Update Unreal Engine SDK

This commit is contained in:
2026-03-13 15:59:51 +01:00
parent f5048e4768
commit 22847fec01
13 changed files with 1547 additions and 0 deletions

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: E_BuffType
#include "Basic.hpp"
namespace SDK
{
// UserDefinedEnum E_BuffType.E_BuffType
// NumValues: 0x0004
enum class E_BuffType : uint8
{
NewEnumerator0 = 0,
NewEnumerator1 = 1,
NewEnumerator2 = 2,
E_MAX = 3,
};
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: E_DCSInputType
#include "Basic.hpp"
namespace SDK
{
// UserDefinedEnum E_DCSInputType.E_DCSInputType
// NumValues: 0x0004
enum class E_DCSInputType : uint8
{
NewEnumerator0 = 0,
NewEnumerator1 = 1,
NewEnumerator2 = 2,
E_MAX = 3,
};
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ST_NewPlayerGuidelines
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct ST_NewPlayerGuidelines.ST_NewPlayerGuidelines
// 0x0110 (0x0110 - 0x0000)
struct FST_NewPlayerGuidelines final
{
public:
class FText Name_27_C09BF52341E13107F20DED8780F26CAD; // 0x0000(0x0018)(Edit, BlueprintVisible)
class FText Content_24_2FFADAEA4E1088A106FEC2A109C3E549; // 0x0018(0x0018)(Edit, BlueprintVisible)
bool If_Teaching_9_4083C90641F332D7589E1AB0B2904588; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UTexture2D> ShowImage_Icon_PC_64_F65D50CC45E7B09E0B9A38AE4EE62A0A; // 0x0038(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash)
TSoftObjectPtr<class UTexture2D> ShowImage_Icon_PS_65_FA2F1A9447F1E07C5071629920218F54; // 0x0068(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash)
TSoftObjectPtr<class UTexture2D> ShowImage_Icon_GamePad_66_B86BCBEF43F95ACE5F415695ED26FC8B; // 0x0098(0x0030)(Edit, BlueprintVisible, HasGetValueTypeHash)
TArray<class FText> PCKey_56_64592A8548B076DF141A34A91F3200BD; // 0x00C8(0x0010)(Edit, BlueprintVisible)
TArray<class FText> GamePadKey_54_EE5CF4B445D745D8725D7FB11F5744B0; // 0x00D8(0x0010)(Edit, BlueprintVisible)
TArray<class FText> PSKey_55_660F463C49AF7CC114C726B43CB687B6; // 0x00E8(0x0010)(Edit, BlueprintVisible)
bool needIcon_68_E2D80F214DA18FBF7FD3B9961EE684AC; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool isLeftHelp_70_41DAB0204E47128AB0AE76A09CF5C76C; // 0x00F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_FA[0x6]; // 0x00FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
double TimeScale_73_15389A314F31D2F5C8EB03818C39778B; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UMediaSource* moiveShow_79_56A93FFB414A912B56026BB941940039; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FST_NewPlayerGuidelines;
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_ShowItemData
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_ShowItemData.S_ShowItemData
// 0x000C (0x000C - 0x0000)
struct FS_ShowItemData final
{
public:
int32 SortID_10_3CC91C57498B6BA1A705F7A1E41E0933; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Count_9_1E318A194F64846E380F3F84B84233AB; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool InWarehouse_7_2949CBC341436BAEED1552BE67F5CA61; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsPosture_13_9231C76A493ED92E8F431B912A33D2FC; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_ShowItemData;
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_GameSaving
#include "Basic.hpp"
#include "UMG_classes.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_GameSaving.WB_GameSaving_C
// 0x0008 (0x0280 - 0x0278)
class UWB_GameSaving_C final : public UUserWidget
{
public:
class UWB_SavingTips_C* WB_SavingTips; // 0x0278(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_GameSaving_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_GameSaving_C")
}
static class UWB_GameSaving_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_GameSaving_C>();
}
};
DUMPER7_ASSERTS_UWB_GameSaving_C;
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_MainUI
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "Engine_structs.hpp"
#include "E_BuffType_structs.hpp"
#include "WidgetGroup_classes.hpp"
#include "E_ItemType_structs.hpp"
#include "UMG_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_MainUI.WB_MainUI_C
// 0x0140 (0x0400 - 0x02C0)
class UWB_MainUI_C final : public UWGI_UserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* HiddenAll; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* PlayerCoinsImmersionMode; // 0x02D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* PlayerStateJoinImmersionMode; // 0x02D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* ActiveSlotJoinImmersionMode; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* JoinOrOutImmersionMode; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UCanvasPanel* CanvasPanel_0; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UOverlay* NewHelpBlock; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationTextBlock* PingText; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleCoin; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleDeBuff; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleDebuffTips; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleHelp; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleItem; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleKeyTips; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScaleBox* ScaleWeapon; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_ActiveSlots_C* WB_ActiveSlots; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_BuffPanel_C* WB_BuffPanel; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_CombatInfo_C* WB_CombatPanel; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_HelpPlayers_C* WB_HelpPlayers; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_KeyTipPanel_C* WB_KeyTipPanel_47; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_NpcFriend_C* WB_NpcFriend; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PlayerCoins_C* WB_PlayerCoins; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PlayerState_C* WB_PlayerState; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_QuickBar_C* WB_QuickSpell; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_QuickBar_C* WB_QuickTool; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUINotifyComponent_C* UINotify; // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool bQuickBarHold; // 0x0398(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_399[0x7]; // 0x0399(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FTimerHandle HoldTimer; // 0x03A0(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool bIsTool; // 0x03A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool bOpenedQuick; // 0x03A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3AA[0x6]; // 0x03AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGameplayTag> QuitckKeys; // 0x03B0(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
class UWB_MenuMain_C* MenuMain; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UCombatStatCaculator* Calculator; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool bUseQuick; // 0x03D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool bIsGamePad; // 0x03D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3D2[0x6]; // 0x03D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
