Update Unreal Engine SDK
This commit is contained in:
530
WuchangFF/SDK/WidgetGroup_classes.hpp
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530
WuchangFF/SDK/WidgetGroup_classes.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WidgetGroup
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "WidgetGroup_structs.hpp"
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#include "UMG_classes.hpp"
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#include "CoreUObject_classes.hpp"
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#include "InputCore_structs.hpp"
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namespace SDK
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{
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// Class WidgetGroup.WGIPlayerController
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// 0x0000 (0x08B0 - 0x08B0)
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class AWGIPlayerController : public APlayerController
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WGIPlayerController")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WGIPlayerController")
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}
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static class AWGIPlayerController* GetDefaultObj()
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{
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return GetDefaultObjImpl<AWGIPlayerController>();
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}
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};
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DUMPER7_ASSERTS_AWGIPlayerController;
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// Class WidgetGroup.WGI_BlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UWGI_BlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static class UUserWidget* AddSingleWidgetToViewport_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag, int32 ZOder, bool RepeatReset);
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static void AddSingleWidgetToViewport_Ref(class UObject* WorldContextObject, class UUserWidget* inWidgetRef, class FName Tag, int32 ZOder, bool RepeatReset);
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static TArray<class UUserWidget*> AddSingleWidgetToViewport_Tag(class UObject* WorldContextObject, class FName Tag, int32 ZOder, bool RepeatReset);
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static TArray<class UUserWidget*> AddSingleWidgetToViewportByClass_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, int32 ZOder, bool RepeatReset);
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static void BindAnyKeyDownEvent(const class UObject* WorldContextObject, TDelegate<void(const struct FKeyEvent& InKeyEvent, bool bIsDown, bool WithSingle)> InEvent);
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static void BindChangedDeviceTypeEvent(const class UObject* WorldContextObject, TDelegate<void(const class FString& NewDeviceType, uint8 TypeIndex)> InEvent);
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static void ChangeInputDeviceType(const class UObject* WorldContextObject, const class FString& NewDeviceType);
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static class UUserWidget* CreateSingleWidgetToViewport_K2(class APlayerController* Owner, class FName* OutTag, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag, int32 ZOder, bool RepeatReset);
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static class UUserWidget* CreateWGIWidgetToViewport_K2(class UObject* WorldContextObject, class APlayerController* Owner, TSubclassOf<class UUserWidget> WidgetClass, bool CanInputGame, EWGICreateType CreateType, int32 ZOrder);
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static void DisableMouseAction(const class UObject* WorldContextObject, bool IsDisable);
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static struct FActionMappingContainers GetActionMappingFromTag(const class UObject* WorldContextObject, const struct FGameplayTag& inTag);
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static void GetCurrentInputDeviceType(const class UObject* WorldContextObject, class FString* DeviceType, uint8* DeviceTypeIndex);
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static TMap<class FString, class UTexture2D*> GetDisplayImageFormAction(const class UObject* WorldContextObject, const class FString& InName);
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static class UUserWidget* GetFocusWidget(const class UObject* WorldContextObject);
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static class UUserWidget* GetOpenedWidget_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass);
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static int32 GetOpenedWidgetNum(const class UObject* WorldContextObject, bool bIncludeHidden);
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static TArray<class UUserWidget*> GetOpenedWidgets(const class UObject* WorldContextObject, bool bIncludeHidden);
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static class UUserWidget* GetSingleWidget_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag);
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static TArray<class UUserWidget*> GetSingleWidget_Tag(class UObject* WorldContextObject, class FName Tag, bool OnlyTop);
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static TArray<class UUserWidget*> GetSingleWidgetByClass_K2(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetClass, bool OnlyTop);
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static int32 GetSingleWidgetNum(class UObject* WorldContextObject, bool bIncludeHidden);
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static TArray<class UUserWidget*> GetSingleWidgets(class UObject* WorldContextObject, bool bIncludeHidden);
