoke = HUDVitals->VFX_ManaSmoke;
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// auto MantlePowerImage = HUDVitals->Img_MantlePower;
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// if (MantlePowerImage && MantlePowerImage->Slot &&
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// MantlePowerImage->Slot->IsA(UOverlaySlot::StaticClass())) {
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// auto* mantlePowerSlot = static_cast<UOverlaySlot*>(MantlePowerImage->Slot);
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// mantlePowerSlot->SetPadding({ 650, 0, 0, 0 });
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// }
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// if (manaImage && manaImage->Slot &&
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// manaImage->Slot->IsA(UOverlaySlot::StaticClass())) {
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// auto* manaSlot = static_cast<UOverlaySlot*>(manaImage->Slot);
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// manaSlot->SetPadding({ 650, 0, 0, 0 });
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// }
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// if (manaSMoke && manaSMoke->Slot &&
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// manaSMoke->Slot->IsA(UOverlaySlot::StaticClass())) {
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// auto* manaSMokeSlot = static_cast<UOverlaySlot*>(manaSMoke->Slot);
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// manaSMokeSlot->SetPadding({ 650, 0, 0, 0 });
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// }
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// //HUDVitals->InvalidateLayoutAndVolatility();
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// logger->debug("[HUD] Vitals repositioned after delay");
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// }).detach();
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// }
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// });
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// }
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//}
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}
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}
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// Memory patch fixes
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// Memory patch fixes
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static void UltraWideFixEnabled() {
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static void UltraWideFixEnabled() {
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@@ -456,77 +453,23 @@ static void VolumetricFogFixEnabled() {
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}
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}
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// UE Console creation
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// UE Console creation
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static void EnableConsole()
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static void EnableConsole() {
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{
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if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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if (!g_Console && g_fix_enabled)
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if (!g_Console && !user_inputs_logged) {
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logger->info("------------------ User inputs ------------------");
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logger->info("------------------ User inputs ------------------");
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user_inputs_logged = true;
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}
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return;
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return;
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}
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}
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logger->info("-------------- Console re-enabling --------------");
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logger->info("-------------- Console re-enabling --------------");
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std::thread([&]() {
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ReactivateDevConsole(logger);
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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UEngine* Engine = nullptr;
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for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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Engine = UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject)
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{
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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|
||||||
auto end = std::chrono::high_resolution_clock::now();
|
|
||||||
std::chrono::duration<double> elapsed = end - start;
|
|
||||||
|
|
||||||
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
|
|
||||||
logger->info("------------------ User inputs ------------------");
|
|
||||||
|
|
||||||
g_Console_Enabled = true;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
logger->error("Could not spawn console object");
|
|
||||||
}
|
|
||||||
}).detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void InitializeLogger()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
|
||||||
if (std::filesystem::exists(log_path))
|
|
||||||
std::filesystem::remove(log_path);
|
|
||||||
logger = std::make_shared<spdlog::logger>("Eternal Strands", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
|
||||||
logger->set_level(spdlog::level::debug);
|
|
||||||
logger->flush_on(spdlog::level::debug); // Flush automatically
|
|
||||||
}
|
|
||||||
catch (const spdlog::spdlog_ex& ex)
|
|
||||||
{
|
|
||||||
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
|
||||||
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Standard dll entry
|
// Standard dll entry
|
||||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||||
{
|
if (reason == DLL_PROCESS_ATTACH) {
|
||||||
if (reason == DLL_PROCESS_ATTACH)
|
logger = InitializeLogger("Eternal Strands", PLUGIN_LOG);
|
||||||
{
|
|
||||||
InitializeLogger();
|
|
||||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||||
}
|
}
|
||||||
else if (reason == DLL_PROCESS_DETACH)
|
else if (reason == DLL_PROCESS_DETACH)
|
||||||
|
|||||||
Reference in New Issue
Block a user