Update Unreal Engine SDK
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163
WuchangFF/SDK/WB_MainUI_classes.hpp
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163
WuchangFF/SDK/WB_MainUI_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WB_MainUI
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "Engine_structs.hpp"
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#include "E_BuffType_structs.hpp"
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#include "WidgetGroup_classes.hpp"
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#include "E_ItemType_structs.hpp"
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#include "UMG_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass WB_MainUI.WB_MainUI_C
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// 0x0140 (0x0400 - 0x02C0)
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class UWB_MainUI_C final : public UWGI_UserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* HiddenAll; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* PlayerCoinsImmersionMode; // 0x02D0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* PlayerStateJoinImmersionMode; // 0x02D8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* ActiveSlotJoinImmersionMode; // 0x02E0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* JoinOrOutImmersionMode; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UCanvasPanel* CanvasPanel_0; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UOverlay* NewHelpBlock; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UCustomizationTextBlock* PingText; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleCoin; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleDeBuff; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleDebuffTips; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleHelp; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleItem; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleKeyTips; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UScaleBox* ScaleWeapon; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_ActiveSlots_C* WB_ActiveSlots; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_BuffPanel_C* WB_BuffPanel; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_CombatInfo_C* WB_CombatPanel; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_HelpPlayers_C* WB_HelpPlayers; // 0x0358(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_KeyTipPanel_C* WB_KeyTipPanel_47; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_NpcFriend_C* WB_NpcFriend; // 0x0368(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_PlayerCoins_C* WB_PlayerCoins; // 0x0370(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_PlayerState_C* WB_PlayerState; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_QuickBar_C* WB_QuickSpell; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_QuickBar_C* WB_QuickTool; // 0x0388(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUINotifyComponent_C* UINotify; // 0x0390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool bQuickBarHold; // 0x0398(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_399[0x7]; // 0x0399(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTimerHandle HoldTimer; // 0x03A0(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool bIsTool; // 0x03A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool bOpenedQuick; // 0x03A9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3AA[0x6]; // 0x03AA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FGameplayTag> QuitckKeys; // 0x03B0(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
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class UWB_MenuMain_C* MenuMain; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UCombatStatCaculator* Calculator; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool bUseQuick; // 0x03D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool bIsGamePad; // 0x03D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3D2[0x6]; // 0x03D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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double HoldTime; // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UDataTable* MainUITable; // 0x03E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool OpenedQuitck; // 0x03E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool AlreadyUsed; // 0x03E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3EA[0x6]; // 0x03EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UWB_NewHelpBlock_C* NewHelpBlockPanel; // 0x03F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool ImmersionModeIsEnabled; // 0x03F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool StopOpenImmersionMode; // 0x03F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool ActiveSlotImmersionModeEnable; // 0x03FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool PlayerStateImmersionModeEnable; // 0x03FB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool PlayerEnergyImmersionModeEnable; // 0x03FC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool PlayerCoinsImmersionModeEnable; // 0x03FD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CanOpenPosePanel; // 0x03FE(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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void ActiveSlotInImmersionMode_Private(bool Enable);
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void BackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
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void bindevent();
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void BindImmersionModeCheckEvent();
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void BndEvt__WB_MainUI_WB_ActiveSlots_K2Node_ComponentBoundEvent_0_UpdateHasRebornActor__DelegateSignature(bool Has);
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void BndEvt__WB_MainUI_WB_PlayerCoins_K2Node_ComponentBoundEvent_4_OnValueChanged__DelegateSignature();
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void BndEvt__WB_MainUI_WB_PlayerState_K2Node_ComponentBoundEvent_6_OnEnergyChanged__DelegateSignature();
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void ChangeKeyTipState(bool Show);
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void CheckBuffAlreadyExsist();
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void CheckBuffIconExsist();
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void CheckImmersionModeOpen();
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void CloseImmersionMode();
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void CloseNpcFriend();
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void CloseQuick();
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void Construct();
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void CreateNewHelpBlockPanel(const struct FST_NewPlayerGuidelines& new_data, bool not_use_Queue);
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void DebuffRefValid(bool* DebuffValid);
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void DelayCheckImmersionMode();
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void EnableImmersionMode_Private(bool Enable, bool StopOpen);
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void EventOpenPosePanel();
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void ExecuteUbergraph_WB_MainUI(int32 EntryPoint);
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bool ForceJoinImmersionMode();
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void GetComponent();
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void HoldTool_Event(bool tool, bool Down);
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void IsPTBuff(class UBP_Buff_Base_C* buffbase, bool* IsPT);
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void JoinImmersionMode();
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bool NeedEnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
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void OnBaseValueChanged(const struct FGameplayTag& stat, double NewValue);
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void OnBuffAddNew(class UBP_Buff_Base_C* buff);
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void OnBuffRemovedNew(class UBP_Buff_Base_C* buff);
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void OnClosePanelEvent();
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bool OnCustomBlueprintKeyInputEvent(const struct FKeyEvent& InKeyEvent, bool isDown);
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void OnDebuffRemove(const struct FGameplayTag& Tag);
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void OnDebuffUpdate(const struct FGameplayTag& Tag, double CurrentValue, double MaxValue);
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void OnHdrDetailShow(bool Show);
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void OnLevelChapterHidden();
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void OnLevelChapterShown();
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void OnMenuMainDestructEvent(class UUserWidget* Widget);
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void OnOptionValueChange(const struct FGameplayTag& OptionTag);
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void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag);
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void OnScreenResolutionChanged();
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void OnStaminaChengedEvent(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue);
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void OnStatValueChangedEvent(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue);
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void OnSwitchToolEvent(bool Up);
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void OnSwitchWeaponSpellEvent();
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void OnTargetingToggledEvent(bool Enabled);
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void OpenMenu(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
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void OpenNpcFriend();
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void OpenQuick();
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void PlayerAlertStatuChangedEvent(bool NewAIAlertBattle);
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void PlayerCoinsInImmersionMode_Private(bool Enable);
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void PlayerEnergyInImmersionMode_Private(bool Enable);
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void PlayerStateInImmersionMode_Private(bool Enable);
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void SetActiveSlotinImmersionMode(bool In);
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void SetPlayerCoinsInImmersionMode(bool In);
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void SetPlayerEnergyInImmersionMode(bool SetPlayerEnergyIn);
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void SetPlayerStateInImmersionMode(bool SetPlayerStateIn);
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void ShowPosePanelEvent(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown);
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void StartBindImmersionMode();
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void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
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void UnBindImmersionModeCheckEvent();
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void UpdateNpcFriend(int32 Index_0, class ABP_SpawnedAI_C* Pawn, class UObject* Brush, const class FText& InText);
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("WB_MainUI_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WB_MainUI_C")
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}
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static class UWB_MainUI_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWB_MainUI_C>();
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}
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};
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DUMPER7_ASSERTS_UWB_MainUI_C;
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}
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