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static bool InputToSingleWidget(class UObject* WorldContextObject, const struct FKeyEvent& InKey, const bool bKeyDown);
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static struct FKey KeyToString(const class FString& str);
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static void RemoveAllWidget(const class UObject* WorldContextObject);
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static void RemoveSingleWidget(class UObject* WorldContextObject);
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static void RemoveSingleWidgetFromViewport(class UObject* WorldContextObject, bool RemoveValue, TSubclassOf<class UUserWidget> WidgetClass, class FName Tag);
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static void RemoveWidgetFromViewport(class UObject* WorldContextObject, class UUserWidget* InWidget);
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static void RemoveWidgetGroup(const class UObject* WorldContextObject);
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static void SetSingleDisableInput(class UUserWidget* InWidget, bool Value);
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static void SetSingleWidgetDoNotClear(class UUserWidget* InWidget, bool DoNotClear);
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static void SetSingleWidgetInputOrder(class UUserWidget* InWidget, int32 InputOrder);
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static void SetWidgetFocusable(class UUserWidget* Widget, bool Focusable);
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static class FString StringToKey(const struct FKey& Key);
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static void UnBindChangedDeviceTypeEvent(const class UObject* WorldContextObject, TDelegate<void(const class FString& NewDeviceType, uint8 TypeIndex)> InEvent);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WGI_BlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WGI_BlueprintLibrary")
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}
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static class UWGI_BlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWGI_BlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_UWGI_BlueprintLibrary;
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// Class WidgetGroup.WGI_Button
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// 0x0010 (0x0600 - 0x05F0)
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class UWGI_Button final : public UButton
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{
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public:
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uint8 Pad_5F0[0x10]; // 0x05F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WGI_Button")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WGI_Button")
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}
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static class UWGI_Button* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWGI_Button>();
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}
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};
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DUMPER7_ASSERTS_UWGI_Button;
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// Class WidgetGroup.WGI_NavInterface
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// 0x0000 (0x0000 - 0x0000)
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class IWGI_NavInterface final
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{
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public:
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void OnClickInterface();
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void OnNavOperationUpdateInterface(EWGIKeyEventOperations Value);
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void OnSelectInterface();
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void OnUnSelectInterface();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WGI_NavInterface")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WGI_NavInterface")
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}
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static class IWGI_NavInterface* GetDefaultObj()
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{
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return GetDefaultObjImpl<IWGI_NavInterface>();
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}
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class UObject* AsUObject()
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{
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return reinterpret_cast<UObject*>(this);
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}
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const class UObject* AsUObject() const
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{
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return reinterpret_cast<const UObject*>(this);
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}
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};
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DUMPER7_ASSERTS_IWGI_NavInterface;
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// Class WidgetGroup.WGI_NavItem
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// 0x0010 (0x0288 - 0x0278)
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class UWGI_NavItem : public UUserWidget
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{
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public:
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bool bSkip; // 0x0278(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, Protected, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_279[0xF]; // 0x0279(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void CallOwnerClickEvent(bool bCallSelf);
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void CallOwnerSelectEvent(bool bCallSelf);
