Add cheats. Code refactoring
This commit is contained in:
@@ -1,8 +1,10 @@
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#include "CommonHeaders.h"
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#include "UEngine.hpp";
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/GameBase_classes.hpp"
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#include "SDK/Cronos_classes.hpp"
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using namespace SDK;
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@@ -10,6 +12,7 @@ using namespace SDK;
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const std::string PLUGIN_NAME = "CronosTND";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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const float baseAspect = 1.7777778;
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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@@ -30,8 +33,14 @@ static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_cam_distance_fix_enabled = false;
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static bool g_SkipIntro_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodeMode_fix_enabled = false;
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static bool g_IgnoreHits_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_cameraDistanceMultiplier = 1.f;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static bool user_inputs_logged = false;
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// Shared values
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@@ -40,7 +49,6 @@ static float g_Compensated_FOV = 0;
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static float g_FOV_Out = 0;
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static float g_Camera_In = 180;
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static float g_Camera_Out = 180;
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static bool g_Console_Enabled = false;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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@@ -48,24 +56,32 @@ static uint8_t* Aspectaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* FogOpacityEngineaddress = nullptr;
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static uint8_t* CameraDistanceaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* GodModeaddress = nullptr;
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static uint8_t* StealthModeaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid AspectHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid FogMaxOpacityHook{};
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static SafetyHookMid CameraDistanceHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid StealthHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void AspectFixEnabled();
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static void UltrawideFixEnabled();
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static void DOFFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void CameraDistanceFixEnabled();
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static void EnableConsole();
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static void ProcessEvent();
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static void EnableCheats(Cheat cheat);
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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@@ -80,8 +96,12 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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constexpr auto AspectStringObfuscated = make_obfuscated<0x39>("C7 43 ?? 39 8E E3 3F C7 87 ?? ?? ?? ?? 39 8E E3 3F 48 83 ?? ?? ?? ?? ?? ?? 75");
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constexpr auto DOFStringObfuscated = make_obfuscated<0x0F>("74 ?? 48 ?? ?? 8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 44 89");
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constexpr auto FogStringObfuscated = make_obfuscated<0xB3>("F6 ?? ?? ?? ?? 74 ?? 48 8B ?? ?? ?? ?? ?? 83 78 ?? ?? 75 ?? B3");
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constexpr auto FogStringObfuscated = make_obfuscated<0x35>("40 ?? 48 83 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8D ?? ?? 48 8D ?? ?? ?? E8");
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constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xB3>("0F 2E ?? C4 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto CamDistanceStringObfuscated = make_obfuscated<0xF2>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 0F");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0X59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto GodModeStringObfuscated = make_obfuscated<0XB8>("F3 41 0F ?? ?? 80 B8 ?? ?? ?? ?? ?? F3 0F ?? ?? F3 0F ?? ?? 74");
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constexpr auto StealthStringObfuscated = make_obfuscated<0XDB>("FF 90 C0 04 ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3");
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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@@ -89,12 +109,17 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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Make(&CameraDistanceaddress, CamDistanceStringObfuscated, "Camera distance"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress, FogStringObfuscated, "Fog")
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&GodModeaddress, GodModeStringObfuscated, "God mode"),
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Make(&StealthModeaddress, StealthStringObfuscated, "Stealth")
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress && Aspectaddress && DOFaddress && Vignettingaddress && Fogaddress && CameraDistanceaddress)
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if (FOVaddress && Aspectaddress && DOFaddress && Vignettingaddress && FogOpacityEngineaddress && CameraDistanceaddress &&
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WorldTimedilationaddress && GodModeaddress && StealthModeaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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// Unreal Engine Offsets updates (needed when the game reveives an update and to prevent the fix from crashing the game)
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@@ -103,12 +128,14 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x33>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x5B>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B C3");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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@@ -120,11 +147,18 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && Aspectaddress) AspectFixEnabled();
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if (!init && Aspectaddress) UltrawideFixEnabled();
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && Fogaddress && FogOpacityEngineaddress) FogFixEnabled();
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if (!init && CameraDistanceaddress) CameraDistanceFixEnabled();
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::GodMode);
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EnableCheats(Cheat::IgnoreHits);
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EnableCheats(Cheat::Stealth);
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}
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ProcessEvent();
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}
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@@ -132,13 +166,16 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_aspect_fix_enabled = enabled; AspectFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_aspect_fix_enabled = enabled; UltrawideFixEnabled(); }
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if (fix == GameFixes::Camera) { g_cam_distance_fix_enabled = enabled; CameraDistanceFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodeMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::IgnoreHits) { g_IgnoreHits_fix_enabled = enabled; EnableCheats(Cheat::IgnoreHits); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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@@ -149,6 +186,14 @@ extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance) {
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g_cameraDistanceMultiplier = cameraDistance;
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}
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extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
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g_WorldTimeDilationValue = timeDilation;
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}
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extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) {
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g_AITimeDilationValue = timeDilation;
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}
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// Getters for Reshade addon calls
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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@@ -201,7 +246,6 @@ static void FOVFixEnabled() {
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});
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}
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else FOVHook.enable();
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logger->info("FOV fix enabled");
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}
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if (!(g_fix_enabled && (g_fov_fix_enabled || g_aspect_fix_enabled)) && FOVaddress) {
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@@ -210,8 +254,100 @@ static void FOVFixEnabled() {
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}
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}
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static UExponentialHeightFogComponent* fogComponent = nullptr;
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static UWorld* previousWorld = nullptr;
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static void FogFixEnabled() {
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if (FogOpacityEngineaddress) {
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if (!FogMaxOpacityHook) FogMaxOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress,
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[](SafetyHookContext& ctx) {
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if (ctx.rcx) fogComponent = reinterpret_cast<UExponentialHeightFogComponent*>(ctx.rcx);
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ctx.xmm1.f32[0] = g_fix_enabled && g_Fog_fix_enabled ? 0.f : 1.f;
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});
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}
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if (Fogaddress) {
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if (!FogHook) FogHook = safetyhook::create_mid(Fogaddress + 0x5c, // Generic hook for fogs fixes
