Add Unreal Engine SDK
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97
VampireTMBL2/SDK/InputCore_structs.hpp
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97
VampireTMBL2/SDK/InputCore_structs.hpp
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#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: InputCore
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#include "Basic.hpp"
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namespace SDK
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{
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// Enum InputCore.EControllerHand
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// NumValues: 0x0014
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enum class EControllerHand : uint8
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{
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Left = 0,
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Right = 1,
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AnyHand = 2,
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Pad = 3,
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ExternalCamera = 4,
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Gun = 5,
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HMD = 6,
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Chest = 7,
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LeftShoulder = 8,
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RightShoulder = 9,
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LeftElbow = 10,
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RightElbow = 11,
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Waist = 12,
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LeftKnee = 13,
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RightKnee = 14,
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LeftFoot = 15,
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RightFoot = 16,
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Special = 17,
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ControllerHand_Count = 18,
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EControllerHand_MAX = 19,
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};
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// Enum InputCore.ETouchIndex
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// NumValues: 0x000D
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enum class ETouchIndex : uint8
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{
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Touch1 = 0,
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Touch2 = 1,
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Touch3 = 2,
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Touch4 = 3,
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Touch5 = 4,
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Touch6 = 5,
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Touch7 = 6,
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Touch8 = 7,
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Touch9 = 8,
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Touch10 = 9,
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CursorPointerIndex = 10,
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MAX_TOUCHES = 11,
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ETouchIndex_MAX = 12,
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};
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// Enum InputCore.EConsoleForGamepadLabels
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// NumValues: 0x0004
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enum class EConsoleForGamepadLabels : uint8
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{
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None = 0,
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XBoxOne = 1,
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PS4 = 2,
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EConsoleForGamepadLabels_MAX = 3,
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};
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// Enum InputCore.ETouchType
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// NumValues: 0x0008
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enum class ETouchType : uint8
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{
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Began = 0,
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Moved = 1,
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Stationary = 2,
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ForceChanged = 3,
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FirstMove = 4,
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Ended = 5,
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NumTypes = 6,
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ETouchType_MAX = 7,
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};
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// ScriptStruct InputCore.Key
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// 0x0018 (0x0018 - 0x0000)
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struct alignas(0x08) FKey final
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{
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public:
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class FName KeyName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FKey;
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}
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