double HoldTime; // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UDataTable* MainUITable; // 0x03E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool OpenedQuitck; // 0x03E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool AlreadyUsed; // 0x03E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3EA[0x6]; // 0x03EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UWB_NewHelpBlock_C* NewHelpBlockPanel; // 0x03F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool ImmersionModeIsEnabled; // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool StopOpenImmersionMode; // 0x03F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ActiveSlotImmersionModeEnable; // 0x03FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool PlayerStateImmersionModeEnable; // 0x03FB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool PlayerEnergyImmersionModeEnable; // 0x03FC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool PlayerCoinsImmersionModeEnable; // 0x03FD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CanOpenPosePanel; // 0x03FE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
void ActiveSlotInImmersionMode_Private(bool Enable);
void BackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void bindevent();
void BindImmersionModeCheckEvent();
void BndEvt__WB_MainUI_WB_ActiveSlots_K2Node_ComponentBoundEvent_0_UpdateHasRebornActor__DelegateSignature(bool Has);
void BndEvt__WB_MainUI_WB_PlayerCoins_K2Node_ComponentBoundEvent_4_OnValueChanged__DelegateSignature();
void BndEvt__WB_MainUI_WB_PlayerState_K2Node_ComponentBoundEvent_6_OnEnergyChanged__DelegateSignature();
void ChangeKeyTipState(bool Show);
void CheckBuffAlreadyExsist();
void CheckBuffIconExsist();
void CheckImmersionModeOpen();
void CloseImmersionMode();
void CloseNpcFriend();
void CloseQuick();
void Construct();
void CreateNewHelpBlockPanel(const struct FST_NewPlayerGuidelines& new_data, bool not_use_Queue);
void DebuffRefValid(bool* DebuffValid);
void DelayCheckImmersionMode();
void EnableImmersionMode_Private(bool Enable, bool StopOpen);
void EventOpenPosePanel();
void ExecuteUbergraph_WB_MainUI(int32 EntryPoint);
bool ForceJoinImmersionMode();
void GetComponent();
void HoldTool_Event(bool tool, bool Down);
void IsPTBuff(class UBP_Buff_Base_C* buffbase, bool* IsPT);
void JoinImmersionMode();
bool NeedEnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void OnBaseValueChanged(const struct FGameplayTag& stat, double NewValue);
void OnBuffAddNew(class UBP_Buff_Base_C* buff);
void OnBuffRemovedNew(class UBP_Buff_Base_C* buff);
void OnClosePanelEvent();
bool OnCustomBlueprintKeyInputEvent(const struct FKeyEvent& InKeyEvent, bool isDown);
void OnDebuffRemove(const struct FGameplayTag& Tag);
void OnDebuffUpdate(const struct FGameplayTag& Tag, double CurrentValue, double MaxValue);
void OnHdrDetailShow(bool Show);
void OnLevelChapterHidden();
void OnLevelChapterShown();
void OnMenuMainDestructEvent(class UUserWidget* Widget);
void OnOptionValueChange(const struct FGameplayTag& OptionTag);
void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag);
void OnScreenResolutionChanged();
void OnStaminaChengedEvent(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue);
void OnStatValueChangedEvent(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue);
void OnSwitchToolEvent(bool Up);
void OnSwitchWeaponSpellEvent();
void OnTargetingToggledEvent(bool Enabled);
void OpenMenu(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void OpenNpcFriend();
void OpenQuick();
void PlayerAlertStatuChangedEvent(bool NewAIAlertBattle);
void PlayerCoinsInImmersionMode_Private(bool Enable);
void PlayerEnergyInImmersionMode_Private(bool Enable);
void PlayerStateInImmersionMode_Private(bool Enable);
void SetActiveSlotinImmersionMode(bool In);
void SetPlayerCoinsInImmersionMode(bool In);
void SetPlayerEnergyInImmersionMode(bool SetPlayerEnergyIn);
void SetPlayerStateInImmersionMode(bool SetPlayerStateIn);
void ShowPosePanelEvent(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void StartBindImmersionMode();
void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
void UnBindImmersionModeCheckEvent();
void UpdateNpcFriend(int32 Index_0, class ABP_SpawnedAI_C* Pawn, class UObject* Brush, const class FText& InText);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_MainUI_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_MainUI_C")
}
static class UWB_MainUI_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_MainUI_C>();
}
};
DUMPER7_ASSERTS_UWB_MainUI_C;
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_NewHelpBlock
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "ST_NewPlayerGuidelines_structs.hpp"
#include "WidgetGroup_classes.hpp"
#include "E_DCSInputType_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_NewHelpBlock.WB_NewHelpBlock_C
// 0x01C8 (0x0488 - 0x02C0)
class UWB_NewHelpBlock_C final : public UWGI_UserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* AllContentFadeIn; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* ShowPanel; // 0x02D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* ShowOrHide; // 0x02D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* FadeOut; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* PercentStart; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UCanvasPanel* AllCotent; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_259; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UOverlay* Overlay; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class URichTextBlock* RichTextBlock_3; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* SizeBox_1; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* SizeBox_2; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* SizeBox_3; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* SizeBox_4; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* SizeBox_All; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* SizeBox_Timer; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationRichTextBlock* Text_1; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationRichTextBlock* Text_2; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationRichTextBlock* Text_3; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UDataTable* NewTextStyleSet; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
TMulticastInlineDelegate<void()> OnClose; // 0x0360(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
struct FST_NewPlayerGuidelines Data; // 0x0370(0x0110)(Edit, BlueprintVisible, ExposeOnSpawn, HasGetValueTypeHash)
bool Need_Icon; // 0x0480(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Break; // 0x0481(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
void AddContent(bool Image, const class FString& Key);
void ClosePanel();
void Construct();
void Destruct();
void ExecuteUbergraph_WB_NewHelpBlock(int32 EntryPoint);
void InitPanel(const struct FST_NewPlayerGuidelines& Data_0);
void NewParseContent(TArray<class FText>& Content);
void OnClosePanel(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void OnDeviceChanged(const class FString& NewDeviceType, uint8 TypeIndex);
void OnFadeIn();
void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag);
void OnTimeOut();
void ParseContent(TArray<class FText>& PutText, class FString* OutStr);
void ParseKeyName(const class FString& Key_Name);
void RefreshInfo(const struct FST_NewPlayerGuidelines& Data_0);
void SetSizeBoxLength(double multiple, class USizeBox* CurrentWidget);
void StartPercent();
void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_NewHelpBlock_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_NewHelpBlock_C")
}
static class UWB_NewHelpBlock_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_NewHelpBlock_C>();
}
};
DUMPER7_ASSERTS_UWB_NewHelpBlock_C;
}

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#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_NewPlayerGuidelines