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void CallOwnerUnSelectEvent(bool bCallSelf);
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int32 GetChildIndex();
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class UWidgetGroupExtension* GetOwnerExtension();
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bool IsSelected();
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void OnClickEvent();
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void OnNavOperationUpdate(EWGIKeyEventOperations Value);
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void OnSelectEvent();
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void OnUnSelectEvent();
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void SelectThisChild(bool bCallEventWhenSelected, bool bJoinTheCache, bool bUpdateScrollBoxOffset);
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void SetSkip(bool NewValue);
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bool GetSkip() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WGI_NavItem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WGI_NavItem")
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}
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static class UWGI_NavItem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWGI_NavItem>();
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}
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};
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DUMPER7_ASSERTS_UWGI_NavItem;
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// Class WidgetGroup.WGI_UserWidget
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// 0x0048 (0x02C0 - 0x0278)
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class UWGI_UserWidget : public UUserWidget
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{
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public:
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uint8 Pad_278[0x10]; // 0x0278(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
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class UWidgetGroupExtension* Extension; // 0x0288(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(class UUserWidget* Widget)> DestructEvent; // 0x0290(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
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bool MouseKeyToBackEvent; // 0x02A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2A1[0x7]; // 0x02A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FKey MouseBackKey; // 0x02A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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void AddAnalogKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent, const struct FGameplayTag& inKeyTag)> OnAnalogKeyEvent);
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class UPanelSlot* AddChildToNavPanel(class UPanelWidget* Panel, class UWidget* Content, bool bSelectThis);
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class UGridSlot* AddChildToNavPanel_GridPanel(class UGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
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class UUniformGridSlot* AddChildToNavPanel_UniformGridPanel(class UUniformGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
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void AddChildWGIUserWidget(class UWGI_UserWidget* Widget);
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void AddCustomKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown)> OnKeyEvent, bool bRepeat);
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void AddNavFroGridPanel(class UGridPanel* GridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroGridPanel_Delegate(class UGridPanel* GridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroHorizontalBox(class UHorizontalBox* HorizontalBox, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroHorizontalBox_Delegate(class UHorizontalBox* HorizontalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroScrollBox(class UScrollBox* ScrollBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroScrollBox_Delegate(class UScrollBox* ScrollBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroUniformGridPanel(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroUniformGridPanel_Delegate(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroVerticalBox(class UVerticalBox* VerticalBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
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void AddNavFroVerticalBox_Delegate(class UVerticalBox* VerticalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
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void AddWidgetToViewport(bool CanInputGame, EWGICreateType CreateType, int32 ZOder);
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void AnalogKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
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void BackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
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void BindEnterKeyToNav(class UPanelWidget* NavPanel);
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void ClearChildrenOfNavPanel(class UPanelWidget* Panel);
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void CustomKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
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void EnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
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bool GetForceLockFocus();
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class UWGI_InputHelp* GetInputHelp();
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int32 GetSelectedIndexFromNavPanel(class UPanelWidget* Panel);
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class UWidget* GetSelectedItemFromNavPanel(class UPanelWidget* Panel);
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bool NavPanelActived(class UPanelWidget* Panel);
