Add Unreal Engine SDK
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44
LostEmber/SDK/ImageWriteQueue_structs.hpp
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44
LostEmber/SDK/ImageWriteQueue_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ImageWriteQueue
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum ImageWriteQueue.EDesiredImageFormat
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// NumValues: 0x0005
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enum class EDesiredImageFormat : uint8
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{
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PNG = 0,
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JPG = 1,
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BMP = 2,
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EXR = 3,
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EDesiredImageFormat_MAX = 4,
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};
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// ScriptStruct ImageWriteQueue.ImageWriteOptions
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// 0x0050 (0x0050 - 0x0000)
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struct alignas(0x10) FImageWriteOptions final
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{
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public:
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EDesiredImageFormat Format; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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TDelegate<void(bool bSuccess)> OnComplete; // 0x0004(0x0010)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 CompressionQuality; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOverwriteFile; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAsync; // 0x0019(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A[0x36]; // 0x001A(0x0036)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FImageWriteOptions;
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}
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