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[](SafetyHookContext& ctx) {
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UWorld* world = UWorld::GetWorld();
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if (world != previousWorld) {
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previousWorld = world;
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fogComponent = nullptr;
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}
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if (fogComponent) {
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fogComponent->SetFogMaxOpacity(g_fix_enabled && g_Fog_fix_enabled ? 0.f : 1.f);
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}
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});
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}
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if (g_fix_enabled && g_Fog_fix_enabled && FogOpacityEngineaddress)
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logger->info("Fog fix enabled");
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if (!(g_fix_enabled && g_Fog_fix_enabled) && FogOpacityEngineaddress)
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logger->info("Fog fix disabled");
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}
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// Cheats
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static UWorld* LastWorld = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
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static void EnableCheats(Cheat cheat) {
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if (WorldTimedilationaddress && !WorldTimeDilationHook) {
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WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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UWorld* world = UWorld::GetWorld();
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if (!world || !world->OwningGameInstance) return;
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if (world != LastWorld) {
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LastWorld = world;
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}
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APawn* playerPawn = GetPawnFromWorld(world);
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ULONGLONG now = GetTickCount64();
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if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
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lastScanTick = now;
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if (world->Levels.Num() == 0) return;
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// Enemies time dilation & stealth
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for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
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ULevel* Level = world->Levels[i];
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if (!Level) continue;
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for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
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AActor* actor = Level->Actors[j];
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if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect Traveler
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if (!actor->IsA(ACronosBaseEnemyCharacter::StaticClass())) continue; // actor is enemy
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// Set enemy alert
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ACronosBaseEnemyCharacter* enemy = static_cast<ACronosBaseEnemyCharacter*>(actor);
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if (!enemy) continue;
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enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
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}
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}
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// ignore hits
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AActor* traveler = static_cast<AActor*>(playerPawn);
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if (traveler) traveler->bCanBeDamaged = !g_IgnoreHits_fix_enabled; // Traveler won't be hurt
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});
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}
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if (StealthModeaddress && !StealthHook) { // Hook function UAIPerceptionComponent -> GetPerceivedHostileActors
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StealthHook = safetyhook::create_mid(StealthModeaddress - 0x86,
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[](SafetyHookContext& ctx) {
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if (!g_Stealth_fix_enabled || !ctx.rcx) return;
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auto perception = reinterpret_cast<UAIPerceptionComponent*>(ctx.rcx);
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if (!perception) return;
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perception->ForgetAll();
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});
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}
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if (g_GodeMode_fix_enabled && GodModeaddress)
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Memory::PatchBytes(GodModeaddress, "\x90\x90\x90\x90\x90", 5); // subss xmm6,xmm9
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if (!g_GodeMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress);
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if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodeMode_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::IgnoreHits) logger->info("Ignore hits cheat {}", g_IgnoreHits_fix_enabled ? "enabled" : "disabled");
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if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
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}
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// Memory patch fixes
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static void AspectFixEnabled() {
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static void UltrawideFixEnabled() {
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if (g_fix_enabled && g_aspect_fix_enabled && Aspectaddress) {
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const char* newAspectRatio = Memory::Float32ToHexBytes(aspectRatio); // Converts new apsect ratio in 4 char bytes
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Memory::PatchBytes(Aspectaddress + 0x3, newAspectRatio, 4); // mov [rdi+00000254],3FE38E39 <= patched
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@@ -245,17 +381,6 @@ static void VignettingFixEnabled() {
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}
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}
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static void FogFixEnabled() {
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if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
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if (!FogHook) { // Hook only once
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FogHook = safetyhook::create_mid(Fogaddress + 0x12,
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[](SafetyHookContext& ctx) {
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ctx.rflags &= ~0x40; // ZF=0
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});
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}
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logger->info("Fog fix enabled");
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}
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}
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static void CameraDistanceFixEnabled() {
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if (g_fix_enabled && g_cam_distance_fix_enabled && CameraDistanceaddress) {
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@@ -288,42 +413,7 @@ static void EnableConsole() {
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}
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logger->info("-------------- Console re-enabling --------------");
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std::thread([&]() {
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auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
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UEngine* Engine = nullptr;
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for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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Engine = UEngine::GetEngine();
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if (Engine && Engine->ConsoleClass && Engine->GameViewport)
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break;
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}
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if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
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logger->error("Console could not be found in engine.");
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return;
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}
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logger->info("Console found in engine");
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/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
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UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
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if (NewObject) {
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logger->info("Successfully spawned console object");
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// Set the console viewport so that it will be displayed
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Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
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auto end = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
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logger->info("------------------ User inputs ------------------");
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g_Console_Enabled = true;
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}
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else {
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logger->error("Could not spawn console object");
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}
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}).detach();
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ReactivateDevConsole(logger);
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}
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// Logging
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Block a user