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "ST_NewPlayerGuidelines_structs.hpp"
#include "AkAudio_structs.hpp"
#include "WidgetGroup_classes.hpp"
#include "UMG_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_NewPlayerGuidelines.WB_NewPlayerGuidelines_C
// 0x02A8 (0x0568 - 0x02C0)
class UWB_NewPlayerGuidelines_C final : public UWGI_UserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* RightButton; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* LeftButton; // 0x02D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* ShowAllContent; // 0x02D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* ShowPanel; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* Show; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UBorder* Border_Focus; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_Button* Btn_Left; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_Button* Btn_Right; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UVerticalBox* Content; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UHorizontalBox* ContentPage; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_bg; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_Left; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_Right; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWidgetSwitcher* Swtich_Left; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWidgetSwitcher* Swtich_Right; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationTextBlock* Text_Title; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_AnimationSlot_Fade_C* WB_AnimationSlot_Fade; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_InputHelpVis_C* WGI_InputHelpVis; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
struct FST_NewPlayerGuidelines NextData; // 0x0358(0x0110)(Edit, BlueprintVisible, HasGetValueTypeHash)
TSoftObjectPtr<class UTexture2D> AsyLoadImage; // 0x0468(0x0030)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)
TMap<int32, struct FST_NewPlayerGuidelines> DataList; // 0x0498(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance)
class UWB_NewHelpWindowPage_C* SelectPage; // 0x04E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
int32 CurrentPage; // 0x04F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_4F4[0x4]; // 0x04F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMap<int32, class UWB_NewHelpWindowPage_C*> indexPageMap; // 0x04F8(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, ContainsInstancedReference)
TArray<class FName> PageIDList; // 0x0548(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
bool HasAdd; // 0x0558(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_559[0x7]; // 0x0559(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UWB_NewHelpWindow_C* NewHelpWindow; // 0x0560(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
public:
void AddInputHelp();
void BackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void bindevent();
void BndEvt__WB_NewPlayerGuidelines_Btn_Left_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature();
void BndEvt__WB_NewPlayerGuidelines_Btn_Right_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature();
void CallResetFocus();
void ClosePanel();
void Construct();
void Create_New_Help_Window(const struct FST_NewPlayerGuidelines& Data, TArray<class FName>& pageList);
void CreateTitlePage(TArray<class FName>& RowName);
void CreateWindowByPage(const struct FST_NewPlayerGuidelines& Data);
void Destruct();
void EnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void ExecuteUbergraph_WB_NewPlayerGuidelines(int32 EntryPoint);
void GetisFinallyCanCreateTitle(TArray<class FName>& RowName, bool* return_value);
void GetPageIndex(class FName ID, int32* Index_0);
void LastPage(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void NextPage(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
struct FEventReply On_Border_Focus_MouseButtonEvent(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
struct FEventReply On_Border_Focus_MouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
void OnClickEffect(bool isLeft);
void OnClosePanel(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void OnDeviceChangedEvent(const class FString& NewDeviceType, uint8 TypeIndex);
void OnFocusLost(const struct FFocusEvent& InFocusEvent);
class UUserWidget* OnGetAnimationWidgetInterface();
void OnSelectPage(int32 Index_0, const struct FST_NewPlayerGuidelines& Data);
void OpenHelp(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void PlayerSet(bool Opened);
void SelectLastPage();
void SelectNextPage(bool isA);
void ShowPageImage(uint8 Type);
void UpdateInputHelpVis();
void UpdatePage();
void UpdateTitle(const class FText& InText);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_NewPlayerGuidelines_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_NewPlayerGuidelines_C")
}
static class UWB_NewPlayerGuidelines_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_NewPlayerGuidelines_C>();
}
};
DUMPER7_ASSERTS_UWB_NewPlayerGuidelines_C;
}

View File

@@ -0,0 +1,89 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_PlayerCoins
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "UMG_classes.hpp"
#include "AkAudio_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_PlayerCoins.WB_PlayerCoins_C
// 0x00B0 (0x0328 - 0x0278)
class UWB_PlayerCoins_C final : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0278(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* MoneyEnough; // 0x0280(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UHorizontalBox* Coin; // 0x0288(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationTextBlock* CoinNew; // 0x0290(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationTextBlock* CoinsAddNew; // 0x0298(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UVerticalBox* CoinVer; // 0x02A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image; // 0x02A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UNiagaraSystemWidget* NiagaraSystemWidget_234; // 0x02B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UProgressBar* ProgressBar_124; // 0x02B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
struct FLinearColor TextColor; // 0x02C0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 OldMoney; // 0x02D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsCoinAdd; // 0x02D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2D5[0x3]; // 0x02D5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
double CoinValue; // 0x02D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UDataTable* Mapped_Table; // 0x02E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
struct FTimerHandle CoinTimer; // 0x02E8(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
int32 CoinCurrentDisplayValue; // 0x02F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F4[0x4]; // 0x02F4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void()> OnValueChanged; // 0x02F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
bool CanUpgrade; // 0x0308(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FTimerHandle BlinkTimer; // 0x0310(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
int32 NewMoney; // 0x0318(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31C[0x4]; // 0x031C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialInstanceDynamic* CoinMat; // 0x0320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
public:
void BeginBlink();
void BlinkAnim(int32 PlayTimes);
void CoinIsEnoughToUpgrade(bool* CanUpgrade_0);
void Construct();
