Pillar boxing in perf test and benchmark removal. Camera improvements. Aiming detection

This commit is contained in:
2025-12-17 06:37:48 +01:00
parent 2bd65090c8
commit 24a672aad3

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@@ -37,11 +37,16 @@ static bool g_Fog_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static int g_CameraOffset = 0;
static float g_TransitionCameraOffset = 0.f;
static float g_NativeCameraDistance = 80.f;
static float g_LastCameraDeltaTime = 1.f / 60.f; // fallback
static float g_HUDLeft = 0.f;
static float g_HUDRight = 1.f;
static bool g_Console = false;
static bool bIsInventoryOpen = false;
static bool bIsInCinematicMode = false;
static bool bIsInPrinterMode = false;
static bool bIsAiming = false;
static double LastCineCallTime = 0.0;
static bool user_inputs_logged = false;
// Shared values
@@ -51,11 +56,13 @@ static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* GWorldaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* ConstrainAspectaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* CameraObjectaddress = nullptr;
static uint8_t* HUDaddress = nullptr;
@@ -72,6 +79,7 @@ static SafetyHookMid PEHook{};
// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
static void CameraFixEnabled();
static void HUDFixEnabled();
static void DOFFixEnabled();
@@ -105,8 +113,10 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
if (!FOVaddress)
logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
else {
logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
ConstrainAspectaddress = FOVaddress + 0x25;
}
}
if (!Cameraaddress) {
@@ -116,7 +126,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
if (!Cameraaddress)
logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Camera grain signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
}
if (!HUDaddress) {
@@ -168,6 +178,8 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? E8 ?? ?? ?? ?? 83 ?? ?? 74");
GWorldaddress = Memory::AOBScan("", GWorldStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
@@ -175,6 +187,15 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B");
ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!GWorldaddress)
logger->warn("GWorld signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gWorldOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GWorldaddress + 0x3) -
baseModule);
logger->info("GWorld offset is: 0x{:X}.", gWorldOffset);
Offsets::GWorld = static_cast<UC::uint32>(gWorldOffset); // Update GWorld offset
}
if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
@@ -216,6 +237,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
if (ConstrainAspectaddress) UltraWideFixEnabled();
}
// Setters for Reshade addon call
@@ -235,7 +257,7 @@ extern "C" __declspec(dllexport) void SetFOV(int fov)
}
extern "C" __declspec(dllexport) void SetCameraOffset(int cameraOffset) {
g_CameraOffset = cameraOffset;
g_CameraOffset = cameraOffset + 80;
g_TransitionCameraOffset = (float)g_CameraOffset;
}
@@ -250,6 +272,7 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->CompensatedFOV = g_NativeCameraDistance;
infos->consoleEnabled = g_Console_Enabled;
}
@@ -285,6 +308,13 @@ static FVector RotatorToForwardVector(const FRotator& rotator)
return FVector(cp * cy, cp * sy, sp);
}
inline double NowSeconds()
{
using namespace std::chrono;
static steady_clock::time_point start = steady_clock::now();
return duration<double>(steady_clock::now() - start).count();
}
static void CameraFixEnabled() {
if (g_fix_enabled && g_camera_fix_enabled && ProcessEventaddress) {
if (!PEHook) {
@@ -292,91 +322,142 @@ static void CameraFixEnabled() {
[](SafetyHookContext& ctx) {
UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
if (object && func) {
std::string funcName = func->GetName();
std::string objectName = object->GetFullName();
// Detect inventory
static auto start = std::chrono::high_resolution_clock::now();
// Detect cinematics to disable temporarily camera fix
if (objectName.contains("CineCameraComponent") && funcName == "SetCurrentFocalLength") {