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void NavPanelOperation(class UPanelWidget* PanelWidget, EWGIKeyEventOperations Operation);
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bool NavPanelValid(class UPanelWidget* Panel);
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bool NeedBackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
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bool NeedEnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
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void OnButtonLostFocus();
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bool OverrideOnSelectDirection(class UPanelWidget* Panel, const struct FVector2D& Direction, bool bIsRepeat);
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void RemoveChildFromNavPanel(class UPanelWidget* Panel, class UWidget* Content);
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void RemoveChildFromNavPanel_GridPanel(class UPanelWidget* Panel, class UWidget* Content);
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void RemoveSelectedFromNavPanel(class UPanelWidget* Panel);
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void RemoveSelectedFromNavPanel_GridPanel(class UPanelWidget* Panel);
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void RemoveWidgetFromViewport(bool bRemoveAll);
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void ResetFocus(bool bNewForceLockFocus);
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void SelectItemAtNavPanel(class UPanelWidget* Panel, int32 SelectIndex, bool bCallEventWhenSelected, bool bJoinTheCache, bool bUpdateScrollBoxOffset);
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void SelectItemAtNavPanel_Direction(class UPanelWidget* Panel, EWGINavSelectDirection Direction);
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void SetForceLockFocus(bool NewValue);
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void SetMouseBackKey(const struct FKey& NewMouseBackKey);
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void SetMouseKeyToBackEvent(bool NewValue);
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void UnBindEnterKey();
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void WGI_OnButtonLostFocus();
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WGI_UserWidget")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WGI_UserWidget")
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}
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static class UWGI_UserWidget* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWGI_UserWidget>();
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}
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};
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DUMPER7_ASSERTS_UWGI_UserWidget;
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// Class WidgetGroup.WGI_InputHelp
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// 0x0120 (0x0398 - 0x0278)
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class UWGI_InputHelp : public UUserWidget
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{
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public:
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uint8 Pad_278[0x2]; // 0x0278(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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bool RunNextUpdate; // 0x027A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool CompletelyAutomatic; // 0x027B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool OverrideOrderByArray; // 0x027C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_27D[0x3]; // 0x027D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FString> ManualVis; // 0x0280(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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bool CombineAlwaysFirst; // 0x0290(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_291[0x7]; // 0x0291(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class FString> HiddenNames; // 0x0298(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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TMap<class FString, class FText> OverrideVis; // 0x02A8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
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bool VisEnterKey; // 0x02F8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_2F9[0x7]; // 0x02F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVisContainerOverride OverrideEnterVis; // 0x0300(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
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bool VisBackKey; // 0x0320(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_321[0x7]; // 0x0321(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVisContainerOverride OverrideBackVis; // 0x0328(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_348[0x50]; // 0x0348(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
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||||
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||||
public:
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||||
void AddHiddenNames(const class FString& Name_0);
|
||||
void AddHiddenNamesArray(const TArray<class FString>& Names);
|
||||
void AddManualVis(const class FString& Key);
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||||
void AddManualVisArray(const TArray<class FString>& Keys);
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||||
void AddOverrideVis(const class FString& Key, const class FText& Value);
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||||
void AddOverrideVisArray(const TMap<class FString, class FText>& NewData);
|
||||
void OnInputHelpVisUpdate(const TArray<struct FInputHelpVisContainer>& VisData);
|
||||
void RealUpdateVis();
|
||||
void RemoveHiddenNames(const class FString& Name_0);
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||||