void ExecuteUbergraph_WB_PlayerCoins(int32 EntryPoint);
void FinishiDisplay();
void Money_Change_Display(int32 OldNum, bool bIsNumAdd);
void MoneyChange();
void OnPlayerHasBorned(const class FString& FirePoint, bool isReborn, const struct FTransform& Position);
void PlayerMoneyChange(const struct FGameplayTag& Property, int32 OldIntValue, int32 NewIntValue);
void PreConstruct(bool IsDesignTime);
void Set_CoinAndWLAdd_Display(int32 Count, bool IsAdd, class UTextBlock* TextWidget);
void SetNiaValue(double Value);
void UpdateCoinNumAndProgress(int32 CoinNum);
void UpdateCoinProgress(int32 Money);
void UpdateNia(bool Hide);
void UpdateShowItemNum();
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_PlayerCoins_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_PlayerCoins_C")
}
static class UWB_PlayerCoins_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_PlayerCoins_C>();
}
};
DUMPER7_ASSERTS_UWB_PlayerCoins_C;
}

View File

@@ -0,0 +1,118 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_PoseMain
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "AkAudio_structs.hpp"
#include "WidgetGroup_structs.hpp"
#include "WidgetGroup_classes.hpp"
#include "UMG_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_PoseMain.WB_PoseMain_C
// 0x0110 (0x03D0 - 0x02C0)
class UWB_PoseMain_C final : public UWGI_UserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* ShowPanel; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWB_PoseItem_C* One; // 0x02D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Two; // 0x02D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Three; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Four; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Five; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Six; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Seven; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* Eight; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* bg; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UGridPanel* GridPanel_Content; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UGridPanel* GridPanel_SelectContent; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_fengexian; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationTextBlock* PoseName; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCustomizationTextBlock* PoseName_1; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UScrollBox* ScrollBox_Content; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UVerticalBox* SelectPanel; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_1; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_2; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_3; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_4; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_5; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_6; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_PoseItem_C* WB_PoseItem_7; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_InputHelpVis_Type2_C* WGI_InputHelpVis_1; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_InputHelpVis_Type2_C* WGI_InputHelpVis_2; // 0x0398(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_InputHelpVis_Type2_C* WGI_InputHelpVis_3; // 0x03A0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWGI_InputHelpVis_Type2_C* WGI_InputHelpVis_4; // 0x03A8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
bool StartShow; // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool isShowSelectPanel; // 0x03B1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3B2[0x6]; // 0x03B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UWB_PoseItem_C* CurrentItem; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UWB_PoseItem_C* CurrentSelectPanelItem; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UPlayerPostureCompoent_C* PoseComp; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
public:
void ActiveSelectPanel(bool isShowSelectPanel_0);
void Construct();
void CreatePanel();
void CreateSelectPanel();
void CreateSelectPanelItem();
void CustomEvent_1(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void DemountPose();
void Destruct();
void ExecuteUbergraph_WB_PoseMain(int32 EntryPoint);
void InitInputHelpVis();
void InitPanel();
bool OnBackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void OnBindEvent();
void OnClickEvent(class UWidget* Item, int32 Index_0);
void OnClickItem(class UWB_PoseItem_C* Item);
void OnCloseEvent(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void OnDemountPoseEvent(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void OnEnterEvent(bool isClcik);
void OnHoverEvent(class UWB_PoseItem_C* Item, bool isSelectItem);
void OnRemovePanel();
void OnSelectEvent(class UWidget* Item, int32 Index_0);
void OnSelectPanelClickEvent(class UWidget* Item, int32 Index_0);
void OnSelectPanelSelectEvent(class UWidget* Item, int32 Index_0);
void OnSelectPanelUnSelectEvent(class UWidget* Item, int32 Index_0);
void OnUnselect(class UWidget* Item, int32 Index_0);
void OnUseThisPoseEvent(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void SetNewItemPadding(class UWidget* NewItem, int32 Column, int32 Row);
void ShowPosePanelEvent(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
void StartHiddenPanel(bool PlaySound_0);
void StartShowPanel();
void SwitchPositions();
void ToSetPadding(class UWidget* , float Left, float Top, float Right, float Bottom);
void UpdateCurrentItem(bool isSelectItem);
void UpdateCurrentName(bool isSelectItem, const class FText& InText);
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_PoseMain_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_PoseMain_C")
}
static class UWB_PoseMain_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_PoseMain_C>();
}
};
DUMPER7_ASSERTS_UWB_PoseMain_C;
}

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@@ -0,0 +1,79 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_ShowAddItemMain_New
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "S_ShowItemData_structs.hpp"
#include "AkAudio_structs.hpp"
#include "WidgetGroup_classes.hpp"
#include "UMG_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_ShowAddItemMain_New.WB_ShowAddItemMain_New_C
// 0x0048 (0x0308 - 0x02C0)
class UWB_ShowAddItemMain_New_C final : public UWGI_UserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* HiddenSpc; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UCanvasPanel* CanvasPanel_Root; // 0x02D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_LoopScrollView_C* WB_LoopScrollView; // 0x02D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_ShowAddSpcMain_C* WB_ShowAddSpcMain; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
TArray<struct FS_ShowItemData> ShownData; // 0x02E8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
bool OnUpdateUIByLevelScript; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool OnGameIsLoading; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FA[0x6]; // 0x02FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UGlobalConfigComponent_C* Global_Config_Con; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
public:
void AddNewShownData(const struct FS_ShowItemData& NewData);
void BindNewPlayer(class ABP_CombatCharacter_C* NewBindPlayer, class UGlobalConfigComponent_C* GlobalConfigCom);
void BndEvt__WB_ShowAddItemMain_New_WB_LoopScrollView_K2Node_ComponentBoundEvent_0_PleaseRunningNext__DelegateSignature(class UWidget* NextWidget);
void ChangeLoopRunning(bool Stop);
