Update Unreal Engine SDK
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79
WuchangFF/SDK/WB_ShowAddItemMain_New_classes.hpp
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79
WuchangFF/SDK/WB_ShowAddItemMain_New_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WB_ShowAddItemMain_New
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "S_ShowItemData_structs.hpp"
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#include "AkAudio_structs.hpp"
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#include "WidgetGroup_classes.hpp"
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#include "UMG_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass WB_ShowAddItemMain_New.WB_ShowAddItemMain_New_C
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// 0x0048 (0x0308 - 0x02C0)
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class UWB_ShowAddItemMain_New_C final : public UWGI_UserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* HiddenSpc; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UCanvasPanel* CanvasPanel_Root; // 0x02D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_LoopScrollView_C* WB_LoopScrollView; // 0x02D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWB_ShowAddSpcMain_C* WB_ShowAddSpcMain; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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TArray<struct FS_ShowItemData> ShownData; // 0x02E8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
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bool OnUpdateUIByLevelScript; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool OnGameIsLoading; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FA[0x6]; // 0x02FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UGlobalConfigComponent_C* Global_Config_Con; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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public:
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void AddNewShownData(const struct FS_ShowItemData& NewData);
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void BindNewPlayer(class ABP_CombatCharacter_C* NewBindPlayer, class UGlobalConfigComponent_C* GlobalConfigCom);
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void BndEvt__WB_ShowAddItemMain_New_WB_LoopScrollView_K2Node_ComponentBoundEvent_0_PleaseRunningNext__DelegateSignature(class UWidget* NextWidget);
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void ChangeLoopRunning(bool Stop);
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void ConertToShownDataByStackableAmount(const struct FF_StoredItem& NowItem, int32 OldCount, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData);
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void ConertToShownDataByUniqueItem(TArray<struct FF_StoredItem>& NewAdd, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData);
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void Construct();
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void ExecuteUbergraph_WB_ShowAddItemMain_New(int32 EntryPoint);
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void OnAddressInfoShown(double ShownTime);
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void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag);
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void OnPlayerEnterDeath();
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void OnPlayerHasBornedEvent(const class FString& FirePoint, bool isReborn, const struct FTransform& Position);
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void OnPlayerSkillPtAddByBossEvent(int32 AddCount);
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void OnPostureListChanageEvent(bool IsAdd, TArray<int32>& ID);
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void OnRequestRestartToFirePoint(const class FString& NewFirePointID, const struct FTransform& PresetPosition);
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void OnStackableItemAmountChangedEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNumber, bool NewItem);
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void OnStackableItemAmountChangedinCangkuEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNum, bool NewItem);
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void OnUniqueItemAddedEvent(TArray<struct FF_StoredItem>& NewItemsAfterAdd, bool IsItemFromCangku);
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void OnUniqueItemAddedToChangkuEvent(TArray<struct FF_StoredItem>& NewItemsAfterAdd, bool IsItemFromBeibao);
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void OnUpdateItemGetPageByLevelScript(bool Show);
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void PickItemSound();
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("WB_ShowAddItemMain_New_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WB_ShowAddItemMain_New_C")
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}
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static class UWB_ShowAddItemMain_New_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWB_ShowAddItemMain_New_C>();
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}
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};
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DUMPER7_ASSERTS_UWB_ShowAddItemMain_New_C;
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}
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