bIsInCinematicMode = true;
LastCineCallTime = NowSeconds();
}
// Detect reforge station interactions to disable temporarily camera fix
if (objectName.contains("BP_PrinterTabs_C")) {
if (funcName == "Show") bIsInPrinterMode = true;
if (funcName == "Hide") bIsInPrinterMode = false;
}
// Detect inventory interactions to disable temporarily camera fix
if (objectName.contains("BP_State_Inventory_C")) {
if (funcName == "OnBegin") bIsInventoryOpen = true;
if (funcName == "OnEnd") bIsInventoryOpen = false;
}
// Detect cinematics to disable temporarily camera fix
if (objectName.contains("PhxCinematicsComponent")) {
if (funcName == "OnAnimMontageStartedForLevelSequenceActor0")
bIsInCinematicMode = true;
if (funcName == "OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor0")
bIsInCinematicMode = false;
}
// Detect camera collisions to avoid world to vanish ending in character death
if (objectName.contains("CameraModifier_PhxCameraRig") && funcName == "BlueprintModifyCamera") {
if (bIsInCinematicMode) return;
if (objectName.contains("CameraModifier_PhxCameraRig") && funcName == "BlueprintModifyCamera")
{
auto* cameraParams = reinterpret_cast<BlueprintModifyCamera_Params*>(ctx.r8);
if (!cameraParams) return;
void* params = reinterpret_cast<void*>(ctx.r8);
if (!params) return;
if (cameraParams->DeltaTime > 0.f && cameraParams->DeltaTime < 0.1f)
g_LastCameraDeltaTime = cameraParams->DeltaTime;
BlueprintModifyCamera_Params* cameraParams = reinterpret_cast<BlueprintModifyCamera_Params*>(params);
static float lastSafeDistance = -1.0f;
FVector start = cameraParams->ViewLocation;
// --- backward direction ---
// --- World to Pawn (player) ---
UWorld* world = UWorld::GetWorld();
if (!world) return;
UGameInstance* gameInstance = world->OwningGameInstance;
if (!gameInstance || gameInstance->LocalPlayers.Num() == 0) return;
ULocalPlayer* localPlayer = gameInstance->LocalPlayers[0];
if (!localPlayer) return;
APlayerController* pc = localPlayer->PlayerController;
if (!pc) return;
APawn* pawn = pc->AcknowledgedPawn;
if (!pawn) return;
// Retrieve Character class
void* inventoryComp = *(void**)((uintptr_t)pawn + 0x6d8); // inventoryComp offset from SDK
void* moveComp = *(void**)((uintptr_t)pawn + 0x908); // moveComp offset FROM SDK
if (inventoryComp && moveComp) {
APhxCharacter* phxChar = static_cast<APhxCharacter*>(pawn);
if (phxChar) bIsAiming = phxChar->GetIsAiming(); // Is player aiming
}
// --- Positions ---
FVector pawnPos = pawn->K2_GetActorLocation();
FVector engineCamPos = cameraParams->ViewLocation;
// --- Camera direction ---
FVector forward = RotatorToForwardVector(cameraParams->ViewRotation);
FVector backward = forward * -1.0f;
// Max distance desired
float maxDistance = g_TransitionCameraOffset;
FVector desired = start + (backward * maxDistance);
FVector backward = forward * -1.f;
// --- ENGINE OFFSET (full) ---
FVector engineOffset = engineCamPos - pawnPos;
// --- DECOMPOSE OFFSET ---
// Projection of engine offset onto backward axis (recul moteur)
float engineBackDist = engineOffset.Dot(backward);
g_NativeCameraDistance = engineBackDist;
FVector backComponent = backward * engineBackDist;
// --- Sphere trace ---
float radius = 8.0f;
if (bIsInCinematicMode || bIsInPrinterMode || bIsInventoryOpen || bIsAiming) return;
// What we KEEP (height + lateral)
FVector preservedOffset = engineOffset - backComponent;
// --- Desired corrected distance ---
float maxDistance = g_TransitionCameraOffset;
FVector traceStart = pawnPos /*+ preservedOffset*/;
FVector traceEnd = traceStart + backward * maxDistance;
// --- Sphere Trace ---
TArray<AActor*> ignoreActors;
TArray<FHitResult> hits;
// Collision detection
float radius = 12.f;
bool bHit = UKismetSystemLibrary::SphereTraceMulti(
object, // WorldContextObject
start,
desired,
object,
traceStart,
traceEnd,
radius,
ETraceTypeQuery::TraceTypeQuery1,
true, // bTraceComplex
ETraceTypeQuery::TraceTypeQuery2, // camera channel
true,
ignoreActors,
EDrawDebugTrace::None,