void ConertToShownDataByStackableAmount(const struct FF_StoredItem& NowItem, int32 OldCount, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData);
void ConertToShownDataByUniqueItem(TArray<struct FF_StoredItem>& NewAdd, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData);
void Construct();
void ExecuteUbergraph_WB_ShowAddItemMain_New(int32 EntryPoint);
void OnAddressInfoShown(double ShownTime);
void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag);
void OnPlayerEnterDeath();
void OnPlayerHasBornedEvent(const class FString& FirePoint, bool isReborn, const struct FTransform& Position);
void OnPlayerSkillPtAddByBossEvent(int32 AddCount);
void OnPostureListChanageEvent(bool IsAdd, TArray<int32>& ID);
void OnRequestRestartToFirePoint(const class FString& NewFirePointID, const struct FTransform& PresetPosition);
void OnStackableItemAmountChangedEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNumber, bool NewItem);
void OnStackableItemAmountChangedinCangkuEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNum, bool NewItem);
void OnUniqueItemAddedEvent(TArray<struct FF_StoredItem>& NewItemsAfterAdd, bool IsItemFromCangku);
void OnUniqueItemAddedToChangkuEvent(TArray<struct FF_StoredItem>& NewItemsAfterAdd, bool IsItemFromBeibao);
void OnUpdateItemGetPageByLevelScript(bool Show);
void PickItemSound();
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_ShowAddItemMain_New_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_ShowAddItemMain_New_C")
}
static class UWB_ShowAddItemMain_New_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_ShowAddItemMain_New_C>();
}
};
DUMPER7_ASSERTS_UWB_ShowAddItemMain_New_C;
}

View File

@@ -0,0 +1,530 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WidgetGroup
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "WidgetGroup_structs.hpp"
#include "UMG_classes.hpp"
#include "CoreUObject_classes.hpp"
#include "InputCore_structs.hpp"
namespace SDK
{
// Class WidgetGroup.WGIPlayerController
// 0x0000 (0x08B0 - 0x08B0)
class AWGIPlayerController : public APlayerController
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGIPlayerController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGIPlayerController")
}
static class AWGIPlayerController* GetDefaultObj()
{
return GetDefaultObjImpl<AWGIPlayerController>();
}
};
DUMPER7_ASSERTS_AWGIPlayerController;
// Class WidgetGroup.WGI_BlueprintLibrary
// 0x0000 (0x0028 - 0x0028)
class UWGI_BlueprintLibrary final : public UBlueprintFunctionLibrary
{
public:
static class UUserWidget* AddSingleWidgetToViewport_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag, int32 ZOder, bool RepeatReset);
static void AddSingleWidgetToViewport_Ref(class UObject* WorldContextObject, class UUserWidget* inWidgetRef, class FName Tag, int32 ZOder, bool RepeatReset);
static TArray<class UUserWidget*> AddSingleWidgetToViewport_Tag(class UObject* WorldContextObject, class FName Tag, int32 ZOder, bool RepeatReset);
static TArray<class UUserWidget*> AddSingleWidgetToViewportByClass_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, int32 ZOder, bool RepeatReset);
static void BindAnyKeyDownEvent(const class UObject* WorldContextObject, TDelegate<void(const struct FKeyEvent& InKeyEvent, bool bIsDown, bool WithSingle)> InEvent);
static void BindChangedDeviceTypeEvent(const class UObject* WorldContextObject, TDelegate<void(const class FString& NewDeviceType, uint8 TypeIndex)> InEvent);
static void ChangeInputDeviceType(const class UObject* WorldContextObject, const class FString& NewDeviceType);
static class UUserWidget* CreateSingleWidgetToViewport_K2(class APlayerController* Owner, class FName* OutTag, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag, int32 ZOder, bool RepeatReset);
static class UUserWidget* CreateWGIWidgetToViewport_K2(class UObject* WorldContextObject, class APlayerController* Owner, TSubclassOf<class UUserWidget> WidgetClass, bool CanInputGame, EWGICreateType CreateType, int32 ZOrder);
static void DisableMouseAction(const class UObject* WorldContextObject, bool IsDisable);
static struct FActionMappingContainers GetActionMappingFromTag(const class UObject* WorldContextObject, const struct FGameplayTag& inTag);
static void GetCurrentInputDeviceType(const class UObject* WorldContextObject, class FString* DeviceType, uint8* DeviceTypeIndex);
static TMap<class FString, class UTexture2D*> GetDisplayImageFormAction(const class UObject* WorldContextObject, const class FString& InName);
static class UUserWidget* GetFocusWidget(const class UObject* WorldContextObject);
static class UUserWidget* GetOpenedWidget_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass);
static int32 GetOpenedWidgetNum(const class UObject* WorldContextObject, bool bIncludeHidden);
static TArray<class UUserWidget*> GetOpenedWidgets(const class UObject* WorldContextObject, bool bIncludeHidden);
static class UUserWidget* GetSingleWidget_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag);
static TArray<class UUserWidget*> GetSingleWidget_Tag(class UObject* WorldContextObject, class FName Tag, bool OnlyTop);
static TArray<class UUserWidget*> GetSingleWidgetByClass_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, bool OnlyTop);
static int32 GetSingleWidgetNum(class UObject* WorldContextObject, bool bIncludeHidden);
static TArray<class UUserWidget*> GetSingleWidgets(class UObject* WorldContextObject, bool bIncludeHidden);
static bool InputToSingleWidget(class UObject* WorldContextObject, const struct FKeyEvent& InKey, const bool bKeyDown);
static struct FKey KeyToString(const class FString& str);
static void RemoveAllWidget(const class UObject* WorldContextObject);
static void RemoveSingleWidget(class UObject* WorldContextObject);
static void RemoveSingleWidgetFromViewport(class UObject* WorldContextObject, bool RemoveValue, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag);
static void RemoveWidgetFromViewport(class UObject* WorldContextObject, class UUserWidget* InWidget);
static void RemoveWidgetGroup(const class UObject* WorldContextObject);
static void SetSingleDisableInput(class UUserWidget* InWidget, bool Value);
static void SetSingleWidgetDoNotClear(class UUserWidget* InWidget, bool DoNotClear);
static void SetSingleWidgetInputOrder(class UUserWidget* InWidget, int32 InputOrder);
static void SetWidgetFocusable(class UUserWidget* Widget, bool Focusable);
static class FString StringToKey(const struct FKey& Key);
static void UnBindChangedDeviceTypeEvent(const class UObject* WorldContextObject, TDelegate<void(const class FString& NewDeviceType, uint8 TypeIndex)> InEvent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGI_BlueprintLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGI_BlueprintLibrary")
}
static class UWGI_BlueprintLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UWGI_BlueprintLibrary>();
}
};
DUMPER7_ASSERTS_UWGI_BlueprintLibrary;
// Class WidgetGroup.WGI_Button
// 0x0010 (0x0600 - 0x05F0)
class UWGI_Button final : public UButton
{
public:
uint8 Pad_5F0[0x10]; // 0x05F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGI_Button")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGI_Button")
}
static class UWGI_Button* GetDefaultObj()
{
return GetDefaultObjImpl<UWGI_Button>();
}
};
DUMPER7_ASSERTS_UWGI_Button;
// Class WidgetGroup.WGI_NavInterface
// 0x0000 (0x0000 - 0x0000)
class IWGI_NavInterface final
{
public:
void OnClickInterface();
void OnNavOperationUpdateInterface(EWGIKeyEventOperations Value);
void OnSelectInterface();
void OnUnSelectInterface();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGI_NavInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGI_NavInterface")