void RemoveHiddenNamesArray(const TArray<class FString>& Names);
|
||||
void RemoveManualVis(const class FString& Key);
|
||||
void RemoveManualVisArray(const TArray<class FString>& Keys);
|
||||
void RemoveOverrideVis(const class FString& Key);
|
||||
void RemoveOverrideVisArray(const TArray<class FString>& Keys);
|
||||
void SetCombineAlwaysFirst(bool bNewValue);
|
||||
void SetHiddenNames(const TArray<class FString>& NewNames);
|
||||
void SetManualVis(const TArray<class FString>& NewData);
|
||||
void SetOverrideVis(const TMap<class FString, class FText>& NewData);
|
||||
void SetVisBackKey(bool NewVis);
|
||||
void SetVisBackKeyOverride(const struct FVisContainerOverride& Value);
|
||||
void SetVisEnterKey(bool NewVis);
|
||||
void SetVisEnterKeyOverride(const struct FVisContainerOverride& Value);
|
||||
void UpdateVis();
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WGI_InputHelp")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WGI_InputHelp")
|
||||
}
|
||||
static class UWGI_InputHelp* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWGI_InputHelp>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWGI_InputHelp;
|
||||
|
||||
// Class WidgetGroup.WidgetGroupExtension
|
||||
// 0x0120 (0x0148 - 0x0028)
|
||||
class UWidgetGroupExtension final : public UObject
|
||||
{
|
||||
public:
|
||||
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
TMulticastInlineDelegate<void(class UUserWidget* Widget)> DestructEvent; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, Protected, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_40[0x8]; // 0x0040(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
class UWGI_InputHelp* InputHelpWidget; // 0x0048(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
class UUserWidget* OwnerWidget; // 0x0050(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
class UUserWidget* ParentWidget; // 0x0058(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
||||
TArray<class UWGI_UserWidget*> ChildWGIUserWidget; // 0x0060(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_70[0xD8]; // 0x0070(0x00D8)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
static class UWidgetGroupExtension* GetExtension(class UUserWidget* InWidget, bool AutoCreateExtension);
|
||||
|
||||
void AddChildWGIUserWidget(class UWGI_UserWidget* Widget);
|
||||
void ChildWGIUserWidgetOnRemoved(class UWGI_UserWidget* Widget);
|
||||
bool Focus_GetForceLockFocus();
|
||||
void Focus_ResetFocus(bool bNewForceLockFocus);
|
||||
void Focus_SetForceLockFocus(bool NewValue);
|
||||
bool GetDisableAllInput();
|
||||
bool GetDisableEnterBackInput();
|
||||
class UWGI_InputHelp* GetInputHelp();
|
||||
class UUserWidget* GetOwnerWidget();
|
||||
class UUserWidget* GetParentWidget();
|
||||
bool KeyCaller_OnAnalogValueChanged(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent);
|
||||
void KeyCaller_OnFocusLost(const struct FFocusEvent& InFocusEvent);
|
||||
bool KeyCaller_OnKeyDown(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent);
|
||||
bool KeyCaller_OnKeyUp(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent);
|
||||
bool KeyCaller_OnMouseButtonDown(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent, const struct FKey& MouseBackKey);
|
||||
bool KeyCaller_OnMouseButtonUp(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent);
|
||||
void KeyEvent_AddAnalogKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FAnalogInputEvent& InAnalogEvent, const struct FGameplayTag& inKeyTag)> OnAnalogKeyEvent);
|
||||
void KeyEvent_AddCustomKeyEvent(const struct FGameplayTag& KeyName, TDelegate<void(const struct FGeometry& InGeometry, const struct FKeyEvent& InKeyEvent, const struct FGameplayTag& inKeyTag, bool bIsDown)> OnKeyEvent, bool bRepeat);
|
||||
void KeyEvent_AnalogKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
|
||||
void KeyEvent_BindEnterKeyToNav(class UPanelWidget* NavPanel);
|
||||
void KeyEvent_CustomKeyOperation(const struct FGameplayTag& KeyName, EWGIKeyEventOperations Operation);
|
||||
void KeyEvent_UnBindEnterKey();
|
||||
void Nav_AddNavFroGridPanel(class UGridPanel* GridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
|
||||
void Nav_AddNavFroHorizontalBox(class UHorizontalBox* HorizontalBox, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
|
||||
void Nav_AddNavFroScrollBox(class UScrollBox* ScrollBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
|
||||
void Nav_AddNavFroUniformGridPanel(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
|
||||
void Nav_AddNavFroVerticalBox(class UVerticalBox* VerticalBox, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
|
||||
bool Nav_NavActived(class UPanelWidget* Panel);
|
||||
void Nav_NavOperation(class UPanelWidget* PanelWidget, EWGIKeyEventOperations Operation);
|
||||
bool Nav_NavValid(class UPanelWidget* Panel);
|
||||
class UGridSlot* NavAction_AddChildToGridNav(class UGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
|
||||
class UPanelSlot* NavAction_AddChildToNav(class UPanelWidget* Panel, class UWidget* Content, bool bSelectThis);
|
||||
class UUniformGridSlot* NavAction_AddChildToUniformGridNav(class UUniformGridPanel* Panel, class UWidget* Content, bool bSelectThis, int32 inRow, int32 inColumn);
|
||||
void NavAction_ClearNavChildren(class UPanelWidget* Panel);
|
||||
int32 NavAction_GetNavSelectedIndex(class UPanelWidget* Panel);
|
||||
class UWidget* NavAction_GetNavSelectedItem(class UPanelWidget* Panel);
|
||||
void NavAction_RemoveGridNavChild(class UPanelWidget* Panel, class UWidget* Content);
|
||||
void NavAction_RemoveGridNavSelectedItem(class UPanelWidget* Panel);
|
||||
void NavAction_RemoveNavChild(class UPanelWidget* Panel, class UWidget* Content);
|
||||
void NavAction_RemoveNavSelectedItem(class UPanelWidget* Panel);
|
||||
void NavAction_SelectNavDirectionItem(class UPanelWidget* Panel, EWGINavSelectDirection Direction);
|
||||
