Add Unreal Engine SDK
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87
LostEmber/SDK/MeshDescription_structs.hpp
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87
LostEmber/SDK/MeshDescription_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MeshDescription
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum MeshDescription.EComputeNTBsOptions
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// NumValues: 0x0005
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enum class EComputeNTBsOptions : uint8
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{
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None = 0,
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Normals = 1,
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Tangents = 2,
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WeightedNTBs = 4,
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EComputeNTBsOptions_MAX = 5,
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};
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// ScriptStruct MeshDescription.ElementID
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// 0x0004 (0x0004 - 0x0000)
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struct FElementID
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{
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public:
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int32 IDValue; // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FElementID;
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// ScriptStruct MeshDescription.VertexID
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// 0x0000 (0x0004 - 0x0004)
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struct FVertexID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FVertexID;
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// ScriptStruct MeshDescription.VertexInstanceID
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// 0x0000 (0x0004 - 0x0004)
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struct FVertexInstanceID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FVertexInstanceID;
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// ScriptStruct MeshDescription.EdgeID
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// 0x0000 (0x0004 - 0x0004)
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struct FEdgeID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FEdgeID;
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// ScriptStruct MeshDescription.UVID
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// 0x0000 (0x0004 - 0x0004)
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struct FUVID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FUVID;
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// ScriptStruct MeshDescription.TriangleID
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// 0x0000 (0x0004 - 0x0004)
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struct FTriangleID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FTriangleID;
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// ScriptStruct MeshDescription.PolygonGroupID
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// 0x0000 (0x0004 - 0x0004)
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struct FPolygonGroupID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FPolygonGroupID;
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// ScriptStruct MeshDescription.PolygonID
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// 0x0000 (0x0004 - 0x0004)
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struct FPolygonID final : public FElementID
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{
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};
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DUMPER7_ASSERTS_FPolygonID;
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}
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