}
static class IWGI_NavInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IWGI_NavInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IWGI_NavInterface;
// Class WidgetGroup.WGI_NavItem
// 0x0010 (0x0288 - 0x0278)
class UWGI_NavItem : public UUserWidget
{
public:
bool bSkip; // 0x0278(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_279[0xF]; // 0x0279(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void CallOwnerClickEvent(bool bCallSelf);
void CallOwnerSelectEvent(bool bCallSelf);
void CallOwnerUnSelectEvent(bool bCallSelf);
int32 GetChildIndex();
class UWidgetGroupExtension* GetOwnerExtension();
bool IsSelected();
void OnClickEvent();
void OnNavOperationUpdate(EWGIKeyEventOperations Value);
void OnSelectEvent();
void OnUnSelectEvent();
void SelectThisChild(bool bCallEventWhenSelected, bool bJoinTheCache, bool bUpdateScrollBoxOffset);
void SetSkip(bool NewValue);
bool GetSkip() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGI_NavItem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGI_NavItem")
}
static class UWGI_NavItem* GetDefaultObj()
{
return GetDefaultObjImpl<UWGI_NavItem>();
}
};
DUMPER7_ASSERTS_UWGI_NavItem;
// Class WidgetGroup.WGI_UserWidget
// 0x0048 (0x02C0 - 0x0278)
class UWGI_UserWidget : public UUserWidget
{
public:
uint8 Pad_278[0x10]; // 0x0278(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UWidgetGroupExtension* Extension; // 0x0288(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(class UUserWidget* Widget)> DestructEvent; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
bool MouseKeyToBackEvent; // 0x02A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2A1[0x7]; // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FKey MouseBackKey; // 0x02A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
void AddAnalogKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent, const struct FGameplayTag& inKeyTag)> OnAnalogKeyEvent);
class UPanelSlot* AddChildToNavPanel(class UPanelWidget* Panel, class UWidget* Content, bool bSelectThis);
class UGridSlot* AddChildToNavPanel_GridPanel(class UGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
class UUniformGridSlot* AddChildToNavPanel_UniformGridPanel(class UUniformGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
void AddChildWGIUserWidget(class UWGI_UserWidget* Widget);
void AddCustomKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown)> OnKeyEvent, bool bRepeat);
void AddNavFroGridPanel(class UGridPanel* GridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroGridPanel_Delegate(class UGridPanel* GridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroHorizontalBox(class UHorizontalBox* HorizontalBox, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroHorizontalBox_Delegate(class UHorizontalBox* HorizontalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroScrollBox(class UScrollBox* ScrollBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroScrollBox_Delegate(class UScrollBox* ScrollBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroUniformGridPanel(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroUniformGridPanel_Delegate(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroVerticalBox(class UVerticalBox* VerticalBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void AddNavFroVerticalBox_Delegate(class UVerticalBox* VerticalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void AddWidgetToViewport(bool CanInputGame, EWGICreateType CreateType, int32 ZOder);
void AnalogKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
void BackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void BindEnterKeyToNav(class UPanelWidget* NavPanel);
void ClearChildrenOfNavPanel(class UPanelWidget* Panel);
void CustomKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
void EnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
bool GetForceLockFocus();
class UWGI_InputHelp* GetInputHelp();
int32 GetSelectedIndexFromNavPanel(class UPanelWidget* Panel);
class UWidget* GetSelectedItemFromNavPanel(class UPanelWidget* Panel);
bool NavPanelActived(class UPanelWidget* Panel);
void NavPanelOperation(class UPanelWidget* PanelWidget, EWGIKeyEventOperations Operation);
bool NavPanelValid(class UPanelWidget* Panel);
bool NeedBackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
bool NeedEnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
void OnButtonLostFocus();
bool OverrideOnSelectDirection(class UPanelWidget* Panel, const struct FVector2D& Direction, bool bIsRepeat);
void RemoveChildFromNavPanel(class UPanelWidget* Panel, class UWidget* Content);
void RemoveChildFromNavPanel_GridPanel(class UPanelWidget* Panel, class UWidget* Content);
void RemoveSelectedFromNavPanel(class UPanelWidget* Panel);
void RemoveSelectedFromNavPanel_GridPanel(class UPanelWidget* Panel);
void RemoveWidgetFromViewport(bool bRemoveAll);
void ResetFocus(bool bNewForceLockFocus);
void SelectItemAtNavPanel(class UPanelWidget* Panel, int32 SelectIndex, bool bCallEventWhenSelected, bool bJoinTheCache, bool bUpdateScrollBoxOffset);
void SelectItemAtNavPanel_Direction(class UPanelWidget* Panel, EWGINavSelectDirection Direction);
void SetForceLockFocus(bool NewValue);
void SetMouseBackKey(const struct FKey& NewMouseBackKey);
void SetMouseKeyToBackEvent(bool NewValue);
void UnBindEnterKey();
void WGI_OnButtonLostFocus();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGI_UserWidget")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGI_UserWidget")
}
static class UWGI_UserWidget* GetDefaultObj()
{
return GetDefaultObjImpl<UWGI_UserWidget>();
}
};
DUMPER7_ASSERTS_UWGI_UserWidget;
// Class WidgetGroup.WGI_InputHelp
// 0x0120 (0x0398 - 0x0278)
class UWGI_InputHelp : public UUserWidget
{
public:
uint8 Pad_278[0x2]; // 0x0278(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
bool RunNextUpdate; // 0x027A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool CompletelyAutomatic; // 0x027B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool OverrideOrderByArray; // 0x027C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_27D[0x3]; // 0x027D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> ManualVis; // 0x0280(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
bool CombineAlwaysFirst; // 0x0290(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> HiddenNames; // 0x0298(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
TMap<class FString, class FText> OverrideVis; // 0x02A8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
bool VisEnterKey; // 0x02F8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2F9[0x7]; // 0x02F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVisContainerOverride OverrideEnterVis; // 0x0300(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
bool VisBackKey; // 0x0320(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_321[0x7]; // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVisContainerOverride OverrideBackVis; // 0x0328(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
uint8 Pad_348[0x50]; // 0x0348(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddHiddenNames(const class FString& Name_0);
void AddHiddenNamesArray(const TArray<class FString>& Names);
void AddManualVis(const class FString& Key);
void AddManualVisArray(const TArray<class FString>& Keys);
void AddOverrideVis(const class FString& Key, const class FText& Value);
void AddOverrideVisArray(const TMap<class FString, class FText>& NewData);
void OnInputHelpVisUpdate(const TArray<struct FInputHelpVisContainer>& VisData);