void NavAction_SelectNavItem(class UPanelWidget* Panel, int32 SelectIndex, bool bCallEventWhenSelected, bool bJoinTheCache, bool bUpdateScrollBoxOffset);
|
||||
void NavDelegate_AddNavFroGridPanel(class UGridPanel* GridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
|
||||
void NavDelegate_AddNavFroHorizontalBox(class UHorizontalBox* HorizontalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
|
||||
void NavDelegate_AddNavFroScrollBox(class UScrollBox* ScrollBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
|
||||
void NavDelegate_AddNavFroUniformGridPanel(class UUniformGridPanel* UniformGridPanel, int32 MaxColumn, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& LeftKey, const struct FGameplayTag& RightKey, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, bool bHorizontalLoop_Backward, int32 InitSelectedIndex, bool bRepeat);
|
||||
void NavDelegate_AddNavFroVerticalBox(class UVerticalBox* VerticalBox, TDelegate<void(class UWidget* Item, int32 Index)> OnClickedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnSelectedEvent, TDelegate<void(class UWidget* Item, int32 Index)> OnUnSelectedEvent, const struct FGameplayTag& UpKey, const struct FGameplayTag& DownKey, bool bIsLoop, int32 InitSelectedIndex, bool bRepeat);
|
||||
void SetDisableAllInput(bool disabled);
|
||||
void SetDisableEnterBackInput(bool disabled);
|
||||
void SetInputHelp(class UWGI_InputHelp* inInputHelpWidget, bool bUpdateList);
|
||||
class UUserWidget* SetParentWidget(class UUserWidget* inParentWidget);
|
||||
void Viewport_AddWidgetToViewport(bool CanInputGame, EWGICreateType CreateType, int32 ZOrder);
|
||||
bool Viewport_GetFocusHiddenMode();
|
||||
void Viewport_RemoveWidgetFromViewport(bool bRemoveAll);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WidgetGroupExtension")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WidgetGroupExtension")
|
||||
}
|
||||
static class UWidgetGroupExtension* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWidgetGroupExtension>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWidgetGroupExtension;
|
||||
|
||||
// Class WidgetGroup.WidgetGroupExtensionInterface
|
||||
// 0x0000 (0x0000 - 0x0000)
|
||||
class IWidgetGroupExtensionInterface final
|
||||
{
|
||||
public:
|
||||
bool OnBackKeyEvent(const struct FGeometry& InGeometry, bool isDown);
|
||||
bool OnCustomBlueprintKeyInputEvent(const struct FKeyEvent& InKeyEvent, bool isDown);
|
||||
bool OnEnterKeyEvent(const struct FGeometry& InGeometry, bool isDown);
|
||||
bool OnOverrideOnSelectDirectionInterface(class UPanelWidget* Panel, const struct FVector2D& Direction, bool bIsRepeat);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WidgetGroupExtensionInterface")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WidgetGroupExtensionInterface")
|
||||
}
|
||||
static class IWidgetGroupExtensionInterface* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<IWidgetGroupExtensionInterface>();
|
||||
}
|
||||
|
||||
class UObject* AsUObject()
|
||||
{
|
||||
return reinterpret_cast<UObject*>(this);
|
||||
}
|
||||
const class UObject* AsUObject() const
|
||||
{
|
||||
return reinterpret_cast<const UObject*>(this);
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_IWidgetGroupExtensionInterface;
|
||||
|
||||
// Class WidgetGroup.WidgetGroupAnimationInterface
|
||||
// 0x0000 (0x0000 - 0x0000)
|
||||
class IWidgetGroupAnimationInterface final
|
||||
{
|
||||
public:
|
||||
EWGIAnimationType OnGetAnimationTypeInterface();
|
||||
class UUserWidget* OnGetAnimationWidgetInterface();
|
||||
void OnPlayWidgetAnimationInterface(EWGIAnimationType AnimationType, class UUserWidget* OwnerWidget);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WidgetGroupAnimationInterface")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WidgetGroupAnimationInterface")
|
||||
}
|
||||
static class IWidgetGroupAnimationInterface* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<IWidgetGroupAnimationInterface>();
|
||||
}
|
||||
|
||||
class UObject* AsUObject()
|
||||
{
|
||||
return reinterpret_cast<UObject*>(this);
|
||||
}
|
||||
const class UObject* AsUObject() const
|
||||
{
|
||||
return reinterpret_cast<const UObject*>(this);
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_IWidgetGroupAnimationInterface;
|
||||
|
||||
// Class WidgetGroup.WidgetGroupManager
|
||||
// 0x0320 (0x0350 - 0x0030)
|
||||
class UWidgetGroupManager final : public UWorldSubsystem
|
||||
{
|
||||
public:
|
||||
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
||||
TArray<class UUserWidget*> OpenedWidgets; // 0x0038(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
||||
TMap<class UUserWidget*, struct FOpenedWidgetSet> OpenedWidgetSettings; // 0x0048(0x0050)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
||||
TMap<class UUserWidget*, struct FSingleWidget> SingleWidgets; // 0x0098(0x0050)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
||||
struct FInputConfigureGroupData InputConfigureGroupDataCache; // 0x00E8(0x0200)(Protected, NativeAccessSpecifierProtected)
|
||||
TMap<class UUserWidget*, class UWidgetGroupExtension*> Extension; // 0x02E8(0x0050)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
||||
TArray<class UUserWidget*> SingleWidgetInputOrder; // 0x0338(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
|
||||
uint8 Pad_348[0x8]; // 0x0348(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
||||
|
||||
public:
|
||||
void OnWindowActivationEvent(bool Active);
|
||||
|
||||
public:
|
||||
static class UClass* StaticClass()
|
||||
{
|
||||
STATIC_CLASS_IMPL("WidgetGroupManager")
|
||||
}
|
||||
static const class FName& StaticName()
|
||||
{
|
||||
STATIC_NAME_IMPL(L"WidgetGroupManager")
|
||||
}
|
||||
static class UWidgetGroupManager* GetDefaultObj()
|
||||
{
|
||||
return GetDefaultObjImpl<UWidgetGroupManager>();
|
||||
}
|
||||
};
|
||||
DUMPER7_ASSERTS_UWidgetGroupManager;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user