&hits,
true, // bIgnoreSelf
true,
FLinearColor(1, 0, 0, 1),
FLinearColor(0, 1, 0, 1),
0.0f
);
0.f);
// --- Compute target distance ---
float targetDist = maxDistance;
if (bHit && hits.Num() > 0) {
if (bHit && hits.Num() > 0)
{
float best = maxDistance;
float tracePadding = 10.0f; // Padding to avoid camera too close to obstacle
float minAllowedDist = 5.0f; // To not approach walls
float padding = 15.f;
for (int i = 0; i < hits.Num(); i++) {
const FHitResult& hit = hits[i];
for (const FHitResult& hit : hits)
{
if (hit.bStartPenetrating) continue;
if (hit.PenetrationDepth > 2.0f) continue;
if (hit.PenetrationDepth > 2.f) continue;
float dist = (hit.Location - traceStart).Magnitude();
dist -= padding;
dist = std::max(dist, 0.f);
FVector local = hit.Location - start;
float dist = local.Magnitude();
dist -= tracePadding;
if (dist < minAllowedDist) dist = minAllowedDist;
if (dist < best) best = dist;
}
targetDist = best;
}
// --- Init lastSafeDistance ---
if (lastSafeDistance < 0.0f) lastSafeDistance = targetDist;
// --- Lerp based on DeltaTime for smoothing rotation ---
float lerpSpeed = (targetDist < lastSafeDistance) ? 12.f : 6.f; // Fast if obstacle, slow otherwise
float alpha = std::clamp(lerpSpeed * cameraParams->DeltaTime, 0.0f, 1.0f);
// --- Smoothing ---
static float lastSafeDistance = -1.f;
if (lastSafeDistance < 0.f) lastSafeDistance = targetDist;
float interpSpeed = (targetDist < lastSafeDistance) ? 14.f : 6.f;
float alpha = std::clamp(interpSpeed * cameraParams->DeltaTime, 0.f, 1.f);
lastSafeDistance = UKismetMathLibrary::Lerp(lastSafeDistance, targetDist, alpha);
lastSafeDistance = std::clamp(lastSafeDistance, 0.0f, maxDistance); // Security clamp
FVector final = start + (backward * lastSafeDistance); // Final position
// --- Final camera ---
cameraParams->NewViewLocation = final;
lastSafeDistance = std::clamp(lastSafeDistance, 0.f, maxDistance);
// --- FINAL CAMERA POSITION ---
FVector finalCamPos = pawnPos + preservedOffset +
backward * lastSafeDistance;
if (!world->K2_GetWorldSettings()) return;
// --- APPLY ---
cameraParams->NewViewLocation = finalCamPos;
cameraParams->NewViewRotation = cameraParams->ViewRotation;
cameraParams->NewFOV = cameraParams->FOV;
}
}
});
}
@@ -391,18 +472,24 @@ static void CameraFixEnabled() {
CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
if (bIsInCinematicMode) {
g_TransitionCameraOffset = 0.f; // No smooth transition to avoid fall into the world
return;
}
// Fade in & out
if (bIsInventoryOpen) {
g_TransitionCameraOffset -= (float)g_CameraOffset / 40;
g_TransitionCameraOffset = std::max(g_TransitionCameraOffset, 0.f);
}
else { // Fade out for inventory and cutscenes
g_TransitionCameraOffset += (float)g_CameraOffset / 40;
g_TransitionCameraOffset = std::min(g_TransitionCameraOffset,(float)g_CameraOffset);
double now = NowSeconds();
if ((now - LastCineCallTime) > 1.0) // 1 seconde sans appel
bIsInCinematicMode = false;
}
float dt = g_LastCameraDeltaTime;
float fadeInSpeed = 3.5f; // vitesse quand on RAPPROCHE la caméra
float fadeOutSpeed = 3.5f; // vitesse quand on RECULE la caméra
// sécurité
if (dt <= 0.f || dt > 0.1f) dt = 1.f / 60.f;
float targetOffset = (bIsInventoryOpen || bIsInPrinterMode || bIsInCinematicMode || bIsAiming) ?
g_NativeCameraDistance : // Minimum offset
(float)g_CameraOffset; // User offset
float interpSpeed = (targetOffset < g_TransitionCameraOffset) ? fadeInSpeed : fadeOutSpeed;
g_TransitionCameraOffset = UKismetMathLibrary::FInterpTo(g_TransitionCameraOffset,
targetOffset,dt,interpSpeed);
});
}
else CameraHook.enable();
@@ -434,6 +521,12 @@ static void HUDFixEnabled() {
}
}
// Memory patch fixes
static void UltraWideFixEnabled() {
if (ConstrainAspectaddress)
Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
}
static void CAFixEnabled() {
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5 r.SceneColorFringeQuality = 0
@@ -445,7 +538,6 @@ static void CAFixEnabled() {
}
}
// Memory patch fixes
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0