void RealUpdateVis();
void RemoveHiddenNames(const class FString& Name_0);
void RemoveHiddenNamesArray(const TArray<class FString>& Names);
void RemoveManualVis(const class FString& Key);
void RemoveManualVisArray(const TArray<class FString>& Keys);
void RemoveOverrideVis(const class FString& Key);
void RemoveOverrideVisArray(const TArray<class FString>& Keys);
void SetCombineAlwaysFirst(bool bNewValue);
void SetHiddenNames(const TArray<class FString>& NewNames);
void SetManualVis(const TArray<class FString>& NewData);
void SetOverrideVis(const TMap<class FString, class FText>& NewData);
void SetVisBackKey(bool NewVis);
void SetVisBackKeyOverride(const struct FVisContainerOverride& Value);
void SetVisEnterKey(bool NewVis);
void SetVisEnterKeyOverride(const struct FVisContainerOverride& Value);
void UpdateVis();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WGI_InputHelp")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WGI_InputHelp")
}
static class UWGI_InputHelp* GetDefaultObj()
{
return GetDefaultObjImpl<UWGI_InputHelp>();
}
};
DUMPER7_ASSERTS_UWGI_InputHelp;
// Class WidgetGroup.WidgetGroupExtension
// 0x0120 (0x0148 - 0x0028)
class UWidgetGroupExtension final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UUserWidget* Widget)> DestructEvent; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UWGI_InputHelp* InputHelpWidget; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UUserWidget* OwnerWidget; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UUserWidget* ParentWidget; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class UWGI_UserWidget*> ChildWGIUserWidget; // 0x0060(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
uint8 Pad_70[0xD8]; // 0x0070(0x00D8)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UWidgetGroupExtension* GetExtension(class UUserWidget* InWidget, bool AutoCreateExtension);
void AddChildWGIUserWidget(class UWGI_UserWidget* Widget);
void ChildWGIUserWidgetOnRemoved(class UWGI_UserWidget* Widget);
bool Focus_GetForceLockFocus();
void Focus_ResetFocus(bool bNewForceLockFocus);
void Focus_SetForceLockFocus(bool NewValue);
bool GetDisableAllInput();
bool GetDisableEnterBackInput();
class UWGI_InputHelp* GetInputHelp();
class UUserWidget* GetOwnerWidget();
class UUserWidget* GetParentWidget();
bool KeyCaller_OnAnalogValueChanged(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent);
void KeyCaller_OnFocusLost(const struct FFocusEvent& InFocusEvent);
bool KeyCaller_OnKeyDown(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent);
bool KeyCaller_OnKeyUp(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent);
bool KeyCaller_OnMouseButtonDown(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent, const struct FKey& MouseBackKey);
bool KeyCaller_OnMouseButtonUp(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent);
void KeyEvent_AddAnalogKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent, const struct FGameplayTag& inKeyTag)> OnAnalogKeyEvent);
void KeyEvent_AddCustomKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown)> OnKeyEvent, bool bRepeat);
void KeyEvent_AnalogKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
void KeyEvent_BindEnterKeyToNav(class UPanelWidget* NavPanel);
void KeyEvent_CustomKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
void KeyEvent_UnBindEnterKey();
void Nav_AddNavFroGridPanel(class UGridPanel* GridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void Nav_AddNavFroHorizontalBox(class UHorizontalBox* HorizontalBox, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void Nav_AddNavFroScrollBox(class UScrollBox* ScrollBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void Nav_AddNavFroUniformGridPanel(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void Nav_AddNavFroVerticalBox(class UVerticalBox* VerticalBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
bool Nav_NavActived(class UPanelWidget* Panel);
void Nav_NavOperation(class UPanelWidget* PanelWidget, EWGIKeyEventOperations Operation);
bool Nav_NavValid(class UPanelWidget* Panel);
class UGridSlot* NavAction_AddChildToGridNav(class UGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
class UPanelSlot* NavAction_AddChildToNav(class UPanelWidget* Panel, class UWidget* Content, bool bSelectThis);
class UUniformGridSlot* NavAction_AddChildToUniformGridNav(class UUniformGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
void NavAction_ClearNavChildren(class UPanelWidget* Panel);
int32 NavAction_GetNavSelectedIndex(class UPanelWidget* Panel);
class UWidget* NavAction_GetNavSelectedItem(class UPanelWidget* Panel);
void NavAction_RemoveGridNavChild(class UPanelWidget* Panel, class UWidget* Content);
void NavAction_RemoveGridNavSelectedItem(class UPanelWidget* Panel);
void NavAction_RemoveNavChild(class UPanelWidget* Panel, class UWidget* Content);
void NavAction_RemoveNavSelectedItem(class UPanelWidget* Panel);
void NavAction_SelectNavDirectionItem(class UPanelWidget* Panel, EWGINavSelectDirection Direction);
void NavAction_SelectNavItem(class UPanelWidget* Panel, int32 SelectIndex, bool bCallEventWhenSelected, bool bJoinTheCache, bool bUpdateScrollBoxOffset);
void NavDelegate_AddNavFroGridPanel(class UGridPanel* GridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void NavDelegate_AddNavFroHorizontalBox(class UHorizontalBox* HorizontalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void NavDelegate_AddNavFroScrollBox(class UScrollBox* ScrollBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void NavDelegate_AddNavFroUniformGridPanel(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
void NavDelegate_AddNavFroVerticalBox(class UVerticalBox* VerticalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
void SetDisableAllInput(bool disabled);
void SetDisableEnterBackInput(bool disabled);
void SetInputHelp(class UWGI_InputHelp* inInputHelpWidget, bool bUpdateList);
class UUserWidget* SetParentWidget(class UUserWidget* inParentWidget);
void Viewport_AddWidgetToViewport(bool CanInputGame, EWGICreateType CreateType, int32 ZOrder);
bool Viewport_GetFocusHiddenMode();
void Viewport_RemoveWidgetFromViewport(bool bRemoveAll);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WidgetGroupExtension")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WidgetGroupExtension")
}
static class UWidgetGroupExtension* GetDefaultObj()
{
return GetDefaultObjImpl<UWidgetGroupExtension>();
}
};
DUMPER7_ASSERTS_UWidgetGroupExtension;
// Class WidgetGroup.WidgetGroupExtensionInterface
// 0x0000 (0x0000 - 0x0000)
class IWidgetGroupExtensionInterface final
{
public:
bool OnBackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
bool OnCustomBlueprintKeyInputEvent(const struct FKeyEvent& InKeyEvent, bool isDown);
bool OnEnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
bool OnOverrideOnSelectDirectionInterface(class UPanelWidget* Panel, const struct FVector2D& Direction, bool bIsRepeat);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WidgetGroupExtensionInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WidgetGroupExtensionInterface")
}
static class IWidgetGroupExtensionInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IWidgetGroupExtensionInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IWidgetGroupExtensionInterface;
// Class WidgetGroup.WidgetGroupAnimationInterface
// 0x0000 (0x0000 - 0x0000)
class IWidgetGroupAnimationInterface final
{
public:
EWGIAnimationType OnGetAnimationTypeInterface();
class UUserWidget* OnGetAnimationWidgetInterface();
void OnPlayWidgetAnimationInterface(EWGIAnimationType AnimationType, class UUserWidget* OwnerWidget);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WidgetGroupAnimationInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WidgetGroupAnimationInterface")
}
static class IWidgetGroupAnimationInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IWidgetGroupAnimationInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IWidgetGroupAnimationInterface;
// Class WidgetGroup.WidgetGroupManager
// 0x0320 (0x0350 - 0x0030)
class UWidgetGroupManager final : public UWorldSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UUserWidget*> OpenedWidgets; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TMap<class UUserWidget*, struct FOpenedWidgetSet> OpenedWidgetSettings; // 0x0048(0x0050)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TMap<class UUserWidget*, struct FSingleWidget> SingleWidgets; // 0x0098(0x0050)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
struct FInputConfigureGroupData InputConfigureGroupDataCache; // 0x00E8(0x0200)(Protected, NativeAccessSpecifierProtected)
TMap<class UUserWidget*, class UWidgetGroupExtension*> Extension; // 0x02E8(0x0050)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TArray<class UUserWidget*> SingleWidgetInputOrder; // 0x0338(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnWindowActivationEvent(bool Active);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WidgetGroupManager")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WidgetGroupManager")
}
static class UWidgetGroupManager* GetDefaultObj()
{
return GetDefaultObjImpl<UWidgetGroupManager>();
}
};
DUMPER7_ASSERTS_UWidgetGroupManager;
}

View File

@@ -0,0 +1,197 @@
#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WidgetGroup
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "SlateCore_structs.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum WidgetGroup.EWGIKeyEventOperations
// NumValues: 0x0004
enum class EWGIKeyEventOperations : uint8
{
Actived = 0,
UnActived = 1,
Removed = 2,
EWGIKeyEventOperations_MAX = 3,
};
// Enum WidgetGroup.EWGINavSelectDirection
// NumValues: 0x0005
enum class EWGINavSelectDirection : uint8
{
Next = 0,
Last = 1,
NextRow = 2,
LastRow = 3,
EWGINavSelectDirection_MAX = 4,
};
// Enum WidgetGroup.EWGIAnimationType
// NumValues: 0x0005
enum class EWGIAnimationType : uint8
{
EWAHT_None = 0,
EWAHT_Visible = 1,
EWAHT_Hidden = 2,
EWAHT_Remove = 3,
EWAHT_MAX = 4,
};
// Enum WidgetGroup.EWGICreateType
// NumValues: 0x0006
enum class EWGICreateType : uint8
{
EWCT_None = 0,
EWCT_RemoveLast = 1,
EWCT_RemoveAll = 2,
EWCT_HiddenLast = 3,
EWCT_HiddenAll = 4,
EWCT_MAX = 5,
};
// ScriptStruct WidgetGroup.NavDelegate
// 0x0030 (0x0030 - 0x0000)
struct FNavDelegate final
{
public:
TDelegate<void(class UWidget* Item, int32 Index)> Delegate_ClickedEvent; // 0x0000(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TDelegate<void(class UWidget* Item, int32 Index)> Delegate_SelectedEvent; // 0x0010(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TDelegate<void(class UWidget* Item, int32 Index)> Delegate_UnSelectedEvent; // 0x0020(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNavDelegate;
// ScriptStruct WidgetGroup.ActionMappingContainers
// 0x00B0 (0x00B0 - 0x0000)
struct FActionMappingContainers final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class FText DisplayName; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FGameplayTag ConfigureTag; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FInputActionKeyMapping> Content; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
TMap<class FString, class UTexture2D*> DeviceImage; // 0x0058(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
int32 ImageVisOrder; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActionMappingContainers;
// ScriptStruct WidgetGroup.CustomKeyDelegateGroup
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FCustomKeyDelegateGroup final
{
public:
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomKeyDelegateGroup;
// ScriptStruct WidgetGroup.CustomKeyAnalogValueDelegate
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FCustomKeyAnalogValueDelegate final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
TDelegate<void(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent, const struct FGameplayTag& inKeyTag)> Delegate_OnAnalogKeyEvent; // 0x0010(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FCustomKeyAnalogValueDelegate;
// ScriptStruct WidgetGroup.CombineActionImageContainers
// 0x00A8 (0x00A8 - 0x0000)
struct FCombineActionImageContainers final
{
public:
class FString ConfigureName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText DisplayName; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class FText Description; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<class FString> InputConfigureNames; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
TMap<class FString, class UTexture2D*> DeviceImage; // 0x0050(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
int32 Order; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCombineActionImageContainers;
// ScriptStruct WidgetGroup.CombineActionImageGroup
// 0x0028 (0x0028 - 0x0000)
struct FCombineActionImageGroup final
{
public:
class FString GroupName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GroupOrder; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FCombineActionImageContainers> CombineContainers; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCombineActionImageGroup;
// ScriptStruct WidgetGroup.InputConfigureGroupData
// 0x0200 (0x0200 - 0x0000)
struct FInputConfigureGroupData final
{
public:
struct FActionMappingContainers EnterContainers; // 0x0000(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
struct FActionMappingContainers BackContainers; // 0x00B0(0x00B0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TMap<struct FGameplayTag, struct FActionMappingContainers> OtherActions; // 0x0160(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<struct FCombineActionImageGroup> CombineGroup; // 0x01B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_1C0[0x40]; // 0x01C0(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputConfigureGroupData;
// ScriptStruct WidgetGroup.InputHelpVisContainer
// 0x0080 (0x0080 - 0x0000)
struct FInputHelpVisContainer final
{
public:
class FString ConfigureName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText DisplayName; // 0x0010(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FString, class UTexture2D*> DisplayImage; // 0x0028(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 VisOrder; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ThisIsCombineVis; // 0x007C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputHelpVisContainer;
// ScriptStruct WidgetGroup.VisContainerOverride
// 0x0020 (0x0020 - 0x0000)
struct FVisContainerOverride final
{
public:
bool bUsingOverrideOrder; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 OverrideOrder; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText OverrideName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVisContainerOverride;
// ScriptStruct WidgetGroup.OpenedWidgetSet
// 0x0002 (0x0002 - 0x0000)
struct FOpenedWidgetSet final
{
public:
uint8 Pad_0[0x2]; // 0x0000(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FOpenedWidgetSet;
// ScriptStruct WidgetGroup.SingleWidget
// 0x0018 (0x0018 - 0x0000)
struct FSingleWidget final
{
public:
class UUserWidget* Widget; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSingleWidget;
}